d4DruidEndgameGuideStormCompanionseason 7

Hurricane – Druid Build for Diablo 4 (Season 7)

Hurricane Werebear is storming through Sanctuary!

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RavensPoison CreeperWolvesCataclysmMaulHurricane


Season

Build Introduction

HurricaneHurricane is a wide persistent spell surrounding the player for its duration, periodically ticking damage to enemies. Set up a giant storm of damage with:

  • Guaranteed Overpower from ProvocationProvocation.
  • High Critical Strike Chance from ClarityClarity.
  • Aspect of the TempestAspect of the Tempest stacks ramps Hurricane to incredible damage.
  • Utility tempers for Hurricane Size and Duration, and a Weapon temper for Hurricane to deal double damage.

This guide covers everything necessary to get started on your HurricaneHurricane adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates.


Strengths and Weaknesses

Strengths
  • Large Area of Effect clearing
  • Thematic Gameplay
Weaknesses
  • Requires buff watching
  • Low APM gameplay

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

The following Legendary Aspects are required for build functionality to get started on the Hurricane Druid:

Required Aspects

You will also need access to the Nature Magic InnovationNature Magic Innovation Utility Manual for Tempering HurricaneHurricane Duration.


Skill Tree Points and Skill Bar

Skill Bar for Hurricane Druid
Ravens Ravens Wolves Wolves Poison Creeper Poison Creeper Cataclysm Cataclysm Maul Maul Hurricane Hurricane

Spirit Boons – The Druid Class Specialization

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
WarinessDeerTake 15% reduced damage from Elites.
Iron FeatherEagleGain 30% Maximum Life.
Avian WrathEagleGain 40% Critical Strike Damage.
CalamityWolfExtend the duration of Ultimate Skills by 35%.
OverloadSnakeDealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage.

In early gearing before Hurricane has high duration, Pack Leader can be used over Calamity to make sure Companion Active Skills are available to empower each Hurricane with ClarityClarity.


Gear, Stats, Gems and Elixirs

The following are the recommended Legendary Aspects, Gear Affixes, Gems, and Elixirs for the Hurricane Druid.

Legendary Aspects

Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing.

SlotGemAspectUnique/Legendary Aspect Power
2 Handed MaceGrand RubyGrand RubyAspect of the TempestAspect of the TempestHurricane damage is increased by 15-25% each second while active.
HelmGrand SapphireGrand Sapphire(Recommended Unique) Tempest RoarTempest Roar
Aspect of Fevered MaulingAspect of Fevered Mauling
Lucky Hit: Storm Skills have up to a 10-35% chance to grant 4 Spirit.
Your base Storm Skills are now also Werewolf Skills
ChestGrand SapphireGrand SapphireAspect of the Crowded SageAspect of the Crowded Sage
(Optional Unique) Insatiable FuryInsatiable Fury
Werebear form is now your true form, and you gain +2-5 Ranks to all Werebear Skills.
GlovesN/AEdgemaster's AspectEdgemaster’s Aspect OR
Aspect of Inner CalmAspect of Inner Calm
Skills deal up to 5-20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
PantsGrand SapphireGrand SapphireSkinwalker's AspectSkinwalker’s AspectBasic Skills grant 20.0% Damage Reduction for 2-10 seconds.
BootsN/A(Offensive) Stormshifter's AspectStormshifter’s Aspect
(Unstoppable) Aspect of MetamorphosisAspect of Metamorphosis
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-25% increased damage to Dazed enemies.
AmuletGrand AmethystGrand AmethystAspect of the Changeling's DebtAspect of the Changeling’s DebtYou deal 25-65% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
Ring 1Grand RubyGrand RubyAspect of the UnsatiatedAspect of the Unsatiated
Aspect of Inner Calm Aspect of Decisive Resolution
After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40% increased damage when cast above 50 Spirit.
Note: with Tempest RoarTempest Roar, this multiplier will include casts of HurricaneHurricane.
Ring 2Grand SapphireGrand Sapphire(Recommended) Mjölnic RyngMjölnic Ryng
Aspect of Inner CalmAspect of Inner Calm
While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.

Use a 2-Handed Mace for Overpower Damage.

