LoD Frozen Orb Wizard Nephalem Rift Speed Farming Variation

Last updated on Jun 03, 2025 at 09:00 by Deadset 17 comments
1.

Nephalem Rift Speed Farming

The LoD Frozen Orb Wizard can deal reasonably well with Nephalem Rift Speed Farming, mostly thanks to overwhelming damage potential offered by Frozen Orb Frozen Orb that allows you to include Aether Walker Aether Walker in the build, and the freedom from set pieces that allows you to spread various utility legendaries for mobility. We have solo speed GR rankings and solo speed T16 rankings if you want to know more about which builds are best for speed farming.

Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.

Active Skills
Left Mouse Button Electrocute Icon Electrocute Surge of Power Surge of Power Right Mouse Button Arcane Orb Icon Arcane Orb Frozen Orb Frozen Orb 1 Teleport Icon Teleport Wormhole Wormhole 2 Familiar Icon Familiar Arcanot Arcanot 3 Magic Weapon Icon Magic Weapon Deflection Deflection 4 Storm Armor Icon Storm Armor Scramble Scramble
Passive Skills
2.

Adapting Rotation

When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.

The T16 key farming build will mimic the GR speed farming rotation, but sped up one step further: with extremely aggressive Teleport Teleports into fights and decimating them with Frozen Orb Frozen Orbs — ideally still using the optimal 40 yard range for the peak detonation damage, but not nearly as important as in GRs. Of course, you should not forget to stack up Triumvirate Triumvirate with Electrocute Electrocute Surge of Power Surge of Power, but this will come naturally through gameplay as you restore Arcane Power and draw monster aggro prior to the Frozen Orb Frozen Orb barrage. Storm Armor Storm Armor Scramble Scramble and Magic Weapon Magic Weapon Deflection Deflection will keep you safe as you recklessly port around the rift in search of the next big fight, and Familiar Familiar Arcanot Arcanot will keep your Arcane Power reserves flowing; just do not let their 10 minute duration distract you from refreshing them in between runs.

3.

Adapting Skills

Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to cross over great distances faster and more efficiently take precedence.

  • Your main damage dealer remains Arcane Orb Arcane Orb, taken with the highest damage potential of the Frozen Orb Frozen Orb rune.
  • To manage the gluttonous Arcane Power spending of your damage dealer in this The Shame of Delsere The Shame of Delsere-less variant, as well as to keep your Triumvirate Triumvirate stacked, you will need to adopt an Arcane Power-generating Signature Spell. Our base recommendation is Electrocute Electrocute Surge of Power Surge of Power, but you have other options — Shock Pulse Shock Pulse Power Affinity Power Affinity and Spectral Blade Spectral Blade Siphoning Blade Siphoning Blade.
  • With the kill speed of this build in T16 farm, a grouping tool can be too much of a hassle; feel free to exchange Black Hole Black Hole from the GR variations for the passive Arcane Power restoration of Familiar Familiar Arcanot Arcanot.
  • Mobility on the other hand is just as valuable, and Teleport Teleport remains a staple inclusion for T16 farm, along with the multiple charges of the Wormhole Wormhole rune.
  • The combo of 10-minute protective buffs — Magic Weapon Magic Weapon Deflection Deflection and Storm Armor Storm Armor (with Halo of Karini Halo of Karini cubed or equipped) are still mandatory in T16 speed farming. Consider altering the Storm Armor Storm Armor rune to Scramble Scramble for the additional movement speed proc.
  • The vast majority of the passive selection from GR progression retains its value in T16 farming for keys. Power Hungry Power Hungry (distance-based multiplicative damage increase) is still a great addition as you try to burst down enemies with haste. Galvanizing Ward Galvanizing Ward will safeguard your Squirt's Necklace Squirt's Necklace damage buff with a massive shield. Illusionist Illusionist brings tons of additional mobility. Depending on how you feel about your Arcane Power maintenance, you can either stick with the staple Elemental Exposure Elemental Exposure for a little extra damage on top, or supplement your AP regeneration with Astral Presence Astral Presence.
4.

Adapting Gear

The vast majority of gear choices will remain intact from the GR progression setup. This is still a Legacy of Dreams Legacy of Dreams build, so you run legendary items instead of set pieces and obtain the necessary damage amplification and reduction associated with the traditional 6-piece sets. This will cost a legendary gem slot, but will net you all the jewelry slots for powerful jewelry options. Similarly to the GR setup, you should wear a Squirt's Necklace Squirt's Necklace for its massive damage boost; its "damage taken increased" downside is negated by your various shields. For rings, wear a Cold damage Stone of Jordan Stone of Jordan for the elemental and elite damage boost, and pair it with your better rolled ring between Halo of Karini Halo of Karini and Rechel's Ring of Larceny Rechel's Ring of Larceny. The former is a well-known defensive staple that massively reduces incoming damage from simple Storm Armor Storm Armor procs. Rechel's Ring of Larceny Rechel's Ring of Larceny is a utility inclusion that greatly boosts your movement speed after you fear an enemy, with a solid Fear on Hit chance included as a guaranteed Secondary stat roll on the ring itself.

