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To find out more general information about leveling as a Spiritborn in Diablo 4, you can check out our main Spiritborn Leveling Guide. Or you can go to our Spiritborn Builds page for a list of other leveling builds to choose from.
This build can easily complete the campaign on Normal difficulty. However, we recommend using the Quill Volley leveling build instead, as it is stronger and feels smoother during early leveling until you get better gear.
Once your character reaches Level 60 or is ready for harder difficulties, pick one of our Endgame Builds to continue your Spiritborn journey.
Build Introduction
This Spiritborn leveling build revolves around the Gorilla and Jaguar Spirit Guardian and focuses on high survivability. This build is efficient during leveling as it deals heavy AoE damage, allowing you to rush from one pack to the next. Crushing Hand and
Rushing Claw will be your main skills and provide damage against large groups of enemies, while
Rock Splitter serves as Vigor generator. In combination with
The Hunter Ultimate and
Ravager, this build is suitable for all types of content.
For information on Season 7, you can check out our Season Hub.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Allocation of Skill Points
The table below outlines the recommended order for allocating your Skill Points. At Level 60, you will have a total of 59 points available and an additional 12 points can be obtained upon completing Renown in each zone, resulting in a grand total of 71 points.
Order | Skill | Cluster |
---|---|---|
1 | ![]() | Basic Skill |
2 | ![]() | Basic Skill |
3 | ![]() | Core Skill |
4 | ![]() | Core Skill |
5 | ![]() | Core Skill |
6 | ![]() | Basic Skill |
7 | ![]() | Core Skill |
8 | ![]() | Core Skill |
9 | ![]() | Core Skill |
10 | ![]() | Core Skill |
11 | ![]() | Focus Skill |
12 | ![]() | Defensive Skill |
13 | ![]() | Defensive Skill |
14 | ![]() | Defensive Skill |
15 | ![]() | Focus Skill |
16 | ![]() | Focus Skill |
17 | ![]() | Potency Skill |
18 | ![]() | Potency Skill |
19 | ![]() | Potency Skil |
20 | ![]() | Core Passive |
21 | ![]() | Core Passive |
22 | ![]() | Basic Skill |
23 | ![]() | Basic Skill |
24 | ![]() | Ultimate Skill |
25 | ![]() | Ultimate Skill |
26 | ![]() | Ultimate Skill |
27 | ![]() | Basic Skill |
28 | ![]() | Basic Skill |
29 | ![]() | Defensive Skill |
30 | ![]() | Defensive Skill |
31 | ![]() | Defensive Skill |
32 | ![]() | Defensive Skill |
33 | ![]() | Ultimate Skill |
34 | ![]() | Key Passive |
35 | ![]() | Ultimate Skill |
36 | ![]() | Ultimate Skill |
37 | ![]() | Ultimate Skill |
38 | ![]() | Core Passive |
39 | ![]() | Core Passive |
40 | ![]() | Core Passive |
41 | ![]() | Core Passive |
42 | ![]() | Focus Passive |
43 | ![]() | Focus Passive |
44 | ![]() | Focus Passive |
45 | ![]() | Focus Passive |
46 | ![]() | Focus Passive |
47 | ![]() | Focus Passive |
48 | ![]() | Focus Passive |
49 | ![]() | Focus Passive |
50 | ![]() | Focus Passive |
51 | ![]() | Focus Passive |
52 | ![]() | Focus Passive |
53 | ![]() | Focus Passive |
54 | ![]() | Focus Passive |
55 | ![]() | Defensive Passive |
56 | ![]() | Defensive Passive |
57 | ![]() | Defensive Passive |
58 | ![]() | Defensive Passive |
59 | ![]() | Defensive Passive |
60 | ![]() | Potency Passive |
61 | ![]() | Potency Passive |
62 | ![]() | Potency Passive |
63 | ![]() | Potency Passive |
64 | ![]() | Potency Passive |
65 | ![]() | Potency Passive |
66 | ![]() | Potency Passive |
67 | ![]() | Potency Passive |
68 | ![]() | Potency Passive |
69 | ![]() | Ultimate Passive |
70 | ![]() | Ultimate Passive |
71 | ![]() | Ultimate Passive |
These are the abilities you want on your skill bar:
Skill Tree
Here is the completed skill tree for the build:
Spirit Hall – Spiritborn Specialization
The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the “Sacred Hunt“ questline in Kehjistan as soon as possible. The quest is given by Tarka.
