This is a legacy build that is not viable for the current version of Diablo 4, and which we do not recommend using. It only exists for documentation purposes.
Build Introduction
This is your comprehensive guide for building a Storm Claw Werewolf whose earthen armor will protect you as you battle the hordes of hell. Welcome to our Were-Bomber build. This build focuses its damage through Claw and the unique Greatstaff of the Crone to harness Storm Strike and Nature’s Fury to keep our cooldowns low. With our high Critical Strike Rate and strong defensives, we can brawl with any enemy, obliterating all enemies foolish enough to approach us through the power of lightning generated by this build.
Our guide will cover all basic mechanics and deep dive into the optimal setup for skills, paragon and gear for the build. Below you will find a supporting YouTube video as well to showcase the build in action.
Strengths and Weaknesses
- Unstoppable majority of the time
- Huge defensive layers
- High Attack Speed
- Can deal AoE with Nature Damage
- Damage takes time to ramp
- Can be trapped by mobs
- Clicky
To see how this build compares to the other builds on our site, you can check out our build tier list.
Build Requirements
This build utilizes a single Unique and several Legendary Aspects that are required before the build will function properly. As for the Legendary Aspects, you will need the following at a minimum to make the build work at its most basic level. These Aspects are all non-codex, which means you will need to find them on a Legendary Item then imprint them onto specific gear.
For Season 3, we will be adding the new unique gloves: Paingorger’s Gauntlets. We will also be adding the new seasonal Aspect: Aspect of Adaptability.
To even begin this build, we recommend you have these three Aspects ready for imprinting at a minimum. For the build it become fully functional, we recommend you have all the Legendary Aspects listed further in this guide for the build to work optimally.
Season of the Construct
Season 3 Patch Updates
The following list details the changes in the Season 3 Update (Patch 1.30) that may pertain to this build.
- Currently, no changes in the patch apply to this build, however, we have made some Unique and Legendary Aspect changes.
Seneschal Construct Companion Powers
The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with two Governing Stones to activate their abilities, and then link them to three Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.
Listed below are the general recommended Governing Stones and their linked Tuning Stones for Druids, ranked by importance. The actual damage and stat values of these stones were not provided in the season preview, so the rankings will be updated once the information is available.
These are purely based on speculation and the limited information from the Season 3 preview.
- Tempest: Electrically charge an enemy causing it to deal damage to themselves and additional each second over time. If the enemy is killed, Tempest spreads to another enemy gaining for additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy.
- Genesis: Increase the effectiveness of the supported Skill by 150%.
- Tactical Support: Decrease the cooldown of the supported Skill.
- Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
- Arcing Support: The support Skill can hit additional enemies.
- Flash of Adrenaline: Administers a quick flash of adrenaline into the player, granting bonus damage for a duration.
- Evernight: The supported Skill grants you +4 to all Skills when used for 2.0 seconds.
- Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
- Duration Support: Supported Skills have their durations increased.
- Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
Skill Tree Points and Skill Bar
Follow the points allocated in the image above for the complete 58 point build. The additional 10 skill points are completed using the Renown system.
Priority Skills | Cluster |
---|---|
Storm Strike Level 5, Enhanced Storm Strike, Fierce Storm Strike, Claw Level 5, Enhanced Claw, Wild Claw | Basic Skill |
Predatory Instinct Level 3, Digitigrade Gait Level 3 | Core Skill |
Earthen Bulwark Level 1, Enhanced Earthen Bulwark, Preserving Earthen Bulwark, Debilitating Roar Level 1, Enhanced Debilitating Roar, Ancestral Fortitude Level 3, Vigilance Level 3 | Defensive Skill |
Poison Creeper Level 1, Enhanced Poison Creeper, Brutal Poison Creeper | Companion Skill |
Hurricane Level 1, Enhanced Hurricane, Savage Hurricane, Elemental Exposure Level 1, Endless Tempest Level 3, Bad Omen Level 2, Neurotoxin Level 1, Envenom Level 3, Toxic Claws Level 1 | Wrath Skill |
Petrify, Prime Petrify, Defiance Level 3, Quickshift Level 1, Heightened Senses Level 3 | Ultimate Skill |
Nature’s Fury | Key Passives |
Boons – The Druid Specialization
Boons are additional buffs provided to the Druid class as part of their specialization. To unlock your Boons, you will need to complete a simple quest on the west side of the map in the stronghold of “Tur Dulra”. This becomes available at Level 15 and should be completed as soon as possible. The Boon mechanic allows you to pick a single buff from each of the corresponding master animals and the addition of a second Boon buff from a chosen master animal you select.
