LoD Rapid Fire Demon Hunter Skills and Runes

Last updated on Oct 22, 2024 at 09:00 by Deadset 24 comments

On this page, we explain how to choose and use your skills when playing LoD Rapid Fire Demon Hunter in Diablo 3. Updated for Patch 2.7.8 and Season 33.

Active Skills
Left Mouse Button Rapid Fire Icon Rapid Fire Bombardment Bombardment Right Mouse Button Smoke Screen Icon Smoke Screen Vanishing Powder Vanishing Powder 1 Companion Icon Companion Wolf Companion Wolf Companion 2 Shadow Power Icon Shadow Power Gloom Gloom 3 Fan of Knives Icon Fan of Knives Bladed Armor Bladed Armor 4 Vengeance Icon Vengeance Side Cannons Side Cannons
Passive Skills
1.

Rotation

The LoN Rapid Fire Rapid Fire build has a fairly simple rotation — it begins runs by activating Vengeance Vengeance, which has permanent uptime with a combination of Dawn Dawn and CDR on gear, and reapplies it on cooldown. The same goes for Fan of Knives Fan of Knives, which is added to the build simply for the defensive value of Bladed Armor Bladed Armor. Try to be slightly more conservative with Shadow Power Shadow Power, as it chews through Discipline, and juggle its defensive value with the Smoke Screen Smoke Screen Vanishing Powder Vanishing Powder cooldown. Once you have a dense pack of monsters engaged, you should trigger your Wolf Companion Wolf Companion for a decent temporary boost of damage. Try to sync it with other sources of increased damage, like the Fire cycle of Convention of Elements Convention of Elements and/or when you are standing in the circle of an Oculus Ring Oculus Ring proc. Needless to say, all of your damage will come from channeling Rapid Fire Rapid Fire — simply plant yourself in place and channel away.

2.

Skills and Runes

Rapid Fire Rapid Fire is the primary damage dealing skill of the build — a channeled, low-to-mid range cone AoE with a rather expensive Hatred cost, which you will eliminate almost with a combination of Sin Seekers Sin Seekers (for the channel cost) and Cindercoat Cindercoat (for the activation cost). The rune of choice is Rapid Fire Rapid Fire Bombardment Bombardment, as it not only has elemental synergy with your Fire-based item options, but also Grenade-based synergy with Hellcat Waistguard Hellcat Waistguard (see this build's Gear page for more information).

A trio of strong defensive skills will bear the brunt of your protection. The staple steroid skill of Demon Hunters, Vengeance Vengeance, is included not only for its baseline 40% multiplicative damage increase, but also the 50% damage reduction of the Dark Heart Dark Heart rune. Note that this rune will come for free from a worn Visage of Gunes Visage of Gunes, so you are free to take defensive utility even further with the health sustain rune Side Cannons Side Cannons. While Vengeance Vengeance requires 37% cooldown reduction for permanent uptime (also noted in the gearing section below), you will do well to bump up your CDR slightly higher (three 8% CDR slots for nearly 40% CDR is quite enough), which allows you practically permanent uptime of the 40% armor buff of Fan of Knives Fan of Knives Bladed Armor Bladed Armor as well. Fan of Knives Fan of Knives will also serve as a proc for Cull the Weak Cull the Weak, Bane of the Trapped Bane of the Trapped and Numbing Traps Numbing Traps (if you choose to run it) in a single, extremely convenient shot. Lastly, Shadow Power Shadow Power will be taken with the Gloom Gloom rune for a short emergency bump to your damage reduction.

Note that for high-end Greater Rift pushing, you can swap either Fan of Knives Fan of Knives or Shadow Power Shadow Power (depending on your playstyle) for the Crit Chance increase of Caltrops Caltrops Bait the Trap Bait the Trap, which suits the static fighting playstyle of Rapid Fire Rapid Fire quite well — simply drop it at your feet and enjoy the DPS bump.

Rapid Fire-based builds make good use of Smoke Screen Smoke Screen as an emergency protective pop, since the skill does not interrupt channeling. You have some freedom when it comes to your rune of choice, but our general recommendation is Vanishing Powder Vanishing Powder, as it removes the Discipline cost (freeing up more of that precious resource for Vault Vault movement), and forces you to use the disappearance mechanic more strategically. Remember to cast Smoke Screen Smoke Screen or Shadow Power Shadow Power at least once every 8 seconds to trigger the damage reduction of your cubed Elusive Ring Elusive Ring.

With multiple utilities to pick from, the LoN Rapid Fire Demon Hunter is generally recommended to take the DPS buff role for the Companion Companion skill through the Wolf Companion Wolf Companion rune, boosting you with a temporary multiplicative damage increase. While the Wolf Companion Wolf Companion buff sports a generous 10-second uptime, the skill has a reasonably long cooldown and is only up 50% of the time — so try to pop the Companion Companion active in sync with other buffs like the Fire Convention of Elements Convention of Elements cycle, Oculus Ring Oculus Ring procs, or taking a Pylon buff.

3.

Passives

Ambush Ambush complements the burst-oriented nature of the build, front-loading your damage potential against newly encountered enemies. The multiplicative nature of the passive further sweetens the offered 40% damage increase.

Cull the Weak Cull the Weak is a Demon Hunter mainstay, bringing a multiplicative damage increase against Slowed or Chilled enemies. You will easily reap the benefits of this passive with the help of the Bane of the Trapped Bane of the Trapped and Bladed Armor Bladed Armor slows. Those slows, of course, come from the inclusion of Numbing Traps Numbing Traps, which also bring valuable, near-permanent damage reduction debuff on affected enemies. If you find Numbing Traps Numbing Traps to be a defensive overkill, especially as you push this build to its upper GR limits, you can swap this slot for the versatile mobility of Tactical Advantage Tactical Advantage, allowing you to more easily scout for favorable fights.

Grenadier Grenadier is understandably a signature passive for grenade-based builds, bringing a 10% multiplicative damage increase to the related skills and increasing their explosion radius by 20% — a bonus that is hard to quantify, but undeniable in effectiveness. For softcore players, it also brings an amusing on-death detonation that fully benefits from the grenade-related bonuses in the build.

4.

Changelog

  • 22 Oct. 2024: Skills and passives reviewed for Season 33.
  • 09 Jul. 2024: Skills and passives reviewed for Season 32.
  • 10 Apr. 2024: Skills and passives reviewed for Season 31.
  • 08 Jan. 2024: Skills and passives reviewed for Season 30.
  • 13 Sep. 2023: Skills and passives reviewed for Season 29.
  • 22 Feb. 2023: Skills and passives reviewed for Season 28.
  • 26 Aug. 2022: Skills and passives reviewed for Season 27.
  • 13 Apr. 2022: Guide reviewed for Season 26.
  • 09 Dec. 2021: Reviewed for Season 25.
  • 21 Jul. 2021: No changes required for Season 24.
  • 01 Apr. 2021: No changes required for Season 23.
  • 18 Nov. 2020: Added S22 Cube recommendation.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 20 Nov. 2019: Swapped Preparation for Smoked Screen.
  • 23 Aug. 2019: Added a note about Smoke Screen as an alternative (in Preparation's slot).
  • 16 May 2019: Guide added.
Show more
Show less