Rathma Skeletal Mages Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Rathma Skeletal Mages Necromancer in Diablo 3. Updated for Patch 2.6.10 and Season 22.
Active Skills |
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Passive Skills |
Rotation
The basic rotation of this build involves rapidly building up Essence through
generator attacks and Devour, doubling it up with
Simulacrum
Reservoir, and then emptying the entire reserve with a summon
of
Skeletal Mage
Singularity. While your resources will constantly
shift between full and empty, never neglect to sic your melee minions on
a target with
Command Skeletons — this will eat up some Essence, but
will be vital for your success. Finally, activate
Land of the Dead whenever
it is up for a major fight — this dominant cooldown will all but guarantee
your success.
Skills and Runes
The primary damage dealer and focal point of Rathma set builds are the
Skeletal Mages. Their relatively short 6 second base duration will be
nearly doubled with a combination of
Extended Servitude and
Circle of Nailuj's Evol, and their base damage — multiplied by the
Circle of Nailuj's Evol extra summon, Rathma 6-piece and the Jesseth 2-piece.
The rune of choice is
Singularity, whose unique property consumes
your entire resource reserve for 3% extra damage per Essence spent. This results
in 1860% extra damage per full resource dump on a reasonably equipped character
— a staggering damage difference to the other
Skeletal Mage
runes.
You will have a secondary damage dealer in the build in the face of
Command Skeletons, but it will not be focused on through gear and its
impact on overall DPS will diminish as you increase difficulties. They fulfill
an important role as procs of the Jesseth set (
Jesseth Skullscythe and
Jesseth Skullshield), so do not neglect to set them on a target every
fresh fight. You will add some crowd control on top through the
Freezing Grasp rune, providing you with regular procs of the worn
Krysbin's Sentence.
In order to maintain this massive resource demand, you will devote three active skill choices to Essence upkeep.
Your basic source of Essence will be a generator, and while theoretically all
of them will do the job, in Season 22 we recommend Grim Scythe due to its
ability to spread curses for the extra damage multiplication of
Trag'Oul's Corroded Fang, which is stored in the season-specific 4th Cube
slot. Traditionally, this slot would be occupied by
Bone Spikes; it is
safer with its longer range vs.
Grim Scythe's melee, and is a single cast
vs.
Siphon Blood's channeling. Add to that its highest base generation
augmented even further by
Reilena's Shadowhook, and it becomes a
no-brainer. You have a significant freedom in your choice of runes; our default
recommendation is the short stun of
Sudden Impact for another proc of
Krysbin's Sentence (see this build's gear
page for more information).
The second source of Essence comes from consuming Corpses — a unique
Necromancer resource that is generated largely through combat. You will be using
Devour with the
Cannibalize rune to double dip on bonuses —
Health and Essence restoration. Note that due to the skill's lack of casting
animation, you are free to spam as much as you need. While you can keep the rune
on
Devouring Aura for convenience, that is best left for the lazier, speed
farming variation.
The final source of Essence generation depends on Devour, but empowers
it greatly.
Land of the Dead supplies you with an infinite amount of Corpses
throughout its short duration, allowing you to replenish Health and Essence
almost instantaneously. During its uptime, you will be able to get the maximum
number of
Skeletal Mages, all at their maximum power — for a great
boost of damage. Note
Land of the Dead's massive cooldown and try to save
it for key fights like Elites and the Rift Guardian. The rune
Frozen Lands
will ensure the powerful
Krysbin's Sentence proc on all enemies on the
screen for even better damage output.
Your final skill slot will be used for Simulacrum
Reservoir, another
one of the Necromancer's longest cooldowns. The
Simulacrum summon will
mimic your secondary skill (
Skeletal Mage, in this case), and will double
your Essence reserve through the
Reservoir rune — an immensely
powerful effect with the
Singularity rune in mind.
This concludes the overview of the Active Skills, now let us look through the Passives.
Passives
As previously mentioned, this is a Skeletal Mage-centric build and
everything that augments or extends their power is priority; thus
Extended Servitude takes a firm slot in your passive selection for the
1.5 sec. Mage duration increase.
Following a similar logic, to empower the Singularity rune you
will be taking the flat Essence increase of
Overwhelming Essence.
To play to the strengths of your equipped Reaper's Wraps and the
constant spam of
Devour,
Life from Death will provide you with a
consistent supply of Health Globes. This will greatly improve both the rate and
the average power of your
Singularity summons.
Final Service is the Necromancer's approach to cheat death passives
— a chance to evade a lethal outcome once every 60 seconds, along with a
10% healing proc per minion consumed in the process, nicely rounding out your
passive selection.
Changelog
- 19 Nov. 2020: Revised generator skill recommendation to reflect Season 22-specific options.
- 02 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
- 12 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 27 Oct. 2017: Adjusted skill selection according to the buffs in Patch 2.6.1.
- 17 Jul. 2017: Guide updated with improved skill and gearing recommendations.
- 07 Jul. 2017: Skill recommendations updated.
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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