Natalya Rain of Vengeance Demon Hunter Skills and Runes
On this page, we explain how to choose and use your skills when playing Natalya Rain of Vengeance Demon Hunter in Diablo 3. Updated for Patch 2.7.4 and Season 27.
Active Skills |
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Passive Skills |
Rotation
The build begins runs with an activation of Vengeance, a major
survivability and damage buff that should be kept up permanently with the
assistance of
Dawn. The primary dynamic of the spec alternates short
channeling of
Strafe and punctuating it with generator shots, in order
to maintain your Hatred reserves high and keep the
Wraps of Clarity and
Bastions of Will set buffs going. The spender and generator skills will
interact with the Natalya set
and reset your
Rain of Vengeance cooldown, one of the two major damage
dealers in the build. Finally, use
Smoke Screen sparingly when
expecting bursts of damage coming your way.
Skills and Runes
Rain of Vengeance is one of the major damage dealers of the build;
the Natalya set 2-piece bonus lowers the significant cooldown of the skill by
4 seconds when you hit an enemy with a Hatred-generating or Hatred-spending
attack, allowing you to chain cast
Rain of Vengeance in the thick of
battle. Using it will also trigger the damage effect of the
Hellcat Waistguard (see this build's gear
page for more information), producing part of the signature burst of the
build. By default, we recommend the fire rune
Anathema, as it produces
higher damage even when not focused on through gear rolls. It is, however,
harder to play due to its lower AoE and grenade-bouncing mechanics than a
Shade variation — consider the latter if you want an easier time
playing.
To reset the centerpiece of the build, you will be using Strafe; a
skill that long struggled for viability, it fits snugly into the Natalya
mechanics by allowing you mobility and fast resets, coming from the constant
damage ticks inherent to its channeled nature. The preferred rune is
Drifting Shadow, as unimpeded movement speed is a crucial part of the
agile combat style of Demon Hunters.
Fan of Knives
Pinpoint Accuracy is the second major damage dealer of
the build. The increased cooldown of the rune is of little consequence, as you
will be waiting on the stacks of
Lord Greenstone's Fan, building up at 1
stack per second, and synchronize with the Lightning proc of
Convention of Elements (you will reach 15 stacks for one full cycle of
CoE and the full 30 stacks at two cycles). Considering its significant buildup
time and burst potential, judicious use of
Fan of Knives in GRs is
strongly advised.
With the rebalancing in Patch 2.4, you have a degree of freedom when
choosing your generator. Entangling Shot emerges as a viable option, as
its slow helps control combat and proc
Bane of the Trapped, and resources
remain steady with the 7 Hatred generating
Justice is Served. The
classic choice of
Evasive Fire with its strongest rune for Hatred
restoration,
Focus, remains a viable choice. Regardless of your
preferred skill, alternating a few seconds of channeling with a generator shot
is the best way to keep Hatred high and maintain the
Focus and
Restraint set bonus.
The very embodiment of glass cannon, the Demon Hunter usually adopts at
least one protective mobility skill. The Natalya build is no exception,
incorporating the disappearance mechanic of Smoke Screen to synergize
with
Strafe — as it does not interrupt channeling. The preferred
rune for GR progression is the cheaper
Special Recipe, making
Discipline management significantly easier.
Using the skill and item reworks surrounding Vengeance to their
advantage, Natalya Demon Hunters take the skill into the build and strive for
its permanent uptime through
Dawn. This potent 40% damage buff will
also reduce incoming damage in half from the
Dark Heart rune, assisting
the survival of this mid-range DH setup.
Passives
Cull the Weak amplifies your damage against Slowed or Chilled enemies
by 20%. This potent multiplicative passive gets triggered by
Entangling Shot (if you chose it as your generator), by the
Thunderfury, Blessed Blade of the Windseeker and
Intimidate
slows from your Templar companion, and by secondary stats on your gear.
Augmenting the other half of your damage, you will do well to bring up your
initial burst with Ambush. The multiplicative nature of the passive
sweetens the 40% damage increase offered, and leads to the unrivaled
performance of
Fan of Knives against trash packs.
Night Stalker is included in the build to significantly smooth out
your resource management. The 4 additional Hatred per primary attack, adding
up with the sizable 7 from
Justice is Served, make the constant
channeling of
Strafe a breeze.
Rounding your passives out, you have a choice between the well-rounded
damage increase of Archery (bringing 5% Crit Chance to this 1h
Crossbow-wielding build) and
Single Out, adding to your single target
burst. Our general recommendation is
Single Out, as it balances out the
spec's AoE strengths in the predominantly one-on-one Greater Rift Guardian
fights.
Changelog
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 21 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 18 Nov. 2020: No changes required for Season 22.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 12 Nov. 2017: Updated the passive selection to better reflect the need for single target damage.
- 30 Oct. 2017: New rotation that incorporates Fan of Knives.
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