LoD Meteor Wizard BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your LoD Meteor Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.8 and Season 34.
Best in Slot Gear and Alternatives
This Meteor Star Pact Wizard build is based on the Legacy of Dreams power, which offers significant flexibility when it comes to item choice. Stat-wise, focus on pieces where Meteor skill damage is a possible roll — helm, boots and source, as well as spreading Area Damage wherever possible.
The Legacy of Dreams power allows you to run any legendary item combination
while not losing out on the damage amplification and reduction associated with
the traditional 6-piece sets. You can obtain this power in two ways; the older
way is equipping the two rings — The Wailing Host and
Litany of the Undaunted — as your only active set bonus. The newer
(and more powerful, since it also opens your ring slots for legendary jewelry)
method is the
Legacy of Dreams legendary gem.
In a setup with Legacy of Dreams, you will be wearing your two best
rolled rings and cubing the third between
Convention of Elements,
Unity, and
Halo of Karini.
Convention of Elements
simply provides a massive damage increase during the Arcane cycle of its
rotation.
Halo of Karini will greatly supplement your defenses,
providing a massive damage reduction bonus for the modest requirement of
keeping your
Storm Armor active.
Unity further reduces
incoming damage when paired with another on the follower, along with an
immortality relic for them (i.e.
Enchanting Favor).
Aside from Halo of Karini,
Squirt's Necklace will also
incentivize you to keep track of your enemies' positioning — it rewards
the evasive playstyle of a LoD Meteor Wiz with a massive damage bonus,
but also punishes the unwary with an amplification of damage taken. To encase
you in at least a measure of protection before you lose that valuable DPS
buff, you will be wearing the
Ashnagarr's Blood Bracer for the doubled
shield potency (consult this build's skills
page to see where the shields should come from).
Blackthorne's Jousting Mail provide an elemental damage increase,
which is fairly unique for the slot — as long as it does not form its
set bonus with another Blackthorne item, thus breaking the LoD bonus, this
will be your best-in-slot item.
To counteract your resource pool depletion, you will be using
The Shame of Delsere to augment your Signature Spells with a massive
Arcane Power restoration angle.
Four more armor slots will be occupied by protective legendary powers, with
the combo of Ice Climbers,
Pauldrons of the Skeleton King,
Aquila Cuirass and
Stone Gauntlets each bringing their own angle
of value to the build.
Stone Gauntlets are one of the most effective
protective pieces in the game, bumping your armor in 50% increments as you get
hit, but with a similarly stacking mobility penalty — a downside you
will be completely negating with the unique property of
Ice Climbers,
which make you immune to immobilization effects (note that you can either wear
or Cube them, with identical results).
Aquila Cuirass is simply a
defensive cornerstone, cutting incoming damage in half if you maintain above
90% of your resource. There is no required legendary shoulder to use; the Act
I bounty cache-specific
Pauldrons of the Skeleton King bring a marginally
useful, low chance "Cheat Death" proc, but are by no means a required piece.
Simply use your best-rolled shoulder in the slot.
A trio of Meteor-specific items make up the remainder of your gear. Buffed
in Patch 2.7.4, Mempo of Twilight now applies the
Meteor Shower
rune to all casted
Meteors, and multiples their damage.
Nilfur's Boast is a
Meteor build mainstay, further multiplying
the skill's damage, and empowering it against singular targets — a
massive boon against Rift Guardians. Note that these boots are
interchangeable with
Ice Climbers; weaker roll goes in the Cube).
Finally, the mandatory weapon for the build is
The Grand Vizier —
a two-handed legendary staff that reduces the Arcane Power cost of
Meteor in half, and, once again, greatly multiplies its damage. Note
that unlike its fixed Resource Cost Reduction bonus, the damage multiplication
is of variable strength — and try to get as good of a roll as you can.
Reverse Archon Variant
The 'Reverse Archon' variant (outlined in its variant paragraph in the skill page) requires several changes to the
gear described above. The head slot needs to be occupied by The Swami
in order to maintain
Archon stacks outside that form, and
Fazula's Improbable Chain is required in order to kickstart any Archon
stacks at all, since the build revolves around Meteor damage, not Archon
(the latter is treated strictly as a buff). Altering to this setup requires
perfected cooldown across most of your gear (shoulders, hands, both rings, and
weapon,
Flawless Royal Diamond in the helm), as well as Paragons and
an Enchantress for the cooldown reduction buff. Missing any of the
pieces will land you short of the 61%+ sheet CDR breakpoint.
