Zuni Carnevil Poison Dart Witch Doctor Skills and Runes
On this page, we explain how to choose and use your skills when playing Zuni Carnevil Poison Dart Witch Doctor in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Skills |
Rotation
The build focuses on the interaction between the Carnevil helm,
allowing for your 10 closest Fetish summons to shoot empowered
Poison Darts alongside you, and the projectile piercing property of
The Dagger of Darts. You begin runs by summoning your
Fetish Army, and over the course of the run their numbers will swell
through the
Fetish Sycophants passive. Nevertheless, keep an eye on
your Fetish counter, and resummon accordingly. The majority of your time will
be spent alternating between your primary damage dealer,
Poison Dart,
and the crowd control staple
Piranhas
Piranhado. Although this is a mid
range spec, you will have to close the distance to the enemy occasionally to
get the benefits of the powerful
Soul Harvest buff. To position for
harvesting, escape deadly affixes or simply get to safety, the build adopts
another staple:
Spirit Walk. Finally, the build has a spot open for a
powerful damage buff:
Big Bad Voodoo, which is to be saved for key
fights due to its troublesome downtime.
Skills and Runes
Your main damage dealer is found in Poison Dart, a primary skill
supported by two powerful legendary items,
Carnevil and
The Dagger of Darts, and a dedicated legendary gem —
Simplicity's Strength. While its potential is already considerable with
those items in mind, it gains an extra multiplicative damage increase from
Depth Diggers. Though it no longer requires the use of a
Mana-generating attack and works with any primary, there is still value in
using the traditional
Spined Dart rune — this way you always have
resources for
Piranhas despite the Mana cost increase from
Pierce the Veil. Still, you can consider altering to other runes
entirely; just keep utility in mind, since it will be your Fetishes' darts
that deal the actual damage of the build.
The foundation of your mobile unit, Fetish Army is a centerpiece of
the build: turned indefinite through the Zunimassa set and modified to
poisonous turrets through the
Carnevil mask. Since the Fetish darts do
poison damage regardless of the selected rune, and your damage reduction is
based on the Fetish count,
Legion of Daggers is regarded as the best
rune for the slot.
When it comes to damage buffs, you have some options to consider. For very
high-end pushing, Big Bad Voodoo will provide not only a massive and
relatively long lasting attack speed buff, but also a straight damage bump
with the rune
Slam Dance. The downside, of course, is its equally
impressive downtime, forcing you to use it in key engagements and really plan
ahead when it comes to its use. An easier alternative to play with is
Haunt, which is a cheap and consistent way to proc your Zunimassa
6-piece bonus, and even get some extra damage out of it
through the rune
Poisoned Spirit. A third option is to use
Horrify for the additional protection of
Frightening Aspect;
this will bring you the most survivability, but will cost you some of your
damage potential.
A mobility and all around safety mainstay in the Witch Doctor arsenal,
Spirit Walk finds its place in yet another build. Its moderate cooldown
is compensated by its versatility: it renders you invulnerable, removes enemy
collision and increases your movement speed by 50% — all for the
generous 3 seconds of
Jaunt.
One of the strongest utility cooldowns of Witch Doctors,
Soul Harvest is a great addition to the build. It acts as a damage buff
by default, increasing your Intelligence by up to 15% for the modest
requirement of 5 harvested enemies. With the
Languish rune and
Lakumba's Ornament bracers, it attains additional crowd control and
toughness buff properties, solidifying its place in this mid-range playstyle.
The naturally overlapping duration simply sweetens the deal.
Ever since the Area Damage mechanics revision that enabled it for pets,
enemy grouping skills grew tremendously in value. Witch Doctors' take on that
type of utility is found in the Piranhas skill, using the vortex
effect of the
Piranhado rune.
Passives
Fetish Sycophants is a signature passive of the build, spawning
additional Fetishes as you naturally go through your rotations. Capping at an
impressive 15, this ability solidifies the meat shield in front of you and
significantly increases the damage reduction benefits of the Zunimassa
4-piece set bonus.
A well-rounded DPS increase for Greater Rifting,
Pierce the Veil provides a guaranteed 20% additive damage bonus at the
cost of a 30% increase in Mana costs. The drawback is hardly noticeable in
this build, as it is mostly primary- and cooldown-centric and the chosen
spender is cheap and effective.
Among the most dynamic and interesting passives in the game,
Grave Injustice is a Cooldown Reduction engine that fuels the damage
output and survivability of the build. It delivers a neat package of CDR,
health and Mana regeneration upon killing an enemy within a starting radius of
20 yards, extendable by Pickup Radius on gear.
Spirit Vessel is a mainstay for Greater Rift pushing, being the
Witch Doctor cheat death passive. It saves you from the death screen once
every minute, healing you back to 50% of your maximum Life and puts you in a
Spirit Walk-like state, allowing you to quickly reposition. An
alternative for this passive slot is
Confidence Ritual, which provides
a considerable damage bonus (25%) and has no Mana drawbacks, but forces you to
play in close quarters in order to gain its benefits — a riskier 20 yard
distance.
Changelog
- 10 Jan. 2025: Skills and passives reviewed for Season 34.
- 23 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Revised primary and passive skill recommendations.
- 22 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: No changes required for Season 22.
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Slight correction to passive selection and replaced Haunt with Big Bad Voodoo.
- 23 Aug. 2019: Skills were reviewed and approved for Season 18.
- 17 May 2019: Guide was revised with additional recommendations for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
More Witch Doctor Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- All Diablo 3 Season 34 Class Guides and Compendium
- Diablo 3 Season 34 Delayed a Week
- Season 34 Official Preview
- Diablo 3 Season 33 Unintentionally Prematurely Ended
- The Darkening of Tristram Returns January 3rd
- Diablo 3 Season 33, Shades of the Nephalem, Official Preview
- Diablo III Patch 2.7.8 Preview: What to Expect in Season 33?
- Diablo III 2.7.8 PTR Delayed