LoD Spirit Barrage Witch Doctor Skills and Runes
On this page, we explain how to choose and use your skills when playing LoD Spirit Barrage Witch Doctor in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
Spirit Barrage is quite complex in its inner workings, and its
intuitive channeling playstyle should in fact be actively avoided in most
circumstances. To put it in as simple terms as possible, you can have up to 3
Phantasms active; any further channeling of
Spirit Barrage will
detonate the first one cast and spawn a fresh
Phantasm. However, and
this is the crucial part,
Phantasm damage accumulation ticks occur
every 30 frames irrespective of your Attack Speed. This leads to a threefold
problem.
- A channeling playstyle contributes nothing to the
Manitou rune outside of renewing the 20-second duration.
- A channeling playstyle will very often overwrite
Phantasm spawns prior to the tick, greatly reducing your damage.
- A channeling playstyle will remove the detonation out of your control, and
can often lead to scenarios where the first
Phantasm in the chain wipes half a pull, starving the remaining two of targets to accumulate on.
What fixes this initially unintuitive playstyle is to go for a delayed
detonation pattern. You will begin runs by applying Big Bad Voodoo, and
recasting it when it is available — in most circumstances, due to
Grave Injustice cooldown resets, it will be up for every significant
fight. Pull enemies with
Locust Swarm, triggering the effects of
Ring of Emptiness, and crowd control them in a clump with
Piranhado. Then stack a triple cast of
Phantasm on top of the
pull, and try to attract the attention of additional enemies and nearby
stragglers onto the fight in the 10 seconds prior to the natural detonation
(you can, of course, cut it short with another manual triple cast of
Phantasm). Ideally, your accumulated damage will include:
- The full 10-second duration of
Phantasms worth of accumulated damage on the pull;
- The full Endless Walk damage buff, as you stand still after making a satisfactory pull and wait for the jewelry set to buff up your damage;
- An
Oculus Ring proc from your follower;
- A
Convention of Elements buff, if you choose to run this ring.
Note that all the jewelry-related buffs mentioned above apply their bonuses
during the accumulation phase and does not need to be present at the time of
detonation. Also note that, since Manitou turns into the main damage
dealer during pure single target fights (like Rift Guardians), you can freely
channel with no appreciable loss of damage in these situations.
Use Spirit Walk sparingly, as it will be harmful to your damage;
Phantasms spawned while in
Spirit Walk will not accumulate
damage throughout its duration, so try to only pop it when you are threatened
or need to skip a pack.
Skills and Runes
Your primary damage dealer comes in the form of Spirit Barrage, a
mid-range projectile whose power is augmented by the dedicated legendary
ceremonial knife
The Barber. You will be using the extra DPS from the
Manitou rune, which will be critical in single target situations
(i.e., the Rift Guardian fight), even though the majority of your damage will
come from the
Phantasm rune, provided for free by the
Gazing Demise. The skill is very nuanced in all its present aspects in
this build, and is worth discussing at more length:
- As per the rune description, you can only have 3
Phantasms active at a time, and their 5-second duration will be doubled by
Gazing Demise for a 10-second delayed effect, ticking damage accumulation via
The Barber every half a second. While it will not affect the tick rate, Attack Speed factors into the tick's damage calculation, making it a very valuable stat to be considered on gear, as well as tertiary factors (such as
Pain Enhancer in group play). On the flip side, Area Damage cannot be procced by
The Barber explosions, rendering the stat useless for the build.
- Some buffs, like
Oculus Ring and
Convention of Elements, are calculated towards
Phantasm damage dynamically as it accumulates. Others, like Intelligence buffs from
Soul Harvest and
Gruesome Feast, or additive damage buffs like
Sacrifice
Provoke the Pack and
Big Bad Voodoo
Slam Dance, are snapshotted when
Phantasm is cast. In practice, this means you will ideally wait out the full duration of the dynamically calculated ones, and time the snapshotted ones for optimal performance.
Spirit Barrage
Phantasm share some traits with the Pet classification of skills in Diablo 3. While it no longer benefits from
Enforcer and
Mask of Jeram as it used to, it treats Attack Speed and Skill Damage affixes as separate damage multipliers, which is supremely important for your gearing. On the other hand, it benefits from
Ring of Emptiness and double dips on
Frostburn's elemental damage increase.
