Unhallowed Essence Grenades Demon Hunter Skills and Runes
On this page, we explain how to choose and use your skills when playing Unhallowed Essence Grenades Demon Hunter in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
Your basic strategy with the Grenade DH is to start runs with an
activation of
Vengeance — a staple steroid skill that is to be
kept up throughout the rift on cooldown. Close the distance to the enemy with
Vault, and open fights with a defensive volley from
Fan of Knives
Bladed Armor. After that, you are free to begin your
Grenade assault. When endangered, always keep in mind you have the
Boar Companion for a temporary survivability boost and a helpful taunt.
Since your Unhallowed Essence
damage bonus depends on your current Discipline pool, save
Preparation's active usage for clutch replenishment, i.e. after
skipping a lot of distance with costly
Vaults.
Skills and Runes
The primary damage dealer of the build is Grenade, augmented with a
triple punch from the set, legendary gems and the reworked
Hellcat Waistguard (see this build's gear
page for more information). The rune of choice is
Cluster Grenades;
it edges over
Grenade Cache with a better concentrated effect and over
Cold Grenade with immediacy.
A duo of strong defensive skills will bear the brunt of your protection.
The staple steroid skill of Demon Hunters, Vengeance, is included not
only for its baseline 40% multiplicative damage increase, but also the 50%
damage reduction of the
Dark Heart rune. While
Vengeance
requires 37% cooldown reduction for permanent uptime (also noted in the
gearing section below), you will do well to bump up your CDR past the 40%
barrier, in order to reach permanent uptime of the 40% armor buff of
Fan of Knives
Bladed Armor.
Fan of Knives will also serve as a proc
for
Numbing Traps,
Cull the Weak and
Bane of the Trapped in
a single shot.
With multiple utilities to pick from, the Grenades Demon Hunter chooses a
Toughness buff role for the Companion skill through the
Boar Companion rune, boosting you with a temporary all resistance and
life regeneration increase.
The defensive Demon Hunter resource, Discipline, remains mostly untouched
— the result of low costs utility skills and the 2-piece bonus of
Unhallowed Essence working together. This is quite fortunate for the build, as
the set translates every bit of additional Discipline into a source of damage
and you can take full advantage of Preparation
Invigoration. The skill
extends your Discipline pool with an additional 20, and can still serve as an
emergency 30 Discipline refill.
The final ingredient is an aggressive movement tool, the Demon Hunter
staple Vault. Easy on the Discipline consumption by default, this
skill can take you great distances with the even cheaper
Tumble rune.
Vault enables you to dive in and out of combat, picking the best spot
to plant yourself and decimate your enemies during the fire proc of
Convention of Elements.
Passives
Grenadier is understandably a signature passive for grenade-based
builds, bringing a 10% mutliplicative damage increase to the related skills
and increasing their explosion radius by 20% — a bonus that is hard to
quantify, but undeniable in effectiveness. For softcore players, it also
brings an amusing on-death detonation that fully benefits from the
grenade-related bonuses in the build.
Cull the Weak is a Demon Hunter mainstay, bringing a multiplicative
20% damage increase against Slowed or Chilled enemies. You will easily reap
the benefits of this passive with the help of the
Bladed Armor slows.
Similarly to the active skills, you will take a duo of defensive passive
skills during Greater Rift
progression. Numbing Traps will reduce the damage potential of enemies
by a quarter pretty much constantly, considering you skill setup. You will
solidify your protection with a second life passive,
Awareness —
on a decent 60-second cooldown, it will spare you the death screen, and is
coupled with a brief window of safety and life regeneration when triggered.
Changelog
- 19 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 21 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 18 Nov. 2020: No changes required for Season 22.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
More Demon Hunter Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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