Vyr Archon Wizard BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Vyr Archon Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.8 and Season 34.
Best in Slot Gear and Alternatives
The build incorporates the complete Vyr's Amazing Arcana set bonuses,
taking all six available pieces and leaving the jewelry to balance defense
(with Halo of Karini) and offense (with
Squirt's Necklace and
Convention of Elements). Rolls-wise, this
Archon-centric
playstyle takes good advantage of Cooldown Reduction and Crit-based affixes.
Vyr's Sightless Skull,
Vyr's Astonishing Aura,
Vyr's Fantastic Finery and
Vyr's Swaggering Stance can all be
dedicated to Toughness, as Archon abilities are not possible skill damage
rolls on gear. Cooldown Reduction should be the fourth primary alongside
Toughness stats on the
Vyr's Proud Pauldrons, and is also taken on
Vyr's Grasping Gauntlets alongside an ideal trifecta of Crit Chance and
Crit Damage.
The scaling difficulty of Greater Rifts forces you to split between offense
and defense in the jewelry slots. The timing-sensitive elemental boost of
Convention of Elements and the evasion-dependent bonuses of
Squirt's Necklace will serve to amplify your damage, while
Halo of Karini will layer you with a massive damage reduction bonus via
the
Storm Armor proc.
Spending a lot of time in the crowd control-immune Archon form, you
will find yourself at your weakest and most susceptible to deadly affixes in
your regular form. To counterbalance the loss of survivability, you will do
well to wear
Ashnagarr's Blood Bracer, which doubles the effectiveness of
your
Deflection and
Galvanizing Ward shields.
Fazula's Improbable Chain belt is tailored after Archon builds, with a
BiS roll giving you up to 50 automatic
Archon stacks when entering
Archon form. Aiding you in your most vulnerable moments, this belt
gets your damage and Toughness off the ground quicker, making it vital for the
playstyle. Seek the highest possible number of stacks in the legendary
property as a priority for the slot.
Your weapon and offhand slots will be occupied by Chantodo's Resolve set,
Chantodo's Will and
Chantodo's Force. This set combo received a
massive buff in Patch 2.6.5, marking their return as the favored setup for the
Vyr Archon.
Mechanically, this set has a stacking bonus that, for every hit
outside of Archon form, increases the Wave of Destruction
effect that your character expels while in
Archon form. The
waves' damage scales with the various damage bonuses across your gear,
including Attack Speed, up to the 5 APS equivalent. It is important to note
however, that Chantodo's Resolve only receives benefits from elemental damage
bonuses on gear if the element of the selected Archon rune on your bar matches
the element on gear, despite the Vyr 2-piece bonus granting you "all the
runes".
The Chantodo damage scaling is dynamic in nature, so you need not trouble
yourself with concerns about snapshotting mechanics; stacks can also be
acquired post-activation of Archon if the skill was cast prior to that
activation, so delays in re-entering the
Archon form are also not
necessary.
Notes on maximizing Elemental Exposure and Double Element Variation
There are certain details in your gear rolls that you need to pay attention to if your goal is to maximize the damage of your Archon Wizard for the purposes of pushing the highest tiers of Greater Rifts.
First up, it is important to understand the mechanics of the passive
Elemental Exposure. This passive rewards you with a 5% additive damage
buff for each additional element that you use in the build, stacking up to 4
times. The passive is quite unique in that the weapon elemental damage roll
— the one that reads, for example, 1560-1940 Lightning (or Cold, or
Fire...) Damage — counts towards the requirements of the passive. In
practice, this means that a Double Element variation (as explained in the
Skills page) should aim for a Cold or Lightning damage
Chantodo's Will.
As for the elemental damage rolls on your amulet and bracer in a Double Element variation, you need to have a maximized (20%) roll on your Lightning piece, and just-below-maximum (19%) on your Fire piece (i.e. a 20% Lightning amulet, and a 19% Fire bracer). Note that the Double Element variation is also extremely demanding on CDR, and you will need perfect rolls across all pieces outlined below to have a chance to pull it off. Consult the Skills page in order to learn how this variant affects your rotation.
Gear-wise, there is a shift you need to make in your jewelry. First off,
this timing-sensitive variation drops Obsidian Ring of the Zodiac as it
needs to sync its important cooldowns very precisely. In its place, you will
be using the Endless Walk set,
The Traveler's Pledge amulet and
The Compass Rose ring. CoE is obviously retained in the build, while
Squirt's Necklace moves to the Cube.
Desired Stats, Breakpoints and Other Notes
In your Offense stats, there are no particular Cooldown Reduction or
Attack Speed breakpoints to chase. You simply need to obtain CDR on close to
all the gear pieces that are able to roll it (Shoulders, Gloves, Weapon and
Offhand, one of your Rings) with the exception of the Amulet and the other
Ring you wear. Due to the way the Vyr 4-piece bonus scales your attack speed,
additional rolls on gear are not necessary, as they will be additive in
nature; the only exception is Chantodo's Will, where IAS is desirable,
since weapon attack speed rolls are multiplicative in nature. Skip Area Damage
on gear, since your main source of damage (the Waves of Destruction) do not
proc it.
For Defense stats, aim for a life pool of about 600-700k; dropping as much as you can for offense as you grow accustomed to the build. This build focuses on shields rather than sustain for survivability, so you can focus on general toughness stats (Vitality and Armor) across the respective pieces; you can add some Life per Hit as the 4th main stat on bracers, however.
