Tal Frozen Orb Wizard Greater Rift Speed Farming Variation
Greater Rift Speed Farming
The Tal Frozen Orb Wizard can
deal reasonably well with Greater Rift Speed Farming, with the ability to
create massive pixel-tight pulls with the power of Ranslor's Folly. We
have solo speed GR rankings and
solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.
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Passive Skills |
Adapting Rotation
When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.
The build will maintain the vast majority of the GR progression playstyle
(four stacks of Tal Rasha from four skills of different elements, stacking
Triumvirate with Primary skills before bursting enemies down, etc.),
but shifts to a faster and more aggressive mindset. You will run with two
defensive background buffs,
Storm Armor
Power of the Storm and
Magic Weapon
Deflection, needed to keep you alive for a more daredevil
playstyle. You will aggro monsters from far away with
Shock Pulse
Piercing Orb and position yourself with
Teleport
Calamity, ideally at the 40 yard distance necessary for
optimal
Frozen Orb damage. Place
Energy Twisters right on top of
elite packs, if such are present;
Ranslor's Folly pulls only affect
trash enemies, and stacking them on top of the elites will optimize the
devastation of your Area Damage potential. Naturally, your damage will come
from
Arcane Orb
Frozen Orb, which you need to hurl with precision to
maximize their damage — highest at the point of detonation.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.
- Your main damage dealer remains
Arcane Orb, taken with the highest damage potential of the
Frozen Orb rune. As a Cold skill, it will take care of 1/4th of the Tal Rasha requirements by itself.
- The Lightning Tal Rasha proc will still come from a Primary Skill, as they
are also needed for
Triumvirate stacking and lightning primaries are most convenient for the task. Keep
Shock Pulse
Piercing Orb from the GR progression build.
- The Arcane Tal Rasha proc will be taken care of by
Teleport
Calamity, which also doubles as a mobility tool.
- The Fire Tal Rasha proc will come from
Energy Twister
Gale Force. While the rune effect is lost to the build and is only taken as a Tal proc, the skill itself is still a very convenient, on-demand Crowd Control tool with the power of
Ranslor's Folly.
- A duo of protective skills will be taken to keep you alive throughout the
run.
Storm Armor is taken largely for the massive damage reduction of
Halo of Karini, but you can assist your frivolous resource spending in speed GRs with the
Power of the Storm rune.
Magic Weapon
Deflection will provide an additional shielding buffer, necessary to safeguard your
Squirt's Necklace buff (see Cube section below).
- In the passives, you should keep both
Power Hungry (distance-based damage multiplication) and
Illusionist (
Teleport resets) from the GR progression spec, as they retain their usefulness. Cooldowns are a lesser concern in speedruns so you can drop
Evocation, and you should avoid overkilling on damage by dropping
Elemental Exposure. In their stead, use shielding passives that lend themselves well to overpowering the content in GR speeds —
Galvanizing Ward and
Dominance.
Adapting Gear
The Tal Rasha's Elements set
remains gloriously adaptable in GR speeds, and you should largely keep the
same split between pieces as you do in Greater Rift solo progression: 5 pieces
of Tal's, plus utility inclusions. It is recommended that you keep wearing the
2 pieces of the craftable Cpt. Crimson set ( Captain Crimson's Silk Girdle
and
Captain Crimson's Waders), as they still produce valuable damage
increasing and damage reducing properties that scale off your cooldown- and
resource cost reduction, respectively.
Utility slots will vary according to solo or group play, as you have to
take care of certain bonuses that are usually relegated to the follower
yourself when partying up. The bracer and shoulder slots that are occupied by
Aughild pieces in the GR solo progression variant are better taken by
Ranslor's Folly (for supremely strong, pixel-tight pulling effect you
can exert over trash mobs), and either the Act I bounty cache legendary
Pauldrons of the Skeleton King (for the extra cheat death proc in solo
play), or
Homing Pads (for the safety during town portal when partying
up). Note that you can still use Aughild's set from the progression build if
you do not feel confident enough in your damage and/or survival; simply switch
Energy Twister out for
Black Hole
Blazar to maintain some form of
crowd control. You will lose out on the speed and on-demand CC of
Ranslor's Folly pulls, but will gain considerable extra damage and
survivability instead.
You should keep Halo of Karini for the ubiquitous damage reduction it
provides, but you can safely drop the timing-based excess damage of
Convention of Elements. In its stead, equip a
Ring of Royal Grandeur in order to maintain the full Tal Rasha and Cpt.
Crimson set bonuses; this frees up a jewelry slot in the Cube for
Squirt's Necklace.
Similarly to the Greater Rift solo progression setup, your weapon and
offhand need to stay on the Arcane Orb-dedicated legendaries
Unstable Scepter and
Triumvirate.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Arcane Orb Sanctification, which adds the following power to your
build:
- Arcane Orb Sanctification: Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, good candidates for Sanctification are your weapon
( Unstable Scepter) and your off-hand (
Triumvirate).
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).
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You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Adapting Gems
Both Zei's Stone of Vengeance and
Bane of the Trapped still bring
excellent damage multiplication value to the build in speed farming. Within
the limited challenges of Speed Greater Rifts,
Bane of the Stricken
should be replaced by either
Bane of the Powerful (a well-rounded damage
increase and damage mitigation bonus with a timed element), or
Esoteric Alteration (pure damage mitigation).
Slot | Gems |
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Jewelry | |
Helm |
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Torso and Pants |
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Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
Considering its massive damage multiplication and skill proc bonuses,
Wizardspike is still a mandatory inclusion in Greater Rift speed
farming as well.
The quicker, spammier nature of GR speeds demands more resources, and you
can mitigate that bottleneck with the Arcane Power generation engine of
The Shame of Delsere. Alternatively, you can use
Electrocute
Surge of Power as your lightning Primary skill, and get
additional safety in this Cube slot from
Ashnagarr's Blood Bracer, which
further enhances your shields.
Due to the neck slot occupation of the Tal Rasha amulet, you are forced to
slot Squirt's Necklace in the Cube and equip the
Ring of Royal Grandeur. Despite the tradeoff, this necklace more than
makes up for it with a massive doubling of your damage; you will offset its
"damage taken increased" drawback with a plethora of shields in your skill and
passive selection.
Follower
The recommended follower for this build during GR speed farming is the
Enchantress, due to her cooldown reduction bonus (cutting down
Teleport downtime) and elemental damage increase. Note that this
requires that you run
Hand of the Prophet and optimize her survivability,
as per our guide.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Frozen Orb DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Changelog
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Guide reviewed for Season 31.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 30 Oct. 2021: Guide added.
More Wizard Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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