Tal Frozen Orb Wizard Skills and Runes
On this page, we explain how to choose and use your skills when playing Tal Frozen Orb Wizard in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
There are two basic steps at maintaining the Tal Frozen Orb survivability;
the first and obvious one is to maintain the stacks for the Tal Rasha set, which is achieved
by casting a skill of each elemental type at the Wizard's disposal at least
once every 8 seconds. This procs the 4-piece bonus of the set and enhances
your resistances greatly. The second step is to activate Storm Armor,
which is to be kept up throughout the rift for the massive damage reduction
bonuses it provides from its interaction with
Halo of Karini. Note that
the damage reduction proc requires a 15-yard distance from the enemy struck by
Storm Armor, so in fights with fewer targets (especially Rift
Guardians), you need to make sure to create some space on a regular basis to
get the proc; otherwise, you will drop the buff and expose yourself to lethal
amounts of damage. At all times, you should be able to quickly re-position and
stabilize safety with
Teleport
Calamity, which also acts as a momentary
AoE stun at the arrival point, as well as a proc for the Arcane portion of the
Tal Rasha requirements.
The remainder of the rotation is fairly straightforward; you will use
Shock Pulse
Piercing Orb and
Magic Missile
Conflagrate to lure
enemies to your position, as well as to build up stacks for the Tal Rasha
set's respective element requirements and the
Triumvirate unique
bonus. When you deem the pull to be populated enough, bunch up the enemies
with
Black Hole
Absolute Zero and fire away with your main damage dealer,
Arcane Orb
Frozen Orb.
In order to optimize your damage, try to position yourself at a 40-yard
distance range from the enemy. This will grant you the maximum possible
benefit from Zei's Stone of Vengeance while also positioning the final
Frozen Orb detonation (its most damaging point) exactly on the pull.
Ideally, in any given fight you will be able to take down smaller enemy first,
which nets you a proc of
Oculus Ring to move into for another damage
multiplier.
Skills and Runes
Your main damage dealer and primary focus of the build lies in
Arcane Orb, taken with the highest damaging (and signature for
spellcasting in Diablo games)
Frozen Orb rune. This long range skill
hurls an orb towards your current cursor position, and detonates 40 yards away
from its initial firing point. While it fires off shard projectiles and
damages enemies it passes through, its main damage burst comes from the
relatively small AoE right at the point of impact (doubled by
Unstable Scepter), so learn its exact range and target priority enemies
within the end detonation radius.
The Tal Rasha elemental rotation requires four elements to be present in the build, and while there is some wiggle room in how you achieve the full stack of the buff, we recommend the following skills:
- Lightning is procced via
Shock Pulse
Piercing Orb: a reliable, super high range skill that can off-screen enemies. Note that the skill falls in the Primary Skill category and will also serve to stack
Triumvirate. You can use other lightning primary skills here, such as
Electrocute
Surge of Power.
- Fire can be taken care of by
Magic Missile
Conflagrate, which is another long range Primary Skill that can stack
Triumvirate alongside Tal Rasha, while also serving its tertiary purpose of aggroing monsters into a fight. There are other options for the slot too —
Explosive Blast
Short Fuse is also viable here, as is shifting the skill choice entirely into a defensive role with
Magic Weapon
Deflection, and getting your Fire proc elsewhere (see below).
- Cold is already procced by
Frozen Orb, but it can be supplemented by
Black Hole
Absolute Zero; when timed correctly, you can pull monsters into a tight clump right before your major burst period, and also gain a substantial damage buff from the rune. That being said, other options exist;
Spellsteal offers a balanced split between an offensive and defensive buff, while
Blazar can replace your Fire proc and free up a skill slot (see above).
- Arcane will be taken care of by
Teleport, with the minor damage aspect of the rune
Calamity taking care of the fourth and final Tal Rasha elemental requirement. The skill obviously retains its immensely helpful mobility aspect, and the 1 second stun at the arrival point is just icing on the cake.
Rounding skills out, you will be adding Storm Armor to the build.
With a fire-and-forget duration of 10 minutes and a negligible damage proc, it
can be easily overlooked if not for the massive damage reduction properties of
Halo of Karini (see this build's gear
page for more information). You will be taking the rune
Shocking Aspect for the superior uptime of the procs for the Karini
buff. Alternatively, you can consider
Scramble for the additional
movement speed.
Passives
Evocation offers a simple, but powerful effect: 20% additional
cooldown reduction; helpful when cooldowns like
Teleport and
Black Hole dictate the flow of fights. Another option for the slot is
Galvanizing Ward, which can be useful if you opt for a
Ashnagarr's Blood Bracer-based protection in Greater Rift progression
(see this build's gear page for more
information).
Power Hungry is a rather straightforward inclusion, offering a
multiplicative damage increase against enemies farther than 30 yards — a
helpful reminder to keep the 40 yard optimal distance from the fight.
Elemental Exposure offers yet another damage increase, tying into
the multi-element theme of Tal Rasha nicely. Notice that the passive bumps
damage in 5% increments per element used; you fulfill the fire with
Conflagrate, cold with
Absolute Zero, lightning with
Piercing Orb, and arcane with
Calamity. In Hardcore, you
can consider dropping this passive for
Unstable Anomaly.
Illusionist is a passive with a great value for a build that
constantly strives to be on the move and in the correct position to the enemy.
It resets the
Teleport cooldown when receiving a damage spike,
and by working with a pre-mitigation calculation, it gives you near infinite
mobility. The additional 30% movement speed after
Teleporting
makes the passive even more attractive.
Changelog
- 10 Jan. 2025: Skills and passives reviewed for Season 34.
- 23 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Reviewed for Season 25.
- 30 Oct. 2021: Guide added.
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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