Build Introduction
The Blood Lance Necromancer build, also known as a “Bloodmancer”, is a collaboration guide made between content creators GhazzyTV and the blood God Garm. It provides an extremely sturdy, resilient, and high damage dealing character for you to start your adventures in Diablo 4 with. Thanks to the massive amount of Life and Fortify we have on this build, the damage dealt by Overpower on our skills skyrockets, as Overpower provides bonus damage based on the sum of your current Life and Fortify.
This build is entirely designed around Blood Lance, for both clearing packs of enemies and single-target. It’s crucial to point out that this build performs extremely well at killing bosses, while the Blood Surge version of a Bloodmancer is better at clearing. Our defensive layers come in the form of Fortifying our massive Life pool and having access to Blood Orbs, which will heal us when picked up. Enemies should be cursed with Decrepify to lower their damage dealt.
It is important to point out that for this build to feel the best you will want to get a Aspect of Gore Quills equipped as soon as you find one. It’s a drop-only aspect, so keep your eyes open!
You are able to level with this build, however, we would strongly recommend checking out the Necromancer Leveling guide for the smoothest experience going through the campaign before switching to this build.
Build Variants
A build variant is a modified version of an existing build that changes some aspects of it, such as the damage type, specific skills or passives, and even certain items like different Uniques or Legendary Aspects.
Below you will find any variant that relates to the Blood Lance Endgame Necromancer.
Strengths and Weaknesses
- Very tanky
- High Overpower damage
- Consistent performance
- Relies on gear to perform in the end-game
- Struggles in the super high end-game Pit tiers due to hitting a ceiling of damage
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
The build functions without these unique items but it is strongly recommended to equip them as soon as you gain access to them!
Skill Bar and Skill Tree Points
Follow the points allocated in the Skill Tree above for the complete 71-point build. The additional 10 skill points are completed using the Renown system.
Book of the Dead
The Blood Lance Necromancer is designed to be able to take hits from enemies consistently. Using minions with this playstyle is a waste and can cause problems when you want to use Blood Lance if enemies are scattered across your screen, hitting your minions rather than moving towards you. Therefore, we will be sacrificing all of them.
- Melee Skeletons: Defenders – Gives you +25% to All Elemental Resistance.
- Mage Skeletons: Bone Mages – sacrificed in the name of Lilith to provide a huge increase to Overpower Damage.
- Golem: Iron – Provides a massive Critical Strike Damage benefit.
Mercenary
Aldkin is a great choice with crowd-controlling features but the comfortability of using Subo, who brings the ability of revealing enemies and materials in the area, makes him a natural preferential decision. The mercenaries are a nice addition to the game and whichever you chose to run is up to you. The recommendation for this build will be to run Subo. Skills chosen for Subo is listed below.
For the reinforcement, stick with Varyana, utilizing her Bloodthirst skill being cast when the player casts Blight.
Witchpowers
In Season 7 we will have access to Witchpowers granting some absolutely crazy abilities that we’ll utilize to enhance our builds power. Below, you’ll find a list of the recommended powers we use for this build.
Red Power (Unique):
Purple Powers:
Paragon board
Below you’ll find the entire end-game paragon board set-up for this build in detail!
Gear, Gems, Elixirs, and Stats
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each aspect is listed with its matching gear slot. Do your best to keep each aspect in the assigned slot. Additionally, if you are trying to farm a specific item, we recommend using your Obols to target farm them!
Gear Slot | Gems | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Helm | Cir + Wat | Aspect of Hardened Bones | You and your Minions gain 10-30% increased damage reduction. |
Chest | Lith + Xal | Mutilator Plate | You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for 1-2% of your Maximum Life and has a 5% chance to form a Blood Orb. |
Gloves | N/A | Aspect of the Great Feast | Your Minions deal 45-68% increased damage, but each one one drains 2 Essence from you pear second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second. |
Pants | Royal Sapphire | Indira’s Memory | Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by x#% for 8 seconds when cast. |
Boots | N/A | Aspect of the Cursed Aura | A dark aura surrounds you, inflicint Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every 0.3-2.5 seconds and last 4 seconds outside of the aura. |
Weapon 1H (Mace) | Royal Ruby | Aspect of Grasping Veins | Gain #% Increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal x#% bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils. |
Off-hand (Focus) | Royal Ruby | Aspect of Gore Quills | Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies. |
Amulet (50% Scaling) | Any Resistance Jewel | Blood Seeker’s Aspect | Blood Lance deals X% increased damage to its primary target per lanced enemy. |
Ring | Any Resistance Jewel | Sacrificial Aspect | Your Sacrifice bonuses are increased by X%. |
Ring | Any Resistance Jewel | Conceited Aspect | Deal x#% increased damage while you have a Barrier active. |
Gems and Runewords
See below for a more detailed explanation of the best Gems to socket into your gear for each category.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Royal Ruby For increased Health. | Royal Sapphire For increased Willpower. | Royal Skull |
Below you’ll find the recommended Runewords for this build.
Runeword Combination | Effect |
Cir + Wat | Gain 300 Offering from casting 5 skills then become exhausted for 3 seconds. For 100 Offering you invoke the Necromancer’s Horrid Decrepify. |
Lith + Xal | Gain 25 Offering from standing still while fighting for 0.3 seconds. For 300 Offering you gain more health. |
In Season 7 we’ll have access to Occult Gems, below you’ll find the list of these gems we want to use for this build.
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Elixir of Resourcefulness or Elixir of Fortitude. Some Elixirs cannot be crafted and only drop from things like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded!
