Necromancer Grace of Inarius Fresh 70 Starter Build (Patch 2.7.6 / Season 29)
This build is a starter build for fresh Level 70 Necromancers who have access to the Grace of Inarius set.
This guide is part of our Necromancer Seasonal Progress Guide, which also includes a leveling build and other early builds for fresh 70 characters.
Introduction
The Inarius starting build gradually builds itself towards a melee range spellcaster, where the Bone Tornado range-reliant bonuses thrive and provide the bulk of the power of this set.
The following build assumes you will assemble the build in 2-piece increments, similarly to how Haedrig's Gift would dole the set out. Haderig's Gift is a seasonal participation reward that gives you a full class-specific set as you complete Chapters II, III and IV of the Seasonal Journey (accessible via the leaf-shaped icon in the top right corner). The cadence of early natural character progression is also not too far off the listed strategy, so even if the set is not part of Haedrig's Gift, you can put the advice below to good use.
Build at the 2-piece Bonus
Active Skills |
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Passive Skills |
At the 2-piece Inarius bonus, you
will have a very conservative Corpse Explosion starter on your hands. You
likely will have
Grasps of Essence if you followed the advice in our
Season's Starter guide; they are the only legendary glove you can gamble on a
level 1 Necromancer, with the Blood Shards you will have from the week's
Challenge Rift. Whatever your leveling build was, you need to have
Bone Armor for the supplementary damage it gets from the 2-piece bonus,
and
Corpse Explosion
Close Quarters with
Grasps of Essence cubed.
These two skills will bring a solid nuke anytime you pop either of them in early
progression, and you can follow a rotation of using
Bone Armor to kill an
enemy or two, and then exploding their Corpses for a massive, monster
pack-clearing punch.
The remainder of your rotation is pretty self-explanatory. Blood Rush
to scout for fights; use
Grim Scythe
Cursed Scythe to stack some Curses on
particularly tough monsters (elites and Rift Guardians); use
Death Nova
Blight sparingly for damage reduction, or perhaps a
Nayr's Black Death stack in an ideal case scenario. Whenever you pop
Land of the Dead
Frozen Lands, you can wipe the whole screen with unlimited
Corpse Explosions for its duration.
At this point, no additional helpful legendary items are assumed. You might have lucked out during the leveling journey (especially if you followed the gambling and crafting advice in our Seasonal Guide), or in your first couple of farming sessions with items such as:
- Damage scaling Two-handed Scythes — if you followed our advice,
there's a strong chance you upgraded a rare Two-handed Scythe into either
Nayr's Black Death or
Reilena's Shadowhook. These two will be your luckiest options, as they will scale a
Corpse Explosion build directly — Nayr by stacking Poison skills into your build, and Reilena's through your Essence reserve. Cube either of the two, ideally Nayrs, and your character immediately catapults ahead in difficulties they can handle.
- Skill-specific Two-handed Scythes — if you upgraded into
Bloodtide Blade, you can use
Death Nova
Blight for a rotation-opening nuke to create Corpses for
Corpse Explosion. The same applies to
Maltorius' Petrified Spike — simply change to
Bone Spear
Blighted Marrow.
Razeth's Volition can be gambled at level 19 and while they are far more useful to a
Skeletal Mage summoner considering the runes they provide, they are also a very solid damage reduction piece as long as you do not stay at full Essence. In an ideal case scenario, you will have a
Nayr's Black Death cubed and will use
Skeletal Mage
Contamination as a Poison proc plus some additional damage, in the place of
Death Nova.
Circle of Nailuj's Evol can be gambled at level 1. If you luck into it, get
Extended Servitude over
Spreading Malediction and use
Skeletal Mage
Contamination as a secondary source of damage in
Death Nova's place.
Build at the 4-piece Bonus
Active Skills |
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Passive Skills |
At the 4-piece Inarius bonus, you
get a massive increase in your survivability and can drop the stun proc from
Dislocation for some additional mobility with
Harvest of Anguish.
Of course, depending on your confidence in your damage and/or the existence of
Nayr's Black Death in your build, you can stick to the Poisonous rune and
make up the mobility elsewhere.
A good candidate for these mobility gains is also in your Blood Rush
rune, which you can swap from the protective
Potency to the additional
charge of
Metabolism. Another speed-and-efficiency oriented swap is to
exchange
Death Nova
Blight for
Bone Spear
Blighted Marrow. You lose
the damage reduction, but gain a long range skill that is very efficient in
aggroing enemies into the range of your
Corpse Explosion onslaught. You
also keep your Nayr stacking skill, if applicable.
At this point, it is not unreasonable to assume you have lucked into
In-geom,
Messerschmidt's Reaver, or both. These items will massively
improve the quality of life of any
Land of the Dead-reliant build, such as
this one. If you are not leaning heavily on
Krysbin's Sentence to prop up
your damage (if you even have one at this point), but you have the aforementioned
CDR items, you can consider making an early swap into
Shallow Graves for
even more LotD mayhem.
Build at the 6-piece Bonus
Active Skills |
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Passive Skills |
At the 6-piece Inarius bonus, you
get the skill-agnostic damage increase in melee range, plus the signature bone
tornado of the set. You will transition in an endgame-approximation of an Inarius
Corpse Explosion build; one that is not so much reliant on the Poison
scaling from
Nayr's Black Death, but leans more on cooldown reduction and
utility to speedily finish off rifts.
