Tal Frozen Orb Wizard Greater Rift Speed Farming Variation
Greater Rift Speed Farming
The Tal Frozen Orb Wizard can
deal reasonably well with Greater Rift Speed Farming, with the ability to
create massive pixel-tight pulls with the power of  Ranslor's Folly. We
have solo speed GR rankings and
solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
 Ranslor's Folly. We
have solo speed GR rankings and
solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.
| Active Skills | 
|---|
|    Shock Pulse  Piercing Orb    Arcane Orb  Frozen Orb
  1  Energy Twister  Gale Force
  2  Magic Weapon  Deflection
  3  Teleport  Calamity
  4  Storm Armor  Power of the Storm | 
| Passive Skills | 
Adapting Rotation
When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.
The build will maintain the vast majority of the GR progression playstyle
(four stacks of Tal Rasha from four skills of different elements, stacking
 Triumvirate with Primary skills before bursting enemies down, etc.),
but shifts to a faster and more aggressive mindset. You will run with two
defensive background buffs,
 Triumvirate with Primary skills before bursting enemies down, etc.),
but shifts to a faster and more aggressive mindset. You will run with two
defensive background buffs,  Storm Armor
 Storm Armor  Power of the Storm and
 Power of the Storm and
 Magic Weapon
 Magic Weapon  Deflection, needed to keep you alive for a more daredevil
playstyle. You will aggro monsters from far away with
 Deflection, needed to keep you alive for a more daredevil
playstyle. You will aggro monsters from far away with
 Shock Pulse
 Shock Pulse  Piercing Orb and position yourself with
 Piercing Orb and position yourself with
 Teleport
 Teleport  Calamity, ideally at the 40 yard distance necessary for
optimal
 Calamity, ideally at the 40 yard distance necessary for
optimal  Frozen Orb damage. Place
 Frozen Orb damage. Place  Energy Twisters right on top of
elite packs, if such are present;
 Energy Twisters right on top of
elite packs, if such are present;  Ranslor's Folly pulls only affect
trash enemies, and stacking them on top of the elites will optimize the
devastation of your Area Damage potential. Naturally, your damage will come
from
 Ranslor's Folly pulls only affect
trash enemies, and stacking them on top of the elites will optimize the
devastation of your Area Damage potential. Naturally, your damage will come
from  Arcane Orb
 Arcane Orb  Frozen Orb, which you need to hurl with precision to
maximize their damage — highest at the point of detonation.
 Frozen Orb, which you need to hurl with precision to
maximize their damage — highest at the point of detonation.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.
- Your main damage dealer remains  Arcane Orb, taken with the highest
damage potential of the Arcane Orb, taken with the highest
damage potential of the Frozen Orb rune. As a Cold skill, it will take
care of 1/4th of the Tal Rasha requirements by itself. Frozen Orb rune. As a Cold skill, it will take
care of 1/4th of the Tal Rasha requirements by itself.
- The Lightning Tal Rasha proc will still come from a Primary Skill, as they
are also needed for  Triumvirate stacking and lightning primaries are
most convenient for the task. Keep Triumvirate stacking and lightning primaries are
most convenient for the task. Keep Shock Pulse Shock Pulse Piercing Orb from the GR
progression build. Piercing Orb from the GR
progression build.
- The Arcane Tal Rasha proc will be taken care of by
 Teleport Teleport Calamity, which also doubles as a mobility tool. Calamity, which also doubles as a mobility tool.
- The Fire Tal Rasha proc will come from  Energy Twister Energy Twister Gale Force.
While the rune effect is lost to the build and is only taken as a Tal proc,
the skill itself is still a very convenient, on-demand Crowd Control tool with
the power of Gale Force.
While the rune effect is lost to the build and is only taken as a Tal proc,
the skill itself is still a very convenient, on-demand Crowd Control tool with
the power of Ranslor's Folly. Ranslor's Folly.
- A duo of protective skills will be taken to keep you alive throughout the
run.  Storm Armor is taken largely for the massive damage reduction of Storm Armor is taken largely for the massive damage reduction of Halo of Karini, but you can assist your frivolous resource spending in
speed GRs with the Halo of Karini, but you can assist your frivolous resource spending in
speed GRs with the Power of the Storm rune. Power of the Storm rune. Magic Weapon Magic Weapon Deflection
will provide an additional shielding buffer, necessary to safeguard your Deflection
