Rathma Bone Spirit Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Rathma Bone Spirit Necromancer in Diablo 3. Updated for Patch 2.7 and Season 23.
Active Skills |
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Passive Skills |
Rotation
The build should start out runs by getting Revive minions up as soon
as possible, ideally the maximum 10 per cast right out of the gate; naturally,
this is necessary to maximize the 2-, 4- and 6-piece bonuses of the Rathma set,
which at least partially hinges on reanimating the corpses of the fallen. The
other half of the set mechanic can comfortably fall on
Command Skeletons
which should also be up at all times. Once (and only once!) you get the minions
up and running, you want to spam
Devour (we recommend that you bind its
autocast via the Num Lock trick) throughout the run — if properly executed,
you will get a massive streak of
Bone Spirit resets once
Land of the Dead is up and active. Do not neglect to use
Revive
during LotD uptime too, with several casts to ensure the rune
Oblation
procs your
Blood is Power passive effect.
Another key point of this build lies between the interaction of
Command Skeletons and
Obsidian Ring of the Zodiac; by spamming the
former (we recommend that you also bind its autocast via the Num Lock trick),
the ring's power will produce its indispensable cooldown reduction and chop away
at your vital
Land of the Dead cooldown.
Befitting the namesake of the build, you will be using Bone Spirit as
your nuke and main damage dealer. To maximize its damage potential, you will
need to keep in mind the cubed
Defiler Cuisses bonus and maintain your
distance from the enemy, carefully freezing the encroaching foes,
Blood Rushing into
Oculus Ring procs and around the battlefield,
all the while keeping your
Gogok of Swiftness stacked for the vital
cooldown reduction.
Skills and Runes
Your main damage dealer and namesake of the build is Bone Spirit, taken
with the
Astral Projection rune for the additional damage scaling for
every target it passes through. The damage increases multiplicatively in 15%
increments, and additively with itself — obviously, receiving no benefits
on single target fights. The skill has three charges and a 15-second cooldown,
reduced by a second every time a corpse is consumed; this gives you a massive
burst window whenever
Land of the Dead and its limitless corpse consumption
is up and active. The projectile ignores collision with foes and terrain, and
has a maximum projectile lifetime of 30 seconds, while also being able to seek
out its own targets when untargeted, allowing you to mop up stragglers after a
fight. Even so, it is highly recommended that you take the build's single target
strengths in mind and prioritize high progression Elite enemies as much as
possible.
Revive is an integral part of a Rathma setup, as the attacks of its
minions will be responsible for roughly half of the cooldown reduction necessary
to make
Army of the Dead a reliable nuke. You will be taking the
health-consuming rune
Oblation for its ability to proc the cooldown
reduction of the passive
Blood is Power.
Command Skeletons is the other source of minion summons necessary to
maximize the Rathma armor set bonus; on top of that, its active effect is a
trigger for the Jesseth set weapon and offhand. With those two factors in mind,
its inclusion is a necessity in this build. Since you will need to spam this
skill (ideally via the Num Lock autocast trick), we recommend that you take the
cheaper
Enforcer rune to ease the strain on your resources.
Land of the Dead supplies you with an infinite amount of Corpses
throughout its short duration, allowing you to unleash a string of nukes during
its uptime due to the Corpse consumption (via
Devour) reset mechanic of
Bone Spirit. Note
Land of the Dead's massive cooldown, which you will
counteract with the spam of an Essence spender (
Command Skeletons) and
its
Obsidian Ring of the Zodiac interaction. The rune
Frozen Lands
will ensure the powerful
Krysbin's Sentence proc on all enemies on the
screen for an even better damage output, as well as a brief moment of absolute
respite and safety due to its screen-wide crowd control.
Devour will be necessary for Corpse consumption and resets of your
main nuke. We recommend that you Num Lock the autocast of this skill and once
your minions are up in full numbers, not to relent from its spam until the end
of the run. The recommended rune is
Voracious, which will help
counteract the steep Essence costs of spamming another cornerstone of this build
—
Command Skeletons. Its resource cost reduction aspects also has
added damage reduction benefits via its interaction with the worn Cpt. Crimson
set.
Last but not least, Blood Rush will be necessary for both mobility
throughout the rift, and for another source of controlled health consumption
(for the
Blood is Power proc) via the health-costing rune
Metabolism.
Passives
You will take a duo of damage bossting passives as a baseline.
Serration is a straightforward addition that will simply increase
your damage based on your distance from the target, encouraging you to play into
the sniping tendencies of the build. And since this build relies on a cubed
Reilena's Shadowhook for Essence reserve-based damage scaling, you will be
taking the flat resource increase of
Overwhelming Essence.
Blood is Power is the Necromancer's take on passives such as
Evocation and
Beacon of Ytar—along with the significant
drawback of needing to lose your health reserve equivalent to trigger it.
Since it counts off pre-mitigation values however, this passive will trigger
from the very flow of gameplay (constant, high damage hits) in any meaningful
Greater Rift progression difficulty, as well as from your own controlled health
loss (via
Oblation and
Metabolism). With an overarching goal of
reducing
Land of the Dead downtime,
Blood is Power finds a deserving
place in your passive selection.
For your final passive slot we recommend Final Service — the
Necromancer's cheat death, for a chance to evade a lethal outcome once every 60
seconds, along with a 10% healing proc per minion currently active.
Changelog
- 29 Mar. 2021: Guide added.
More Necromancer Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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