You can still keep as many Poisonous procs in your build as you feel the need
to, referring to the iterations of the build above. You should, however, increase
convenience factors in your build. With the dual CDR engine of In-geom and
Messerschmidt's Reaver you can pump out
Land of the Dead at an
overlapping pace, assisted by the longer lasting
Shallow Graves rune and
timely use of
Decrepify
Borrowed Time on upcoming enemy packs.
Frailty
Aura of Frailty will pull enemies in if you have
Briggs' Wrath,
and cull remaining stragglers with no additional effort required.
Please refer to our endgame Inarius Corpse Explosion Necromancer guide to get an in-depth explanation of the necessary rotation, skills, passives, gear and gems, as well as details like stat priorities and breakpoints that will get this beginner Inarius CE build into endgame Greater Rift pushing.
How to Get This Build Going?
In this section, we'll briefly go over how to kickstart this build into reality; which items you should aim for with priority when farming and gambling, and what is their relative priority for the functioning of this spec. Note that these suggestions are exclusively aimed at getting you up and running into endgame farming, and might not reflect the gear you need to wear for high-end Greater Rift solo or group pushing. This section also assumes a fresh Season's start, which usually is the point where most players work on assembling their first build with a particular set.
If the Inarius set is part of the Haedrig's Gift for the Season, your simplest and most straightforward path to assembling the build is to complete the Seasonal Journey chapters up to Chapter IV. The Seasonal Journey chapters will gradually give you a complete class-specific set, giving 2-3 pieces for Chapters II, III and IV.
From the pre-game menu, choose and do this week's Challenge Rift. When
successfully completed, this weekly event will grant you 5,1 million Gold, 475
Blood Shards, 370 Reusable Parts, 350
Arcane Dust, 125
Veiled Crystals, 35
Death's Breaths, and 15 of each Bounty cache
material:
Khanduran Rune,
Caldeum Nightshade,
Arreat War Tapestry,
Corrupted Angel Flesh, and
Westmarch Holy Water. This will allow you some early Seasonal leeway to
extract and reforge items in Kanai's Cube, speeding up the assembly of this
build with the items recommended below.
Having some materials at your disposal, either from farming or the Challenge
Rift, is particularly important when you get duplicate pieces of your desired
set. When you do, you can use Kanai's Cube Skill of Nilfur recipe (10x
Forgotten Souls, 10x
Death's Breaths, 1x Set item) to convert into
another item from the same set. You should never salvage duplicate pieces
of a desired set before you have it assembled.
In order to assemble an Inarius Corpse Explosion Necromancer, you should do the following.
- Gather the full 6-piece Inarius set using the advice above, or by spending Blood Shards at Kadala. In order of gamble chance, you should spend for: Shoulders, Boots, Pants, Gloves, Helm, and Chest. A trick you can also use is to gamble for duplicate pieces with an easier gamble chance (i.e., Shoulders) and convert them into another piece from the same set using the Skill of Nilfur recipe in Kanai's Cube.
- Gamble or upgrade rare (Hope of Cain recipe in Kanai's Cube) Gloves for
Grasps of Essence. Gambling on a level 1 Necromancer is a great way to get
Grasps of Essence for the Cube, as they are the only legendary glove in the gamble pool at that level. The chance to acquire them through gambling and crafting is also pretty high at level 70. They are a build-defining piece for
Corpse Explosion Necromancers.
- Upgrade rare One-handed Swords to get
In-geom; doing this on a level 1 Demon Hunter alt will improve your chances due to their lowest loot pool of legendary swords. Then, upgrade rare Two-handed Axes for
Messerschmidt's Reaver. Both these items are a massive boost to your farming due to the massive
Land of the Dead cooldown.
- Upgrade rare One-handed Scythes for
Trag'Oul's Corroded Fang and rare Two-handed Scythes for
Nayr's Black Death. These are damage-scaling items that will take the build into GRs and allow you to progress the build on the leaderboards.
- Gamble Belts to get
Dayntee's Binding and
Goldwrap; both are cornerstone protective pieces that will keep you safe in GRs (the former) and standard rifts (the latter).
- Gamble Boots to get
Steuart's Greaves for a massive speed boost during farming.
- Do Act I bounties to attain the act-specific
Ring of Royal Grandeur from Bounty caches. This will be helpful either in completing the basic set bonus, or mixing other helpful sets in (Aughilds) as described in the Inarius Corpse Explosion Gear page. Bounties will net you the craftable set recipes to begin with, so you will be killing two birds with one stone. Bounties will also net you
Avarice Band (Act III), another farming-oriented staple for most builds and classes, this one included.
- While largely undesirable due to high costs, gambling or upgrading rare
Jewelry is also possible;
Krysbin's Sentence,
Convention of Elements, and
The Johnstone will all bring massive damage bumps to the build, with other standout pieces that can also substitute or be temporarily helpful in the face of
Briggs' Wrath,
Unity, or
Oculus Ring and
The Flavor of Time for your Follower.
Changelog
- 15 Sep. 2023: Reviewed for Season 29.
- 22 Feb. 2023: Reviewed for Season 28.
- 10 Dec. 2021: Thorough rework for Season 25.
- 23 Jul. 2021: Reviewed for Season 24.
- 02 Apr. 2021: Reviewed for Season 23.
- 13 Mar. 2020: Reviewed for Season 20.
- 22 Nov. 2019: Page added.
Necromancer Fresh 70 Inarius Build
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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