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
Slot | Targeted Gear Affixes | Tempering Affixes |
---|---|---|
Helm | 1. Essence per Second 2. Maximum Life 3. Armor | Worldly Endurance #% Total Armor Profane Innovation #% Corpse Tendril Size |
Gloves | 1. Ranks to Blood Lance 2. Critical Strike Chance 3. Attack Speed | Blood Finesse #% Blood Attack Speed Worldly Fortune Lucky Hit: #% chance to Immobilize for 2 seconds. |
Boots | 1. Essence per Second 2. Maximum Life 3. Armor | Necromancer Motion #% Movement Speed Profane Innovation #% Corpse Tendril Size |
Amulet | 1. Ranks to Tides of Blood 2. % Intelligence 3. Maximum Life | Blood Finesse #% Blood Attack Speed Necromancer Invigoration Blood Orbs Restore +8 Essence |
Ring | 1. Maximum Life 2. Intelligence 3. Critical Strike Chance | Blood Finesse #% Blood Attack Speed Necromancer Invigoration Blood Orbs Restore +8 Essence |
Ring | 1. Lucky Hit: #% Chance to make enemies vulnerable 2. Maximum Life 3. Critical Strike Chance | Blood Finesse #% Blood Attack Speed Necromancer Invigoration Blood Orbs Restore +8 Essence |
1H-Weapon (Mace) | 1. Lucky Hit: #% Chance to Restore #% Primary Resource 2. Maximum Life 3. Intelligence | Blood Finesse #% Blood Attack Speed Blood Augments #% Chance for Blood Lance to deal double damage |
Off-hand (Focus) | 1. Maximum Life 2. Critical Strike Chance 3. Intelligence | Blood Finesse #% Blood Attack Speed Blood Augments #% Chance for Blood Lance to deal double damage |
Keep in mind that the maximum Resistance is 70% by default for each element and can be increased to 85% by various sources. Furthermore, Unique items cannot be tempered, only masterworked!
Rotation and Playstyle
The highest priority for this build to excel is to make sure all enemies are cursed by Decrepify by standing within range of the enemies. We follow this up by casting Blight then Blood Lance till there is a corpse on the ground; this allows us to use Corpse Tendrils. Do make sure that you try to stay somewhat close to the enemies to avoid having your Blood Lances miss their targets! Blood Wave is a great offensive tool as well.
In case of dangerous situations we have a panic button which helps when you’re crowd controlled: You’ll simply use Blood Mist to get out of harms way and this will generate a corpse on the ground so you can follow it up with a Corpse Tendrils to regain control over the situation!
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Uniques
The build has two specific unique items and to include more would cause too much harm on the loss of legendary aspect powers. Thus, we will simply stick to Indira’s Memory and Mutilator Plate!
Before you have access to the pants you can run Juggernaut’s Aspect to alleviate the pressure in reaching 1000 armor (the armor cap).
Mythic Uniques
There are some Mythic unique items you can fit in the build, though all of them will require a lot of changes in the build ranging from shifting slots for your aspect powers to solving attribute issues in other cases. Do as you will with that information and below you’ll find a list of potential Mythic unique items you can use for this build:
Advanced Information
Below, you will find every additional piece of information you need to know for a more in-depth look at this build.
Build Mechanics
We cover our Essence sustain via Essence per second modifiers on your gear. Outside of this, we get Essence back from the Blood Orbs we generate as we fight hordes of enemies.
Since Overpower damage is based of our own Life pool, the focus of ramping that up to hilariously high values is another mechanic we are actively pursuing. The Blood Orbs themselves acts as turrets with our Legendary Aspects, making our Blood Lance shoot out from them as we are delivering our damage output. The Rathma’s Vigor is triggered consistently from the consumption of these Blood Orbs much thanks to the efficiency increase provided by the Paragon Board!
Defenses
Big life pool with very high EHP maximizes efficiency of healing from consumed Blood Orbs and other means (such as max hp% healing sources or % part of potions). Decrepify scaling significantly boosts overall damage resistance due to the reductions applying to raw damage before damage reduction calculation for your character. Increased slow from scaled Decrepify provides excellent means of active damage mitigation – significantly slowing enemies, allowing kiting even at close range and noticeably staggering bosses.
Offenses
This build relies on mostly Overpower procs of Blood Lance, but additive damage is normalized as much as possible without losing any power whatsoever. The additive Overpower % from a super high life pool reaches crazy high Overpower mitigating additive loss from losing gear affixes!
Thanks to the Legendary Aspect powers our massively generated Blood Orbs will also be shooting Blood Lance on enemies consistently for even higher damage output!
Obol Gambling
Obol gambling is a great way to potentially find item upgrades or items missing from your build. Check out the new tool guide from Icy Veins for gambling Obols in the link below:
Obol Gambling Optimization ToolChangelog
- January 19th, 2025: Guide updated for Season 7.
- October 12th, 2024: New Paragon tool added.
- October 7th, 2024: Paragon board added.
- October 2nd, 2024: Guide updated for Season 6.
- August 6, 2024: Guide updated for Season 5, Infernal Hordes.
- May 12th, 2024: Guide updated for Season 4 Loot Reborn.
- January 22nd, 2024: Guide updated for Season 3 Season of the Construct.
- November 3rd, 2023: Optimized Paragon Board and added end-game version.
- October 15th, 2023: Guide updated for Season 2 Season of Blood, Patch 1.2.
- August 7th, 2023: Guide added.