Trag'Oul Corpse Explosion Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Trag'Oul Corpse Explosion Necromancer in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
Your time when Land of the Dead is on cooldown and/or you haven't
formed a good pull should be spent scouting and attracting enemy attention
with a combination of bodypulls and
Grim Scytheing packs; the latter
will keep your
Trag'Oul's Corroded Fang damage amplification active on the
current pull, and will also keep your
Gogok of Swiftness stacked (if you
choose to socket one). You will survive through continuous use of
Devour
Cannibalize and
Command Skeletons
Dark Mending, as well as
your limitless mobility from
Blood Rush (empowered by the Trag'Oul set
with all the runes).
You should engage in combat when Land of the Dead is off cooldown and
your pull is prepared. Right as the Cold cycle of your
Convention of Elements is about to end, you should pop a singular
Corpse Explosion to stack your
Grasps of Essence and proc the
effects of your (follower-worn)
Oculus Ring, and jump into its damage
amplification area with
Blood Rush. This should happen right as the
Physical CoE cycle starts; synchronize it with a
Land of the Dead
activation, sic your
Command Skeletons on the pack to proc the Jesseth
set, and spam
Corpse Explosion throughout the cycle — in an ideal
case scenario, it will be supremely empowered by your
The Johnstone
stacks, the Jesseth set, the Oculus proc,
Krysbin's Sentence, and the
endless Corpses of LotD. End your spam just as
Land of the Dead is about
to expire so you do not waste
The Johnstone stacks on non-empowered
explosions; save them up for your next LotD burst cycle.
Skills and Runes
Corpse Explosion is your main damage dealer, empowered by various
legendary items across your gear and triggering the powers of the Trag'Oul set
by using the solitary blood-spending rune,
Final Embrace. Each
activation of
Corpse Explosion detonates 5 Corpses over a 9 frames per
animation cycle, essentially allowing you to stack
Grasps of Essence
over a singular cast. The skill is solely dependent on having Corpses at your
disposal, having no associated Essence cost or internal cooldowns to account
for; that being said, Corpses are a huge limiting factor for Explosion and
Lance builds, therefore making them reliant on the
Land of the Dead
cooldown, which gives you limitless Corpses throughout its duration. As noted
in the Rotation section above,
The Johnstone is another important
factor when dealing damage; its 50 stacks of Macabre Knowledge are consumed at
a rate of 5 per cast of
Corpse Explosion, and timing their use during
the 4-second Physical window of
Convention of Elements is crucial for
the performance of the build. Optimization of
The Johnstone benefits
requires that you reach specific Attack Speed breakpoints, which are discussed
in the Gear page of this guide.
Land of the Dead is one of the most impactful cooldowns of
Necromancers, with a humongous cooldown to match. For its full duration of 10
seconds, you will be able to use Corpse skills at will, allowing you
uninterrupted burst of
Corpse Explosion. You will be adding the rune
Frozen Lands on top, which will apply hard Crowd Control onto the
entire screen's worth of enemies and render them helpless against your
onslaught. Note that the hard CC is also required for the full benefits of
Krysbin's Sentence.
Grim Scythe
Cursed Scythe is one of the most utility-laden skills in
the Necromancer arsenal. By default, it has a chance to apply the base effect
of all three curses —
Decrepify,
Leech and
Frailty — without the need to slot them on your bar. This will
net you the damage reduction benefits of
Dayntee's Binding to ensure
your survival. Due to the use of
Trag'Oul's Corroded Fang in the Cube, you
guarantee the application of the Curses and attain a valuable damage
multiplication bonus on top.
Serving a dual purpose in the build, Command Skeletons gets a health
sustain angle from the rune
Dark Mending. Its other, and far more
important use, is its use as a proc for the Jesseth set,
Jesseth Skullscythe
and
Jesseth Skullshield.
Mobility cooldowns are a GR pushing staple inclusion, and Necromancer's
solitary tool for the job — Blood Rush — is even better in
a Trag'Oul setup, where you attain all the runes at ones via the set 2-piece
bonus. You gain another utility-laden cooldown with the toughness of
Potency, health restoration of
Transfusion, extra Corpse from
Molting, and doubled charges of
Metabolism — all at a
removed blood cost due to
Hemostasis.
You have some freedom of choice in your final slot. Our default
recommendation is to take Devour — a Corpse consumption
mechanic, which restores Essence by default and gets a considerable health
sustain aspect with the rune
Cannibalize . Interestingly,
Devour's animation is canceled by movement, allowing you to freely
spam it on the move or while using other skills. You can take advantage of
this quirk and either Num Lock to autocast, or macro its use. Another option
for the slot is to use
Skeletal Mage
Skeleton Archer, which — when
used prior to your burst — will boost your Attack Speed, ideally helping
you reach a better IAS breakpoint that will allow you to fit more
Corpse Explosion spam within the Physical CoE cycle.
Reilena's Hook / Essence Scaling Variation
A notable and viable alteration of this build is to scale your damage by
using Reilena's Shadowhook instead of
Trag'Oul's Corroded Fang in
the Cube, meaning you will transfer your damage multiplication from your
Curses to your Essence pool.
Skill-wise, this allows you to swap Grim Scythe for
Decrepify
Borrowed Time (you still want extra CDR for
Land of the Dead), and
Devour for
Simulacrum
Reservoir
(time its use with LotD). In your passives, swap
Eternal Torment for
Overwhelming Essence. Make a point to get extra Essence in your
weapon's secondary stats and your Paragons.
Passives
Blood is Power is the Necromancer's take on passives such as
Evocation and
Beacon of Ytar — along with the significant
drawback of needing to lose your health to trigger it. It works off an
internal counter that is unaffected by your current Health state, and its 20%
flat reduction of all cooldowns will apply once counter reaches your health
reserve equivalent value. With an overarching goal of reducing
Land of the Dead downtime at least to a 48 second downtime breakpoint,
Blood is Power is all but fixed in passive selection.
Two interconnected passives — Eternal Torment and
Spreading Malediction — will work off each other, with the former
making curses applied by
Cursed Scythe last indefinitely, and the
latter — increasing your damage for each afflicted enemy with no
apparent cap.
Final Service is the cheat death available to Necromancers, allowing
you to dodge a death screen once every 60 seconds and making you temporarily
invulnerable, giving you some time to re-assess the situation and reposition.
In this spec, it also gains a 70%+ health restoration angle due to the
presence of minions in the build.
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Passive recommendations revised to include S33-specific changes.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 08 Dec. 2021: Guide reworked for the CE pushing meta.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: No changes required for Season 22.
- 02 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
- 12 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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