Build Introduction
Welcome to the comprehensive guide for the Basic Cleave for the endgame of Diablo 4. This build, made possible by the new unique Hooves of the Mountain God, which allows your basic skills to cleave foes down, provides a powerful generator-based build, letting you choose your flavor of building to shred your foes.
Strengths and Weaknesses
- Powerful generator based damage
- Fast attack speed
- Great defensive power
- Requires a specific unique
- Cooldown management
Build Requirements






Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Follow the points allocated in the image above for the complete 71-point build. The additional skill points are obtained using the Renown system.
Barbarian Class Mechanic – The Arsenal System
The Barbarian can wield four weapons simultaneously, as well as choose a weapon expertise to use as their Technique, allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types, shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.
For this build, we’ll want to assign Lunging Strike to our Dual-Wield Weapons to benefit from
Ramaladni’s Magnum Opus
Frenzy requires us to assign it to our Dual-Wield Weapons, so we don’t get a choice here, but this is ideal as it will also benefit from
Ramaladni’s Magnum Opus
The Barbarian’s main class system is Weapon Techniques and passive skills that are granted after completing the level 15 Class Quest. This unlocks passive bonuses when wielding certain weapon types. Additionally, after completing this quest, you unlock the Technique Slot, which lets you place a specific weapon type in it and always get that bonus regardless of whether or not you’re wielding that particular type of weapon.
For this build, we will want to use a 2-Handed Axe for our technique slot to gain its multiplicative damage bonus to Vulnerable enemies.
Gear, Stats, Gems, and Runes
The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.
Legendary Aspects
Below, you will find all of the best-in-slot Aspects found on Legendary Items that are important for this build. Remember that all Legendary powers can be added to your Codex of Power once you salvage or extract the item. You can still find some aspects through dungeons, though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.
Slot | Gems | Legendary Aspect / Unique Item | Aspect / Unique Power |
Helm | ![]() | ![]() | – Casting ![]() ![]() |
Chest | ![]() | ![]() | – Lucky Hit: Inflicting Bleeding on an enemy has up to a [20-60%] chance to reduce the Cooldowns of your skills by 1 second. |
Gloves | N/A | ![]() | – Damaging enemies with a Non-Basic Skill marks them for 3 seconds. when a Basic Skill first hits a marketed enemy, the Basic Skill’s damage is echoed to all marked enemies dealing x[75-125%] increased damage. |
Pants | ![]() | ![]() | – You deal [10-20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable you gain 50 of your Primary Resource |
Boots | N/A | ![]() | – When reaching Maximum Fury, your Fury will rapidly drain until you run out and all your Basic Skills now cleave and deal x[70-100%] increased damage |
Amulet | ![]() | ![]() | – Basic Skills generate 5 additional primary resource, one per Skill. Basic Skills deal x[0.4-0.6%] increased damage for each point of Primary Resource you have |
Ring 1 | ![]() | ![]() | – Casting an Ultimate Skill increases your damage by [10-30%] for 8 seconds. Gain 2 additional Ultimate Skill ranks |
Ring 2 | ![]() | ![]() | – Whenever you cast a Shout Skill, its active Cooldown is reduced by [10-30%] per nearby enemy up to a maximum of 50% |
2H Bludgeoning Weapon | ![]() ![]() ![]() | ![]() | – ![]() |
2H Slashing Weapon | ![]() ![]() ![]() | ![]() | – Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks you enter a Vampiric Bloodrage gaining [40-80%] Basic Skill damage and 15% Movement Speed for 10 seconds. |
