Build Introduction
The Blood
Blight build is a curious showcase of
Blight Damage over Time compressed into a single projectile and delivered entirely in the moment of impact. It offers more than respectable damage, a familiar shotgun playstyle, and is fully functional straight out of the box. Everything about the
Volatile Blood suggests a comfortable leveling build or even more.
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Skill Bar and Skill Tree Points
Use the Skill Tree above to complete the 83-point build. 69 skill points are gained by leveling, and 14 skill points are locked behind the Season Rank System or Renown for Seasonal or Eternal characters, respectively. Use “Leveling Path” toggle to see the exact order of skill allocation.
Iron Maiden is activated via
Teb Runeword and not needed on the skill bar.
The new Lord of Hatred expansion Skill Tree unlocks in stages, permanently unlocking new skill clusters. For example, Necromancer Curses unlock at level 13, so from level 13 it is possible to refund all previously allocated skill points and start leveling skills starting from the Curses cluster right away (or anywhere above it).
Skill points from the Season Rank System or Renown do not affect Skill Tree progress and can be allocated to skill ranks you already unlocked.
The Build Mechanics section helps to explain how these Skills play and interact.
Following Necromancer’s Class Mechanic will explain how it will be adjusted at certain levels to synergize with your Skills progression.
Necromancer Class Mechanic – Book of the Dead
Necromancer’s class-specific ability is the Book of the Dead, which provides three different types of minions at different levels. This build is designed around sacrificing all your minions at some point.
Key Minion type changes during progression:
- Level 5:
Skeleton Warrior – Skirmishers [Upgrade #1] (Extra 2
Skeleton Warriors for free) - Level 5:
Skeleton Mage – Shadow [Upgrade #2] (Barrier generation) - Level 8:
Golem – Bone [Upgrade #1] (Corpse generation on demand for
Corpse Explosion) - Level 32:
Skeleton Warrior – Defenders [Sacrifice] - Level 32:
Skeleton Mage – Cold [Sacrifice] - Level 32:
Golem – Bone [Sacrifice]
Final setup:
Skeletal Warriors: Reapers [Sacrifice] – Increased Damage 15%[x].
Skeletal Mages: Cold [Sacrifice] – Increased Damage to Vulnerable 20%[x].
Golem: Bone [Sacrifice] – Increased Attack Speed 10%[+].
Gear, Stats, Gems, and Runes
Check the sections below for important gearing considerations to improve your character’s power while leveling.
Legendary Item Aspects
In the new Lord of Hatred expansion, Legendary Aspects became significantly more powerful, so it is a good idea to keep an eye on everything you can research from early on. We have a dedicated in-depth Aspect and Codex of Power guide that you can check out for more information on gear enchanting.
Always salvage gear you don’t use, even if you already have a better Legendary Aspect roll in the Codex of Power. Stockpiling crafting materials from early levels will pay off during Torment World Tier push.
Always check the merchant’s stock when visiting town – not only do they sell affordable Magic and Rare gear relevant for your level, but they also sometimes sell Legendaries.
Building up Mercenary Rapport from early levels and bartering for Aspect Caches or specific Legendaries is a great way to hunt for specific slot Legendary Aspects.
The Purveyor of Curiosities is another excellent way to obtain specific slot Legendary Aspects, and even Uniques – by gambling with
Murmuring Obols you farmed in your journey.
Imprinting Aspects costs 10
Baleful Fragments, which can be acquired early mostly by salvaging Legendary or Unique gear, or opening Baleful Chests in PvP zones. The scarcity of useful Aspects to imprint and the high cost of imprinting – multiplied by the extremely high rate of gear turnover – makes it impractical to imprint your gear until you are about to progress past the Penitent World Tier.
The most efficient way is to maintain only a few of the most powerful Legendary Aspects on your gear. These should be strategically placed on gear pieces that you can avoid replacing for the longest possible time. Weapon slots are eliminated due to the highest gear turnover rate. The ideal spot is the Amulet, due to the 150% effect of the imprinted Aspect and the rarity of useful, high-value affixes on that slot during the early game.
These are the most impactful Legendary Aspects that can speed up the leveling process:
Aspect of Rathma’s Chosen
Aspect of Thickened Blood
Aspect of Coalesced Blood
Aspect of Amplified Damage
Stat Priority and Tempering Affixes
Keep in mind that Tempering Affixes are unlocked by Tempering Manuals you find as you progress. Be sure to check our Tempering guide for more details about this topic.
Try to obtain the highest
Worldly Endurance tempering recipe available as early as possible, because of the extreme difference in Maximum Life rolls between recipe rarities.
One of the regular affixes on a gear piece can be re-rolled repeatedly until the desired outcome. This is covered in our Occultist guide for more details.
Both Tempering and Enchanting are very affordable in the early game, costing only 5
Veiled Crystals
Generally, you will be trying for the following Best in Slot Uniques or stats in descending priority:
| Slot | Affixes | Tempering Affixes |
| 2H Weapon | 1. Weapon Damage 2. x% Physical Damage Multiplier 3. x% All Damage Multiplier 4. Maximum Life | Weapons – |
| Helm | 1. Essence per Second 2. Maximum Life 3. Armor 4. Resistance to All Elements 5. Intelligence | Defensive – |
| Chest | 1. Essence per Second 2. Maximum Life 3. Armor 4. Resistance to All Elements 5. Intelligence | Defensive – |
| Gloves | 1. x% Vulnerable Damage Multiplier 2. x% Physical Damage Multiplier 3. Attack Speed 4. x% All Damage Multiplier 5. Maximum Life | Offensive – |
| Pants | 1. Essence per Second 2. Maximum Life 3. Armor 4. Resistance to All Elements 5. Intelligence | Defensive – |
| Boots | 1. Movement Speed 2. Essence per Second 3. Maximum Life 4. + Evade Charges 5. Resistance to All Elements | Mobility – |
| Amulet | 1. x% Vulnerable Damage Multiplier 2. x% Physical Damage Multiplier 3. Attack Speed 4. Movement Speed 5. x% All Damage Multiplier 6. Maximum Life | Offensive – |
| Rings | 1. x% Vulnerable Damage Multiplier 2. x% Physical Damage Multiplier 3. Attack Speed 4. x% All Damage Multiplier 5. Maximum Life | Offensive – |
Gems and Runewords
It is not recommended to socket items until level 50+ due to material cost and the fact that you’ll be replacing your gear too frequently, especially weapons.