All augmentations on gear should be done with your main stat, Intelligence.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Storm Armor Sanctification, which adds the following power to your
build:
- Storm Armor Sanctification: Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, good candidates for Sanctification are your weapon
( Chantodo's Will) and your off-hand (
Chantodo's Force).
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).
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You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that, dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness, or you're playing the Double Element variation. Adding to Maximum Arcane Power should not be necessary.
In the Offense section, max out Cooldown Reduction, Crit Damage, Crit Chance and Attack Speed in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Life on Hit and Resource Cost Reduction first, then finish off with Globe Radius. Area Damage does not work in this build.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. You will benefit from it
naturally, as Archon Wizards tend to fight in melee range to maximize the Wave
of Destruction —
Bane of the Trapped procs itself with the level 25
property within a 15 yard radius, and is also procced by the Wave of
Destruction chilling effect, and the freezes from the
Archon
Slow Time.
Note that Wave of Destruction's chilling effect is applied prior to damage
calculation, allowing you to have consistent uptime of the
Bane of the Trapped damage bonus on all targets.
Bane of the Stricken builds up your damage multiplicatively in
prolonged fights and has a level 25 bonus specifically targeting Rift
Guardians; this gem is designed to assist AoE heavy builds in their struggle
against single target, high HP enemies. Vyr Archon Wizards are no exception.
Your final jewelry socket will vary according to your character progression
and build variation. Early on in character progression, when you are still
trying to attain the correct gear and rolls, it should be taken by
Gogok of Swiftness, whose Increased Attack Speed, Cooldown Reduction,
and scaling Dodge bonuses all bring massive value to the build. This also
applies to the restrictively Cooldown-reliant Double Element Variation, which
also needs all the CDR you can get. If you stick to the standard Cold build
and have perfected your gear according to the table above, you should socket
Zei's Stone of Vengeance in this slot. This gem provides a multiplicative
damage increase and contrary to its description, provides even the baseline
bonus at 0 yards, instead of the listed 10-yard requirement.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Topazes in the chest and pants sockets. Ideally,
these will all be Flawless Royal Topaz as soon as possible. As you grow
in Paragon (bulking up Intelligence in the Core section) and aim for higher
tier and more dangerous GRs, you will transition those gems into the defensive
Flawless Royal Ruby (Intelligence-based classes such as the Wizard are
naturally high in Resistances, so their protection scales better with
improving Armor instead). There is no specific breakpoint where you do that;
the rule of thumb is to make the change as soon as you feel the lack of
toughness impede your progress. Since this is a Cooldown-intensive build, we
recommend a
Flawless Royal Diamond in the helm. In your weapon, use
Flawless Royal Emerald for the Crit Damage boost.
Slot | Gems |
---|---|
Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
The Furnace is a preferred piece in the weapon Cube slot, with a
simple yet undeniable power — 50% increased damage against elites,
assisting you in taking down the hardest fights in Greater Rifts: Champions
and Rift Guardians. In the Double Element Variation, this slot should be taken
by
Orb of Infinite Depth instead; due to the use of
Explosive Blast in that variant, you can take advantage of the
substantial defensive and offensive increases from this item.
The Swami is an essential addition to the Cube for the armor slot,
as the power of this Wizard Hat allows you to maintain the
Archon
stack benefits for 20 seconds in your normal form. That window of opportunity
allows you to survive and safely wait out the next Archon.
In your jewelry slot, Obsidian Ring of the Zodiac will bring you back
into Archon form quickly and reliably with the consistent procs of
Arcane Torrent
Static Discharge. If you are using the Double Element
variation, this slot should be taken by
Squirt's Necklace; while its
place in the worn jewelry will be taken by the Endless Walk set, you cannot
afford to lose out on its massive damage multiplier, thus it ends up in the
Cube.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the Enchantress, due to her cooldown reduction- and increased attack speed bonuses, both of which are helpful to the needs of an attack speed- and CDR-heavy build, such as this one.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
Your recommended potion is Bottomless Potion of the Tower, whose
Armor-increasing properties complement the shield-based defenses of this
build, as well as the naturally high All Resistances stat of Wizards (due to
Intelligence scaling resistances) for optimal survivability.
Changelog
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Added Season 31 advice for the unbound Kanai's Cube slots.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 23 Sep. 2022: Enriched the guide with additional information.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 14 Sep. 2021: Enriched the guide with additional information.
- 22 Jul. 2021: No changes necessary for Season 24.
- 02 Apr. 2021: Adjusted gear recommendations, added follower information.
- 16 Jan. 2021: Revised gear and Cube recommendations, introduced additional clarity for stat goals.
- 20 Nov. 2020: Added Cube recommendations for Season 22.
- 01 Jul. 2020: Corrected jewelry recommendations to fall in line with the proper tables. Added notes on double element version.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Expanded on stat, legendary gem and itemization choices with additional information.
- 23 Aug. 2019: Item recommendations are revised for Season 18.
- 17 May 2019: Guide was revised with additional recommendations for Season 17.
- 18 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
- 26 Nov. 2017: Significant revision to itemization.
- 27 Oct. 2017: Revised gear to reflect its Patch 2.6.1 buffs.
More Wizard Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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