Dual Wield Weapon 1 | ![]() | ![]() | – Basic Skills deal [50-150%] increased damage but additionally cost 25 Primary Resource. |
Dual Wield Weapon 2 | ![]() | ![]() | – Skills using this weapon deal [0.2-0.5%] increased damage per point of Fury you have, but 10 Fury drains per second |
To see how this build compares to others on our site, you can check out our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
Slot | Gems | Gear Affixes | Tempering Affixes |
Helm | ![]() | 1. Maximum Life 2. Cooldown Reduction 3. Strength | 1. ![]() ![]() 2. Earthquake Size ![]() |
Chest | ![]() | 1. Strength 2. Maximum Life 3. Needed Resistance | 1. ![]() ![]() 2. Earthquake Size ![]() |
Gloves | N/A | 1. Critical Strike Chance 2. Attack Speed 3. Strength | 1. Damage While ![]() ![]() 2. Earthquake Size ![]() |
Pants | ![]() | 1. Ranks to ![]() 2. Maximum Life 3. Needed Resistance | 1. ![]() ![]() 2. Earthquake Size ![]() |
Boots | N/A | 1. Armor 2. Movement Speed 3. Ranks to War Cry | 1. Movement Speed ![]() 2. Earthquake Size ![]() |
Amulet | ![]() | 1. Strength % 2. Ranks to ![]() 3. Ranks to ![]() | 1. ![]() ![]() 2. ![]() ![]() |
Rings | ![]() | 1. Attack Speed 2. Crititcal Strike Chance 3. Resistance to All Elements (If needed) 4. Strength (If resistances are fine) | 1. ![]() ![]() 2. Damage While ![]() ![]() |
2H Bludgeoning Weapon | ![]() | 1. Strength 2. Maximum Life 3. Vulnerable Damage | 1. Change for ![]() ![]() 2. Damage While ![]() ![]() |
2H Slashing Weapon | ![]() | 1. Strength 2. Maximum Life 3. Vulnerable Damage | 1. Ranks to ![]() ![]() 2. Damage While ![]() ![]() |
Dual-Wield Weapons | ![]() | 1. Strength. 2. Maximum Life 3. Critical Strike Damage | 1. Ranks to ![]() ![]() 2. Damage While ![]() ![]() |
Uniques and Mythic Uniques
Uniques
Uniques received a large rework in Season 5. They can now roll much higher ranges and break all the traditional itemization rules for what stats can appear on which slots. Below, you will find Uniques and Mythic Uniques useful to this build.
Hooves of the Mountain God – This new unique enables Barbarians to finally have a basic skill and generator playstyle by taking the beloved bash cleave archetype and making the cleave available to all basic skills while providing another big damage amp. This unique is a MUST HAVE to get this build online.
Shard of Verathiel – A new build enabling sword. This gives us a huge modifier to all generators such as
Bash but makes them cost 25 Primary Resource in addition to their normal effects. Bash generates 15 Fury each time it is cast, so the reality is that this will only cost 10 but thanks to other uniques in the build, it will be even less and can reach a point with proper rolls on our gear that we’re generating more fury than we’re spending allowing us to benefit entirely from this item’s damage bonus without suffering any downside Another MUST HAVE to get things rolling
Ugly Bastard Helm – While changed in the most recent update to only give its massive 100% damage multiplier while
Wrath of the Berserker is active instead of generic berserking, we still benefit from this powerful helm
Rage of Harrogath – Since
Battle Lunging Strike causes a minor bleed, this means we can benefit from the cooldown reduction from this chest as well as its various bonuses which should keep us up and running to power through even the toughest bosses
Tibault’s Will – A staple item ever since its introduction, these pants provide much more power for many builds at the cost of some defense as they lack resistances and armor. You can forgo these pants for more traditional pant options but you’ll be dealing less damage without their multiplier.
Paingorger’s Gauntlets – A former favorite of Bash Cleave Barbarian, this unique has been updated and had many of its previous bugs fixed and is now coming to the forefront again providing this Lunging Strike Basic Cleave setup with even more damage and clear speed.
