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Build Introduction
The Death Trap Rogue is a specialized build focusing on Ultimate Skill damage. Death Trap is rapidly cast through synergies with the Preparation specialization,
Beastfall Boots, and Cooldown Reduction. The explosive trap damage in this build is perfect for pushing high tiers of The Pit and Inferno Hordes!
This late endgame guide assumes your character is Level 60 and fulfills the Build Requirements. If you are not ready for this build, follow the Rogue Leveling Guide to find a starter build.
Strengths and Weaknesses
- High sustained damage in an Area-of-Effect
- Good survivability with Barriers and Damage Reduction
- Multiple crowd controls to render entire groups of enemies helpless
- Boss damage dependent on Stagger
- Strict build requirements
- Complex mechanics and playstyle
Check the build tier lists to see how this build compares to others on Icy Veins.
Build Requirements
The Death Trap Rogue is an advanced endgame build with strict requirements to function. Obtain the following list of items before attempting the build.
Eyes in the Dark with a 150% value in its unique effect.
Beastfall Boots with a high value on the Ultimate Cooldown Reduction affix. The value of the unique effect does not matter in this build.
- A Death Trap cooldown reduced to 10 seconds by any necessary combination of the following sources:
Harlequin Crest with a greater affix and/or masterworking bonuses on Cooldown Reduction. A Legendary Helm can also have a Cooldown Reduction affix with a lesser value.
Beastfall Boots with a greater affix and/or masterworking bonuses on Ultimate Cooldown Reduction.
- Death Trap Cooldown Reduction tempers, potentially with masterworking bonuses, available on an Amulet and Rings.
- A maximum Energy of 150 by any necessary combination of the following sources:
- Maximum Resource from
Harlequin Crest.
- Maximum Resource from
Beastfall Boots.
- Maximum Energy from
Momentum.
- Maximum Resource from
Skill Tree Points and Skill Bar
The Skill Tree above shows the full allocation of 71 Skill Points for the Death Trap Rogue build. Make sure you obtain the 12 Skill Points available from Renown.
Blade Shift is not equipped on the Skill Bar. 2 Skill Points are allocated into the Basic Skill cluster only as a prerequisite to proceed in the Skill Tree.
Frigid Finesse is activated by
Fists of Fate or a Lucky Hit Chance to Freeze temper. The damage buff also always applies against Staggered Bosses, as they count as being affected by all crowd controls.
Alchemical Advantage is activated by a Lucky Hit Chance to Deal Poison Damage temper.
Disciplined Shadow Step can replace
Smoke Grenade for mobility and Unstoppable status.
Rogue Specialization
Preparation is the required Specialization for the Death Trap Rogue. A maximum Energy of 150 is needed to activate Preparation twice, reducing the Cooldown of Death Trap by 10 seconds.
Gear, Gems, Elixirs, and Stats
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Death Trap Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes.
Gear Slot | Name | Effect |
---|---|---|
Ranged Weapon (+100% bonus effect) | ![]() | Casting an Ultimate Skill increases your Ultimate damage by x [6 – 10%] , up to x [60 – 100%]. At 10 stacks, your Cooldowns and this bonus are reset. |
Amulet (+50 bonus effect) | ![]() | Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal x [15 – 35%] increased damage to Stunned and Knocked Down enemies. |
Ring Slot #1 (replaced by ![]() | ![]() | Critical Strikes with Core Skills increase your Attack Speed by [10 – 30%] for 5 seconds. |
Dual-Wielded Weapons or Ring Slot #2 | ![]() | Deal x [5 – 13%] increased damage. Triple this bonus after standing still for 3 seconds. |
Dual-Wielded Weapons or Ring Slot #2 | ![]() | Deal x [10 – 30%] increased damage while you have a Barrier active. |
Dual-Wielded Weapons or Ring Slot #2 | ![]() | Casting an Ultimate Skill increases your damage by [10 – 30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. |
Gloves (replaced by ![]() | ![]() | Enemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds. You deal x [10 – 25%] increased Critical Strike Damage against Frozen or Stunned enemies. |
Helm (replaced by ![]() | ![]() | Lucky Hit: Critical Strikes have up to a [45 – 65%] chance to grant a free Dark Shroud shadow. |
Chest | ![]() | Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal x [5 – 20%] increased damage to Dazed enemies. |
Pants | ![]() | Death Trap deals [50 – 150%] increased damage and will re-arm iteself once after activating. |
Boots | ![]() | When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy. |
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() ![]() | ![]() | Any Resistance Gems needed or ![]() |
If you are playing the Season of Witchcraft (Season 7), visit Gelena at the Tree of Whispers to craft Occult Gems. Socketing 3 of the following Occult Gems into your jewelry, listed in order of importance.
