Vyr Archon Wizard Skills and Runes
On this page, we explain how to choose and use your skills when playing Vyr Archon Wizard in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The strategy of this build revolves around the in- and out- of
Archon dynamic, trying to conserve and increase power as much as you
can outside your alternate form and unleashing the built up damage potential
during the
Archon uptime.
Both Magic Weapon
Deflection and
Storm Armor should be
activated as soon as you enter the Greater Rift, and you should be cognizant
that your first
Archon activation will not be at a 20-stack capped
Chantodo bonus; build up as many Chantodo stacks as you can before endangering
your survivability too much, and enter
Archon form. Focus on building
up Archon stacks during your initial rotations via the left click melee attack
(Archon Strike), as the right click ranged attack (Disintegration Wave) is
much slower at stack buildup — use it for long distance monster aggro at
most. Disintegration Wave snapshots attack speed upon entering Archon form,
and subsequent AS fluctuations (positive or negative) during Archon will not
affect its tick rate. This is in stark contrast with Archon Strike, which
scales dynamically with Attack Speed at all times.
Once you return to regular form, The Swami helm in the Cube will
ensure you keep the positive effects of your
Archon stacks up to 20
seconds; this enables you to survive and either reset (if you are using
Obsidian Ring of the Zodiac), or simply wait out your
Archon
cooldown. During this downtime, get Chantodo's Resolve up to its 20 stack
maximum by attacking, and use
Black Hole and
Slow Time to
control incoming monsters and keep yourself safe. Make sure to cast a
Black Hole just prior entering
Archon to reapply the Cold
damage buff from the rune
Absolute Zero.
Skills and Runes
Its presence in the build is pretty self-explanatory, but Archon
should be on your skill bar. You have a degree of freedom with your element of
choice, as you receive the benefits of all the runes through the Vyr 2-piece set bonus. For the
general version of this build that we recommend, we will be using the Cold
rune
Slow Time, but if you experiment with the Double Element variant, it will be
swapped out for
Combustion due to its superior burst damage as you
enter your Archon form.
In the general, cold-based version of the Archon build you will be using
Arcane Torrent with the
Static Discharge rune for its superior
Obsidian Ring of the Zodiac proc potential. If you dabble in the
multi-element version of the build outlined below, this skill should be
swapped into
Spectral Blade
Flame Blades rune for its element-boosting
properties.
Slow Time
Time Warp is another straightforward addition to the build,
as its additive damage buff also applies to the
Slow Time that is
available in
Archon form.
Archon's
Slow Time is
also centered on your Wizard at all times, making it more convenient and
streamlined to use. Note that
Slow Time can benefit from other
Slow Time runes, such as
Exhaustion and
Stretch Time, and will also benefit from
Crown of the Primus.
Black Hole is an excellent utility inclusion for numerous reasons.
First, it brings a monster grouping skill to the setup, which is always
welcome prior to entering your burst phase with
Archon. Second, the
skill ticks add to Chantodo stacks even after you re-enter
Archon,
making it an efficient pick in-between cycles. And third, you add a nice Cold
damage buff that scales with density through the rune
Absolute Zero.
Note that in the Double Element
variation, this rune slot is swapped out into
Spellsteal.
Fighting at a closer range than most Wizard builds can afford, the Archon
build exposes itself to regular danger; thus, a source of defense and minor
damage amplification will be found in Magic Weapon
Deflection. This long
lasting steroid remains quietly in the background and procs consistently off
your Arcane Blasts and Arcane Strikes, bringing a nice damage buffer on top of
your health and mitigation.
Storm Armor will round skills out, taken either with the more
consistent procs of the
Shocking Aspect rune, or the additional
movement speed value of
Scramble. With a fire-and-forget duration of
10 minutes and a negligible damage proc (which still counts for
Elemental Exposure!), it can be easily overlooked if not for the
massive damage reduction bonuses of
Halo of Karini. If you dabble in the
multi-element version of the build outlined below, this skill should be
swapped into
Explosive Blast
Chain Reaction rune for its valuable
interaction with
Orb of Infinite Depth.
