Sunwuko Wave of Light Monk Inna Wave of Light Variation
This variation is no longer relevant due to the rework of the Inna set in Patch 2.7.1. Please refer to the main page for a viable iteration of this build.
Inna Wave of Light
The Inna Wave of Light Monk is a variation of the base SWK Wave of Light build, which gained popularity around Season 16 due to the passive RoRG, and has remained a viable and strong option for a WoL build since.
Active Skills |
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Passive Skills |
Rotation
The Inna Wave of Light has a fairly simple playstyle; use Dashing Strike
to seek out and draw the attention of massive groups of enemies, then begin the
Wave of Light assault. You will cast
Epiphany
Desert Shroud on
cooldown, and add to it either the interaction of
Cyclone Strike and
Lefebvre's Soliloquy, or simply pop
Serenity
Ascension for your
overall survivability. Resources will be managed through a combination of the
passive
Epiphany and
Air Ally restoration, as well as the instant
refill of the
Mystic Ally active (you get all the runes from the Inna set)
when your reserve is about to deplete.
Skills
Wave of Light is your damage skill of choice, taken with the Fire rune
Explosive Light mostly due to its massive AoE potential.
Cyclone Strike
Soothing Breeze can be used in the slot usually reserved for
Sweeping Wind in Sunwuko builds. Try not to pull too many enemies with the skill — a bit counter-intuitive, but you are simply using it for the damage reduction proc of
Lefebvre's Soliloquy, and WoL builds require distance from the enemy to perform optimally.
Serenity
Ascension can also be used in this slot, and is somewhat preferred for high-end progression due to the total immunity it offers, even if it requires timing and precision to maximize its effectiveness (its cooldown does not start until the effect finishes).
Epiphany
Desert Shroud is an omnipresent self-buff in all versions of the build due to the massive damage mitigation and utility it offers. In Inna variants, it is also a source of extra damage due to the equipped
Rabid Strike.
Dashing Strike is an amazing mobility tool with an added defensive aspect for GR progression through the rune
Blinding Speed.
Mystic Ally is a vital part of the build; you will be amplifying your allies' damage with the Inna set bonus and double their number with
The Crudest Boots. Selection of a particular rune is not needed — you will receive all five at the same time from the Inna 6-piece bonus. Besides their passive presence, each
Mystic Ally offers a valuable active component. The most valuable effect for WoL builds is the Spirit restoration of
Air Ally and the full HP restoration of
Earth Ally, and you should pop the Allies' active effect whenever your Life or Spirit get low.
- In Inna builds, you get the base effect of all Mantras; nevertheless, take
Mantra of Salvation
Agility for the added survivability.
- Your passive selection is fairly typical for WoL builds:
Harmony for the overall toughness by spreading Secondary resists on gear,
Beacon of Ytar for the Cooldown Reduction,
Seize the Initiative for the burst of damage at the start of a fight, and
Near Death Experience — for the cheat death.
Gear
As the name of the variation implies, this Wave of Light build uses the Inna
set over Sunwuko or a Legacy of Dreams setup,
resulting in a tankier and more beginner-friendly WoL setup. You will be taking
five of the seven Inna set pieces, completing the 6-piece bonus via a
Ring of Royal Grandeur in the Cube. The remaining armor slots will be taken
with Wave of Light- and Inna-synergistic legendary items.
Rolls-wise, this is a Cooldown Reduction-heavy setup, which also requires a
fair investment in Area and Skill damage affixes. When it comes to the Inna pieces,
you will be aiming for a combination of double Crit stats, CDR and (eventually,
at high Paragons) Area Damage to replace the base Dexterity on Inna's Hold.
Inna's Sandals are a source of Wave of Light skill damage %, besides the
usual tanky stats. core Inna slots like
Inna's Vast Expanse,
Inna's Favor and
Inna's Temperance can be dedicated entirely to
toughness, adding to the signature survivability of the setup.
As far as specific breakpoints go, will retain a high focus on Cooldown
Reduction (at least 50%+, and ideally passing the 60% barrier on a
fully-optimized character, with CDR pretty much everywhere but the amulet), a
modest amount of Resource Cost Reduction (17%+, achievable with two RCR rolls
— the innate roll on the Obsidian Ring of the Zodiac and one more on
your shoulder) and spread Area Damage wherever possible (90%+, shoulders,
gloves and Paragon at least).
In your jewelry, you will be running a split between the Endless Walk set and
an Obsidian Ring of the Zodiac. The Endless Walk set —
The Compass Rose and
The Traveler's Pledge amulet — add a unique
mechanic that slowly increases your damage by up to a 100% if you remain
stationary, and drains it away and increases your damage reduction while moving.