will provide an additional shielding buffer, necessary to safeguard your Squirt's Necklace buff (see Cube section below). Squirt's Necklace buff (see Cube section below).
- In the passives, you should keep both  Power Hungry (distance-based
damage multiplication) and Power Hungry (distance-based
damage multiplication) and Illusionist ( Illusionist ( Teleport resets)
from the GR progression spec, as they retain their usefulness. Cooldowns are a
lesser concern in speedruns so you can drop Teleport resets)
from the GR progression spec, as they retain their usefulness. Cooldowns are a
lesser concern in speedruns so you can drop Evocation, and you should
avoid overkilling on damage by dropping Evocation, and you should
avoid overkilling on damage by dropping Elemental Exposure. In their
stead, use shielding passives that lend themselves well to overpowering the
content in GR speeds — Elemental Exposure. In their
stead, use shielding passives that lend themselves well to overpowering the
content in GR speeds — Galvanizing Ward and Galvanizing Ward and Dominance. Dominance.
Adapting Gear
The Tal Rasha's Elements set
remains gloriously adaptable in GR speeds, and you should largely keep the
same split between pieces as you do in Greater Rift solo progression: 5 pieces
of Tal's, plus utility inclusions. It is recommended that you keep wearing the
2 pieces of the craftable Cpt. Crimson set ( Captain Crimson's Silk Girdle
and
 Captain Crimson's Silk Girdle
and  Captain Crimson's Waders), as they still produce valuable damage
increasing and damage reducing properties that scale off your cooldown- and
resource cost reduction, respectively.
 Captain Crimson's Waders), as they still produce valuable damage
increasing and damage reducing properties that scale off your cooldown- and
resource cost reduction, respectively.
Utility slots will vary according to solo or group play, as you have to
take care of certain bonuses that are usually relegated to the follower
yourself when partying up. The bracer and shoulder slots that are occupied by
Aughild pieces in the GR solo progression variant are better taken by
 Ranslor's Folly (for supremely strong, pixel-tight pulling effect you
can exert over trash mobs), and either the Act I bounty cache legendary
 Ranslor's Folly (for supremely strong, pixel-tight pulling effect you
can exert over trash mobs), and either the Act I bounty cache legendary
 Pauldrons of the Skeleton King (for the extra cheat death proc in solo
play), or
 Pauldrons of the Skeleton King (for the extra cheat death proc in solo
play), or  Homing Pads (for the safety during town portal when partying
up). Note that you can still use Aughild's set from the progression build if
you do not feel confident enough in your damage and/or survival; simply switch
 Homing Pads (for the safety during town portal when partying
up). Note that you can still use Aughild's set from the progression build if
you do not feel confident enough in your damage and/or survival; simply switch
 Energy Twister out for
 Energy Twister out for  Black Hole
 Black Hole  Blazar to maintain some form of
crowd control. You will lose out on the speed and on-demand CC of
 Blazar to maintain some form of
crowd control. You will lose out on the speed and on-demand CC of
 Ranslor's Folly pulls, but will gain considerable extra damage and
survivability instead.
 Ranslor's Folly pulls, but will gain considerable extra damage and
survivability instead.
You should keep  Halo of Karini for the ubiquitous damage reduction it
provides, but you can safely drop the timing-based excess damage of
 Halo of Karini for the ubiquitous damage reduction it
provides, but you can safely drop the timing-based excess damage of
 Convention of Elements. In its stead, equip a
 Convention of Elements. In its stead, equip a
 Ring of Royal Grandeur in order to maintain the full Tal Rasha and Cpt.
Crimson set bonuses; this frees up a jewelry slot in the Cube for
 Ring of Royal Grandeur in order to maintain the full Tal Rasha and Cpt.
Crimson set bonuses; this frees up a jewelry slot in the Cube for
 Squirt's Necklace.
 Squirt's Necklace.
Similarly to the Greater Rift solo progression setup, your weapon and
offhand need to stay on the  Arcane Orb-dedicated legendaries
 Arcane Orb-dedicated legendaries
 Unstable Scepter and
 Unstable Scepter and  Triumvirate.
 Triumvirate.
| Slot | Pieces | Stat Priority | 
|---|---|---|
| Head | 
 | |
| Shoulders | 
 | 
 | 
| Torso | 
 | |
| Wrists | 
 | |
| Hands | 
 | |
| Waist | 
 | |
| Legs | 
 | |
| Feet | 
 | |
| Amulet | 
 | |
| Ring #1 | 
 | |
| Ring #2 | 
 | |
| Weapon | 
 | |
| Off-hand | 
 | 
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).
 