Mythic Uniques
Ring of Starless Skies – Our Mythic Unique of choice. Thanks to Shard of Verathiel turning basic skills into fury spenders, this item will grant us its stacking buff, providing another huge multiplier and more resource cost reduction to ensure we can keep bashing to our heart’s content. This will basically solve resources for you as our basic skills will generate more than they cost from
Shard of Verathiel, meaning we’re always fury positive on every cast. An extremely powerful mythic. If you acquire this ring, drop
Bold Chieftain’s Aspect from your rings.
Gems and Runewords
Listed below are the best gems to socket into your items for each slot type.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
![]() | ![]() | ![]() |
For your jewelry, it may be necessary to change the Royal Diamond for another gem of a specific type, such as Royal Sapphire, to ensure all of your resistances are capped at 70% and your Armor is 1000.
Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
Rune Name | Rune Effects |
![]() | Gain 25 Offering: Stores up offering every 0.3 seconds. Ccast a Non-Basic Skill to gain the stored offering |
![]() | Requires 50 Offering; Cooldown 1 Second: Invoke the Barbarian’s Earthquake dealing damage to enemies within |
![]() | Gain 100 Offering: Cast 2 Mobility or Macabre Skills |
![]() | Requires 400 Offering: Cooldown 1 second, Casting a Skill other than a Basic or Defensive Skill spends all your Primary Resource to increase your damage up to 100% for 1 second. |
Paragon Board
We recommend using the following Legendary nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information and radius listed below is for the Level 100 version. As a reminder, Glyphs unlock their final radius at level 46 and their legendary bonuses at Level 45. Let’s take a look!
Chaos Perks (Season 10)
Season 10 brings a new set of perks that change how to gear and play your character. In addition to the perks, there are also ‘Chaos Armors’ that allow you to equip certain uniques in different slots. Let’s start with the parks that we’ll want for this build.
Perk | Description |
![]() | For every 10% Life you are missing, you gain x20% increased damage and 5% Damage Reduction. Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you below 10% Life |
![]() | You can no longer be healed above 50% Life. You gain 10% Maximum Resistance to All Elements, x20% Armor, and 100% increased Barrier and Fortify generation |
![]() | Casting a Basic Skill also sues another equipped Basic Skill at the target dealing 80% of normal damage |
![]() | Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy dealing 400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds. |
Chaos Armor
As hinted above, Chaos Armors are special drops of unique items that allow you to equip uniques in different slots than they would normally be available. All Chaos Armors are either Helms, Chests, Gloves, Pants, or Boots. They do not appear on any other slot. Additionally, they cannot appear in the same slot as the item originally. For example, a Fists of Fate Chaos Armor cannot be gloves because they are already gloves, and it would drop as either a Helm, Chest, Pants, or Boots. Below you will find a quick table on the ideal Chaos Armor setup. Note that due to the nature of Chaos Armors, the slots aren’t exact and can be shifted around based on your available drops.
Chaos Armor Slot | Item |
Helm | ![]() |
Chest | ![]() |
Pants | ![]() |
Gloves | ![]() |
Boots | ![]() |
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build
We hire Varyana, the Berserker Crone
- Core Skill:
Cleave
- Core Skill Passive:
Hysteria
- Iconic Skill:
Bloodthirst
- Iconic Skill Passive:
Bloodlust
Our Reinforcement Mercenary will be Raheir, the Shieldbearer
Build Mechanics
Rotation and Playstyle
This build uses a very straightforward generator playstyle. We have no Fury spender beyond one button and we only use that for a buff, as explained below in the Advanced Information section, but let’s quickly go over our skills:
Lunging Strike is our main damage source and mobility all in one button. We should press this non-stop to zip around to monsters and blow them up.
Frenzy, we either cast through the new Chaos Perk “Dual Threat” or to start a fight and let us stack up the charges for
Battle Trance, giving our Lunging Strikes even more damage and speed
Rallying Cry and
War Cry are our buffs. Rallying Cry gets us some resources to get rolling and increases our generation, helping smooth out the Fury Drain from
Ramaladni’s Magnum Opus and
Hooves of the Mountain God. War Cry is our damage amp, which we should be mashing as often as possible, but especially against tough elites and bosses.
