Build Introduction
The Crushing Hand build offers great mobility and tankiness, with solid damage output. Its simple playstyle revolves around using skills as they come off cooldown, making it a good choice for speed farming endgame content like Helltides or Pit runs.
Of course, this endgame guide assumes your Spiritborn is Level 60 and meets all the build requirements. If you are just starting out with a new Spiritborn character, we recommend heading over to the Quill Volley Leveling Build and then switching to this endgame build when ready.
For information on Season 7, you can check out our Season Hub.
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Strengths and Weaknesses
- Tanky
- Good Mobility
- Good Damage
- Heavy Gear and Tempering requirements
- Needs 100% Vigor Regeneration
- Cannot push High Pit Tiers
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
Skill Bar and Skill Tree Points
Follow the points allocated in the Skill Tree above for the completed build. If you are missing skill points, complete Renown Tier 1-4 in every zone to get the missing additional points.
Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Jaguar
- Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds. All Skills are now also Jaguar Skills.
- Secondary Spirit Guardian: Centipede
- Heal for 1% of your Maximum Life, for every Nearby enemy you’ve poisoned in the last 3 seconds, up to 5%.
For this endgame build, we pick the Jaguar as the primary Spirit Guardian for additional additional damage. The Centipede is selected as secondary Spirit Guardian, to increase Healing based on Poison damage you will do using Scourge.
Gear, Stats, Gems, Runes, and Elixirs
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.
Additionally, if you are trying to farm a specific item, we recommend using your Obols to target farm them!
Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Helm | Grand Emerald | Duelist’s Aspect | Maximum Ferocity increased by 1-5. |
Chest | Xol Xal | Aspect of Interdiction | Gain +1% Block Chance per Resolve stack. |
Gloves | Aspect of the Moonrise | Damaging an enemy with a Basic Skill grants you {x}% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining x{x}% Basic Skill damage and {x}% Movement Speed for 10 seconds. | |
Pants | Grand Emerald | Aspect of Binding Morass | Close enemies or those you deal indirect damage to are Slowed by {x}% for 3 seconds. You deal {x}% increased damage to Slowed enemies. |
Boots | Yen’s Blessing | Casting a Skill has a {x}% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every 8 seconds. | |
Amulets(50% bonus) | Grand Skull or Occult Gem | Banished Lord’s Talisman | After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal x{x}% increased damage. |
Ring | Grand Skull or Occult Gem | Ring of the Midnight Sun | When you Critically Strike, you regain +{x}% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect. |
Ring | Grand Skull or Occult Gem | Aspect of Redirected Force | Gain increased critical strike damage equal {x}% of your block chance. Blocking doubles this bonus for 10 seconds. |
Weapon (200% bonus) | Poc Que | Rod of Kepeleke | Your Core Skills are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x{x}% increased Critical Strike Damage for each point of Vigor spent this way. |
Ring of the Midnight Sun needs to roll high to make sure you regenerate Vigor quickly. You will need 100% resource generation in total. The ring should bring you up to 50%, and you can get the rest from the Skill Tree and tempering affixes.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. To masterwork, you will need rare materials that only drop from Nightmare Dungeons. Be sure to check our Tempering and Masterworking guides, for more details about these topics.
Slot | Targeted Gear Affix | Tempering Affixes |
---|---|---|
Helm | 1. Maximum Life 2. Maximum Resource 3. Armor | Worldly Endurance (Defensive): Maximum Life Natural Schemes (Utility): Barrier Generation |
Chest | 1. Maximum Life 2. Armor 3. Resistance to All Elements | Worldly Endurance (Defensive): Maximum Life Natural Schemes (Utility): Barrier Generation |
Gloves | 1. Ranks to Crushing Hand 2. Attack Speed 3. Maximum Life | Worldly Finesse (Offensive): Overpower Damage Natural Schemes (Utility): Barrier Generation |
Pants | 1. Maximum Life 2. Ranks to Basic Skills 3. Armor | Worldly Endurance (Defensive): Maximum Life Eagle Innovation (Utility): Vortex Size |
Boots | Movement Speed All Stats Resource Generation Resistance to All Elements | N/A |
Amulet | Maximum Life Overpower Damage Attack Speed Ranks to Core Skills | N/A |
Ring | Dexterity Cooldown Reduction Critical Strike Damage Ranks to Mirage | N/A |
Ring | 1. Implicit Stat 2. Maximum Life 3. Attack Speed 4. Lucky Hit: Up To A Chance to Make Enemies Vulnerable | Worldly Finesse (Offensive): Overpower Damage Worldly Stability (Resource): Resource Cost Reduction |
Weapon | Critical Strike Damage Maximum Resource Ranks to Vigorous Chance For Core Skills To Hit Twice | N/A |
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Make sure to reach the Armor Cap of 1,000. However, certain builds that scale with armor, such as this one, benefit from having more armor in general. Furthermore, in higher difficulties, there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Poc Que | Grand Emerald For more Dexterity | Grand Diamond For Resistance OR Grand Skull For more Armor |
For Jewelry Gems, simply use any gem that provides armor or the resistance you lack the most.
