LoD Meteor Wizard Nephalem Rift Speed Farming Variation
Nephalem Rift Speed Farming
The LoD Meteor Wizard can deal
reasonably well with Nephalem Rift Speed Farming, mostly thanks to
overwhelming damage potential offered by Meteor that allows you to
include
Aether Walker in the build, and the freedom from set pieces
that allows you to spread various utility legendaries for mobility. We have
solo speed GR rankings and solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.
Active Skills |
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Passive Skills |
Adapting Rotation
When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.
The T16 key farming build will mimic the GR speed farming rotation, but
sped up one step further: with extremely aggressive Teleports on
top of enemies and their subsequent decimation with
Meteors, made
immediate with the rune
Thunder Crash. Spam
Explosive Blast
Chain Reaction to maximize the all-around benefits from
Orb of Infinite Depth. Otherwise, maintain the trio of passive buffs in
the form of
Storm Armor
Power of the Storm,
Magic Weapon
Deflection,
and
Familiar
Arcanot.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to cross over great distances faster and more efficiently take precedence.
- Your main damage dealer remains
Meteor, which rips through speed Greater Rifts due to its monstrous damage multipliers. Exchange the resource demanding, time-sensitive
Star Pact rune for the immediate effect of
Thunder Crash to avoid wasting unnecessary time in T16 farm.
- Mobility is paramount in speed Greater Rifts, so
Teleport remains a staple inclusion in your skill lineup. Use the multiple charges of
Wormhole for maximum mobility.
- The
Aether Walker you wield in your hand will find an excellent companion in the
Orb of Infinite Depth off-hand, and will need to use
Explosive Blast
Chain Reaction to trigger its effect.
- A trio of 10-minute buffs rounds out your "active" skill slots.
Magic Weapon
Deflection provides a constantly refreshed defensive buff.
Storm Armor massively reduces incoming damage from the equipped
Halo of Karini, and doubles as a resource management tool with
Power of the Storm.
Familiar
Arcanot is a fire-and-forget source of passive AP regeneration.
- In your passives,
Galvanizing Ward retains its defensive value (especially with
Ashnagarr's Blood Bracer equipped).
Elemental Exposure is an easy-to-maintain damage increase, corresponding nicely to your various types of elemental damage.
Illusionist is an excellent boon to movement speed, triggered constantly from your
Teleporting. You are free to make a decision between the proximity-based
Audacity and the distance-based
Power Hungry as sources of damage multiplication.
Adapting Gear
The overall gearing philosophy will remain intact from the GR progression
setup. This is still a Legacy of Dreams build, so you run legendary
items instead of set pieces and obtain the necessary damage amplification and
reduction associated with the traditional 6-piece sets. This will cost a
legendary gem slot, but will net you all the jewelry slots for powerful
jewelry options. Similarly to the GR setup, you should wear a
Squirt's Necklace for its massive damage boost; its "damage taken
increased" downside is negated by your various shields. For rings, wear a Fire
damage
Stone of Jordan and your better rolled ring
Convention of Elements (cyclical damage buff; burst down elites during
the Fire cycle) and
Halo of Karini (massive damage reduction from
Storm Armor). Note that the legendary power of the
Stone of Jordan will convert the Fire elemental damage stacked on your
gear to Lightning, so you needn't worry about not matching the
Thunder Crash element type. Don't put SoJ in the Cube, as you will lose
out on its elemental and elite damage bonuses.
LoD Meteor gear pieces for speed farming can be roughly divided into the following categories:
- Damage amplification items.
Cindercoat,
Magefist, and a Fire damage roll of
Blackthorne's Jousting Mail all fit this category.
Stone of Jordan (also Fire-rolled!) will convert their elemental damage type to Lightning to fit
Thunder Crash.
- Protective items. When playing solo, you should make use of the extra
safety of a cheat death proc from the Act I bounty cache-specific legendary
Pauldrons of the Skeleton King. This is because your follower can wear the teleportation utility of
Homing Pads and emanate their power to you; in groups, where you lose the follower, you should wear the
Homing Pads yourself.
Ashnagarr's Blood Bracer is an all-around useful protective piece, which will double the effectiveness of shields to safeguard your
Squirt's Necklace bonus. If you find it overkill, you can alternate this slot to
Warzechian Armguards (solo), or
Nemesis Bracers (groups). The final protective piece will be
Goldwrap, which is part of the triumvirate of gold bonuses with
Avarice Band (on your follower or in CoE's place in groups) and a socketed
Boon of the Hoarder.
- Meteor-related items.
Mempo of Twilight and
Nilfur's Boast provide universally useful damage bonuses to your main damage dealer, and remain across all setups. Note that while it won't be worn,
The Grand Vizier will move to the Cube.
Aether Walker turns your
Teleport from a cooldown to a
spender, and allows for near limitless mobility in T16 farm. Pair it with an
Orb of Infinite Depth to enjoy this source's all-around useful bonuses.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Storm Armor Sanctification, which adds the following power to your
build:
- Storm Armor Sanctification: Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, a good candidate for Sanctification is your weapon,
The Grand Vizier.
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).

You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Adapting Gems
Most of your legendary gem selection from GR progression retains its value
in T16 Nephalem Rift speed farming. Legacy of Dreams forms the basis of
damage reduction and damage multiplication in the build, while
Bane of the Trapped still brings excellent damage multiplication value to
the build. While certainly not weak, you should consider dropping
Bane of the Powerful in order not to overkill on damage, and replace it
with
Boon of the Hoarder instead. Paired with a worn or cubed
Goldwrap, and an
Avarice Band worn by your follower in solo
play (or yourself in groups), this legendary gem increases your movement speed
and provides near-infinite Toughness through its interaction with the
aforementioned items.
Slot | Gems |
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Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
The Greater Rift staple The Grand Vizier moves from a worn item to a
cubed power in T16 farm, freeing up a slot for
Aether Walker mobility.
Nevertheless, it should still be present in the build for its ubiquitous
damage multiplication and resource cost reduction bonuses.
The Act III bounty cache-specific legendary Pride's Fall will greatly
ease the strain on your resource spending, while the bulwark of your
Ashnagarr's Blood Bracer-enhanced shields and
Goldwrap armor will
protect the helm's bonuses.
Your jewelry Cube slot will still be occupied by your worse rolled item
between Halo of Karini and
Convention of Elements.
Stone of Jordan is a waste to cube, since you lose the elemental and
elite damage bonuses of the item — they are innate rolls but are not
part of the legendary power, and are thus not extracted in the Cube.
Follower
The recommended follower for this build during T16 speed farming is the
Enchantress, due to her cooldown reduction bonus (cutting down
Teleport downtime) and elemental damage increase. Note that this
requires that you run
Hand of the Prophet and optimize her survivability,
as per our guide.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Frozen Orb DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Changelog
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Guide reviewed for Season 31.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 31 Aug. 2022: Variation added, as well as Season 27 Angelic Crucible recommendations.
More Wizard Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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