Natalya Marauder Sentry Demon Hunter Skills and Runes
On this page, we explain how to choose and use your skills when playing Natalya Marauder Sentry Demon Hunter in Diablo 3. Updated for Patch 2.7.4 and Season 27.
Active Skills |
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Passive Skills |
Rotation
The Natalya/Marauder hybrid DH flips the
damage dealing mechanics of its pure Marauder sister spec, focusing on
amplifying Sentry damage rather than the Sentries empowering the DH.
You will be keeping parts of the classic Marauder rotation —
Evasive Fire
Focus and
Cluster Arrow
Loaded for Bear trading for
hatred buildup and damage dealing, respectively. However formidable, keep in
mind that your own shots lose the Marauder 6-piece bonus, and the turrets no
longer empower you — instead, you empower their
Cluster Arrow
mimic shots with regular casts of
Rain of Vengeance through the Natalya
6-piece bonus. With respect to that, put down your
Sentry
Polar Station
fast and keep them capped and well spread as you clear the rift. Use the
utility of all
Companions from the Marauder 2-piece bonus as often as
you need, typically on cooldown. Last but not least, reposition as often as
you need with
Vault.
Skills and Runes
Similarly to some of the earliest RoS builds, Sentry delivers the
bulk of the damage in this hybrid playstyle. As a result, while it does not
buff the Demon Hunter's own output (due to the lack of a Marauder 6-piece), it
is still mandatory to extend the number of
Sentry charges with
Custom Engineering and
Bombardier's Rucksack. The build employs
the
Polar Station rune; it has the added benefit of proccing
Bane of the Trapped and
Cull the Weak on targets affected by its
Chill radius. As such, make a point to spread the
Sentry charges as
best you can to cover the entire fight.
Due to the natural limitations imposed by the Marauder 4-piece bonus
("Sentries only cast a spender when you do"), you will balance your Hatred
spending around a single major damage dealer. Arguably the strongest Demon
Hunter spender, Cluster Arrow, is said skill of choice. You will
augment it with the Fire rune
Loaded for Bear, due to its superior Area
Damage potential. (One of the earlier versions of the build, which focused on
the
Maelstrom rune and took
Ballistics instead of
Single Out, is still viable, if a little weaker.
As previously mentioned, you will be augmenting the turrets' damage rather
than your own; this will be done with the interaction between the Natalya
6-piece set bonus and casting Rain of Vengeance, greatly reducing
incoming damage while increasing your own and that of your sentries (see this
build's gear page for more information).
Playing into the ranged strengths of the build, you will be using the rune
Flying Strike — and will also gain a solid 2-second Freeze on top
for extra safety.
In order to feed the gluttonous 40-resource-per-shot Cluster Arrow,
you will have to include a Hatred generator in the build. While theoretically
any of the 7 Hatred (maximum) generator runes will do, the wide arc and
lessened aiming factor, plus the elemental synergy of
Evasive Fire
Focus
make it the default recommendation.
Due to the Marauder set 2-piece bonus, you will gain all the runes of
Companion simultaneously at the cost of a single skill slot. The slows
of the
Spider Companion, Hatred regen of
Bat Companion, extra
toughness from the
Boar Companion, movespeed of
Ferret Companion
and damage bonus of
Wolf Companion will all be at your side, and should
be augmented by their active component on cooldown.
Passives
With its focus on Sentry for the majority of its damage output, it
is little surprise that you will be taking
Custom Engineering —
increasing the maximum number and initial charges of the turrets to three.
While you will bolster their ranks even further with
Bombardier's Rucksack, they are not part of the crucial initial
charges.
You will round passives out with two additional damage multipliers —
the CC-based bonuses of Cull the Weak and the range-based bonuses of
Steady Aim. You attain the bonuses of the former mostly with the wide
spread of the
Polar Station chill, while the latter has a prerequisite
distance of 20 yards. Considering that
Steady Aim is marginally harder
to keep up, it is the recommended passive to swap for
Awareness if you
prefer to keep a cheat death passive at your side.
There is a bit of flexibility in your final passive slot; in general we
recommend that you take the single target damage amplification of
Single Out, which greatly assists the Guardian fight of this
Bane of the Stricken-less build. That being said, very high clears have
also been achieved with
Ambush, which is superior during the Rift
clear itself, as it chews through the first quarter of the monsters' health,
and the added burst is particularly effective against trash. Last but not
least, if you opt for the Cold variation of this build with
Maelstrom,
swap this slot out for the rocket synergy of
Ballistics.
Changelog
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 21 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 18 Nov. 2020: Added Vengeance to the build with the option to include Dawn in the Cube in Season 22.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Changed Cluster Arrow run from Maelstrom to Loaded for Bear and consequently replaced Ballistics with Singled Out in the passive selection.
- 23 Aug. 2019: Reviewed for Season 18.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 23 Feb. 2018: Added note for the Fire variant of this build.
- 17 Nov. 2017: Guide added.
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