The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Jaguar
- Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds. All skills are now also Jaguar skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this leveling build, we choose the Jaguar as both the primary and secondary Spirit Guardian. With the Jaguar as primary spirit guardian, we gain additional direct damage. Furthermore, since every skill will now also be identified as a Jaguar skill, passive notes such as Potent or
Furnace will apply to Gorilla skills. The secondary spirit will also be the Jaguar, simply to increase Ferocity and because it synergizes very well with the rest of the build by raising maximum Ferocity stacks by 1, resulting in even more attack speed.
Keep in mind that if you select the Jaguar as your primary guardian, all of your skills will be considered Jaguar skills as well. This means that any + Rank to Jaguar skills on your gear or items will increase the rank of all of your skills, which now also count as Jaguar skills.
Witchcraft Powers
During Season 7, you can equip and rank up 6 Witchcraft Powers as you progress. These powers can be acquired at the Coven’s Altars near the Tree of Whispers. To purchase them, you will need Restless Rot, a currency earned naturally through doing Headhunts.
These Witchcraft Powers provide unique ways to strengthen your build. As you progress through the above leveling journey, consider prioritizing the following powers:
Witchcraft Power & Type | Effect |
---|---|
![]() | Every 19 seconds, a Vengeful spirit servant appears for x seconds. While active, all damage taken is instead taken by the spirit. Vengeful Spirit Servant deals 750% damage. At Rank 5 and above: When the Vengeful Spirit’s Life is fully depleted, it rushes towards up to 8 enemies healing 2000 Shadow damage. |
![]() | Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for x seconds. At Rank 9 and above: Soul Harvest does not lose duration so long as enemies are nearby. |
![]() | Enemies near you have a x% chance for their attacks to be interrupted. Does not work on bosses. At Rank 5 and above: Auro of Misfortune increases your Movement Speed by 5% and Slows enemies by 30%. |
![]() | Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering causing them to deal x% reduced damage for 5 seconds. At Rank 8 and above: When a Hex effect is applied to Headrotten, all damage will be guaranteed critical strikes for 5 seconds. |
![]() | Release a Wave of Woe when damaging an enemy with your skills. Wave of Woe deals an additional x Shadow damage and echoes this damage to all other nearby enemies of the same type. At Rank 5 and above: Damage is increased by 15% each time damage is echoed and is guaranteed to echo at least 5 times. May strike the same target multiple times. |
![]() | Lucky Hit: You have up to a x% chance to apply Hex of Flames. Hex of Flames deals 40% additional Fire damage each time you deal damage to the target. At Rank 7 and above: Hex of Flames explodes dealing damage to all nearby enemies when you land a critical strike. |
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. As you level up, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Raheir as your main companion, for the added survivability he provides, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Shield Charge
- Core Passive:
Raheir’s Guard
- Iconic Skill:
Crater
- Iconic Passive:
Iron Wolf’s Call
Varyana Reinforcement choices:
- Opportunity Skill:
Crushing Hand
- Reinforcement Skill:
Shockwave, then switch to
Bloodthirst as soon as you unlock it, for increased Attack Speed.
Mechanics and Playstyle
The primary damage-dealing skill in this build is Crushing Hand, which is upgraded with the
Unrelenting Aspect. Crushing Hand allows you to do massive AoE Damage and increase your survivability. Because Jaguar is the primary Spirit Guardian, all skills are also considered Jaguar skills, therefore Crushing Hand will be boosted by the
Potent and
Furnace passives.
Rock Splitter generates vigor and knocks back enemies, while
Armored Hide provides more survivability. Rock Splitter will also grant Resolve stacks, which will increase the radius of
Rampant Crushing Hand.
Ravager serves as an additional damage and mobility skill, making you dash to targets when using a Core skill like Crushing Hand and increasing your Vigor generation.
This build relies heavily on maintaining strong Ferocity and Resolve stacks. Several aspects and skills are intended to help with that, such as the Duelist’s Aspect,
Aspect of Interdiction, and
Aspect of Endurance. The ultimate
The Hunter also refills Ferocity stacks, allowing you to maintain the increased Attack Speed.
Damage Rotation
- Use
Rock Splitter to rush at enemies and knock them back.
Armored Hide to increase survivability.
