Monk Sunwuko Set Dungeon Guide

Last updated on Jul 15, 2020 at 09:00 by Deadset 22 comments

Welcome to our guide to complete the Sunwuko set dungeon for Monks, a required step to complete the Masters of the Universe Conquest.

1.

Overview of the Monkey King's Garb (Sunwuko) Set Dungeon

The Monkey King's Garb (Sunwuko) Set Dungeon is located in Act IV, The Pinnacle of Heaven. This is the short area directly preceding the Diablo fight, so you will have to take The Silver Spire Level 2 waypoint and reach its end. Once inside The Pinnacle of Heaven, walk slightly to the left of the entrance and the Sunwuko Set Dungeon will appear if you have the Sunwuko 6-piece set bonus active.

The Sunwuko Set Dungeon's two unique Primary Objectives are to: 1) Maintain Sweeping Wind Sweeping Wind for the duration of the dungeon; and 2) Use your decoys to hit 20 different enemies in 6 seconds.

The Sunwuko Set Dungeon is a cathedral tileset with considerable length (its final dead end cannot be captured in a single screenshot, but is not much further); however it is a simple and straightforward layout. A proven attempt path is to clear the initial L-shaped section, then head north and make the trip through the rectangular section; finally, head down the southern corridor all the way to the end.

Layout of Sunwuko set dungeon

The Sunwuko Set Dungeon is populated by just a few kinds of enemies:

  • Bile Crawlers and Spine Lashers — small-sized trash spread in large bulks throughout the dungeon. They will be key to the competion of the 2nd Objective, so try not to oneshot them ahead of time when you notice a pack.
  • Corrupted Angels — stronger melee trash with a charging attack.
  • Monkey Guardians — the unique enemies of the map. They resemble Act 5's Punisher trash, but also have the Mortar and Teleporter affixes.
2.

Tips for the Sunwuko Set Dungeon

The Sunwuko Set Dungeon is arguably the simplest of the bunch, with simple to execute objectives and no self-inflicted nerfing necessary. Theoretically, there is a chance (due to the long distances covered) that you lose momentum between fights and Sweeping Wind Sweeping Wind upkeep is threatened. To negate this, simply equip a Kyoshiro's Soul Kyoshiro's Soul belt, which will maintain the stacks out of combat. Also, in order not to jeopardize the 2nd objective with unwanted trash kills via Sweeping Wind Sweeping Wind, you should not use the usual Sunwuko recommendation, the Vengeful Wind Vengeful Wind fist. Just about any other weapon will do.

You will have plenty of trash to do the 2nd Objective with, just practice some restraint with Wave of Light Wave of Light and group enemies up with Cyclone Strike Cyclone Strike repeatedly. Since there is no requirement to hit the enemies at once (instead, it's a generous 6-second period), you can chain a few small fights with Cyclone Strike Cyclone Strikes and get the Objective done easily. Overall, this Set Dungeon should not take more than 1-2 attempts.

3.

Build for the Sunwuko Set Dungeon

Active Skills
Left Mouse Button Wave of Light Icon Wave of Light Explosive Light Explosive Light Right Mouse Button Dashing Strike Icon Dashing Strike Way of the Falling Star Way of the Falling Star 1 Cyclone Strike Icon Cyclone Strike Implosion Implosion 2 Sweeping Wind Icon Sweeping Wind Inner Storm Inner Storm 3 Mantra of Healing Icon Mantra of Healing Circular Breathing Circular Breathing 4 Epiphany Icon Epiphany Insight Insight
Passive Skills
Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Critical Hit Chance
  3. Socket
  4. Vitality
Shoulders
  1. Dexterity
  2. Vitality
  3. Resource Cost Reduction
  4. Area Damage
  5. All Resistance (guaranteed)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Secondary Resistance (Physical preferred)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage
  4. Vitality
Hands
  1. Dexterity
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Resource Cost Reduction
  5. Area Damage
Waist
  1. Dexterity
  2. Vitality
  3. Secondary Resistance (Physical preferred)
Legs
  1. Dexterity
  2. Vitality
  3. 2 Sockets
  4. Secondary Resistance (Physical preferred)
  5. Armor
Feet
  1. Dexterity
  2. Wave of Light Wave of Light Damage
  3. Vitality
  4. Secondary Resistance (Physical preferred)
  5. Armor
Amulet
  1. Socket (guaranteed)
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Damage Range
  5. Dexterity
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Damage Range
  5. Dexterity
Weapon #1
  1. High Damage Range
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Resource Cost Reduction
  5. Area Damage
Weapon #2
  • Anything except Vengeful Wind
  1. High Damage Range
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Resource Cost Reduction
  5. Area Damage

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
4.

Kanai's Cube

5.

Changelog

  • 15 Jul. 2020: Removed recommendation of Vengeful Wind due to its Sweeping Wind damage buff.
  • 03 Mar. 2018: Added guide.
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