Meteor Wizard Skills and Runes
On this page, we explain how to choose and use your skills when playing Meteor Wizard in Diablo 3. Updated for Patch 2.6.9 and Season 21.
Active Skills |
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Passive Skills |
Skill Rotation and Firebird Explanation
The Firebird Meteor Wizard strategy is to lure enemies, dragging them along
to form the biggest fight possible. Notice that the 6-piece set bonus will scale
your damage and protection for each burning enemy, and will automatically max out
if an elite enemy is burning — contributing to the elite hunting playstyle
of the build. Once you scout out a sizable fight with Teleport, begin
channeling
Arcane Torrent
Flame Ward to trigger the
Meteors from
Etched Sigil, and add your own, manually cast
Meteors at three
second intervals (the duration of a
Meteor Shower) to maximize damage
output. Needless to say, keep passive background buffs like
Ice Armor and
Magic Weapon active at all times.
To clarify the Firebird set bonus, dealing Fire damage with any character skill (weapon damage and item procs are excluded) cause the enemy to burn for 1000% weapon damage over a 3-second period. Doing fire damage with any other skill will add to the DoT damage in 1000% increments, and reset its duration. Once the enemy is burning from three separate fire skills, he will ignite with an indefinite 3000% weapon damage per second DoT — which does not imply, of course, that you should stop attacking that enemy. There is an accompanying visual over the head of the monster in the shape of a flame, once the permanent DoT is applied. The DoT will not crit (similarly to other DoTs in the game), but will factor in your crit stats into an average number. The DoT will display every 0.8 seconds and will not interact with attack speed in any way. Moving more than two screens away from the burning enemy will make the DoT fall off, but coming back in range will resume it.
Skills and Runes
The primary damage dealer and namesake of the build, Meteor, summons
a delayed aerial strike over a large surface approximating the position of your
cursor, lending itself perfectly to large AoE situations. You will be taking the
skill with its hardest hitting rune,
Meteor Shower, and you will augment
its damage even further with other skill choices and itemization.
In order to circumvent the massive Arcane Power cost of spamming
Meteor (40 AP per shot from about 100 AP pool max — simply
unsustainable), you will be equipping
Etched Sigil and using its power to
get free
Meteors by channeling
Arcane Torrent. While the other
listed channeled spenders can also work,
Arcane Torrent outshines them
with speed, versatility and adaptability, plus a great Fire rune to boot, which
is necessary for the Firebird set bonus. The
Flame Ward rune will add a
valuable protective angle to a skill you will be channeling for most of the
run.
To finish off the trio of necessary Fire skills to max out the Firebird set
bonus, you will be using Magic Weapon for its minor, yet elementally
appropriate DPS proc with the
Ignite rune.
The remainder of your skills will be dedicated to protection and utility,
leading off with the Wizard's trusty mobility and repositioning tool
Teleport. You will add an angle of survivability to the skill during
your progression attempts with the rune
Safe Passage.
The independence of Halo of Arlyse procs might discourage you to take
Frost Nova at first — after all, the ring will cast a generic
Frost Nova regardless of you slotting the skill or not. The reason to
include it in the build is that the
Halo of Arlyse spam will inherit the
rune from your skill bar (see this build's gear
page for more information), and
Bone Chill will essentially provide
you with a permanent 33% additive damage increase against enemies in melee
range.
For additional protection, we will be using Ice Armor with the massive
bulwark of
Crystallize. Firmly standing in place to channel for its
damage, the build will inevitably put you in melee brawls, refreshing your
Crystallize stacks constantly. The added value from
Halo of Arlyse
will bring excellent crowd control on top of the mitigation, solidifying
Ice Armor as the defensive spell of choice for Greater Rifts.
This concludes the overview of the Active Skills, now let us look through the Passives.
Passives
Two protective picks provide the foundation of the passive choices.
Blur is a straightforward addition to the glassy Firebird build, reducing
incoming damage by a flat 17%. On the other hand,
Unwavering Will provides
a conditional layer of protection — including valuable Armor to
counterbalance the abundant Resistance of Wizards — as long as you briefly
stand still. This is easily fulfilled in a channeling build.
Illusionist is a passive with a lot of depth and nuance; it serves
this build specifically by resetting the
Teleport cooldown when
receiving a damage spike in high Greater Rifts, and working with a pre-mitigation
calculation it gives you near infinite mobility. The additional 30% movement
speed after
Teleporting makes the passive even more attractive.
Finally, Audacity gets a chance to shine in this dominantly melee
range build by bringing an impressive 30% multiplicative damage increase against
enemies within 15 yards.
Changelog
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
- 17 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 12 Nov. 2017: Revised the guide to improve its endgame skill selection.
More Wizard Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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