Tal Meteor Wizard Skills and Runes
On this page, we explain how to choose and use your skills when playing Tal Meteor Wizard in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
You will start runs with an activation of Storm Armor and
Familiar, both of which are to be kept up throughout the rift. Note
that
Halo of Karini has a range requirement and try to keep track of
your positioning relative to enemies so that the defensive buff does not drop
off. Scout out the rift and try to attract the attention of enemies to form a
large pull; once a large group of enemies trails after you, get a 4-stack of
Arcane Dynamo with
Spectral Blade
Ice Blades. Halfway through the
Lightning
Convention of Elements rotation, cast
Black Hole to
clump up enemies tightly; then, as the Arcane CoE rotation comes around, get a
fifth stack of
Arcane Dynamo with one more cast of
Spectral Blade, and drop a devastating
Meteor
Star Pact nuke on
your enemies' heads. During the 4-second CoE cycle, you can fit in another
round of 5-stack
Arcane Dynamo and
Star Pact before CoE moves
to the Cold part of the rotation.
In order to maximize your survivability, try to always position yourself at
a relatively safe distance from the enemy (but not too far as to drop the
Audacity bonus) with calculated
Teleports around the
battlefield. Ideally, in any given fight you should be able to take down a
smaller enemy first, which nets you a proc of
Oculus Ring to jump into,
giving you yet another damage multiplier.
Skills and Runes
Meteor is the focal point of the build, taken with its strongest
burst rune —
Star Pact. Its Arcane Power-dependency for damage
necessitates that you focus on extending your AP reserve through passives,
gear and Paragon points (see this build's gear
page for more information). Make a point to always cast
Star Pact
after you fully stack
Arcane Dynamo, and always during the Arcane
rotation of
Convention of Elements.
To counteract the complete Arcane Power depletion of Star Pact, you
will be including a primary attack in the build — adding a resource
generation angle to it through the cubed
The Shame of Delsere (see this
build's gear page for more information).
Signature spells are also important to include in order to introduce a proc
for the damage multiplier of
Arcane Dynamo to the build. Lastly, you
will benefit from any source of protection you can layer on top during Greater
Rift pushes, and a good option to fit all these purposes is found in
Spectral Blade
Ice Blades.
Black Hole will be taken into the build as means of crowd
controlling the enemy and building up large pulls. Our general recommendation
is to take the rune
Spellsteal, which offers a balanced split between
an offensive and a defensive buff, as well as an Arcane proc for Tal Rasha.
A duo of long-lasting buffs will take care of the two remaining Tal Rasha set elemental procs:
- Fire Proc: Sitting quietly in the background,
Familiar will provide a decent, 10% damage increase from the rune
Sparkflint, as well as an automated proc for the Fire portion of the Tal Rasha set bonuses.
- Lightning Proc: As consistent means of protection, you will be
adding
Storm Armor to the build. With a fire-and-forget duration of 10 minutes and a negligible damage proc, it can be easily overlooked — if not for the massive damage reduction properties of
Halo of Karini (see this build's gear page for more information). You will be taking the rune
Shocking Aspect for the superior uptime of the procs for the Karini buff.
Last but not least, Teleport will round out your skill
selection with valuable maneuverability across the battlefield; either to
engage, reposition, or simply move away from an unfavorable fight. The
preferred rune is the protective
Safe Passage, which — coupled
with the cooldown-resetting powers of the
Illusionist passive —
allows you to maintain distance from the enemy along with a helpful damage
reduction buff on top.
Passives
Audacity is a natural inclusion for the fighting style of a Meteor
Wizard — you will be casting your burst rotation right in the thick of
the fight, where you will get the most out of this damage multiplier.
Arcane Dynamo fits into the goals of the build nicely, as spamming a
The Shame of Delsere-empowered primary skill is necessary for Arcane
Power build-up for
Star Pact anyway, and the passive's five-stack
mechanic will feed extra damage to your burst.
A powerful survival tool is hidden in your Illusionist passive,
turning
Teleport from a strategic cooldown into a constantly
available asset. The requirement of 15% life taken per hit is calculated prior
to mitigation and translates into “any hit taken” in high Greater Rifts. The
additional 30% movement speed after using some of the build's core abilities
is just icing on the cake.
Elemental Exposure is taken to bolster your damage through your
myriad of elemental damage sources. Notice that the passive bumps damage in 5%
increments per element used; you fulfill the fire with
Sparkflint,
cold with
Ice Blades, lightning with
Storm Armor, and arcane
with
Spellsteal and
Star Pact. If you find yourself too
squishy, or want to feel safer in Hardcore, you can consider dropping this
passive for
Blur or
Unwavering Will.
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 23 Oct. 2024: Revised skill recommendations to fit the extra Kanai's Cube slot in Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Guide added, as well as Season 27 Angelic Crucible recommendations.
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