Typhon Frost Hydra Wizard BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Typhon Frost Hydra Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.8 and Season 34.
Best in Slot Gear and Alternatives
The build takes advantage of the full 6-piece The Typhon's Veil set bonus,
incorporating five of the six available items and completing the requirements
via a Ring of Royal Grandeur in the Cube. As far as bonuses go, the
2-piece set bonus is doubles the duration of
Hydras (from 15 seconds
to 30) and increases the number of heads on multi-headed Hydras by two; the
latter part of the bonus locks you out of the
Mammoth Hydra option and
influences a lot of the following gear choices. The 4-piece bonus offers the
usual damage reduction associated with the tier, but flavourfully ties it to
the number of active
Hydra heads and culls their number as you take
damage; thankfully, with an internal 2-second cooldown, so you do not lose all
your set-induced toughness in one unfortunate burst. Last, but not least, the
6-piece bonus is a straight damage multiplier for each active
Hydra
head.
As mentioned above, you will be dropping one of the Typhon set pieces and
introducing a synergistic legendary item for the build. Depending on your
better rolled legendary, you will either drop Typhon's Claws and replace
them with
Tasker and Theo, or switch out
Typhon's Frons for
The Magistrate.
Tasker and Theo is a valuable addition to
summoner-based builds due to its attack speed increase for pets, which acts as
a separate multiplier for their damage calculation.
The Magistrate on
the other hand is a dedicated
Hydra Wizard Hat, which adds a
straightforward damage multiplier to them and makes them periodically cast
Frost Nova, adding some welcome safety to the build. Due to the
importance of a perfected
Tasker and Theo unique property in order to
reach important Attack Speed breakpoints (see the section below), we advise
that you cube this glove (which perfects the property) and equip
The Magistrate early on; if you happen upon a 50% IAS Tasker, swap the
items around instead.
There is another dedicated Hydra legendary in the build — the
Serpent's Sparker. This wand doubles the number of
Hydras you
can have active at any time, and provides a massive skill damage increase on
top. As for your offhand, you will be using the dedicated
Winter Flurry
source, now reworked into a
Hydra-related piece; it retains its base
Frost Nova casting powers, but now has a sizable damage multiplier for
Hydras against enemies affected by
Blizzard.
Reworked in Patch 2.7.4, the craftable Guardian's Jeopardy set now provides
a potent bonus, attractive to builds without strict requirements for the bracer
and belt slots. With a 2-piece bonus that amplifies Melee and Missile Damage
reduction and a 3-piece bonus that doubles your Primary attributes from
equipped items, this set is an early game, low-Paragon powerhouse. For certain
builds, such as this one, it remains attractive all the way into endgame
progression and comes as our default recommendation. The former favorites for
the slots, The Shame of Delsere (defensive belt option),
The Witching Hour (offensive belt option) and
Ashnagarr's Blood Bracer (defensive bracer) remain viable choices.
When it comes to jewelry, you will be wearing your two best rolled rings
and cubing the third between Ring of Royal Grandeur (ideally cubed),
Halo of Karini and
Convention of Elements.
Ring of Royal Grandeur reduces the required number of worn set items for
the respective bonuses by one, and allows you to mix the aforementioned
legendaries in the build.
Halo of Karini will greatly supplement your
defenses, providing a massive damage reduction bonus for the modest
requirement of keeping your
Storm Armor active and keeping distance
from the enemy. Finally,
Convention of Elements simply provides a
massive damage increase during the Cold cycle of its rotation. Note that if
you want to introduce more tankiness to the build, either due to playing
Hardcore or inexperience with the playstyle, you can drop CoE for the added
safety of
Unity, coupled with another on the follower plus an
immortality relic for them (i.e.
Enchanting Favor). This will cut
incoming damage in half. Another option for the
Unity is to
replace
Halo of Karini, if you dislike the proc-based protection of the
latter; this will cost you some toughness, but will repay you in
reliability.
Long Range / Ranslor's Folly Variation
There is a notable variation to the Typhon Hydra summoner playstyle for high end Greater Rift pushing, which alters the build from close to long range combat. This build relies on favorable monster composition (high trash density, relatively low aggression enemies) in the Rift and makes the following alterations to gear:
- The protective
Ashnagarr's Blood Bracer is replaced by
Ranslor's Folly; combined with
Energy Twister
Wicked Wind, it creates a potent, on-demand pixel pulling tool for the build that functions perfectly for trash-dense Rifts. (Check out the Skills page for the remaining skill alterations.)
- Either
Bane of the Trapped (recommended) or
Bane of the Stricken gets replaced by the distance-based damage multiplication of
Zei's Stone of Vengeance.
