Spike Traps Demon Hunter Skills and Runes
On this page, we explain how to choose and use your skills when playing Spike Traps Demon Hunter in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The crux of this build lies in setting up big enemy pulls into your
Spike Trap nests, which is quite doable thanks to the strong
displacement effect coming from the Natalya 4-piece bonus. You will draw the
attention of various monster groups near advantageous open areas of the map,
and then go into a basic rotation of: 1) placing
Spike Trap on top of
one monster group, then 2) comboing
Caltrops and
Strafe in
quick succession to draw the enemies in one tight "pixel pull", and 3)
repeating the process for all nearby monster packs. This forms one massive
pull, which greatly benefits your Area Damage stats.
Once the pull is set up and showed down from your Caltrops, stack 10
Spike Traps (your maximum — more and you simply overwrite the
oldest) on top of the pull, and detonate them with the use of your Hatred
spender. The preferred Hatred spender for the job will be
Strafe, due
to mobility this skill offers — innate passability through enemies, as
well as unhindered runspeed via the rune
Drifting Shadow. Note that due
to the Natalya set 2-piece bonus, enemies will take double damage from
Spike Trap if they are affected by
Caltrops. This means
Caltrops
Bait the Trap (6-second base effect, doubled by
Custom Engineering) should be spread across the engaged group of enemies
well before the Cold cycle of
Convention of Elements (4-second effect),
which is the brief period when detonating your traps will deal the most
damage.
With the assistance of Dawn,
Vengeance should be kept up at
all times for the formidable damage increase and damage reduction it provides.
With the restorative properties of the Natalya 2-piece bonus, you should also
not have any trouble sustaining another defensive effect —
Shadow Power
Gloom, which is otherwise very taxing on your Discipline.
You should also make regular use of
Smoke Screen
Displacement —
both to dodge incoming hard hits with a second-long invulnerability period, as
well as the massive movement speed burst from the selected rune.
Skills and Runes
The main damage dealer and focal point of the build are the
Spike Traps. Through the Natalya set bonuses,
Spike Trap loses
its resource cost, recharges immediately upon use, and attains additional crowd
control and damage reduction properties. On top of that, the Traps' detonation
even restores Discipline, enabling the frequent use of utility skills. All of
that is augmented by a massive layer of damage bonuses — upfront on the
initial blast, then a stacking one for each consecutive explosion from the
detonated chain reaction. The rune choice is quite straightforward — you
should simply take the hardest hitting rune, the Cold-based
Echoing Blast. Additional items like
Trag'Oul Coils (free
Scatter rune effect, faster deployment, damage multiplication),
Chanon Bolter (Taunting effect, damage multiplication), and
The Demon's Demise (doubled detonations, damage multiplication) propel
this skill well into endgame viability.
As previously mentioned, Caltrops are another vital piece of the
puzzle; enemies affected by them take double damage from
Spike Traps and
in turn, trap detonations displace enemies to the nearest set
Caltrops.
Time their use to the cycles of
Convention of Elements for optimal
results. The preferred rune for the skill is the Crit Chance-boosting
Bait the Trap, which augments your damage while you stand in its
effective radius.
In order to trigger the Spike Trap detonations, in most cases you
will have to use a Hatred spender. And for most cases, we recommend
Strafe for the purpose; the skill innately offers passability through
enemies while you use it, which is a vital boon to a build that lacks
Vault. The preferred rune is
Drifting Shadow, as unimpeded
movement speed is another crucial part of the agile combat style of Demon
Hunters.
A trio of strong defensive skills will bear the brunt of your protection.
The staple steroid skill of Demon Hunters, Vengeance, is included not
only for its baseline 40% multiplicative damage increase, but also the 50%
damage reduction of the
Dark Heart rune.
Smoke Screen will be
there to fall back to whenever you expect a large, sudden spike of damage, as
it renders you untargetable as well as invisible to surrounding enemies for a
second. The skill will double up as a movement speed boost from the rune
Displacement, so you can use it to skip unfavorable fights, or simply
to move great distances quickly within a GR level. Another decent rune choice
is the restorative
Healing Vapors. Lastly,
Shadow Power is a
protective cornerstone for Demon Hunters due to the rune
Gloom; unlike
Shadow set-based setups, its effect is not permanent in this build, but you
should easily be able to afford its hefty Discipline consumption through the
built-in Discipline restoration of the Natalya set.
Passives
Cull the Weak is taken for the multiplicative damage increase against
Slowed or Chilled enemies. Conveniently, your main damage dealer
Spike Trap
Echoing Blast has a built-in proc for this passive. On top of
that, your
Caltrops and follower will also slow your enemies, ensuring
the constant uptime of this passive in any situation.
While you solo push and farm, Ambush will be a great addition
against single target, higher health enemies like Champions and Rift Guardians.
Its 40% bonus damage against the first 25% of the target health pool is
multiplicative in nature, allowing you to chew through the first quarter of the
fight very efficiently.
Coming quite naturally to a trap-reliant build, you should take
Numbing Traps for the consistent 25% damage reduction on surrounding
enemies.
Custom Engineering is the dream passive for the Trapper playstyle
— doubling the duration of your Caltrops and Traps, and increasing the
maximum number of
Spike Traps to 5.
Changelog
- 19 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Guide added, as well as Season 28 Altar of Rites recommendations.
More Demon Hunter Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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