Trag'Oul Death Nova Necromancer BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Trag'Oul Death Nova Necromancer in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.8 and Season 34.
Best in Slot Gear and Alternatives
Your base armor equipment will consist of the complete Trag'Oul's Avatar set, taking five of
the six available Trag'Oul pieces and mixing it with the craftable Aughild's
Authority set. Rolls-wise, this is a Skill- and Area Damage-centric build
first and foremost, but it also takes advantage of maximized elemental and
Critical stat rolls on gear. Trag'Oul's Claws are a particularly
roll-heavy piece, with their ability to roll double Crit stats, plus Attack
Speed and eventually Area Damage (replacing Intelligence as its fourth main
stat). You can focus fully on tankiness on
Trag'Oul's Hide and
Trag'Oul's Scales, while
Trag'Oul's Stalwart Greaves and
Trag'Oul's Guise have to balance offense with their mainstat rolls (Skill
Damage on the former, Crit Chance and Skill Damage on the latter).
As mentioned above, you will be adding two pieces from the craftable
Aughild's Authority set: Aughild's Search, plus one more piece of your
choosing between
Aughild's Power,
Aughild's Rule and
Aughild's Spike. This set increases damage dealt while reducing damage
taken, with additional benefits against Elites with its 3-piece bonus. The
example in the gear table below will use
Aughild's Power, and we
generally advise you to use that particular slot, since the shoulder can roll
numerous valuable stats for the build — and crafting it yourself gives
you a lot more control over the quality of the rolls of the piece.
Dayntee's Binding has a simple, but very valuable effect on your
build; it reduces incoming damage in half as long as you have an enemy
afflicted by your Curses. This is a trivial requirement to fulfill as you
sport an automated curse,
Frailty
Aura of Frailty, on your skill bar.
For the remaining armor slots, you will be wearing
Convention of Elements and
Krysbin's Sentence as your rings, and
complete the jewelry with
Haunted Visions as your amulet.
Convention of Elements will provide a massive damage increase during the
Physical cycle of its rotation, with an improved uptime compared to other
classes due to the Necromancer's three element rotation.
Krysbin's Sentence is a Necromancer-specific item that amplifies damage
as long as you have a hard crowd control active; it is a major driving force
behind the inclusion of
Bone Armor
Dislocation.
Haunted Visions offers a build-defining legendary power that makes
your
Simulacrum summons last forever at the cost of a negligible life
drain effect. (You will not be taking advantage of the additional
Grim Scythe-related power.) The
Simulacrum summons duplicate
your Secondary skills — the category which
Death Nova falls under
— and unlike your own casts, theirs will trigger Area Damage, making
them the main damage dealers of the build!
Lastly, your weapon and offhand duo will be Funerary Pick and
Iron Rose.
Funerary Pick skyrockets the viability of
Siphon Blood as an Essence generator, providing a massive 300% damage
multiplier against affected targets, and double that against singular foes. It
also amplifies the effects of the
Power Shift rune and spreads its buff
to all of your skills, resulting in a near-omnipotent Primary skill.
Iron Rose is a cornerstone piece of the build, allowing you and your
Simulacrums to "cast"
Blood Novas for free from channeling
Siphon Blood with a guaranteed proc.
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Death Nova % bonus on the Shoulders, Chest and Off-hand (maximum of 45%), Physical elemental damage on the Amulet and Bracers (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 60% and 450%, respectively), and Area Damage of 120%+ (Paragons, Shoulders, one of the Rings, Main-hand, and Off-hand). Attack Speed is another consideration for the build, and you will ideally reach the 1.67 Attacks per Second breakpoint with a combination of Paragons, one of your Rings, and your Gloves.
For Defense stats, aim for a life pool of 800k-900k; dropping as much as
you can for offense as you grow accustomed to the build. You will sustain
health through the excellent healing of the all-runed Siphon Blood, so
life regenerative stats do not need to be a consideration on your gear.
All augmentations on gear should be done with your main stat, Intelligence.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Death Nova Sanctification, which adds the following power to your
build:
- Death Nova Sanctification: Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, good candidates for Sanctification are your weapon,
Funerary Pick, or a jewelry piece like
Krysbin's Sentence.
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).
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You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that, dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness. Points in Maximum Essence should not be necessary.
In the Offense section, max out Attack Speed, Crit Damage, Crit Chance and Cooldown Reduction in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Pickup Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. You will be proccing this
gem consistently with the free
Suppress rune on
Siphon Blood,
as well as
Bone Armor
Dislocation.
Zei's Stone of Vengeance is a distance-based multiplicative damage
increase which, despite its wording, grants its first stage benefits at 0
yards instead of the listed 10. Despite its counterintuitive application, this
is a very competitive and viable bonus — especially as you learn to keep
your distance and maximize its potential.
Introduced in Season 4, Bane of the Stricken occupies the third and
final jewelry socket in Greater Rift progression. Building up your damage
multiplicatively in prolonged fights and with a level 25 bonus specifically
targeting Rift Guardians, this gem is designed to assist AoE heavy builds in
their struggle against single target, high HP enemies. Death Nova Necromancers
are a textbook example of such a build.
Slot | Gems |
---|---|
Jewelry | |
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
The Weapon slot in the Cube will be occupied by Bloodtide Blade, a
key legendary power for the build; it scales
Death Nova damage
multiplicatively for each enemy within a 25-yard radius, matching the
Blood Nova circle.
Mantle of Channeling is a build subtype staple, offering a
substantial 25% damage increase, along with an equal amount of damage
reduction while channeling. This is virtually a permanent bonus, as you will
be using
Siphon Blood throughout the run.
In order to use both Trag'Oul's and Aughild's sets (or Cpt. Crimson's, should
you choose to alternate the setup) without losing their maximized bonuses, you
will have to use the Act I bounty cache legendary Ring of Royal Grandeur.
This legendary ring reduces the required number of worn set items for set bonus
completion by 1.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the
Enchantress due to her cooldown reduction buff from
Prophetic Harmony, as well as the
Focused Mind attack speed buff.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede your positioning) and
Bottomless Potion of the Tower (whose Armor-increasing properties complement
the naturally high All Resistances stat of Necromancers). Pick whichever you
feel helps you out the most.
Changelog
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 22 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Added Season 31 advice for the unbound Kanai's Cube slots.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Guide added, as well as Season 27 Angelic Crucible recommendations.
More Necromancer Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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