You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Adapting Gems
Both  Zei's Stone of Vengeance and
 Zei's Stone of Vengeance and  Bane of the Trapped still bring
excellent damage multiplication value to the build in speed farming. Within
the limited challenges of Speed Greater Rifts,
 Bane of the Trapped still bring
excellent damage multiplication value to the build in speed farming. Within
the limited challenges of Speed Greater Rifts,  Bane of the Stricken
should be replaced by either
 Bane of the Stricken
should be replaced by either  Bane of the Powerful (a well-rounded damage
increase and damage mitigation bonus with a timed element), or
 Bane of the Powerful (a well-rounded damage
increase and damage mitigation bonus with a timed element), or
 Esoteric Alteration (pure damage mitigation).
 Esoteric Alteration (pure damage mitigation).
| Slot | Gems | 
|---|---|
| Jewelry | |
| Helm | 
 | 
| Torso and Pants | 
 | 
| Weapon | 
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
Considering its massive damage multiplication and skill proc bonuses,
 Wizardspike is still a mandatory inclusion in Greater Rift speed
farming as well.
 Wizardspike is still a mandatory inclusion in Greater Rift speed
farming as well.
The quicker, spammier nature of GR speeds demands more resources, and you
can mitigate that bottleneck with the Arcane Power generation engine of
 The Shame of Delsere. Alternatively, you can use
 The Shame of Delsere. Alternatively, you can use
 Electrocute
 Electrocute  Surge of Power as your lightning Primary skill, and get
additional safety in this Cube slot from
 Surge of Power as your lightning Primary skill, and get
additional safety in this Cube slot from  Ashnagarr's Blood Bracer, which
further enhances your shields.
 Ashnagarr's Blood Bracer, which
further enhances your shields.
Due to the neck slot occupation of the Tal Rasha amulet, you are forced to
slot  Squirt's Necklace in the Cube and equip the
 Squirt's Necklace in the Cube and equip the
 Ring of Royal Grandeur. Despite the tradeoff, this necklace more than
makes up for it with a massive doubling of your damage; you will offset its
"damage taken increased" drawback with a plethora of shields in your skill and
passive selection.
 Ring of Royal Grandeur. Despite the tradeoff, this necklace more than
makes up for it with a massive doubling of your damage; you will offset its
"damage taken increased" drawback with a plethora of shields in your skill and
passive selection.
Follower
The recommended follower for this build during GR speed farming is the
Enchantress, due to her cooldown reduction bonus (cutting down
 Teleport downtime) and elemental damage increase. Note that this
requires that you run
 Teleport downtime) and elemental damage increase. Note that this
requires that you run  Hand of the Prophet and optimize her survivability,
as per our guide.
 Hand of the Prophet and optimize her survivability,
as per our guide.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are  Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
 Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede  Frozen Orb DPS),
 Frozen Orb DPS),
 Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
 Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
 Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
 Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Season 36 Theme — Soul Shards
This Season, your helm and weapon sockets will be taken over by the supremely powerful Soul Shards. For this variant, we recommend the following:
- Helm — Shard of Hatred with "Your movement speed is increased by 50%" as its Rank 3 power. For optimization benefits, aim for Intelligence or Melee/Ranged Damage Reduction on its Rank 2 roll.
- Weapon — Essence of Anguish with "When you deal Poison damage to an enemy, they receive 50% increased Poison damage from all sources for 10 seconds" as its Rank 3 power. For optimization benefits, aim for Cold Skills % Increase or Weapon Damage Increase on its Rank 2 roll. Note that Essence of Anguish requires dealing Poison damage to trigger its Base Power; in this build, you accomplish this either by re-rolling the weapon damage range (the two numbers displayed just under the big total DPS number; the first Primary stat roll of any weapon) of your own weapon to Poison, or doing the same to your follower's weapon.
Changelog
- 10 Sep. 2025: Added Season 36 Soul Shard recommendations.
- 03 Jun. 2025: Added Season 35 Eternal Conflict killstreak recommendations.
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Guide reviewed for Season 31.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 30 Oct. 2021: Guide added.
More Wizard Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- What's Coming in Diablo 3 Season 36?
- Diablo 3 Season 35: Official Preview
- All Diablo 3 Season 34 Class Guides and Compendium
- Diablo 3 Season 34 Delayed a Week
- Season 34 Official Preview
- Diablo 3 Season 33 Unintentionally Prematurely Ended
- The Darkening of Tristram Returns January 3rd
- Diablo 3 Season 33, Shades of the Nephalem, Official Preview




 
  
  
  
  
  
  
  
  
  
  
  
  
 