Voice of the Stars — While you have an Aura active, your Ultimate Skills gain each Grimoire tag and deal 10% more damage.
Moonlight Ward — For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and 0.5% Maximum Resistance to All Elements.
Dust Stone — For each of your Auras and Hexes an enemy is afflicted by, they take 2.5% increased damage from you.
Hungering Void — While you have an Aura active, pull Nearby enemies toward you every 8 seconds.
Insert the following 2 Runewords, each consisting of a Rune of Offering and a Rune of Invocation, into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary.
Runewords | Effects |
---|---|
![]() ![]() | Gain: 50 Offering — Cast a Skill with a Cooldown. Requires: 600 Offering, Cooldown: 2 Seconds — Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. |
![]() ![]() | Gain: 150 Offering — Cast an Ultimate Skill. Requires: 1000 Offering, Cooldown: 1 Seconds — Gain +3 to all Skills for 7 seconds. |
Elixirs
Visit the Alchemist in any main town to craft helpful Elixirs, or find Elixirs by killing enemies or opening chests during various activities in Diablo 4. Listed below are the best Elixirs to consume for the Death Trap Rogue, ranked by importance.
Elixir of Advantage increases damage output, if not already capped at 100% Attack Speed bonus from gear and Paragon.
Elixir of Fortitude is the best general-purpose option for survivability.
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for Death Trap Rogues. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, but their benefits may vary depending on how much is stacked or other character stats. Attempt to obtain all affixes in each line before moving to the next line. Bolded affixes are the most important targets for Masterworking upgrades.
Daggers are preferred over Swords to cast Twisting Blades faster. Crossbows are selected for the highest damage per hit for
Death Trap.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.
Armor is only needed until capped at 1,000.
Check the Tempering Guide for more details on Blacksmith upgrading.
Slot | Gear Affixes | Tempering Affixes |
---|---|---|
Weapons | 1. Maximum Life, Dexterity, Critical Strike Damage | ![]() ![]() ![]() |
Helm | 1. Cooldown Reduction 2. Any uncapped Resistances or Armor 3. Maximum Life, Dexterity | ![]() ![]() |
Chest | 1. Ranks to Dark Shroud 2. Any uncapped Resistances or Armor 3. Maximum Life, Dexterity | ![]() ![]() |
Gloves | 1. Attack Speed 2. Any uncapped Resistances or Armor 3. Maximum Life, Dexterity | ![]() ![]() |
Pants | ![]() | Tempering Not Available Masterworking Priority: Damage Reduction from Enemies Affected by Trap Skills |
Boots | ![]() | Tempering Not Available Masterworking Priority: Ultimate Cooldown Reduction |
Amulet | 1. Ranks to Frigid Finesse, Unstable Elixirs, and Malice 2. Cooldown Reduction 3. Attack Speed | ![]() ![]() |
Rings | 1. Attack Speed 2. Any uncapped Resistances 3. Maximum Life, Dexterity | ![]() ![]() |
Unique and Mythic Items
Listed below are the required, recommended, and optional Unique Items for the Death Trap Rogue build. Each item description includes the most important affix to target for Masterworking upgrades.
Eyes in the Dark (required) provides a massive 5x damage multiplier in its unique effect.
- Masterworking Priority: Damage Reduction from Enemies Affected by Trap Skills
Beastfall Boots (required) consume all of your Energy for multiple activations of the Preparation specialization to reduce the Cooldown of
Death Trap.
- Masterworking Priority: Ultimate Cooldown Reduction
Harlequin Crest (highly recommended) is a Mythic Unique Item that provides a boosted Cooldown Reduction affix, which is important for reducing the Cooldown of
Death Trap.
- Masterworking Priority: Cooldown Reduction
Fists of Fate (highly recommended) provides up to a 50% overall damage increase in the unique effect. The Lucky Hit Chance to Apply a Random Crowd Control Effect affix is useful to quickly Stagger Bosses.
- Masterworking Priority: Attack Speed
Shroud of Khanduras (optional) pulls enemies together for optimal clearing. Reallocate 2 Skill Points from
Mending Obscurity to
Rapid Gambits for better results in this setup.
