Season 26 Compendium for Diablo 3
Season 26 introduces a new endgame mode called Echoing Nightmare, along with a slew of set and legendary item changes, as well as new rewards to be earned by completing the Season Journey.
Diablo Season 26 Start and End Dates
Patch 2.7.3 will arrive on Non-Seasonal servers on April 12th, and Season 26 will start on April 15th, 2022 at 5PM (PDT/CEST/KST).
Season 26 ended on August 21, 2022 at 5PM (PDT/CEST/KST). To see what the following season, Season 27, contains, visit its seasonal hub below.
Season 26 Theme: Echoing Nightmare — All You Need to Know
Season 26 introduces a brand new game mode to Diablo 3 called Echoing Nightmare, where players face an intense, densely packed, increasingly challenging event that stretches their ability to stay in the fight as long as possible. Beyond the quick overview in this article, we also have a dedicated Echoing Nightmare Mechanics article, where we go in-depth over the effects of this seasonal addition. If you are interested in the particulars of this new game mode and how it can affect your playstyle, delve right in!
In short, the Echoing Nightmare is a wave-based endgame activity with several fixed, single-room layouts. They include a guaranteed Conduit, Power, Channeling and Speed Pylons, whose strategic use will determine your overall success in your journey to Echoing Nightmare (henceforth shortened to EN) tier 150. While EN tiers will continue beyond that number, rewards cap out at tier 150, making it highly desirable to end a run then and there.
Echoing Nightmares reward massive amounts of Experience, making them especially suitable for Paragon farming. They also reward with the Whisper of Atonement legendary gem, which is used exclusively for gear augmentation. Last but not least, it will also reward you with standard gems, Blood Shards, and legendary items.
Monsters inside Echoing Nightmares are immune to hard crowd control and will not drop gold, disabling cheesing tactics.
Personal Thoughts on Echoing Nightmares
While certainly less game-changing — especially when compared to Ethereals from S24 and Soul Shards from S25 — Echoing Nightmares present a unique new direction for the Diablo 3 endgame. In a way, they inherit one of the better-received traits of the Soul Shard mechanic; the ability to consume them for augmentations, cutting out some of the blander Seasonal grind. However, the lack of flashy, gameplay- and build-altering additions in Season 26 makes the introduction of ENs as a core theme somewhat duller than previous seasons. Moreover, their lethal outcome for a Hardcore character's failure, coupled with the inability to escape from the EN via conventional means, make them a conflicting proposition to Hardcore players — one whose ramifications are hard to judge at the moment. Regardless, if Echoing Nightmares persist in future Seasons, they can definitely be iterated upon with an added incentive to strive beyond tier 150, suitably scaling rewards and having a leaderboard of their own.
Season 26 Item Changes — All You Need To Know
Barbarian
Changes have been made to the
Legacy of Raekor set that refocus it
into a ranged Barbarian playstyle, with huge emphasis on Weapon Throw and
Ancient Spear.
The 4-piece bonus of the Legacy of
Raekor set now grants all the runes of Furious Charge and increases
the damage of
Ancient Spear by 2% for every 1% Life missing. The 6-piece
bonus of the Legacy of Raekor set
now increases the damage of your next
Ancient Spear against enemies hit
by
Furious Charge or
Weapon Throw (stacking effect; thrown Spears
consume up to 5 stacks). Targets struck release multiple Spears.
Arreat's Law increases the damage of
Weapon Throw and
Ancient Spear by up to 200%.
Weapon Throw generates up to 50
additional Fury based on the distance of the enemy hit, up to a cap of 200 Fury.
Ancient Spear refunds up to 50 Fury based on the distance of the enemy
hit and resets Fury cap to its base maximum.
The Three Hundredth Spear increases the damage of
Weapon Throw and
Ancient Spear by up to 200%, and the attack speed of
Weapon Throw
is increased by 200%.
Skular's Salvation increases the damage of
Ancient Spear by up
to 200%, with an additional 100% when hitting 5 or fewer enemies.
- Personal Thoughts: This is a fairly interesting twist on the elderly
Raekor set, which was stuck into its
Furious Charge ways for the better part of its existence. While charging around is still central to the playstyle, you now have a very viable
Ancient Spear-centric ranged build. The set still lacks innate damage reduction, and with the 4-piece bonus leaning into that aspect, it seems to be intentional — but I find it to be misguided and counter-intuitive to how the game is played.
Crusader
Changes have been made to the Thorns of the Invoker set that add AoE damage to this previously single-target focused setup.
The 6-piece bonus of the Thorns
of the Invoker set now inflicts 67,500% of your Thorns damage against enemies
attacked by Punish and
Slash, instead of just the first enemy hit
as they used to.
- Personal Thoughts: This is meant to compensate for the nerf to... (See below.)
Norvald's Fervor set now inflicts
200% increased damage while using Steed Charge and for 5 seconds after it
ends, down from 400%.
- Personal Thoughts: Personally, I never liked the way Norvald has been shoe-horned into every Crusader build under the sun, and its original speedfarming intention had been long lost. Still, this is a uniform nerf across many Crusader builds, without anything to compensate except for Invoker players. Not particularly exciting for Crusader play.
Monk
Changes have been made to the Mystic Ally skill that fix some of its
previously unwieldy mechanics.
Mystic Ally spawned by Inna's Mantra set 6-piece bonus now refresh their duration with each attack.
Fire Ally now has Passability (it ignores collision with enemy units).
Earth Ally has its boulder speed increased, and their leashing to the player location has been improved. They are also no longer affected by the Missile Dampening affix.
- Personal Thoughts: These are some very nice quality-of-life changes for a skill that had more than enough quirky mechanics and clunky AI behavior to wrangle.
Bindings of the Lesser Gods have been reverted to "only" improve the
damage of your
Mystic Ally summons, and no longer quintuple this bonus
for
Fire Ally.
- Personal Thoughts: This nerf is meant to take down the overperforming Fire Ally setup with Inna, establishing Earth Ally as the de-facto best rune for the skill. Inna Monks remain a force to be reckoned with, and one of (if not the) best builds in the game for practically any conceivable purpose.
Season 26 — Best Builds
This section mixes freshness, fun and performance to highlight the most interesting builds to play in Season 26.
Barbarian — Raekor Ancient Spear
This is a range-oriented build build that incorporates the reworked
Raekor set rework with its
newfound focus on Weapon Throw and
Ancient Spear. Click on the
link below to see the full guide!
Monk — Inna Mystic Ally
While it has undoubtedly been nerfed, the
Inna's Mantra set-based
Mystic Ally Monk remains a supremely strong and versatile build. It is
still considered to be the best build for solo farming, progression, and is
a great inclusion to group progression comps. It also does great at the new
endgame activity, Echoing Nightmares, making it the game's best all-rounder.
Demon Hunter — Marauder Multishot
Based on the pet-reliant playstyle of the Embodiment of the Marauder set,
this Multishot-oriented build is a great all-rounder for the Demon Hunter
class, and is by far the strongest build to take into Echoing Nightmares. Because
it is able to set up its turret nest for an efficient spread across the enclosed
areas of Echoing Nightmares, this build will grind out the new content with
unparalleled speed and efficiency.
Changelog
- 14 Apr. 2022: Guide added.
In The Same Category
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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