If a socket already exists in your gear, use the following gems:
- Weapon:
Skull for Physical Damage increase. - Jewelry:
Ruby for Fire Resistance,
Topaz for Lightning Resistance.
When it comes to Runewords, there are only a couple that this build can utilize well. The most attractive ones available early are:
Cir+
Ceh – Summons Spirit Wolves, applying Vulnerable, Chill and triggering your Lucky Hit procs.
Igni +
Wat – Applies
Decrepify automatically along with your skills once every 1.2 seconds. This allows you to switch to
Iron Maiden curse on the bar and use both for free without having
Decrepify on the bar. See leveling instructions in the footnotes for Allocation of Skills Points.
Cir +
Que or
Igni +
Que – Maintains Druid’s
Earthen Bulwark for extreme survivability
Make sure you slot these in your Helmet, Pants or Chest, since you will be replacing your weapon very frequently. You get runes back for free when salvaging an item.
Season 13 Mechanics
Season 13 does not offer specific seasonal mechanics due to the release of the Lord of Hatred expansion. Many new features are available to explore, including War Plans, Talismans, Horadric Cube, and Echoing Hatred. Additionally, several buildcrafting systems were overhauled, such as Skill Trees, Tempering, Aspects and Uniques.
For a complete overview of the current Season, its mechanics and theme, new leveling activities, and other changes, please take a look at our comprehensive season hub here.
Talismans
The Lord of Hatred expansion introduces Talismans as a new character progression and itemization layer. Find, equip, and fill a suitable Horadric Seal with a variety of Charms. These grant everything from plain stats similar to any gear piece to powerful set effects, doubling down on and elevating Necromancer archetypes to new heights.
This builds Talisman goalposts would be:
- Horadric Seal with the most Charm Slots possible
- Charms and Seals with valuable affixes, like:
- + 1 Charm Slot
- + to Core Skills
- + to Blood Skills
- +% Critical Strike Chance
- +%[x] Damage
- +%[x] Critical Strike Damage
- +% Movement Speed
Mercenaries
The mercenaries are useful, but not a crucial addition to the game, so whichever one you choose to run is up to you. Aldkin helps to reach meaningful Critical Strike Chance thresholds with
Raging Violence. Varyana improves skill rotation speed with
Bloodthirst. Subo reveals enemies and resources on the minimap for optimal routes. Raheir protects you in times of need with
Valiance and
Bastion.
Default recommendation for this build will be to run Varyana:
We also recommend using the Reinforcement slot to level up all your mercenaries to get access to the caches for extra loot.
Build Mechanics
This is a frontliner mid-close range build using Blood Skill Tag scaling, akin to
Blood Surge, but the damage area is effectively concentrated in a cone.
Rotation and Playstyle
Before Level 32:
- Send
Golem into enemies using active ability to shed corpses at the targeted spot. - Send
Skeleton Warriors to attack enemies. - Use
Corpse Explosion until corpses created by
Golem (Bone) and
Decompose are exhausted. - Channel
Decompose to create more corpses and deal some extra damage. - Repeat.
After Level 34 and Skills Reset:
- Blink with
Sever to the edge of the enemy pack. - Use
Corpse Tendrils to pull them to yourself and keep casting it on cooldown. - Apply
Decrepify or
Iron Maiden on as many enemies as possible with one or a few casts. - If mob density may pose a threat, or a fight may take more than 10 seconds, activate
Soulrift. - Bombard clumped groups of enemies with
Blight, alternating it for a moment with
Hemorrhage to keep enemies in place with Freeze and restore Essence - Once enemies start to surround you, and harder to target with
Blight – repeat.
Season Updates
Due to the release of the Lord of Hatred expansion and the resulting overhaul of class buildcrafting, the build concept was created from scratch.
For a complete overview of the current Season, its mechanics and theme, new leveling activities, and other changes, please take a look at our comprehensive season hub here.
Difficulty and Endgame
This guide is designed to get you to level 70 in a smooth and enjoyable way. Once there, you’ll want to look at a proper endgame-designed build guide and start making required preparations. Make sure you pick one of our recommended ones!
Recommended World Tier to start: Hard
Quantity over quality is a road to success in leveling. Staying at a difficulty level where Elites and Seasonal content pose low threat and do not take any significant time to kill nets the most experience. Moving upwards through World Tiers should happen when the requirements to unlock the next level become trivial.
Preparations for an endgame build usually take some time to acquire the required gear and will result in your character unlocking the paragon board after reaching level 70. To continue the progression and farm gear more efficiently, the selected endgame build paragon board can be followed.
Changelog
- April 29th, 2026: Added Skill Tree, optimizations
- April 26th, 2026: Guide updated for the Lord of Hatred expansion.
- July 3rd, 2025: Guide optimized across the board.
- July 1st, 2025: Minor adjustments and improvements prior to launch.
- June 29th, 2025: Guide added to the site for Season 9.