Ground Stomp has three uses in our rotation. We press it to stun enemies, yes, but also it spawns an Earthquake through
Aspect of Earthquakes, which provides a damage amplification while we stand in it, and it reduces our
Wrath of the Berserker cooldown thanks to
Strategic Ground Stomp. We want to keep this button on cooldown to maintain wrath uptime and keep the buff from the quakes it spawns as we move from pack to pack
Wrath of the Berserker our ultimate skill of choice and now required to gain the massive damage bonus from
Ugly Bastard Helm, we want to aim with our setup to achieve near 100% uptime on this skill so we’re constantly gaining all of its benefits from being Unstoppable and gaining the buffs from
Tibault’s Will, to the aforementioned helm, to being Berserk which is a core Barbarian class feature. Long story short, this cooldown does everything you want from a major cooldown. Press it all the time.
Runeword Synergy
Let’s take a moment to review our runes and how they interact with this build.
Moni is our first rune, and it may seem strange until you realize that
Lunging Strike has the Mobility tag and counts for this rule. Every 2 casts of our main attacking skill will trigger this rune, a great deal for a lot of offering.
Qax takes all that offering and lets us control when to burst. It only triggers when a Non-Basic Non-Defensive skill is cast. For us, this means when we cast anything other than
Lunging Strike or
War Cry, this rune will pop once we have the offering. This means we can then choose to pop it, have it eat our resources (which we’ll gain back very quickly thanks to the Fury Per Second on
Hooves of the Mountain God and
Lunging Strike being a generator) to do a massive amount of damage to our targets.
Igni stores up around 75 offering every 1 second, and we cast a Non-Basic Skill to acquire this offering, saving for more every second up to 500 offering in between packs.
Tec is one of our ways to generate Earthquakes, so we benefit from the
Aspect of Earthquakes‘s damage increase, making our basic skills even stronger. The more offering stored from Igni, the larger the quake area, which gives us some more room to work.
Which Elixirs Should You Use?
When in town, you can visit the Alchemist to craft helpful elixirs, which will provide a special effect and increase your experience gain. Almost all herbs in the world drop as Bundles of Dried Herbs, allowing you to craft the elixirs you want. Some elixirs cannot be crafted and can only drop from things like Helltide or Nightmare Dungeons.
For this build, we recommend Elixir of Resourcefulness for the increased maximum resources to scale both
Ramaladni’s Magnum Opus and
Aspect of Adaptability. Craft the highest-value Elixir you can so you can get the most attack speed possible.
Season 10 Updates
For a comprehensive look at what’s new in Season 10, please check out our Season Hub.
Here is a quick list of the changes this season that are relevant to this build.
Hooves of the Mountain God now caps at 40 fury per second drained
Unconstrained now requires you to be ‘not healthy’ (80%) instead of below 65%
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. When a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-Ancestral in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need.
Check out our Obol Gambling Tool Guide HERE.
Changelog
- September 17th 2025: Build updated for Season 10
- July 16th 2025: Updated class mechanic section and suggested stats
- July 10th 2025: Build updated with bugfixes and shift to Paingorgers in lieu of said fixes
- June 28th 2025: Build changed and update for Season 9 as Basic Cleave
- April 25th 2025: Reformatted and updated for Season 8
- March 31st 2025: Skill tree recommendations updated
- January 29th 2025: Clarified rotational skills
- January 19th 2025: Tooltips and Seasonal section updated for Season 7
- January 14th, 2025: Guide updated for Season 7
- October 4th 2024: Guide updated for Season 6 and Vessel of Hatred
- August 2nd, 2024: Guide updated for season 5
- June 24th, 2024: Guide updated with new optimizations and patch updates.
- May 22nd, 2024: Weapon selection updated and stats clarified
- May 4th, 2024: Guide format updated, season 4 information added.
- May 2nd, 2024: Paragon links updated and readability improved
- May 1st, 2024: Guide created