Introduction
The Alchemist is an important NPC throughout your adventures across Sanctuary. This guide covers the benefits of upgrading potions, crafting Elixirs, refining materials, or crafting Incense and consumables. Upgrading the character’s Healing Potions is very important, allowing you to improve the gameplay experience and progress further in the game.
How to Unlock the Alchemist
On a new character, you will have to complete a priority quest leading you to visit Veroka, the Alchemist in Kyovashad. In order to complete the quest, Weak healing potions will have to be upgraded into Tiny Healing Potion, for the price of a few Bundled Herbs.
Alchemists are located in any major city of each zone. They are indicated on the map by a mortar and pestle icon:
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How to Upgrade Potions
As your character progresses, you have the ability to upgrade the Healing potion. Each upgrade enhances the Healing Vial’s ability to restore a greater amount of Life when it is used.
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Make sure to visit the Alchemist in each main town and check for any new available upgrades whenever the character reaches a new level milestone. You can check out our Diablo 4 zones overview to quickly see all the main towns of each area.
In order to upgrade your Healing Potion, you will need Angelbreath. You can collect Angelbreath in Sanctuary, cellars and loot it from Tortured Gifts in Helltides or even Cache Rewards from the Tree of Whispers.
Below are the various upgrades, along with their resource cost and the improved effects they provide:
Potion Type | Resources needed | Effect |
---|---|---|
Weak Healing Potion Level 1 | Available directly at Level 1 | Heals 3 Life instantly and 35% Life over 3 seconds. |
Tiny Healing Potion Unlocks at Level 10 | • 10 ![]() • 5,000 Gold | Heals 6 Life Instantly and 35% Life over 3 seconds. |
Minor Healing Potion Unlocks at Level 20 | • 30 ![]() • 10,000 Gold | Heals 12 Life instantly and 35% Life over 3 seconds. |
Light Healing Potion Unlocks at Level 30 | • 50 ![]() • 10 ![]() • 50,000 Gold | Heals 24 Life instantly and 35% Life over 3 seconds. |
Moderate Healing Potion Unlocks at Level 40 | • 80 ![]() • 20 ![]() • 150,000 Gold | Heals 48 Life instantly and 35% Life over 3 seconds. |
Strong Healing Potion Unlocks at Level 50 | • 130 ![]() • 50 ![]() • 500,000 Gold | Heals 96 Life instantly and 35% Life over 3 seconds. |
Greater Healing Potion Unlocks at Level 60 | • 200 ![]() • 80 ![]() • 1,000,000 Gold | Heals 200 Life instantly and 35% Life over 3 seconds. |
Major Healing Potion Unlocks at Level 60 | • 300 ![]() • 90 ![]() • 3,000,000 Gold | Heals 400 Life instantly and 35% Life over 3 seconds. |
Superior Healing Potion Unlocks at Level 60 | • 500 ![]() • 100 ![]() • 5,000,000 Gold | Heals 800 Life instantly and 35% Life over 3 seconds. |
Craft Elixirs
Alchemists have the ability to brew various Elixirs, offering an experience boost and a stat boost for a duration of 30 minutes. Each Elixir requires a specific amount of gold and materials to craft, as the Alchemists require compensation for their services. These Elixirs can prove particularly valuable during World Boss fights or challenging high-end content.
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As your character gains levels, it becomes possible to craft stronger versions of each Elixir, which provide greater bonuses. However, keep in mind that crafting these enhanced versions requires higher crafting costs.
Craft Incenses
Incenses function similarly to Elixirs, providing temporary bonuses to players. However, the key distinction is that incenses are particularly beneficial when you are part of a party, as the buffs they provide extend to the entire party. The first incense becomes available at Level 45, and only one incense can be active at a time.
Moreover, Incenses are categorized into different tiers known as types. It is important to remember that only one type of incense can be active simultaneously. However, this also creates an opportunity for players to use both a Type I, Type II and Type III Incense concurrently, as long as they are distinct types.
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Below is a list of incenses and their respective bonuses:
Incense | Effect | Tier / Type | Materials needed to craft |
---|---|---|---|
![]() Requires Level 100 | Increases all stats by 40 and Crit and Overpower Damage by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type III | • 100 ![]() • 10 ![]() • 10 ![]() • 100 ![]() • 100 ![]() • 6,000 Gold |
![]() Requires Level 80 | Increases Chance to Dodge by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type II | • 90 ![]() • 9 ![]() • 9 ![]() • 5,000 Gold |
![]() Requires Level 75 | Increases Resistance to All Elements by +10%, Maximum Resistance for All Elements by +2%, and Armor by 150 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type II | • 85 ![]() • 8 ![]() • 7 ![]() • 85 ![]() • 85 ![]() • 4,500 Gold |
![]() Requires Level 70 | Increases Thorns by 400 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type II | • 80 ![]() • 7 ![]() • 6 ![]() • 160 ![]() • 4,000 Gold |
![]() Requires Level 65 | Increases all stats by 60 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type II | • 80 ![]() • 6 ![]() • 6 ![]() • 3,500 Gold |
![]() Requires Level 60 | Increases Maximum Life by 750 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type II | • 75 ![]() • 5 ![]() • 4 ![]() • 140 ![]() • 3,000 Gold |
![]() Requires Level 55 | Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +4% for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type I | • 70 ![]() • 4 ![]() • 3 ![]() • 50 ![]() • 50 ![]() • 2,500 Gold |
![]() Requires Level 55 | Increases Lightning, Cold, and Poison Resistances by +15% and their Maximum Resistances by +4% for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type I | • 65 ![]() • 4 ![]() • 3 ![]() • 50 ![]() • 50 ![]() • 2,500 Gold |
![]() Requires Level 50 | Increases Strength by 100 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type I | • 60 ![]() • 2 ![]() • 35 ![]() • 2,500 Gold |
![]() Requires Level 50 | Increases Willpower by 100 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type I | • 60 ![]() • 2 ![]() • 35 ![]() • 2,000 Gold |
![]() Requires Level 50 | Increases Dexterity by 100 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type I | • 60 ![]() • 2 ![]() • 35 ![]() • 2,000 Gold |
![]() Requires Level 50 | Increases Intelligence by 100 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type I | • 60 ![]() • 2 ![]() • 35 ![]() • 2,000 Gold |
![]() Requires Level 45 | Increases Armor by 300 for every nearby player and increases Experience by 5%. Lasts 20 minutes. | Type I | • 55 ![]() • 1 ![]() • 30 ![]() • 1,500 Gold |
Transmutation
At the Alchemist, you can also transmute multiple items to create new ones. This includes Gem fragments, Summoning Materials, and Masterworking materials.
For example, to transmute a Summoning Item you will need various materials and components like Veiled Crystal,
Abstruse Sigil,
Baleful Fragment,
Coiling Ward and
Khazra Horn (from the Dark Citadel) to transmute and craft the desired items.
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