- Masterworking Priority: Ranks to Dark Shroud
Tyrael’s Might (optional) is the best defensive option for a Chest Armor. The divine barrage does not contribute a significant portion of the total damage in this build.
- Masterworking Priority: Damage Reduction or Maximum Resistance to All Elements
Shroud of False Death (optional) provides the highest damage increase in the slot due to the +1 Ranks to All Passives inherent affix.
- Masterworking Priority: Damage on Next Attack After Entering Stealth
Tyrael’s Might (optional) is the best defensive option for a Chest Armor, although this Mythic Unique Item can be difficult to obtain. The divine barrage does not contribute a significant portion of the total damage in this build.
- Masterworking Priority: Damage Reduction or Maximum Resistance to All Elements
Paragon
After Character Level 60, experience gains are applied to Paragon up to Level 300. A maximum of 228 Paragon Points can be obtained through Paragon Levels, Renown, and Altars of Lilith. Follow the Paragon setup designed for the Death Trap Rogue to gain a considerable amount of progression for your character.
Glyphs are inserted into sockets on each Paragon board and can be found during various activities in Diablo 4. Level up the Glyphs included in the Paragon setup by completing The Pit. Clearing higher tiers of The Pit allows Glyphs to reach higher levels.
Important Notes:
- Make sure you select the correct Legendary Boards and rotate them into the proper orientation.
- Attach Legendary Boards in the order shown, as bonus requirements of Rare Nodes increase with their placement order.
- Prioritize leveling each of your equipped Glyphs to 15 to gain the increased radius, which can be required to meet additional bonus requirements. Afterward, level each Glyph to 46 to unlock its Legendary Bonus and gain another radius increase.
The Paragon setup displayed above focuses on quickly unlocking the essential Glyph sockets and Legendary Nodes at a moderate Paragon Level. Once the base setup is complete, allocate the remaining Paragon points in the following order.
- Obtain any remaining nodes providing a damage increase within the radius of Glyph sockets.
- Path to the remaining Rare and Magic nodes. Prioritize obtaining damage reduction, any needed Resistances/Armor, and damage increases.
Witchcraft Powers
In the Season of Witchcraft (Season 7), earn seasonal reputation to unlock Witchcraft Powers. Equip the following Witchcraft Powers to enhance this build.
Piranhado: Lost Power
- When an enemy is afflicted by both a Hex and an Aura Effect, a Piranhado is summoned pulling enemies towards it and dealing [X] Physical damage over 12 seconds. May occur once every 20 seconds.
- At Rank 5: Piranhado moves itself towards nearby enemies.
Aura of Siphoning: Growth and Decay Power
- Conjure an aura of decay that deals [X] Poison damage to enemies every second.
- At Rank 10: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life.
Aura Specialization: Lost Power
- The size of your Aura Effects are increased by [79%].
- At Rank 10: Increase the Critical Strike Damage by 50% against enemies inside your Aura Effects.
Breath of the Coven: Lost Power
- Dealing damage or applying Crowd Control with an Eldritch, Psyche, or Growth & Decay Effect increases your Attack Speed by + [15.5%] for 10 seconds, stacking once per category up to + [46.5%].
- While all three bonuses are active, you gain +25% Lucky Hit Chance.
Hex of Shattering: Psyche Power
- Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering causing them to deal [20%] reduced damage for 5 seconds.
- At Rank 8: When any Hex Effect is applied to Headrotten, all damage will be guaranteed Critical Strikes for 5 seconds.
Soul Harvest: Growth and Decay Power
- Whenever you use a Cooldown, you gain x1% Primary Core Stat per surrounding enemy. This bonus lasts for [15.5] seconds.
- While there are surrounding enemies, Soul Harvest has infinite duration.
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion for Diablo 4, complete Mercenary key quests to acquire them. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Varyana
- Skills:
Cleave,
Hysteria,
Bloodthirst,
Bloodlust
- Skills:
- Reinforcement: Raheir
- Skill:
Bastion
- Opportunity: Cast when the player becomes Injured
- Skill:
Advanced Information
Additional details are provided in the following sections for a more in-depth explanation of the Death Trap Rogue. Read this advanced information after understanding the basic overview of the build in the previous sections.