Once you are in the endgame and have completed the skill tree from the previous section, utilize the following set of Boons for the best results.
Boon Name | Master Animal | Effect |
---|---|---|
Wariness | Deer | Take 10% reduced damage from Elites |
Swooping Attacks | Eagle | Gain +10% Attack Speed |
Avian Wrath | Eagle | Gain x30% Critical Strike Damage |
Packleader | Wolf | Lucky Hit: Critical Strikes have a 20% chance to reset companion skills |
Overload | Snake | Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 20% Lightning damage to surrounding |
Paragon
We recommend using these Legendary nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information listed below is for the Level 21 version.
Rare Node | Effect |
---|---|
Keeper | – Grants +[125]% bonus to all Rare nodes within range. – Additional Bonus unlocked after 25 Intelligence points are purchased in the glyph’s range: You and your Companions deal x10% increased Non-Physical damage. |
Territorial | – For every 5 Dexterity purchased within range, you deal +[9.6]% increased damage to Close targets. – Additional Bonus unlocked after 25 Dexterity points are purchased in the glyph’s range: You gain 10% Damage Reduction against Close enemies. |
Earth and Sky | – Grants +[150]% bonus to all Magic nodes within range. – Additional Bonus unlocked after 40 Willpower points are purchased in the glyph’s range: Radius Bonus: Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies. |
Fang and Claw | – Grants +[150]% bonus to all Magic nodes within range. – Additional Bonus unlocked after 40 Willpower points are purchased in the glyph’s range: While in Werewolf or Werebear form, Close enemies take 12%[x] increased damage from you. |
Electrocution | – For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal +39.6% increased damage. – Additional Bonus unlocked after 40 Willpower points are purchased in the glyph’s range: Enemies damaged by your Lightning Bolts or Dancing Bolts take x20% increased damage from you for 5 seconds. |
Spirit | – For every 5 Dexterity purchased within range, you deal +[10.4]% increased Critical Strike Damage. – Additional Bonus unlocked after 25 Dexterity points are purchased in the glyph’s range: Critical Strikes increase the damage an enemy takes from you by x2% for 20 seconds, up to x12%. |
Thunderstruck | – Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses. |
Let’s break down each of these beneficial nodes and where our Paragon Points are positioned in each of the Paragon Boards we use. This part of the build is present in an order of importance, so if you do not have enough Paragon Points for use in your Paragon Tree, just slowly work towards each step.
Starting Board
- Begin the Starting Board by selecting the nodes on the right hand side of the board towards the Rare Node Prime. The the Rare Node and Magic Nodes.
- Go to the opposite side of the pathway and head up towards the open Glyph slot, picking up the Rare Node Tenacity along the way.
- Follow the image above selecting the Intelligence nodes as you path towards the Rare Node Resolve and Impel for their bonuses to Damage and Resistances.
- Now insert the glyph Keeper into the open glyph slot. This will boost the Rare nodes inside glyph’s radius
- Finally, head towards the top of the Paragon Board and attach Thunderstruck.
Thunderstruck
- Path towards the open glyph slot, picking up the Rare node Hubris along the way.
- Now go to the open glyph slot and insert Fang and Claw. This will boost the Magic Nodes inside the glyph radius and increase our Nature Damage and Damage Reduction.
- Take the other Rare node inside the glyph radius, Stormcaller, helping our Storm damage.
- Path on the left hand side of the glyph radius, up to the Rare nodes, Deluge and Lightning Resilience, these will increase our damage output and our Resistances.
- Now take the Legendary Node Thunderstruck and the final Rare node Tempest.
- Now head to the right hand side of the board to the connection point and attach Heightened Malice.
Heightened Malice
- Head to the open glyph slot and insert Earth and Sky, remember to take all the Willpower nodes needed for the bonus as shown above.
