Tal Frozen Orb Wizard BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Tal Frozen Orb Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.8 and Season 34.
Best in Slot Gear and Alternatives
With the flexibility afforded by the seven available pieces of the Tal Rasha set and the
Ring of Royal Grandeur, you will be able to take five Tal's set pieces,
mix two additional sets into the build, and still enjoy their full bonuses. In
Greater Rift speed farming, the two additional sets will be Aughild's
Authority (via
Aughild's Power and
Aughild's Search and Captain
Crimson's Trimmings (via
Captain Crimson's Silk Girdle and
Captain Crimson's Waders). Note that both of these are craftable at the
Blacksmith, making perfecting their rolls a somewhat easier task. A suggested
split between the three sets is listed below, though you can vary the pieces
according to your preference and best rolls, as long as you maintain the
required 5 Tal's — 2 Aughild's — 2 Cpt. Crimson's set pieces
split, along with RoRG in the Cube.
Rolls-wise, this precise, AoE-oriented build will benefit greatly from
Skill Damage and Cooldown Reduction affixes, with a recommended CDR baseline
of 50%. High Crit Chance and Crit Damage are needed on the gloves, alongside
Intelligence and Cooldown Reduction. Arcane Orb % damage can roll on
helm and boots, so obtain it on both; the former should also include a
Critical Hit Chance roll. The pants, belt and boots should be largely
Toughness slots. Cold damage, double Crit stats and an open Socket are BiS on
the amulet. Finally, seek high Damage range, Intelligence, Crit Chance, Skill
and Area Damage on your source.
With your amulet slot occupied by Tal's, your best way to finish off
jewelry is to split between offense and defense in the rings with the
combination of Convention of Elements and
Halo of Karini.
Convention of Elements boosts your elemental damage in cycles according
to the elements available to your class, so you need to internalize its
rotation and be ready with your pulls for the Cold cycle, when you should
burst enemies down.
Halo of Karini offers massive damage reduction that
is just about non-negotiable, and has the modest requirement of keeping your
Storm Armor active and keeping distance from the enemy. Note that if
you want to introduce more tankiness to the build, either due to playing
Hardcore or inexperience with the playstyle, you can drop CoE for the added
safety of
Unity, coupled with another on the follower plus an
immortality relic for them (i.e.
Enchanting Favor). This will cut
incoming damage in half. Another option for the
Unity is to
replace
Halo of Karini, if you dislike the proc-based protection of the
latter; this will cost you some toughness, but will repay you in reliability.
This option is mostly applicable if you want to go heavy on shield-based
defenses, by using
Magic Weapon
Deflection over
Storm Armor and
running with
Ashnagarr's Blood Bracer in the Cube.
The mandatory weapon for the build is the Unstable Scepter, a
legendary wand that not only increases Arcane Orb damage, but also has a
unique property that detonates
Arcane Orbs twice — effectively
doubling the spec's damage output. Pair it with the other
Arcane Orb-dedicated legendary, the
Triumvirate source. Its
unique bonus stacks
Frozen Orb damage in three increments, achieved by
an easy triple cast from your primary attack(s).
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Arcane Orb % bonus on the helm, boots and off-hand (maximum of 45%), Cold elemental damage on the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 60% and 450%, respectively), and Area Damage of 150%+.
For Defense stats, aim for a life pool of 700k+; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through your follower, so you will not be focusing on regenerative rolls on gear.
All augmentations on gear should be done with your main stat, Intelligence.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Arcane Orb Sanctification, which adds the following power to your
build:
- Arcane Orb Sanctification: Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, good candidates for Sanctification are your weapon
( Unstable Scepter) and your off-hand (
Triumvirate).
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).

You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness. Investing into Max Arcane Power should not be necessary.
In the Offense section, max out Crit Damage, Crit Chance, Cooldown Reduction and Attack Speed in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life on Hit and Globe Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is the staple gem of the build; a potent source of
additional damage, as it is its own multiplier in your total damage
calculation. The gem procs itself with its level 25 property, as well as
various other sources of crowd control in the build — i.e., the
Frozen Orb slow, the stun proc of
Zei's Stone of Vengeance, and
others. The latter is another separate damage multiplier, basing its bonuses
off distance from the enemy — a powerful reminder to keep your distance
while playing this build.
Introduced in Season 4, Bane of the Stricken occupies the third and
final jewelry socket. Building up your damage multiplicatively in prolonged
fights and with a level 25 bonus specifically targeting Rift Guardians, this
gem is designed to assist AoE heavy builds in their struggle against single
target, high HP enemies during Greater Rift progression attempts.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Topazes in the chest and pants sockets. Ideally,
these will all be Flawless Royal Topaz as soon as possible. As you grow
in Paragon (bulking up Intelligence in the Core section) and aim for higher
tier and more dangerous GRs, you will transition those gems into the defensive
Flawless Royal Ruby (Intelligence-based classes such as the Wizard are
naturally high in Resistances, so their protection scales better with
improving Armor instead). There is no specific breakpoint where you do that;
the rule of thumb is to make the change as soon as you feel the lack of
toughness impede your progress. Since this is both a Cooldown and a
Resource-intensive build, we recommend a
Flawless Royal Diamond in the
helm, but you can also viably take
Flawless Royal Topaz here. In your
weapon, use
Flawless Royal Emerald for the Crit Damage boost.
Slot | Gems |
---|---|
Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
The revised powers of Wizardspike make it a mandatory inclusion in
a
Frozen Orb build, albeit tucked away in the Cube. This unassuming
dagger now provides both a proc-based chance to hurl an additional
Frozen Orb (which does not proc Area Damage, but will benefit from all
other damage multipliers), as well as a massive damage multiplier for the
skill itself.
You have reasonable flexibility in the armor Cube slot during Greater Rift
progression. Our default recommendation is Aquila Cuirass, which cuts
incoming damage in half as long as you maintain your resource reserves above
90% — usually active in the periods in between your burst window, which
is long enough to warrant its inclusion. Another viable alternative is to slot
Ashnagarr's Blood Bracer here, if you opt for a shield-heavy variation
with
Magic Weapon
Deflection and
Galvanizing Ward.
For the jewelry Cube slot, you will need to use the
Ring of Royal Grandeur in order to tie the Tal Rasha, Aughild and Cpt.
Crimson sets together. This cache legendary ring from Act I bounties reduces
the number of worn items required for set bonus completion by one, allowing
for the set amalgamation described above.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
For Greater Rift progression with this build, we recommend the Templar for his essential heal and cheat death abilities. The Templar is a preferable choice due to the lacking sustain in this build, as well as the overall lackluster cheat death passive that Wizards have.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Frozen Orb DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Changelog
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Added Season 31 advice for the unbound Kanai's Cube slots.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 30 Oct. 2021: Guide added.
More Wizard Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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