LoD Thorns Skeletons Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing LoD Thorns Skeletons Necromancer in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The build begins its runs by summoning its two core pet components,
Command Skeletons and
Command Golem. Note that the build itself
is purely focused on delivering Thorns damage through those summons, so you
will not be using the minion-killing
Final Service cheat death. Your
primary role during the Rift will be to continuously pull mobs, and ideally
elites, into huge packs — ideally in the dozens — for the Thorns
pets' convenience, and to maximize their damage during the Physical
Convention of Elements rotation with a
Krysbin's Sentence proc via
the
Bone Golem. Spread as many
Frailty effects over as many
mobs as you can; their upkeep will be taken care of by
Eternal Torment.
In the meantime, protect yourself with
Bone Armor, and heal through
regular usage of
Devour and
Leech.
Skills and Runes
Most of your damage will come from Command Skeletons, turned into a
Thorns-dealing shield wall via the passive
Aberrant Animator and
empowered by the Skeleton Build staple
Bone Ringer. The latter allows
you to drop
Bane of the Stricken with minimal drawbacks to solo pushing.
Rune-wise, you will be taking the healing rune
Dark Mending to assist
you with sustain during massive enemy pulls.
Your other summon, while still applying his share of Thorns, is far more
utility oriented. Through a duo of excellently synergistic items (discussed in
the Gear page), Command Golem will
both reduce incoming damage and provide you with a source of steady Corpses to
Devour. The suggested rune here is
Bone Golem for the stun proc
for
Krysbin's Sentence.
Your main occupation during the rift will be to spread Frailty over
an ever-growing pull of monsters; the application of the curse will trigger a
chain of effects, including the Thorns buff of
Spear of Jairo, the
general buff of
Trag'Oul's Corroded Fang, and the passive bonus of
Spreading Malediction. Since your damage is strictly delivered via
minions, you will be taking the summon-buffing rune
Scent of Blood.
Always keep in mind that curses drop off after a certain distance (roughly a
screen and a half away from the enemy), and so does your damage along with
them — curse upkeep is your primary job throughout the run.
To protect yourself during Greater
Rift pushes, you will be using a combination of Bone Armor and
Devour. The former will reduce incoming damage and improve your
sustain through an increase of Life Regeneration from the rune
Thy Flesh Sustained. The latter will encase you in a literal health
shield with the constant buildup of the rune
Satiated from nearby
Corpses.
As you are getting used to the build, you can opt to move throughout the
Rift with the solitary movement skill of Necromancers, Blood Rush. To
better protect you from burst damage affixes, especially as you jump into a
pack, you will be taking the rune
Potency. When pushing the upper
limits of the build however, this slot should be altered to an extra curse
—
Leech
Cursed Ground, which brings a powerful source of healing
to the build, while still fuelling
Spear of Jairo.
Passives
As a Thorns build that relies on pet application of the effect, you
naturally need to include Aberrant Animator as a baseline.
Half of your passive selection will be dedicated to enhancing the effect of
your curse. Eternal Torment will ensure that spreading
Frailty
does not tax your Essence, and its effect stays permanent on afflicted
enemies. Conversely,
Spreading Malediction will increase your —
and your minions' — damage on those monsters.
Finally, to compensate for your lacking sustain, as well as to play into
the density-dependent nature of the build, you will be taking the
Draw Life passive. It will also synergize nicely with your
Bone Armor rune and your
Molten Wildebeest's Gizzard.
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 08 Dec. 2021: No changes required for Season 25.
- 22 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: No changes required for Season 22.
- 02 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: Minor revisions to skill and rune selections for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Skills were reviewed and approved for Season 18.
- 23 May 2019: Minor fixes to the guide.
- 17 May 2019: Guide was reviewed and approved for Season 17.
- 27 Mar. 2019: Guide added.
More Necromancer Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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