LoD Frozen Orb armor pieces for speed farming can be roughly divided into the following categories:

  • Damage amplification items. You will still be wearing both Frostburn Frostburn (elemental damage increase and crowd control value), and Cold damage Blackthorne's Jousting Mail Blackthorne's Jousting Mail (strictly for the elemental damage increase; it should be your only set item, not forming any set bonuses).
  • Resource items. The Act III bounty cache-specific Pride's Fall Pride's Fall is still massively valuable to the build with its Resource Cost Reduction bonuses in T16 keyfarm. The Shame of Delsere The Shame of Delsere on the other hand can be dropped, as you make up its resource restoration bonuses with passive effects from your skills. In its stead, use your better roll between Goldwrap Goldwrap (practical invulnerability with the combo of Boon of the Hoarder Boon of the Hoarder in your sockets and an Avarice Band Avarice Band worn by your follower) and Krelm's Buff Belt Krelm's Buff Belt (movement speed increase), and Cube the weaker roll.
  • Protective items. The damage reduction of Aquila Cuirass Aquila Cuirass and the proc-based cheat death of Pauldrons of the Skeleton King Pauldrons of the Skeleton King are just as valuable as they are in GR progression. Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer can be dropped in favor of the environment destruction-based speed boosts of Warzechian Armguards Warzechian Armguards.
  • Utility items. You will be dropping the excessive protection of the Stone Gauntlets Stone Gauntlets from the GR progression setup, so wearing Ice Climbers Ice Climbers to counter their immobilization negative effect will not be necessary. In their stead, wear Illusory Boots Illusory Boots; these Act II bounty cache-specific legendary boots will allow you to move unhindered through enemies, enhancing your ability to position for optimal Frozen Orb Frozen Orbs.

Similarly to the Greater Rift solo progression setup, your weapon and offhand need to stay on the Arcane Orb Arcane Orb-dedicated legendaries Unstable Scepter Unstable Scepter and Triumvirate Triumvirate.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Arcane Orb % Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Intelligence
  2. Area Damage
  3. Armor
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Armor
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Cold % Damage
  4. Life per Hit or Vitality
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Intelligence (or Cooldown Reduction at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Physical or Lightning Resistance (Secondary Stat)
  4. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Cold % Damage (if Blackthorne's Jousting Mail Blackthorne's Jousting Mail)
  5. Pickup Radius (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Arcane Orb % Damage
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Cold % Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. High Weapon Damage
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Intelligence (or % Damage at high Paragons)
  4. Area Damage
  5. Increased Attack Speed
Off-hand
  1. High Damage Range
  2. Intelligence
  3. Critical Hit Chance
  4. Arcane Orb % Damage
  5. Area Damage
  6. Arcane Power on Crit

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

4.1.

Altar of Rites

The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.

Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).

Altar of Rites Planner

You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.

5.

Adapting Gems

Most of your legendary gem selection from GR progression retains its value in T16 Nephalem Rift speed farming. Legacy of Dreams Legacy of Dreams forms the basis of damage reduction and damage multiplication in the build, while Zei's Stone of Vengeance Zei's Stone of Vengeance still brings excellent damage multiplication value to the build. While certainly not weak, you should consider dropping Bane of the Trapped Bane of the Trapped in order not to overkill on damage, and replace it with Boon of the Hoarder Boon of the Hoarder instead. Paired with a worn or cubed Goldwrap Goldwrap, and an Avarice Band Avarice Band worn by your follower in solo play (or yourself in groups), this legendary gem increases your movement speed and provides near-infinite Toughness through its interaction with the aforementioned items.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

6.

Adapting Kanai's Cube

In the limited challenges of T16 keyfarm, one legendary weapon damage multiplier should be enough; thus, we advise you to stick to an equipped Unstable Scepter Unstable Scepter and replace Wizardspike Wizardspike in the Cube with an Aether Walker Aether Walker. This legendary wand turns your Teleport Teleport from a cooldown to a spender, and allows for near limitless mobility.

When you solo T16s for keystones, no other source of damage mitigation will be quite as effective as the triumvirate of Boon of the Hoarder Boon of the Hoarder, Avarice Band Avarice Band (worn by the follower and emanated), and Goldwrap Goldwrap. Another T16 rule is that mobility is king, and Krelm's Buff Belt Krelm's Buff Belt is an excellent source of additional movement speed that is synergistic with this long-range, kiting-based build. As mentioned above, wear your stronger roll of the two belts, and extract the other in the armor Cube slot.

Your jewelry Cube slot will still be occupied by your worse rolled item between Halo of Karini Halo of Karini and Rechel's Ring of Larceny Rechel's Ring of Larceny. Stone of Jordan Stone of Jordan is a waste to cube, since you lose the elemental and elite damage bonuses of the item — they are innate rolls but are not part of the legendary power, and are thus not extracted in the Cube.

