Necromancer Class
Choose the Necromancer class if you relish in the practice of dark arts — crushing bone with your grim will and sharpening it against your enemies, spilling blood in calculated dosage to empower your spells, and all the while raising massive hordes of the dead from their very graves. With debilitating curses and ample ways to control the battlefield, you are the embodiment of the commander in Diablo 3.
To go in-depth with the possible playstyles of the Necromancer class, refer to our specific build guides below. If you are looking for some quick tips and tricks on learning the Necromancer, please keep on reading.
Looking for the best Necromancer Builds in Diablo 4? Follow the link below for more information!
Diablo 2 Necromancer Builds
If you were looking for Diablo 2 content, please refer to our Diablo 2 Necromancer Builds.
The Big Spenders
In general, Diablo 3 builds revolve around a certain highly damaging skill or
alternate form to slaughter hordes of monsters with. In the case of the
Necromancer, this is the entire Secondary skill category
( Skeletal Mage,
Bone Spear and
Death Nova), and half of
the Corpses category (
Corpse Lance and
Corpse Explosion). Get a
feel for these skills — do you like the way they play out? Do you sense
the pattern in their resource management? Can you predict the positioning
required to deliver the most damage possible from your selected skill?
Pick one of the listed skills above that you like the most, then take a peek at
our endgame build for said skill; try to play out in your head how the full
rotation works. Early on, you might have to take an endgame build and adapt it
a little — lacking the necessary legendary and set bonuses, you might
suffer from lacking Essence and long cooldowns. Taking out a utility skill and
adding a generator like Bone Spikes might be a better route.
Land of the Dead
Unusual in his lack of a transformational buff skill, the Necromancer class
nevertheless has a massive, crucial cooldown that most builds adhere to:
Land of the Dead. With an imposing 2-minute downtime and a mere 10-second
uptime, this ability provides a game-altering effect for Necromancers: allowing
Corpse-related skills to be used at will under the time limit. This allows for
devastating spam of skills like
Corpse Lance,
Corpse Explosion
and
Devour (the latter of which fuels gluttonous spells like
Skeletal Mage
Singularity).
Necromancers throw everything at their disposal to counter
Land of the Dead's humongous cooldown; from passives like
Blood is Power, through active skills like
Decrepify
Borrowed Time,
to CDR items like
Leoric's Crown and
In-geom.
Corpses
There is a duality in Corpse-related skills, but they share a common bond: the
usage of Corpses, a Necromancer-specific resource generated largely through
combat. Devour is the utility-oriented skill in the group, and is the
more universal inclusion; when you use this skill nearby Corpses are consumed
for Essence (and potentially health, with runes like
Cannibalize and
Satiated). Damage-oriented skills in the category, like
Corpse Lance and
Corpse Explosion, convert this limited resource
into highly damaging effects.
Note the interaction of Corpse skills with Land of the Dead, which makes
their use essentially limitless while it is up. This interdependence enables
entire builds — limitless Essence from
Devour spam allows
Skeletal Mage
Singularity builds to exist, and the synergy for
Corpse Lance and
Corpse Explosion is obvious. Learning how to
make the most out of your Corpse skill-based burst periods is a vital part of
the Necromancer playstyle.
Curses
All three Necromancer curses — Decrepify,
Leech and
Frailty — have their situational use in the Necromancer arsenal.
Decrepify is a protective and utility-driven Curse, with a highlight
rune in the form of
Borrowed Time, which shaves extra seconds off your
vital
Land of the Dead cooldown.
Leech is highly situational, but
sees occasional use in Thorns Necromancer builds, as they hurt for sources of
healing.
Frailty is the all-out offense curse, killing enemies outright
once they reach 15% health;
Scent of Blood is particularly favored by
summoner builds, while
Aura of Frailty is a great addition to
speedfarming.
All three Curses are indisputably used to reduce overall damage taken via their
interaction with Dayntee's Binding, a cornerstone legendary for the
class, as well as a general damage increase via the
Spreading Malediction passive.
Learn the Arsenal of Items
Builds and skill choices are obviously important, but at the end of the day Diablo is a game about farming and equipping the right items. Learning which items will benefit your class the most, and then target farming them through gambling, upgrading rares into legendaries at the Cube and even reforging them into better rolls is crucial.
All 6-piece class sets (Rathma, Inarius, Trag'Oul, Pestilence, Masquerade), as
well as the 2-piece weapon set Jesseth Arms, bring a valuable and powerful
playstyle to the class. Necromancers also have class-specific scythes and
phylacteries, which are suitably valuable for the class —
Trag'Oul's Corroded Fang,
Scythe of the Cycle,
Nayr's Black Death,
Reilena's Shadowhook,
Bone Ringer, among others. As previously
mentioned,
Dayntee's Binding is a staple protective legendary for the class,
making it a priority target during early farming and gambling to solidify your
survival.
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A Final Tip
Changelog
- 29 Oct. 2019: Page added.
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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