- Now path towards left hand side of the glyph radius and take both Rare Nodes Nature-born and Sinking Fangs, this will help us against Poisoned Enemies.
- Continue up along the path to the top of the board and attach Inner Beast.
Inner Beast
- Take the pathway up to the open glyph slot and insert Electrocution to increase our Lightning Damage.
- Now take both Rare nodes inside the glyph radius, Shapeshifter and Determination, these will increases our damage and add bonus Armor.
- Take the upper pathway on the board, picking up Tenacity, Havoc and Slayer. These will add bonus Maximum Life, increased Critical Damage and bonus Armor.
- Complete both the upper connection point and the right hand side connection point for use.
- On the right hand side connection point attach Constricting Tendrils.
Constricting Tendrils
- Path to the open glyph slot and insert Territorial to assisted us while Fortified. Take all of the Dexterity nodes in this radius to maximize our Damage to Close Enemies.
- Now take both Rare nodes Courage and Nature’s Will, this will increase our Maximum Life and Nature damage.
- Now head back to the Inner Beast board and take the upper connection point and add the Paragon Board Ancestral Guidance.
Ancestral Guidance
- Head to the open glyph slot and insert Spirit for the added Critical Strike Damage.
- Now take the Rare node Resolve, with their corresponding Magic nodes to boost our Resistances.
- This completes the Paragon Tree for this build.
Paragon Board images courtesy of d4builds.gg.
Mechanics and Playstyle
The playstyle for the Storm Claw build is simple. Activate your Hurricane and Earthen Bulwark then start swinging at enemies with Claw. Your Claw will trigger a Storm Strike attack and trigger Nature’s Fury to lower your Earthen Bulwark cooldown, allowing you to keep it up relatively often. As you push into your enemies, you just need to keep swinging, utilizing Poison Creeper for the purpose of defense against Elites or large packs of mobs. Be smart with your movement and avoid elite attacks. This build also has access to Petrify, used to stun everything on the map if you need to reset your position or just need pause the fight while everyone is stunned. If things get too crazy, Debilitating Roar can be used on the enemies around you, allowing you to take down the harder enemies while you have the increased Damage Reduction. Otherwise, you want to just attack with your basic skill as much as possible.
Debilitating Roar and Blood Howl
Both Debilitating Roar and Earthen Bulwark benefit from using the Vigilance passive in our skill tree. This passive offers us 15% damage reduction whenever we cast either of these skills. Your best strategy is to balance the use of both skills for the 6 seconds of Damage Reduction at Rank 3. Keeping the Vigilance buff active during endgame activities will be essential to staying alive. Be aware that Debilitating Roar will put you into Werebear, then you will go back to Werewolf form when you use Claw. This will activate Quickshift, granting a damage buff.
Gear Choice and Stat Priority
As you begin to farm in World Tier 3 and 4, Rare and Legendary item drops will begin to appear with some regularity depending on your luck. We recommend saving the targeted Legendary items that have the needed Legendary aspects listed below. We also recommended to keep multiple copies of the build’s Aspects in your Stash for future upgrades.
As for the Rare items, you will need to inspect each one for targeted affixes for use in each specific slot and do your best to match the recommended rolls. We have listed our targeted affixes in order of importance. Check the chart below and make note of what affixes you are searching for when you see a Rare gear piece drop.
Season 2 Update (1.2.0): Critical Strike Damage and Vulnerable Damage affixes are changed to be additive with other damage increases. All additive damage increases of the same amount are equal in value, as long as their conditions are active.
