Roland's Sweep Attack Crusader Skills and Runes
On this page, we explain how to choose and use your skills when playing Roland's Sweep Attack Crusader in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The build approaches fights with the unrelenting assault of
Sweep Attack, its damage augmented by the fierce ticking DoT of
Blazing Sweep. While the
Golden Flense flail will help you
balance resources, another indispensable tool for Wrath management will be
Laws of Valor
Unstoppable Force, used on cooldown. Standing face to face
with the enemy has its costs, and it is paid in strong defensive abilities
like
Iron Skin and
Akarat's Champion; the former is to be used on
cooldown, while the latter should be activated as a strategic boost against
elites and Rift Guardians. The AoE focus of
Sweep Attack mandates the
use of movement tools:
Condemn
Vacuum for short range pulls, and
Steed Charge for long range repositioning. Use both liberally during
fights, with a single purpose in mind: creating the biggest brawl possible,
where the
Sweep Attack Crusader thrives.
Skills and Runes
The primary damage dealer of the build is Sweep Attack, empowered by
both the Roland's set bonuses and
the dedicated shield for the skill —
Denial, (see this build's gear page for more
information). As previously mentioned, the bigger of a fight you engage
in, the more this skill shines — and to top it all off, you will be
spreading the considerable
Blazing Sweep DoT on all affected enemies.
You will be taking Condemn in the build, but not as a
damage-dealing skill — your priority is the crowd-control of
Vacuum. This rune choice not only procs
Strongarm Bracers, but
also the
Bane of the Trapped gem, while grouping enemies near you to
maximize the benefits of the
Sweep Attack AoE. It goes without saying,
but in high progression environments this skill can expose you to a lot of
danger as well by grouping enemies on top of you, so be prepared to apply the
Iron Skin defenses shortly after.
Often times, you will stumble into one of the following scenarios: a
monster pack that is too small to be worth your time; or you have leftover
enemies from a bigger fight; or an isolated elite pack that will be
disadvantageous to fight alone. In these cases, you have two options:
efficiently seeking the next big fight with the Endurance rune of
Steed Charge, or employing the pull of
Draw and Quarter in the
hopes of dragging the enemy into better density. Keep in mind that crowd
control gets less effective over time, and previously
Vacuumed enemies
will be far less susceptible to dragging, in certain situations negating the
benefits of the
Draw and Quarter rune.
One of the stronger aspects of the Roland's set is the Laws and Defensive
skills cooldown reduction, triggered as you fight with Sweep Attack or
Shield Bash. This utility cannot be ignored, and dictates the use of
two skills in the respective categories:
Iron Skin and
Laws of Valor.
Iron Skin is a staple damage reduction tool, cutting incoming damage
in half and removing enemy collision through the
Flash rune.
With the Roland's 2-piece bonus, the standard 30-second cooldown will be
promptly cut down through fighting alone, and the ability to chain cast it
will not be uncommon. As such, do not hesitate to re-apply
Iron Skin as
soon as it becomes available.
Another mainstay of the generally resource intensive Crusader class is
Laws of Valor
Unstoppable Force. Cutting down the Wrath cost of all skills
in half, the Active part of the law will stabilize your resource spending in
the unfavorable (but inevitable) single target situations. Even the passive
Attack Speed bonus, which is rarely valued in two-handed Crusader builds, is
surprisingly synergistic as it translates into CDR for Roland's. Note that
Unstoppable Force's Resource Cost Reduction bonuses also feed into the
defensive bonus of Cpt. Crimson's set, making its inclusion even better in the
build.
The signature Crusader steroid Akarat's Champion is incorporated once
again — but unlike Akkhan set
based builds, you cannot rely on its permanent uptime. In the Roland's setups,
it becomes a strategic cooldown, so plan your riskiest engagements around its
availability. Increasing your damage multiplicatively by 35% and supplying you
with 5 Wrath per second as a base effect, the skill also takes on a defensive
role through the tanky
Prophet rune, allowing you near-invincibility
for a 20-second window. Layering you with 150% additional Armor and a free
life, this rune will rotate with the
Indestructible passive to keep
you alive.
This concludes the overview of the Active Skills, now let us look through the Passives.
Passives
Heavenly Strength allows you to wield two-handed weapons in one
hand, and have a shield in the other. It is a natural inclusion in a
Sweep Attack build, where the
Golden Flense reigns as the
best-in-slot weapon.
You have some freedom in choosing your utility passive; you can solidify
your Wrath management by including Long Arm of the Law, doubling the
duration of the active effects of Laws and ensuring near-permanent uptime of
Laws of Valor. Should you struggle for healing, you can incorporate
Wrathful — if you lean on
Unstoppable Force only in
emergency single target situations (as you should), you will receive the full
recovery benefits of this passive, and gain a solid source of regeneration.
Indestructible is the cheat death passive available to Crusaders,
and arguably the strongest such passive of any class. With a standard
60-second cooldown, it will prevent the lethal outcome of a sudden damage
spike — a common sight in Greater Rift progression. On top of
that, it provides you with a 5-second window of invulnerability, a 35% damage
increase and an immense Life per Kill boost. To top things off, it will
trigger second after
Prophet in the chain of proc mechanics,
essentially adding a third life while
Akarat's Champion is active.
Last but not least, Finery is added as a well rounded boost to both
damage and Toughness. Providing with a 1.5% Strength increase for your every
socket, including weapon and jewelry, it amounts to a hefty boost with an
assumed average of 10 sockets across a well equipped character.
Changelog
- 18 Jan. 2025: Skills and passives reviewed for Season 34.
- 21 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 23 Jul. 2021: No changes required for Season 24.
- 31 Mar. 2021: No changes required for Season 23.
- 18 Nov. 2020: Minor adjustment to rune selection preferences.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Reviewed for Season 18.
- 15 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 31 Oct. 2017: Blazing Sweep is now the recommended rune for Sweep Attack.
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