Occult Gems
For your Jewelry sockets, you can also equip Occult Gems in Season 7. Here are some recommended Occult Gems for this build:
- Phantom String: You deal 15% more Overpower damage to Hexed enemies.
- Cornucopia: While you have three or more Growth and Decay Witch Powers slotted, you generate 30% more Barrier, gain 30% more Fortify and have 30% more Thorns.
- Moonlight Ward: For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and 0.5% Maximum Resistance to All Elements.
- Dust Stone: For each of your Auras and Hexes an enemy is afflicted by, they take 2.5% increased damage from you.
- Hungering Void: While you have an Aura active, pull Nearby enemies toward you every 8 seconds.
Runewords
Runewords, unlocked during the Vessel of Hatred campaign, replace gems in gear and can improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. Ritual Runes generate Offerings, which Invocation Runes consume to trigger effects, with some even gaining overflow bonus power from excess Offerings. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Crushing Hand endgame build of the Spiritborn:
Runeword Combination | Runeword Effects |
---|---|
Poc Que | Poc – Gain: 5 Offering. Spend 5% of your Maximum Resource. Que – Requires: 300 Offering. Cooldown: 1 second. Evoke the Druid’s Base Earthen Bulwark, granting yourself a Barrier. |
Xol Xal | Xol – Gain: 150 Offering. Evoke power from another Class. Xal – Requires: 300 Offering. Cooldown: 3 second. (Overflow: Increased duration). Gain 20% Maximum Life for 6 seconds. |
Xol Kry | Xol – Gain: 150 Offering. Evoke power from another Class. Kry – Requires: 300 Offering. Cooldown: 3 seconds. Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. |
We suggest you use Xol Xal once you have already equipped Poc Que. However Xol Kry is also a good option, if you don’t have Health issues, to passively cast Vortex.
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded!
The following Elixirs are useful for the Crushing Hand Spiritborn build:
- Elixir of Advantage increases your attack speed
- Elixir of Fortitude for additional survivability
Paragon Board
Paragon unlocks after reaching Level 60, and is considered an endgame progression system. Leveling up your paragon greatly increases your character’s power! We recommend using the following Legendary nodes and Rare Glyphs to improve the build even further as you grind through the endgame. Note that each Rare Glyph’s information and radius listed below is for the Level 46 version.
Witchcraft Powers
During Season 7, you can equip and rank up 6 Witchcraft Powers as you progress. These powers can be acquired at the Coven’s Altars near the Tree of Whispers. To purchase them, you will need Restless Rot, a currency earned naturally through doing Headhunts.
These Witchcraft Powers provide unique ways to strengthen your build. As you progress through the above leveling journey, consider prioritizing the following powers:
Witchcraft Power & Type | Effect |
---|---|
Piranhado (Unique, Lost Power) | When an enemy is afflicted by both Hex and an Aura Effect, a Piranhado is summoned, pulling enemies towards it and dealing x physical damage over 12 seconds. May occur once every 20 seconds. At Rank 5 and above: Piranhado moves itself towards nearby enemies. |
Soul Harvest (Growth & Decay) | Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for x seconds. At Rank 9 and above: Soul Harvest does not lose duration so long as enemies are nearby. |
Aura of Misfortune (Psyche) | Enemies near you have a x% chance for their attacks to be interrupted. Does not work on bosses. At Rank 5 and above: Auro of Misfortune increases your Movement Speed by 5% and Slows enemies by 30%. |
Hex of Shattering (Psyche) | Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering causing them to deal x% reduced damage for 5 seconds. At Rank 8 and above: When a Hex effect is applied to Headrotten, all damage will be guaranteed critical strikes for 5 seconds. |
Wave of Woe (Eldritch) | Release a Wave of Woe when damaging an enemy with your skills. Wave of Woe deals an additional x Shadow damage and echoes this damage to all other nearby enemies of the same type. At Rank 5 and above: Damage is increased by 15% each time damage is echoed and is guaranteed to echo at least 5 times. May strike the same target multiple times. |
Hex of Flames (Eldritch) | Lucky Hit: You have up to a x% chance to apply Hex of Flames. Hex of Flames deals 40% additional Fire damage each time you deal damage to the target. At Rank 7 and above: Hex of Flames explodes dealing damage to all nearby enemies when you land a critical strike. |
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. In the early endgame, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build. However, if you would prefer to get a recommendation, we would advise selecting Raheir as your main companion, for the added survivability he provides, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill: Shield Charge
- Core Passive: Raheir’s Guard
- Iconic Skill: Provoke
- Iconic Passive: Mocking Lure
Varyana Reinforcement choices:
- Opportunity Skill: Cast a Skill
- Reinforcement Skill: Shockwave, then switch Bloodthirst as soon as you unlock it, for increased Attack Speed.
