Rathma Army of the Dead Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Rathma Army of the Dead Necromancer in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The build should start out runs by getting Revive minions up as
soon as possible, ideally the maximum 10 per cast right out of the gate;
naturally, this is necessary to maximize the 2-, 4- and 6-piece bonuses of the Rathma set, which at least
partially hinges on reanimating the corpses of the fallen. The other half of
the set mechanic can comfortably fall on
Command Skeletons which should
also be up at all times. With your set fully amplified by minions, you should
be able to nuke and shortly thereafter reset your main damage dealer —
Army of the Dead.
With proper Cooldown Reduction optimization, you should have two
activations of Army of the Dead within a single
Convention of Elements rotation. One of them needs to be during the
Physical cycle in order to burst enemies down, while the other will be
auxiliary damage, mopping up stragglers and setting up
Oculus Ring
spawns.
Due to the ample range of Siphon Blood, you can maintain a
considerable distance from the enemy — letting the minions tank and
distract your enemies. As your Physical rotation of
Convention of Elements approaches, you will need to move in closer to
the fight and stun the pull with
Bone Armor
Dislocation to get the
maximum
Krysbin's Sentence damage bonus. Then, immediately teleport away
with
Blood Rush to maximize your
Zei's Stone of Vengeance bonus,
which is based on distance. With both bonuses taken care of, you can unleash
the
Army of the Dead
Death Valley nuke and enjoy the devastation.
Skills and Runes
The main damage dealer and centerpiece of the build is
Army of the Dead, one of the Necromancer skills targeted by the Rathma
set for damage multiplication. Its massive, 120-second base cooldown is
reduced by attacks of your permanent minions in 0.25 second increments. With
deep investments in Cooldown Reduction on gear, once you have 17 minions out
in the battlefield (the 10
Revives and 7
Command Skeletons)
you should be able to cast
Army of the Dead twice per
Convention of Elements cycle. The preferred rune is the pulling effect
of
Death Valley, bringing some excellent battlefield manipulation.
Revive is an integral part of a Rathma setup, as the attacks of its
minions will be responsible for roughly half of the cooldown reduction
necessary to make
Army of the Dead a reliable nuke. Take the
Personal Army rune to add some much needed damage reduction to your
build.
Command Skeletons is the other source of minion summons necessary to
maximize th Rathma armor set bonus; on top of that, its active effect is a
trigger for the Jesseth set weapon
and offhand. Take the
Frenzy to hasten the cooldown reset from the
2-piece set bonus and ensure the stability of the 6-piece multiplier.
While its base Essence generation and healing aspects are decent,
Siphon Blood receives a massive boon from the Cubed effects of the
Funerary Pick. That power alone places this generator skill firmly in
the build, greatly scaling your damage against targets affected by the
siphoning, and further empowering the effect of your preferred rune —
Power Shift.
The base effect of Bone Armor simply acts as a damage reduction
buffer, easily maximized in densely packed rifts. The more important half of
the skill comes from the chosen rune,
Dislocation — its 2-second
stun will provide a moment of respite in the thick of battle, as well as an
additional source of
Krysbin's Sentence procs.
Last but not least, Blood Rush will be necessary for both mobility
throughout the rift, and for a valuable layer of protection from the
Armor-boosting rune
Potency.
Passives
Synergizing with the frequent use of Army of the Dead in this build,
Rathma's Shield provides a brief moment of invulnerability once every 60
seconds. You can time the use of this passive for some daredevil pulls and
engagements, or simply have another backup for tanking hard-to-dodge Elite
affixes.
You have two Poisonous skill runes that can reliably affect an entire pull
— Bone Armor
Dislocation's AoE effect plus
Siphon Blood
Power Shift's multi-target capability from
Funerary Pick. With that in mind, you can efficiently proc the
Rigor Mortis passive, along with all the crowd control and safety it
provides.
Since this spec falls into the category of heavy summoners (albeit not
reliant on the summons' damage to perform), Grisly Tribute is a great
inclusion to make up for the lackluster sustain inherent to your skill and
gear choices. In a 17-minion setup, this passive will be a major factor in
your healing.
Lastly, Final Service provides you with a cheat death proc and a
safety net against bursty elite affixes.
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Guide revised to reflect Funerary Pick changes, and added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 08 Dec. 2021: No changes required for Season 25.
- 22 Jul. 2021: No changes required for Season 24.
- 29 Mar. 2021: Guide added.
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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