Natalya Rain of Vengeance Demon Hunter Skills and Runes

Last updated on Aug 26, 2022 at 10:00 by Deadset 7 comments

On this page, we explain how to choose and use your skills when playing Natalya Rain of Vengeance Demon Hunter in Diablo 3. Updated for Patch 2.7.4 and Season 27.

Active Skills
Left Mouse Button Entangling Shot Icon Entangling Shot Justice is Served Justice is Served Right Mouse Button Strafe Icon Strafe Drifting Shadow Drifting Shadow 1 Rain of Vengeance Icon Rain of Vengeance Anathema Anathema 2 Fan of Knives Icon Fan of Knives Pinpoint Accuracy Pinpoint Accuracy 3 Smoke Screen Icon Smoke Screen Special Recipe Special Recipe 4 Vengeance Icon Vengeance Dark Heart Dark Heart
Passive Skills
1.

Rotation

The build begins runs with an activation of Vengeance Vengeance, a major survivability and damage buff that should be kept up permanently with the assistance of Dawn Dawn. The primary dynamic of the spec alternates short channeling of Strafe Strafe and punctuating it with generator shots, in order to maintain your Hatred reserves high and keep the Wraps of Clarity Wraps of Clarity and Bastions of Will set buffs going. The spender and generator skills will interact with the Natalya set and reset your Rain of Vengeance Rain of Vengeance cooldown, one of the two major damage dealers in the build. Finally, use Smoke Screen Smoke Screen sparingly when expecting bursts of damage coming your way.

2.

Skills and Runes

Rain of Vengeance Rain of Vengeance is one of the major damage dealers of the build; the Natalya set 2-piece bonus lowers the significant cooldown of the skill by 4 seconds when you hit an enemy with a Hatred-generating or Hatred-spending attack, allowing you to chain cast Rain of Vengeance Rain of Vengeance in the thick of battle. Using it will also trigger the damage effect of the Hellcat Waistguard Hellcat Waistguard (see this build's gear page for more information), producing part of the signature burst of the build. By default, we recommend the fire rune Anathema Anathema, as it produces higher damage even when not focused on through gear rolls. It is, however, harder to play due to its lower AoE and grenade-bouncing mechanics than a Shade Shade variation — consider the latter if you want an easier time playing.

To reset the centerpiece of the build, you will be using Strafe Strafe; a skill that long struggled for viability, it fits snugly into the Natalya mechanics by allowing you mobility and fast resets, coming from the constant damage ticks inherent to its channeled nature. The preferred rune is Drifting Shadow Drifting Shadow, as unimpeded movement speed is a crucial part of the agile combat style of Demon Hunters.

Fan of Knives Fan of Knives Pinpoint Accuracy Pinpoint Accuracy is the second major damage dealer of the build. The increased cooldown of the rune is of little consequence, as you will be waiting on the stacks of Lord Greenstone's Fan Lord Greenstone's Fan, building up at 1 stack per second, and synchronize with the Lightning proc of Convention of Elements Convention of Elements (you will reach 15 stacks for one full cycle of CoE and the full 30 stacks at two cycles). Considering its significant buildup time and burst potential, judicious use of Fan of Knives Fan of Knives in GRs is strongly advised.

With the rebalancing in Patch 2.4, you have a degree of freedom when choosing your generator. Entangling Shot Entangling Shot emerges as a viable option, as its slow helps control combat and proc Bane of the Trapped Bane of the Trapped, and resources remain steady with the 7 Hatred generating Justice is Served Justice is Served. The classic choice of Evasive Fire Evasive Fire with its strongest rune for Hatred restoration, Focus Focus, remains a viable choice. Regardless of your preferred skill, alternating a few seconds of channeling with a generator shot is the best way to keep Hatred high and maintain the Focus Focus and Restraint Restraint set bonus.

The very embodiment of glass cannon, the Demon Hunter usually adopts at least one protective mobility skill. The Natalya build is no exception, incorporating the disappearance mechanic of Smoke Screen Smoke Screen to synergize with Strafe Strafe — as it does not interrupt channeling. The preferred rune for GR progression is the cheaper Special Recipe Special Recipe, making Discipline management significantly easier.

Using the skill and item reworks surrounding Vengeance Vengeance to their advantage, Natalya Demon Hunters take the skill into the build and strive for its permanent uptime through Dawn Dawn. This potent 40% damage buff will also reduce incoming damage in half from the Dark Heart Dark Heart rune, assisting the survival of this mid-range DH setup.

3.

Passives

Cull the Weak Cull the Weak amplifies your damage against Slowed or Chilled enemies by 20%. This potent multiplicative passive gets triggered by Entangling Shot Entangling Shot (if you chose it as your generator), by the Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker and Intimidate Intimidate slows from your Templar companion, and by secondary stats on your gear.

Augmenting the other half of your damage, you will do well to bring up your initial burst with Ambush Ambush. The multiplicative nature of the passive sweetens the 40% damage increase offered, and leads to the unrivaled performance of Fan of Knives Fan of Knives against trash packs.

Night Stalker Night Stalker is included in the build to significantly smooth out your resource management. The 4 additional Hatred per primary attack, adding up with the sizable 7 from Justice is Served Justice is Served, make the constant channeling of Strafe Strafe a breeze.

Rounding your passives out, you have a choice between the well-rounded damage increase of Archery Archery (bringing 5% Crit Chance to this 1h Crossbow-wielding build) and Single Out Single Out, adding to your single target burst. Our general recommendation is Single Out Single Out, as it balances out the spec's AoE strengths in the predominantly one-on-one Greater Rift Guardian fights.

4.

Changelog

  • 26 Aug. 2022: Skills and passives reviewed for Season 27.
  • 13 Apr. 2022: Guide reviewed for Season 26.
  • 09 Dec. 2021: Reviewed for Season 25.
  • 21 Jul. 2021: No changes required for Season 24.
  • 01 Apr. 2021: No changes required for Season 23.
  • 18 Nov. 2020: No changes required for Season 22.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
  • 12 Nov. 2017: Updated the passive selection to better reflect the need for single target damage.
  • 30 Oct. 2017: New rotation that incorporates Fan of Knives.
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