Gear Slot | Targeted Affixes |
---|---|
Helm | 1. Cooldown Reduction 2. Basic Attack Speed 3. Maximum Life 4. Total Armor 5. Willpower |
Chest | 1. Damage Reduction 2. Damage Reduction While Fortified 3. Maximum Life 4. Total Armor 5. Damage Reduction 6. Willpower |
Gloves | 1. Critical Strike Chance 2. Attack Speed 3. Willpower 4. Lucky Hit Chance |
Pants | 1. Damage Reduction 2. Damage Reduction While Fortified 3. Damage Reduction While Injured 4. Damage Reduction from Close Enemies 5. Total Armor 6. Willpower |
Boots | 1. Movement Speed 2. Damage Reduction While Injured 3. Willpower 4. All Stats 5. Movement Speed for 4 seconds After Killing an Elite |
Amulet | 1. Ranks to All Defensive Skills 2. Damage Reduction while Injured 3. Rank Up Envenom 4. Damage Reduction while Fortified 5. Critical Strike Chance Against Injured Enemies |
Rings | 1. Critical Strike Chance 2. Critical Strike Damage 3. Maximum Life 4. Damage to Close Enemies |
2-handed Weapon | Greatstaff of the Crone |
Please note that these affixes are the recommended picks for the build, but that is simply our opinion. Other affixes could certainly work instead of the ones listed above, but may not be optimal. Also, there are several very specific affixes that are required to make the build work, they are as follows:
- Attack Speed – this is vital to our build.
- Critical Strike Chance – this needs to be as high as you can due to our Lightning strikes only happening when we Critically hit.
- Damage Reduction – This is going to be key to staying alive in the higher nightmare dungeons.
A final point on acquiring the right Affixes and Legendary Aspects, use your Obols to target farm them. Obols are awarded from many different activities in the game, you will always stockpiling them until you hit your maximum. Instead of just randomly spending them on a random pick, use them to target what you might be missing from this build. It is a great way to target a specific slot of loot and find what you need.
If you are interested in checking out a new tool for gambling Obols check out this link below from Icy Veins.
Obol Gambling Optimization ToolLegendary Aspects
Listed below are all the best-in-slot Aspects found on Legendary items that are important for the Were-Bomber Druid build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary items and imprint them onto better Rare items with preferred stats. The endgame itemization goal will be to imprint Aspects with the best values Ancestral Rare items with Item Power above or as close to 800, then upgrade them through the Blacksmith. Each aspect is listed with its matching gear slot. Do your best to keep each aspect in the slot it was posted with.
Gear Slot | Legendary Aspect | Legendary Aspect Power |
---|---|---|
Helm | ||
Chest | Aspect of Disobedience | You gain [0.6 – 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [33.00 – 66.00%]. |
Gloves | Paingorger’s Gauntlets | Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100–200%[x] increased damage. |
Pants | Tibault’s Will | |
Boots | Symbiotic Aspect | When the Nature’s Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3-5] seconds. |
Amulets(50% bonus) | Rapid Aspect | Basic Skills gain +[15 – 30]% Attack Speed. |
Ring | Conceited Aspect | |
Ring | Edgemaster’s Aspect | Skills deal up to [10-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
2-handed Staff | Greatstaff of the Crone |
Unique Items
This build utilizes Greatstaff of the Crone for the basic Claw and Storm Strike attacks which are the driving force behind keeping our skills off cooldown as much as possible. While the build can function without this unique item, the ability to trigger two skills at once has massive benefits for our Boons to trigger.
Uber Uniques
The chart below is our recommendation for Uber Uniques that will work within this build. However, all Uber uniques are extremely powerful and can shine in different situations. Good Hunting!
Uber Uniques | Recommended(Y/N) | Replaces |
Andariel’s Visage | Yes (2nd) | Helmet will be dropped. |
Harlequin Crest | Yes (1st) | Helmet will be dropped. |
Melted Heart of Selig | No | |
Ring of Starless Skies | No | |
Doombringer | No | |
The Grandfather | No | |
Ahavarion, Spear of Lycander | No |
Gems
Listed below are the best gems to socket into gear for each slot type.
- Weapon: Royal Topaz for the increase in Basic Damage.
- Armor: Royal Ruby for the Maximum Life.
- Jewelry: Royal Diamond for All Resistances, however, certain bosses may require you to switch to their corresponding resistances.
Elixirs and Health Pots
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Changelog
- January 20th 2024: Season 3 speculative changes.
- December 9th 2023: Build Revamped.
- October 13th 2023: Build Adjusted to prepare for Season 2 launch.
- August 8th 2023: Updated Aspects, Boons and Paragon boards.
- August 8th 2023: Added notes for Patch 1.1.1
- July 19th, 2023: Season of the Malignant section added.
- July 18th, 2023: Reviewed and altered build with Season One Patch Notes.