Double Element Variation
The Double Element version of this build is significantly harder to pull
off mechanically, but rewards you with a higher damage potential. The
necessary skill alterations are as follows: Arcane Torrent gets swapped
out for
Spectral Blade
Flame Blades;
Archon switches from
Slow Time to
Combustion;
Black Hole switches from
Absolute Zero to
Spellsteal; and
Storm Armor is replaced
by
Explosive Blast
Chain Reaction.
Active Skills |
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Passive Skills |
In a Double Element variation of the Archon build, you have 32-second
Archon cycles, as dictated by the 16-second cycles of
Convention of Elements and the 20-second duration of
Archon
itself. This allows for an 8-second nuke period upon Archon activation.
The Double Element variation is enabled due to the mechanics of Chantodo's
set, which will always pick your highest elemental damage to base its damage
off of. This necessitates that you roll one piece (i.e. amulet) with the
maximum 20% Lightning elemental damage roll, and the other (i.e. bracer)
— with 19% or less Fire elemental damage. This way, by using
Spectral Blade
Flame Blades you will temporarily boost your Fire
elemental damage to a higher point than the Lightning just as you pop
Archon form, giving you 4 seconds of Fire Chantodo waves, and then 4
seconds of Lightning Chantodo waves in perfect sync with your
Convention of Elements cycles.
Needless to say, this variation playstyle is quite timing sensitive, albeit very powerful. You have to be very aware of your CoE rotation and be very strict with your CDR rolls on gear, as the Double Element variation requires absolutely perfected CDR on nearly all pieces that can attain it (shoulders, hands, both rings, weapon and offhand). Even with all these pieces in place, your Archon downtime will be 31.76 seconds, leaving you less than a second to sync with CoE.
Passives
Audacity gets a chance to shine in this dominantly melee range
build by bringing an impressive 30% multiplicative damage increase against
enemies within 15 yards.
Evocation offers a solid chunk of 20% Cooldown Reduction. With the
overarching goal of the playstyle to bring your Archon downtime as low as
possible, Evocation becomes a natural fit.
Galvanizing Ward brings excellent defensive value to the build, as
it works with the shield buff from
Ashnagarr's Blood Bracer.
You have some flexibility in your final passive slot; in general, we
recommend Unstable Anomaly, since its cheat death effect saves you from
a lethal situation once every 60 seconds. If you are pushing the build to its
limits with a double element variation however, we recommend the passive
Elemental Exposure as it will bring slightly more damage — with
some prerequisites. Notice that the passive bumps damage in 5% increments per
element used; you fulfill the arcane portion of the requirement with
Spellsteal, and fire with
Flame Blades and
Chain Reaction. The final bump will come from the damage type of your
weapon,
Chantodo's Will — a lucky roll (or reroll) of the base
damage type will squeeze out an extra 5% of the damage buff (reroll into cold
or lightning, in this case).
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 23 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 23 Sep. 2022: Enriched the guide with additional information.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Reviewed for Season 25.
- 14 Sep. 2021: Enriched the guide with additional information.
- 22 Jul. 2021: No changes necessary for Season 24.
- 02 Apr. 2021: No changes required for Season 23.
- 16 Jan. 2021: Revised skill and rune recommendations.
- 20 Nov. 2020: No changes necessary for Season 22.
- 01 Jul. 2020: Revised skill selection away from channeling skills and into utility. Added notes on double element version.
- 12 Mar. 2020: Minor revision to passive recommendations.
- 22 Nov. 2019: Added additional skill and passive alteration information for high-end GRs.
- 23 Aug. 2019: Skill recommendations are revised for Season 18.
- 17 May 2019: Guide was revised with additional recommendations for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 26 Nov. 2017: Significant revision to skill selection.
- 27 Oct. 2017: Revised skills to reflect its Patch 2.6.1 buffs.
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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