Shadow/Marauder FoK Demon Hunter Skills and Runes
On this page, we explain how to choose and use your skills when playing Shadow/Marauder FoK Demon Hunter in Diablo 3. Updated for Patch 2.6.10 and Season 22.
Active Skills |
---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Skills |
Rotation
In Greater Rifts, the build incorporates a split between the Shadow and
Marauder sets for an incredibly tanky, timed burst playstyle. For the entirety of
the rift (with the exception of the Rift Guardian fight), you will be focusing on
aggroing monsters by walking near them, drawing them into a large group and
activating a devastating Fan of Knives with fully capped
Sharpshooter, Endless Walk set at its 100% damage bonus and a 30-stack
Lord Greenstone's Fan, all during a Lightning proc of
Convention of Elements and within an area targeted by
Marked for Death
Valley of Death. The combined power of these effects is
guaranteed to significantly chunk — if not outright kill — nearby
enemies even in high Greater Rifts. The progression spec takes a generator in
the face of
Bolas
Freezing Strike, but only uses it against the Rift
Guardian as a tool to build up
Bane of the Stricken stacks.
Vengeance is cast as soon as it comes off cooldown, and
Wolf Companion gets applied before a
Fan of Knives burst.
Skills and Runes
Fan of Knives is the primary damage dealer of the build, taken with the
strongest rune
Pinpoint Accuracy — sitting at the impressive 1600%
damage. The increased cooldown of the rune is of little consequence, as in
Greater Rifts you will be waiting on the stacks of
Lord Greenstone's Fan,
(building up at 1 stack per second) and synchronize with the Lightning proc of
Convention of Elements (see this build's gear page for more information). You will reach
15-19 stacks for one full cycle of CoE and the full 30 stacks at two cycles.
Considering its significant buildup time and burst potential, judicious use of
Fan of Knives in GRs is strongly advised.
In high Greater Rifts, an unobtrusive generator will be taken as means of
stacking Bane of the Stricken — the gem that assists in taking down
the Rift Guardian. You will be avoiding its use all the way to the Guardian, and
even then only use it in the beginning of the fight to build up gem stacks. The
preferred generator for the role is
Bolas, due to its speedy triple shot.
Rune-wise, you can either take the hard CC utility of the
Freezing Strike
rune, or replenish your discipline reserves with
Bitter Pill.
Both build variations adopt a protective mobility skill. In Greater Rifts, you
will be taking the disappearance mechanic of Smoke Screen; this is due to
the fact that
Vaulting during an active
Vengeance will cause the
latter to shoot, resetting the
Sharpshooter build up prematurely. The
preferred rune is
Vanishing Powder, which limits the use of the skill to
emergencies, but also nullifies its cost; other options like
Special Recipe and
Healing Vapors are also considered viable.
Using the skill and item reworks surrounding Vengeance to their
advantage, Shadow Hybrid Demon Hunters take the skill into the build and strive
for its permanent uptime in GRs through a cubed
Dawn, and in speedruns
— through CDR stacking and
In-geom. This potent 40% damage buff will
also reduce incoming damage in half from the
Dark Heart rune, assisting
the survival of this close-range DH setup.
The Shadow Hybrid Demon Hunter takes full advantage of the Companion
skill in Greater Rifts, where the mixture with 2-piece Marauder set puts all the
companions at your side. The active pop nets you the
Bat Companion Hatred
regeneration, the
Spider Companion slow, the
Boar Companion taunt,
the
Ferret Companion health globe grab and the
Wolf Companion
multiplicative damage increase.
In the setup for Greater Rifts, more powerful individual legendaries will
occupy slots necessary to complete the Shadow set 4-piece bonus, making the
seemingly attractive Shadow Power bonuses unobtainable. Thus, your final
slot in progression will be taken by
Marked for Death
Valley of Death, whose
15% additive damage increase in a targeted area synergizes nicely with
Fan of Knives.
This concludes the overview of the Active Skills, now let us look through the Passives.
Passives
Ambush complements the burst-oriented nature of the build,
frontloading your damage potential against newly encountered enemies. The
multiplicative nature of the passive sweetens the 40% damage increase offered,
and leads to the enormous burst potential of the Shadow Hybrid DH.
Cull the Weak amplifies your damage against Slowed or Chilled enemies by
20%. This potent multiplicative passive gets triggered by
Bane of the Trapped due to the gem's slowing property in melee range, where
all your burst comes in anyway (diving into enemies to use
Fan of Knives).
Sharpshooter is a cornerstone passive of this build in Greater Rifts,
and the reason to eschew any Crit Chance on your gear for progression. Building
up at 4% Crit Chance per second, this passive caps 5 seconds before
Lord Greenstone's Fan does (incidentally, opening a 5 second window after
each
Fan of Knives to shoot your generator and build up
Bane of the Stricken stacks with). The synergy between this passive and the
dagger defines the playstyle of the build that spends a lot of time gathering
aggro, building up a fight, and then releasing a massive volley of damage. Sadly,
it is also held back by some long standing bugs — it will occasionally be
reset by
Companions (remedied by switching the rune), and is inexplicably
reset by your follower (forcing you to gear your follower with 0 Crit
Chance).
You have a degree of freedom in your last passive slot for Greater Rifts; the
general recommendation for Softcore is Numbing Traps, which reduces the
damage potential of enemies by a quarter. Similarly to
Cull the Weak, you
will be taking advantage of the
Bane of the Trapped slowing property in
melee range. In hardcore, you will be understandably reluctant to part with the
cheat death passive,
Awareness. On a decent 60-second cooldown, it will
spare you the death screen, and is coupled with a brief window of safety and
life regeneration when triggered.
Changelog
- 18 Nov. 2020: No changes required for Season 22.
- 30 Jun. 2020: No changes required for Seasons 20 and 21.
- 21 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
More Demon Hunter Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- All Diablo 3 Season 34 Class Guides and Compendium
- Diablo 3 Season 34 Delayed a Week
- Season 34 Official Preview
- Diablo 3 Season 33 Unintentionally Prematurely Ended
- The Darkening of Tristram Returns January 3rd
- Diablo 3 Season 33, Shades of the Nephalem, Official Preview
- Diablo III Patch 2.7.8 Preview: What to Expect in Season 33?
- Diablo III 2.7.8 PTR Delayed