This dynamic mimics the Inna WoL Monk playstyle, as you alternate between
Dashing Strike bursts of movement in search of the next big fight with
extended periods of stationary
Wave of Light spam. Your other ring is the
CDR powerhouse
Obsidian Ring of the Zodiac, which lowers your vital cooldowns
(most notably
Epiphany) every time you use a resource-spending attack.
Since this is a non-SWK setup, you are able to drop Vengeful Wind from
the standard Wave of Light build and enjoy the extra damage from
Rabid Strike; your high
Epiphany uptime will essentially double
up your damage output on an extra target. Your other weapon slot will be taken
by the WoL-dedicated
Kyoshiro's Blade, which adds another damage multiplier
on the skill and increases it even further in smaller fights (an indispensable
bonus against Rift Guardians).
You have no particular requirements for the shoulder piece; any well rolled
legendary will do. In the ideal case, you will have either
Lefebvre's Soliloquy (in a
Cyclone Strike setup) or
Pauldrons of the Skeleton King (in a
Serenity setup) for some extra
utility in the slot.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon #1 |
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Weapon #2 |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap (normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max.) After that dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness, or Maximum Spirit if you want to play around with a bigger resource pool.
In the Offense section, max out Cooldown Reduction, Crit Chance, Crit Damage, and Attack Speed, in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Resource Cost Reduction and Area Damage first, then finish off with Life on Hit and Globe Radius.
Slot | Paragon Points |
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Core |
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Offense |
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Defense |
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Utility |
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Gems
Bane of the Trapped is a potent source of additional damage, as it is its
own multiplier in your total damage calculation. This gem will be easily procced
by the slowing property of
Pinto's Pride bracers.
Zei's Stone of Vengeance is another independent multiplier, whose
range-dependent amplification can be easily maxed out by the long reach of
Tzo Krin's Gaze
Wave of Lights. The level 25 property will add some
minor control and safety to the build, as well as another proc for
Bane of the Trapped. An alternative for this slot, if you choose a more
defensive and close range playstyle (at the cost of some of your damage potential)
is to slot
Esoteric Alteration here.
Introduced in Season 4, Bane of the Stricken occupies the third and final
jewelry socket in GRs. Building up your damage multiplicatively in prolonged
fights and with a level 25 bonus specifically targeting Rift Guardians, this gem
is designed to assist AoE heavy builds in their struggle against single target,
high HP enemies. The Wave of Light Monk does better than most builds in single
target situations but still benefits decently from the gem — a testament
to its quality.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Emeralds in the chest and pants sockets. Ideally, these
will all be Flawless Royal Emeralds as soon as possible. As you grow in
Paragon (bulking up Dexterity in the Core section) and aim for higher tier and
more dangerous GRs, you will transition those gems into the defensive
Flawless Royal Diamond. There is no specific breakpoint where you do that;
the rule of thumb is to make the change as soon as you feel the lack of
toughness impede your progress. Since this is a fairly cooldown-dependent build,
slot a
Flawless Royal Diamond in your helm. In your weapons, use a
Flawless Royal Emerald for the Crit Damage boost.
Slot | Gems |
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Jewelry | |
Helm | |
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
For Greater Rift progression, the weapon slot will be taken by the
Incense Torch of the Grand Temple, as its resource cost reduction
bonuses soften the restrictive price of
Wave of Light.
The Crudest Boots are a crucial piece for the setup, doubling your
Mystic Ally summons and thus doubling the effectiveness of the Inna
6-piece set bonus, as well as several passive and active effects of the
skill itself (the
Air Ally Spirit regeneration, the
Fire Ally
damage bonuses, etc.)
In the jewelry slot you will use the Ring of Royal Grandeur, a cache
legendary ring from Act I bounties.
Running the full 6-piece Inna set bonus and
Tzo Krin's Gaze while dodging the
undesirable guaranteed stats on the Grandeur by cubing its power is a tremendous
boost to the build.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful crit buff, allowing you brief windows of extra damage that are well suited to the strengths of this build.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
Your recommended potion is Bottomless Potion of the Tower, whose
Armor-increasing properties complement the naturally high All Resistances stat
of Monks (due to
Harmony) for optimal survivability.
Changelog
- 21 Jul. 2021: Variation retired due to the revamp of the Inna set.
- 01 Apr. 2021: Added follower recommendation.
- 16 Nov. 2020: Added S22 Cube recommendation.
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Significantly expanded the overall information in the guide. Updated for Season 19.
- 23 Aug. 2019: Reviewed for Season 8.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 05 Feb. 2019: Added this variation.
More Monk Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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