Typhon Frost Hydra Wizard Skills and Runes
On this page, we explain how to choose and use your skills when playing Typhon Frost Hydra Wizard in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
You will start runs with an activation of Storm Armor, which is to
be kept up throughout the rift for the massive damage reduction bonuses it
provides from its interaction with
Halo of Karini. Note that the damage
reduction proc requires a 15-yard distance from the enemy struck by
Storm Armor, so in fights with fewer targets (especially Rift
Guardians), you need to make sure to create some space on a regular basis to
get the proc; otherwise, you will drop the buff and expose yourself to lethal
amounts of damage. At all times, you should be able to quickly re-position and
stabilize safety with
Teleport
Safe Passage.
Every time you start a run or make a zone transfer between maps, you need
to make sure to pre-summon two Hydras to max out your Typhon 4-piece
set bonus prior to any engagements. Also make sure to cap out the currently
spawned
Hydras as they die off or expire, since your survivability and
damage dealt hinges on their currently active number.
Cast Spectral Blade continuously in a longer fight, or interweave
its use as you move forward forward through the rift; this is required to
strengthen your
Barrier Blades shield, as well as to keep building
stacks of
Arcane Dynamo and
Fragment of Destiny (note that the
latter requires hitting enemies, while the other effects can be cast into thin
air and still trigger). Once you have a good fight going and enemies come
swarming in, cast
Blizzard over them to get the
Winter Flurry
buff for your
Hydras.
Use Hydra with fully built up
Arcane Dynamo stacks; the
damage buff from the passive will snapshot and last for the duration of the
summon. Try to be strategic with your
Hydra placements, making use of
their focus on the nearest target; placing them in confined spaces and corners
will ensure their cone-shaped attacks will all fire off in the same direction
and will be narrowed down to an enemy of your choice.
Last but not least, stick close to your Hydras to lure enemies
within their modest range of effect, as well as to proc the proximity-reliant
Audacity. Ideally, in any given fight you will be able to take down
smaller enemy first, which nets you a proc of
Oculus Ring to move into
for another damage multiplier.
Skills and Runes
Your primary damage dealing skill and namesake of the build is, of course,
Hydra. You have some freedom in your rune selection, but the
highlighted version in this guide is the Cold damage variation based on the
rune
Frost Hydra due to the convenient cone-shape of its damage
output.
You will be taking Blizzard by necessity due to the revised powers
of
Winter Flurry — now transformed into a
Hydra-specific
source that amplifies the summons' damage against enemies within the
Blizzard radius. You have two viable rune options; either
Apocalypse for the enlarged Area of Effect, or the longer lasting
Unrelenting Storm.
With the revised powers of Fragment of Destiny — now improving
the damage of
Hydras with a stacking 'Spectral' mechanic depending on
the use of Signature Spells, you will have to include a primary attack by
necessity. Our base recommendation is
Spectral Blade with the rune
Barrier Blades, which supplements the shield-based protection of the
build.
There are two viable options in your "utility" slot. Our default
recommendation is to take Magic Weapon
Deflection for a considerable
protective layer that stacks up easily with
Spectral Blade attacks.
Another great option is to take
Black Hole as means of crowd
controlling the enemy and building up large pulls. You should take either the
rune
Absolute Zero for the longer lasting elemental damage buff it
provides to Cold spells, synergizing with your main damage dealer, or the rune
Spellsteal for the balance between an offense and defense buff (at a
reduced duration).
Sometimes immediate repositioning will be required — evading a bad
affix, engaging a larger pack of enemies to maximize the Frost Hydra
AoE, or simply to gain a temporary Toughness buff in a rough fight.
Teleport will cover you for all these purposes, along with the
damage reduction of the
Safe Passage rune.
Rounding skills out, you will be adding Storm Armor to the build.
With a fire-and-forget duration of 10 minutes and a negligible damage proc, it
can be easily overlooked if not for the massive damage reduction properties of
Halo of Karini (see this build's gear
page for more information). You will be taking the rune
Shocking Aspect for the superior uptime of the procs for the Karini
buff. Alternatively, you can consider
Scramble for the additional
movement speed.
Passives
Arcane Dynamo offers a whopping 60% multiplicative increase of your
next spender with fully stacked Flashes of Insight, enforcing a rotation of
Spectral Blade stacking (both this passive as well as the
Fragment of Destiny effect) prior to putting a
Hydra down.
Added with similar reasoning to Magic Weapon
Deflection (mainly
Squirt's Necklace buff maintenance),
Galvanizing Ward introduces
a solid damage buffer that benefits from the doubled effectiveness via
Ashnagarr's Blood Bracer.
Audacity brings a sizable 30% multiplicative damage increase
against enemies within 15 yards — a near-melee range prerequisite that
you fulfill naturally through the playstyle of the build, as enemies close in
on you while you slash away with
Spectral Blade.
Elemental Exposure rounds out your passive selection with another
damage increase. Notice that the passive bumps damage in 5% increments per
element used; you fulfill the fire with
Apocalypse, cold with
Frost Hydra and arcane with
Barrier Blades. The final bump will
come from the damage type of your weapon,
Serpent's Sparker — a
lucky roll (or reroll) of the base damage from another type (i.e. physical or
arcane) into lightning will bring the last piece of the damage buff.
In Hardcore play, you might want an additional layer of safety in the form
of the Unstable Anomaly cheat death passive. Replace either
Audacity or
Elemental Exposure for it, depending on how
confident you feel about the upkeep of the
Audacity buff (if you think
you are consistent with your range play, keep it over
Elemental Exposure).
Long Range / Ranslor's Folly Variation
There is a notable variation to the Typhon Hydra summoner playstyle for high end Greater Rift pushing, which alters the build from close to long range combat. This build relies on favorable monster composition (high trash density, relatively low aggression enemies) in the Rift and makes the following alterations to skills:
- The short range
Spectral Blade is exchanged for the long range, AP generation powerhouse
Electrocute
Surge of Power.
- The solitary repositioning tool
Teleport is dropped for
Energy Twister
Wicked Wind; combined with
Ranslor's Folly, it creates a potent, on-demand pixel pulling tool for the build that functions perfectly for trash-dense Rifts. (Check out the Gear page for the remaining gear alterations.)
- The proximity-dependent
Audacity passive is replaced by its long range counterpart
Power Hungry.
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 23 Oct. 2024: Revised skill recommendations to fit the extra Kanai's Cube slot in Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Reviewed for Season 25.
- 22 Oct. 2021: Enriched the guide with additional information.
- 22 Jul. 2021: No changes required for Season 24.
- 02 Apr. 2021: Revised skill selection.
- 20 Nov. 2020: Revision of item, skill and passive recommendations, alongside advice for Season 22 changes.
- 01 Jul. 2020: No changes required for Season 21.
- 10 Mar. 2020: Guide added.
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