Build Mechanics
The Death Trap Rogue is a specialized build that requires a high amount of Cooldown Reduction applied to Death Trap to function. The cooldown of Death Trap must be reduced to 10 seconds through Cooldown Reduction affixes and Trap Cooldown Reduction tempers on gear.
The Preparation specialization refreshes the remaining 10-second Cooldown by spending at least 150 Energy in a single cast of a Core Skill with Beastfall Boots. A maximum Energy of 150 is obtained through
Momentum,
Harlequin Crest, and
Beastfall Boots.
Twisting Blades is selected as the Core Skill due to it being the fastest option with the lowest casting animation frames.
Concealment is cast before every
Death Trap in the Damage Rotation to activate The Damage on Next Attack After Entering Stealth temper from the Subterfuge Expertise manual each time.
Subverting Concealment is applied to each
Death Trap to guarantee Critical Strikes, removing the need for Increased Critical Strike Chance in the build. This node also applies Vulnerable status to every enemy.
Momentum is the recommended key passive in this build due to the Maximum Energy, Damage Reduction, and Damage bonuses that are easily activated and maintained by
Twisting Blades. A highly min-maxed
Close Quarters Combat setup that switches Damage on Next Attack After Entering Stealth tempers for Damage to Close Enemies tempers can result in a slightly higher damage output. This trade-off is most likely not worthwhile.
Mixed Shadow Imbuement is applied to tough elites and bosses to increase the damage of
Death Trap.
Resource Management
A total of 150 Energy needs to be consumed for each cast of Twisting Blades through
Beastfall Boots to activate Preparation twice. Ensure you have the following requirements to generate Energy.
Enhanced Concealment generates 40 Energy.
Aftermath Rank 3, granted by
Eyes in the Dark, generates 75 Energy after casting
Death Trap.
Beastfall Boots restores 25 Energy when using a Cooldown, which is activated by casting
Concealment and
Death Trap.
Crowd Controls and Boss Stagger
Damage multipliers activated by a variety of different Crowd Controls contribute to a significant portion of damage output for a Rogue. These damage bonuses can be applied to normal and elite enemies immediately, but they do not apply to bosses unless they are Staggered. Repeated Crowd Controls from the same source in a short duration apply less Stagger to bosses, so separate sources of Crowd Controls are utilized within the build. Stagger Bosses to deal maximum damage!
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This build applies Crowd Controls from the following sources:
Fists of Fate
- Daze from
Smoke Grenade
- Daze from
Enhanced Shadow Step (optional)
- Slow from
Caltrops (optional)
- Daze from
Aspect of Concussive Strikes
- Freeze from
Frostbitten Aspect (optional)
- Lucky Hit Chance to Freeze/Stun/Immobilize/Slow/Daze tempers
Crowd-Controlled enemies take additional damage through multipliers from the following sources:
- 1.30x from
Frigid Finesse
- 1.30x from
Aspect of Retribution
- 1.25x from
Cheap Shot
- 1.20x from
Coldclip Aspect
- 1.20x from
Frostbitten Aspect
- 1.20x from
Aspect of Concussive Strikes (optional)
- 1.20x from
Control
Damage Rotation
Use the following rotation to optimize damage output.
- Activate
Dark Shroud to prepare for battles.
- (Optional) Cast
Smoke Grenade to apply
Enhanced Smoke Grenade for more damage.
- Activate
Shadow Imbuement to apply
Mixed Shadow Imbuement to the toughest target.
- If
Shroud of Khanduras is equipped, Evade to group enemies up.
- Drink a Potion to activate
Unstable Elixirs.
- Cast
Concealment to guarantee Critical Strikes and apply Vulnerable through
Subverting Concealment.
- Cast
Death Trap.
- Cast
Twisting Blades to consume all your Energy through
Beastfall Boots, activating Preparation twice to refresh the Cooldowns of
Death Trap and
Concealment.
- Repeat steps 6-8 to continue dealing damage.
Obol Gambling
Obol gambling is a great way to potentially find item upgrades or items missing from your build. Use Obols on your target equipment for a chance to receive Greater Affixes. Check out the tool guide from Icy Veins for gambling Obols in the link below.
Changelog
- January 29, 2025: Witchcraft Powers and Occult Gems adjusted due to Purging Touch not working as expected.
- January 21, 2025: Guide updated for Season 7 (Patch 2.1.0).
- October 16, 2024: New Paragon tool added.
- October 4, 2024: Guide updated for Season 6 (Patch 2.0.2).
- September 21, 2024: Guide created.