Spirit Barrage
Manitou will last for 20 seconds and attack at a rate of 2 projectiles per second, quintupled by the effects of
Gazing Demise. The rune is unaffected by Attack Speed.
Manitou will explode once it accumulates enough damage to kill its target, and will never overkill.
While not directly relating to Spirit Barrage,
Locust Swarm
will be included as a trigger for
Ring of Emptiness and its massive
damage increase. Despite its unassuming visuals, it will actually spread very
consistently across massive groups of enemies and affect nearly, if not all,
nearby targets — especially when taken with the Mana-efficient rune
Pestilence.
One of the strongest utility cooldowns of Witch Doctors,
Soul Harvest is almost universally a great addition.
Soul Harvest acts as a damage buff by default, increasing your
Intelligence by up to 15% for the reasonable requirement of 5 harvested
enemies. With the
Languish rune and the worn
Lakumba's Ornament
bracers, it nets you additional crowd control and reduces incoming damage,
solidifying its place in this mid-range playstyle. The option to include a
Sacred Harvester to multiply its benefits and the naturally overlapping
duration simply sweetens the deal.
Piranhas is taken for the solitary grouping tool of Witch Doctors —
the vortex effect of the
Piranhado rune. It is hard to argue with the
addition of a pull in a build that benefits so much from clumped up enemies,
and is a major reason to include
Grave Injustice for faster
Piranhado cooldown resets.
Spirit Walk is the final Witch Doctor staple included in the build,
and its moderate cooldown is compensated by its versatility: it renders you
invulnerable, removes enemy collision and increases your movement speed by
50%. The recommended rune is
Severance, whose 100% additional movement
speed will allow you to reposition in the blink of an eye. Early on in the
gearing process, you can also consider the
Honored Guest rune to add
another source of emergency Mana regeneration to the build (see this build's
gear page for more information).
You have some room for personal preference in your last skill slot. The
default recommendation is Big Bad Voodoo, which provides a tremendous
combat advantage whenever it is active; unlike Mundunugu variants of this build however,
you will have to account for its long cooldown and time its use more carefully
with big, important fights. Two runes are very comparable contenders; you can
use
Ghost Trance early on when you are getting used to the build for
more survivability, and transition to
Slam Dance when you grow
confident and seek to push your damage to its upper limits. Another option
that is easier to play with (considering the massive downtime of BBV) is to
use
Horrify
Frightening Aspect, which will bring considerable
survivability to the build on demand, with duration that overlaps the downtime
on a properly built character CDR-wise.
Passives
Rush of Essence provides tremendous resource management value and
easily allows you to skip RCR and Mana Regeneration on gear, despite the Mana
intensive nature of the build.
Spirit Barrage Doctors take Blood Ritual for its massive resource
cost reduction bonuses — shaving 20% off your resource consumption is
nothing to scoff at, and the Life draining downside can be easily offset with
the strong regenerative effect of
Ghost Trance.
Confidence Ritual is another straightforward addition, increasing
your damage by 25% against enemies within 20 yards — arguably a dangerous
bonus to keep up, but its risk is somewhat mitigated by the Fetish meat shield
surrounding you from the worn
Belt of Transcendence.
Grave Injustice is an elegant source of Cooldown Reduction,
synergizing with the mid-range playstyle of the Spirit Barrage build. For each
enemy killed in a 20-yard radius of the Witch Doctor, it not only reduces your
cooldowns by a second, but also replenishes your health and mana reserves by
1%. Take notice of the pickup radius synergy and try to obtain that stat in
the secondaries of your gear.
Changelog
- 10 Jan. 2025: Skills and passives reviewed for Season 34.
- 23 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Enriched and revised skill recommendations.
- 22 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: No changes required for Season 22.
- 01 Jul. 2020: Guide revised to reflect the changes in passive preference for SB builds.
- 14 Mar. 2020: Skills adjusted to reflect the changes to Ring of Emptiness.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Skill recommendations are revised for Season 18.
- 17 May 2019: Guide was revised with additional recommendations for Season 17.
- 18 Jan. 2019: Guide was reviewed and approved for Season 16.
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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