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Hydra % bonus on the shoulders, offhand and chest (maximum of 45%), Cold elemental damage on the amulet, offhand and wrists (maximum of 60%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 70%+.
Hydra is an Attack Speed-dependent pet skill that requires reaching
specific breakpoints in order to improve its damage. The two most important
sources of Increased Attack Speed on your gear will be the
Tasker and Theo gloves with their unique property (up to 50% Increased
Attack Speed for your pets), and the Attack Speed roll on your weapon (which
multiplies with the base Attack Speed of your weapon and affects all other
sources of Attack Speed on gear). In practice, this means the following:
- You will need 1.86 Attacks per Second in your character sheet to reach the
30 Frames per Attack breakpoint on your
Hydras. In a perfect case scenario, this will be reached with a 50% bonus on
Tasker and Theo, 7% Increased Attack Speed on your weapon and two additional sources of Increased Attack Speed — i.e. your gloves, belt, or rings. Any imperfection on the important IAS rolls will require an additional third IAS roll on items.
- If your current gear simply cannot support the 30 FpA breakpoint, aim for
the lower 1.56 ApS / 36 FpA breakpoint — this is much easier to achieve,
and will require a single 7% Increased Attack Speed roll on any gear piece
even with lower end (42%+)
Tasker and Theo rolls.
For Defense stats, aim for a life pool of 800k+; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with at least one high roll in your setup (i.e. bracer).
All augmentations on gear should be done with your main stat, Intelligence.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Storm Armor Sanctification, which adds the following power to your
build:
- Storm Armor Sanctification: Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, good candidates for Sanctification are your weapon
( Serpent's Sparker) and your off-hand (
Winter Flurry).
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).
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You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness. Investing into Max Arcane Power should not be necessary.
In the Offense section, max out Crit Damage, Crit Chance, Attack Speed and Cooldown Reduction in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Globe Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. The gem procs itself with
its level 25 property when in range and is otherwise triggered by
Frost Novas cast by your
The Magistrate-empowered Hydras.
Enforcer is the gem meant to aid pet builds, and
Hydras
fall into this category for the benefits of this scaling, independent damage
multiplier.
Introduced in Season 4, Bane of the Stricken occupies the third and
final jewelry socket. Building up your damage multiplicatively in prolonged
fights and with a level 25 bonus specifically targeting Rift Guardians, this
gem is designed to assist AoE heavy builds in their struggle against single
target, high HP enemies. In lower Greater Rifts, when you are not yet
pushing against the very limits of your gear, you can alternate this slot to
Bane of the Powerful for the dependable overall damage and toughness
increase.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Topazes in the chest and pants sockets. Ideally,
these will all be Flawless Royal Topaz as soon as possible. As you grow
in Paragon (bulking up Intelligence in the Core section) and aim for higher
tier and more dangerous GRs, you will transition those gems into the defensive
Flawless Royal Ruby (Intelligence-based classes such as the Wizard are
naturally high in Resistances, so their protection scales better with
improving Armor instead). There is no specific breakpoint where you do that;
the rule of thumb is to make the change as soon as you feel the lack of
toughness impede your progress. Since this is not a Cooldown or
Resource-intensive build, we recommend a
Flawless Royal Amethyst in the
helm. In your weapon, use
Flawless Royal Emerald for the Crit Damage
boost.
Slot | Gems |
---|---|
Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
Tucked away in the cube, you have another Hydra-specific power: the
revised
Fragment of Destiny, which retains its signature spell attack
speed increase, but adds a stacking (up to 10 times) buff for
Hydras
with each subsequent attack. This plays into the
Arcane Dynamo
playstyle quite nicely, and forces you into a habit of pre-buffing your
Hydras before placing them down.
As previously noted, you can wear your better rolled item between
The Magistrate and
Tasker and Theo, and simply cube the weaker
one in this slot.
In order to mix in the Typhon set with additional synergistic legendaries,
you will need a Ring of Royal Grandeur: a cache legendary ring from Act I
bounties, to tie set and powers
together.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
Both the Scoundrel and the Enchantress are viable followers for GR progression with this build. Scoundrel can be used for his powerful crit buff, allowing you brief windows of extra damage output. Enchantress offers an attack speed buff that can be useful when reaching for the attack speed breakpoints outlined above.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Hydra DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Changelog
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Added Season 31 advice for the unbound Kanai's Cube slots.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 22 Oct. 2021: Enriched the guide with additional information.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 02 Apr. 2021: Revised gear selection and added follower recommendation.
- 20 Nov. 2020: Revision of item, skill and passive recommendations, alongside advice for Season 22 changes.
- 01 Jul. 2020: No changes required for Season 21.
- 10 Mar. 2020: Guide added.
More Wizard Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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