Ravager to deal more damage and allow the next core skills to dash to the target.
- Use
The Hunter for increased damage and to fill up your Ferocity stacks.
- Spam
Crushing Hand.
Rock Splitter to generate Vigor whenever needed.
Rushing Claw to move out of difficult situations or into the next pack.
Gear, Gems, Elixirs, and Stats
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Aspects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for this Crushing Hand Gorilla Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling.
If you want a recommendation regarding which Aspect to get first, the Unrelenting Aspect to increase the damage from
Crushing Hand, which will smash an additional 10 times. You can unlock this aspect through finding it naturally, as a random drop.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
![]() | Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing x% of its Base damage per hit. | Random Drop |
![]() | Gain increased critical strike damage equal x% of your block chance. Blocking doubles this bonus for 10 seconds. | Random Drop |
![]() | Critical strikes with core skills increase your attack speed by x% for 5 seconds. | Random Drop |
![]() | Gain x% Block chance per resolve stack | Random Drop |
![]() | Your Resolve has a x% chance to not be lost when you are hit for each stack of ferocity you have | Random Drop |
![]() | Restore x of your primary resource when you crowd control an enemy | Champion’s demise, Dry steppes |
![]() | Maximum Ferocity increased by 1-5 | Random Drop |
![]() | Casting a Gorilla skill adds x% of your Armor to all attacks for 3 seconds | Random Drop |
![]() | Lucky hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by x% while active. | Random Drop |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
---|---|---|
Helm | 1. Ranks to Rushing Claw 2. Dexterity 3. Armor | ![]() ![]() |
Chest | 1. Ranks to Armored Hide 2. Resistances 3. Dexterity | ![]() ![]() |
Gloves | 1. Ranks to Crushing Hand 2. Critical Strike Damage 3. Attack Speed | ![]() ![]() |
Pants | 1. Dexterity 2. Ranks to Rock Splitter 3. Resistances | ![]() ![]() |
Boots | 1. Dexterity 2. Movement Speed 3. Ranks to Ravager | ![]() ![]() |
Amulet | 1. Attack Speed 2. Movement Speed 3. Critical Strike Chance | ![]() ![]() |
Rings | 1. Critical Strike Damage 2. Attack Speed 3. Resistance Needed | ![]() ![]() |
Weapon | 1. Damage 2. Critical Strike Damage 3. Dexterity | ![]() ![]() |
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() | ![]() | ![]() |
If you find one of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.
Runeword Combination | Runeword Effects |
---|---|
Cem Gar | ![]() ![]() |
Noc Qua | ![]() ![]() |
Occult Gems
For your Jewelry sockets, you can also equip Occult Gems in Season 7. Here are some recommended Occult Gems for this build:
Dust Stone: For each of your Auras and Hexes an enemy is afflicted by, they take 2.5% increased damage from you.
Killing Wind: While you have three or more Eldritch Witch Powers slotted, gain 25% Movement Speed and 15% Critical Strike Chance.
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled Herbs)
Listed below are Elixirs that will be useful for you while leveling as a Spiritborn:
Elixir of Resourcefulness for better Resource Management.
Elixir of Advantage to boost Attack Speed.
Elixir of Iron Barbs or
Elixir of Fortitude for a small defensive boost until other options become available.
Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.
Season 7: Witchcraft
For a complete overview of Season 7, its mechanics and theme, new leveling activity, and other changes coming with the Season of Witchcraft, please take a look at our comprehensive season hub here.
Additionally, the Season of Witchcraft is the first season bringing changes to Spiritborn. Here are the changes related to this build.
Endurance: Vigor generated increased from 5/10/15 to 10/20/30
Velocity:
- Previous – If you’ve dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.
- Now – Generate 1/2/3 Vigor per second while moving.
The Hunter: Rank 5: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
Tempering Manuals:
Spiritborn Resolve (Defensive): Maximum Resolve Stacks replaced with Armor +X%.
Runewords:
Qua: Movement Speed increased from 7% (up to 35%) to 10% (up to 50%). Changed from Rare to Magic.
Difficulty and Endgame
Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum Level (60), then spend them on a weapon to kickstart your preferred endgame build.
Changelog
- January 23rd, 2025: Removed Lost Witchcraft Powers and replaced them with Vengeful Spirit and Hex of Shattering.
- January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.
- October 2nd, 2024: Guide created and theorycrafted for Season 6.