7.

Follower

The recommended follower for this build during T16 key farming is the Enchantress, due to her cooldown reduction bonus (cutting down Teleport Teleport downtime) and elemental damage increase. Note that this requires that you run Hand of the Prophet Hand of the Prophet and optimize her survivability, as per our guide.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

8.

Legendary Potion

The preferred potions for this build are Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid (allowing you to break down Waller affixes that impede Frozen Orb Frozen Orb DPS), Bottomless Potion of the Unfettered Bottomless Potion of the Unfettered (giving you a brief window of CC immunity to counter your lack of CC-breaking or immunity skills), or Bottomless Potion of the Tower Bottomless Potion of the Tower (whose Armor-increasing properties complement the naturally high All Resistances stat of Wizards). Pick whichever you feel helps you out the most.

8.1.

Season 35 Theme — Eternal Conflict

This Season revives the Pandemonium Kill Streak buff from Season 19. Each stack grants a bonus to movement speed and damage, capping at +50% movement speed and +100% damage at 1000 kills. Hitting specific kill thresholds unleashes powerful effects. Read more in our dedicated Season of the Eternal Conflict Mechanics Guide!

While speedfarming sees limited use from this theme, Greater Rift pushing benefits significantly. Effects like Geysers (150), Meteors (400), and Angels (500) can clear elites and Rift Guardians instantly. Players may reset streaks after 150 kills to repeatedly trigger Geysers or push for 500+ kills near boss fights, often using Nemesis Bracers Nemesis Bracers to spawn extra enemies.

Because the most potent effects (Geysers, Meteors, Angels) can obliterate Rift Guardians instantly up to GR150, players can retool builds for efficiency and comfort. Here’s how:

8.1.1.

Legendary Gem Considerations

Since you can rely on killstreak procs to clear the Rift Guardian, Bane of the Stricken Bane of the Stricken can be safely omitted in favor of:

8.1.2.

Equipment and Skill Flexibility

Adjust your equipment to items that favor durability, health sustain, and ease of movement. Consider adjusting non-essential skills for the build to ones that pull, reposition, or otherwise displace enemies to facilitate large pulls of enemy packs. In more concrete terms, this means:

  • For class-specific items, Wizards should consider Halo of Karini Halo of Karini if it's absent from the build; this is a powerful damage reduction item that incentivizes you to use Storm Armor Storm Armor and maintain a pull for procs at all times, synergizing well with the killstreak theme. Another strong option is Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer to significantly boost the strength of your shielding abilities. These help shore up Wizard fragility, especially in high-tier content.
  • For additional options that balance between defense and offense, the class-specific offhand Orb of Infinite Depth Orb of Infinite Depth offers a balanced boost of damage and defense for the reasonable requirement of Explosive Blast Explosive Blast inclusion. Helpful cross-class jewelry includes Unity Unity (combined with the same ring on the follower plus a follower immortality token), and the Endless Walk set (The Traveler's Pledge The Traveler's Pledge and The Compass Rose The Compass Rose).
  • Situational items that can bolster your defenses include Stone Gauntlets Stone Gauntlets, the drawbacks of which are negated via CC-immunity effects like Ice Climbers Ice Climbers, or the Altar of Rites CC-immunity node.A good number of Wizard builds can also afford the inclusion of an Aquila Cuirass Aquila Cuirass (for low AP-spenders) or a Mantle of Channeling Mantle of Channeling (for channelers).
  • Utility items like Nemesis Bracers Nemesis Bracers are essential as more elites mean more killstreak maintenance and faster progression. When soloing, they should be equipped by your follower; in groups, at least one party member should commit to wearing them. Edge cases will see the inclusion of Strongarm Bracers Strongarm Bracers (extra damage vs. displaced enemies),Warzechian Armguards Warzechian Armguards or Krelm's Buff Belt Krelm's Buff Belt (more speed for easier scouting and pulls), and an Aether Walker Aether Walker if you can spare the weapon slot for ultimate mobility. To facilitate large pulls, consider using a Follower equipped with The Ess of Johan The Ess of Johan, a proc-based analogue to an enemy-pulling skill (albeit outside your control).
  • Skill-wise, make sure to include at least one movement skill tool like Teleport Teleport and an enemy-pulling tool like Black Hole Black Hole. Take a look if you can include passives like Illusionist Illusionist (for easy mobility resets) or Unstable Anomaly Unstable Anomaly (for a cheat-death).
9.

Changelog

  • 03 Jun. 2025: Added Season 35 Eternal Conflict killstreak recommendations.
  • 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
  • 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
  • 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
  • 10 Apr. 2024: Guide reviewed for Season 31.
  • 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
  • 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
  • 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
  • 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
  • 14 Apr. 2022: Guide reviewed for Season 26.
  • 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
  • 30 Oct. 2021: Guide added.
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