Kanai's Cube lineup for the Archon variant needs to be:
The Smoldering Core in the Weapon slot,
Mempo of Twilight in the
Armor slot, and
Obsidian Ring of the Zodiac in the Jewelry slot. Note that
by losing
Ice Climbers from the setup (since you need both Mempo and
Swami), you can no longer sustain
Stone Gauntlets, and should alter the
gloves to
St. Archew's Gage instead.
An extra step further in gear alteration is to drop Aquila Cuirass
for
Shi Mizu's Haori, which guarantees Critical Hits below 25% life.
Since the build runs several shields and is quite tanky in general, it will be
able to sustain even at that low health point. This alteration allows you to
drop all Critical Hit Chance rolls on gear, and replace them with Intelligence
and Area Damage rolls for even more damage.
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Meteor % bonus on both the helm and boots (maximum of 30%), Arcane elemental damage on the amulet, wrists and pants (maximum of 60%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 450%, respectively), and Area Damage of 150%+.
For Defense stats, aim for a life pool of 800k+; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with at least one high roll in your setup (i.e. bracer).
All augmentations on gear should be done with your main stat, Intelligence.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Storm Armor Sanctification, which adds the following power to your
build:
- Storm Armor Sanctification: Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, a good candidate for Sanctification is your weapon,
The Grand Vizier.
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).
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You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this
is done by dumping the first 50 Core Paragon points into Movement Speed, but
if your boots have an imperfect roll with Movement Speed as a stat that you
cannot replace, adjust the necessary point investment accordingly by simply
subtracting your roll from the 25% max. Then, max out Arcane Power — the
damage of Star Pact scales off AP spent. After that dump as much as you
comfortably can into Intelligence, but feel free to invest into Vitality if
you feel yourself lacking in toughness.
In the Offense section, max out Crit Damage, Crit Chance, Cooldown Reduction and Attack Speed in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life on Hit and Globe Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. You will benefit from it
naturally, due to the close fighting range of Metor Wizards as a whole (in
conjunction with the Level 25 property of the gem, which ensures it procs
itself), as well as the myriad of sources of crowd control available to your
Follower.
Introduced in Season 4, Bane of the Stricken occupies a necessary
jewelry socket in GR solo progression. Building up your damage
multiplicatively in prolonged fights and with a level 25 bonus specifically
targeting Rift Guardians, this gem is designed to assist AoE heavy builds in
their struggle against single target, high HP enemies during Greater Rift
progression attempts.
Your final slot is best occupied by the Legacy of Dreams legendary gem,
which provides a scaling bonus for each legendary item equipped, as long as you
have no set bonuses equipped. This bonus is multiplied for Ancient or Primal
quality items, and when the gem is maxed out, it matches the Legacy of Nightmares
(
The Wailing Host and
Litany of the Undaunted rings) set bonus. This
potent bonus allows you to play around with all your gear slots for synergistic
legendary powers at the cost of a gem slot; in the older LoN setup, this socket
would be occupied by
Gogok of Swiftness or
Esoteric Alteration.
Slot | Gems |
---|---|
Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
Tucked away in the Cube, The Smoldering Core provides essential
powers for
Meteor-based builds. Its luring effect does pretty much
what it says on the tin — enemies are drawn (Taunted) to the impact
areas of your
Meteor casts. The stacking damage debuff ("consecutive
hits against an enemy increase in damage") has a 5-second duration, refreshed
on re-application. It produces a separate damage multiplier in your total
damage calculation, and builds up to 500% extra damage on top. These effects
combined make this item an essential legendary effect for the build.
As previously mentioned, your armor Cube slot will be taken by your
weaker-rolled legendary item between Ice Climbers and
Nilfur's Boast.
Ice Climbers negate the downsides of wearing
Stone Gauntlets, while
Nilfur's Boast is a dedicated
Meteor-boosting item.
Your jewelry Cube slot will be occupied by your worst rolled item between
Halo of Karini,
Convention of Elements and
Unity.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the
Scoundrel due to his powerful damage and crit buffs: both passive
in nature (with Piercing Shot and
Anatomy),
as well as the brief but battle-turning window of guaranteed crits from
Night's Veil. Remember to alternate to Enchantress
if you are playing the Archon variant, due to her valuable CDR buff.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Energy Twister
DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Changelog
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Added Season 31 advice for the unbound Kanai's Cube slots.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 31 Aug. 2022: Guide un-retired, thoroughly reworked, and updated to include recommendations for Season 27.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Item recommendations have been updated for Season 18.
- 17 May 2019: Guide was revised with additional recommendations for Season 17.
- 10 Mar. 2019: Guide added.
More Wizard Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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