Rotation and Playstyle
The gameplay of this build is pretty straightforward, with almost all abilities consistently coming off cooldown, allowing you to use whatever is available at the moment.
Ravager should be maintained at all times. It grants core skills the ability to dash to enemies, offering good mobility, while The Hunter provides Ferocity stacks to increase damage.
Armored Hide guarantees 100% block chance and also adds extra damage, so use it as soon as it is available for both survivability and offense. The Ring of the Midnight Sun plays a key role in maintaining your Vigor regeneration and requires good rolled stats to make sure you can keep up a steady flow of using your skills the right way. Additionally, the ring also provides the Counterattack passive, boosting your dodge chances and adding extra layers of survivability.
Vortex is used to group enemies, making it easier to hit multiple targets with Crushing Hand. Always cast Vortex after using Scourge for maximum damage. Scourge not only amplifies your damage output but also heals you through poison, thanks to the secondary Centipede Spirit Guardian.
Crushing Hand damage is increased by the combination of the Rod of Kepeleke, as well as Overpower damage triggered by your tempers, and Banished Lord’s Talisman. It is important to hit 100% Resource Generation in total, to really empower this build.
As previously mentioned, you will want a high amount of resource generation. Ideally 50% of said generation will be covered by the Ring of the Midnight Sun, and the other 50% should come from various skill tree picks and tempers.
In essence, the build works on maintaining high uptime on mobility, damage, and survivability through simple, fast-paced rotation:
- Ravager, keep Ravager up at all times for increased damage.
- Scourge to poison your enemies.
- Vortex to gather your enemies.
- Armored Hide for increased survivability.
- The Hunter for additional damage.
- Spam Crushing Hand
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
- Yen’s Blessing (Required): Casting a Skill has a {x}% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every 8 seconds.
- Banished Lord’s Talisman (Required): After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal x{x}% increased damage.
- Ring of the Midnight Sun (Required): When you Critically Strike, you regain +{x}% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect.
- Rod of Kepeleke (Required): Your Core Skills are now additionally Basic Skills and free to cast.
When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x{x}% increased Critical Strike Damage for each point of Vigor spent this way.
Mythic Uniques
This Crushing Hand Spiritborn build does currently not require any Mythic Uniques!
If you want to have a look at builds that focus on other items or spirit guardians, you can find all our Spiritborn builds listed on this page.
Season 7: Witchcraft
For a complete overview of Season 7, its mechanics and theme, new leveling activity, and other changes coming with the Season of Witchcraft, please take a look at our comprehensive season hub here.
Additionally, the Season of Witchcraft is the first season bringing changes to Spiritborn. Here are the changes related to this build.
- Endurance: Vigor generated increased from 5/10/15 to 10/20/30.
- The Hunter: Rank 5: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
- Spiritborn Resolve – Defensive Recipe: Maximum Resolve Stacks replaced with Armor +X%.
- Aspect of Binding Morass:
- Previous – Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20[x]% increased damage to Slowed enemies.
- Now – Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30[x]% increased damage to Slowed enemies.
- Rod of Kepeleke Unique Quarterstaff:
- Ranks of Velocity replaced with Ranks of Vigorous.
- No longer reduces Core Skill damage dealt by up to 30%.
- Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.
Runewords:
- Kry: Overflow: Increased size.
- Xal:
- Offering cost increased from 200 to 300.
- Previous – Overflow: Increase duration.
- Now – Overflow: Gain More Maximum Life.
- Increased the cooldown from 1 to 3 seconds to avoid overriding overflow bonuses.
- Xol: Updated tooltips on runes that Invoke players skills to be more clear with the Xol rune effect.
Obol Gambling
Obol gambling is a great way to potentially find item upgrades or items missing from your build. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get any specific item that you are missing. When a Level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-Ancestral item power in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need. There is also a small chance to receive an Ancestral piece with item power 800.
You can check out our Obol Gambling Tool Guide here!
Changelog
- January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.
- October 22nd, 2024: Guide created for Vessel of Hatred, Season 6.