For information on Legendary Aspects and the updated Codex of Power, see here.


Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked.  Check the Tempering guide and Masterworking guide for more details about these topics.

Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing.

SlotGearing AffixesTempering Affixes
Two-Handed MaceMaximum Life
Willpower
Overpower Damage
Critical Strike Damage
Storm AugmentsStorm Augments – Chance for HurricaneHurricane to deal double damage
Natural FinesseNatural Finesse – Damage to Close Enemies
Helm – (Recommended Unique)Tempest RoarTempest Roar Willpower%
Lightning Resistance
Maximum Spirit
Ranks to Wild ImpulsesWild Impulses
Helm – Legendary AspectWillpower
Cooldown Reduction
Max Life
Resistance to all Elements
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
Worldly EnduranceWorldly Endurance – Max Life
Chest – (Optional Unique) Insatiable FuryInsatiable Fury Maximum Life
Werebear Overpower Damage
Ursine Strength Bonuses
Ranks to Iron FurIron Fur
Chest – Legendary AspectMax Life
Willpower
Armor
All Resistances
Worldly EnduranceWorldly Endurance – Max Life
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
GlovesMax Life
Willpower
Overpower Damage
Natural FinesseNatural Finesse– Damage to Close Enemies
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
PantsArmor
Willpower
Max Life
Dodge Chance
Worldly EnduranceWorldly Endurance – Total Armor%
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
BootsImplicit: Attacks reduce Evade Cooldown
Ranks to HurricaneHurricane
Movement Speed
Willpower
Dodge Chance
Natural MotionNatural Motion – Movement Speed
Nature Magic InnovationNature Magic Innovation – Hurricane Size
AmuletWillpower%
Ranks to ClarityClarity
Ranks to EnvenomEnvenom
Movement Speed
Ranks to QuickshiftQuickshift
Natural FinesseNatural Finesse– Damage to Close Enemies
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
Ring – (Recommended Unique) Mjölnic RyngMjölnic RyngWillpower
Critical Strike Chance
Movement Speed While Cataclysm is Active
Ranks to Endless TempestEndless Tempest
Rings – Legendary AspectMaximum Life
Lucky Hit Chance
Willpower
Critical Strike Damage
Overpower Damage

Natural FinesseNatural Finesse– Damage to Close Enemies
Ultimate Efficiency —  DruidUltimate Efficiency —  Druid – Cataclysm Cooldown Reduction
  • Hurricane Duration means higher stacks of Aspect of the TempestAspect of the Tempest. Mastercraft quality increases will push this build much further. Hurricane Duration can be placed on Helm, Chest, Gloves, Pants, Boots and Amulet.
  • Hurricane Size Temper is capped at 100%. Since the Utility slot competes with Hurricane Duration, use only one at most.
  • The Temper for Damage to Close Enemies is taken for ThunderstruckThunderstruck, up to its cap of 60%.
  • Max Life will help increase Overpower damage.
  • Armor cap is 1000 for up to 85% Physical Damage Reduction. This is generally reached with either one Armor Gear Affix and one Total Armor% Temper, or using a Juggernaut’s Aspect.
  • Attack Speed does not improve HurricaneHurricane tick rate.
  • Ranks to ClarityClarity means no other source for Critical Strike Chance will be necessary.

For the dedicated page for Gear Systems and Itemization Overview, check here.


Gems and Runewords

The following are the recommended Gem and Runeword setups for the Hurricane Druid:

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for Overpower DamageGrand SapphireGrand Sapphire for Willpower1 Grand AmethystGrand Amethyst for Shadow Resistance
1 Grand RubyGrand Ruby for Fire Resistance
1 Grand SapphireGrand Sapphire for Cold Resistance

Paragon will give Poison and Lightning Resistance.

Seasonal: Use the recommended Occult Gem Setup for Jewelry.

  • Moonlight WardMoonlight Ward – For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and .5% Maximum Resistance to All Elements.
  • Friend of the BogFriend of the Bog – While you have three or more Growth & Decay Witch Powers slotted, you gain 10% primary stat, 10% Maximum Life and you are always Unhindered.
  • Elder SigilElder Sigil – Your Agility, Corpse, Incarnate, Mastery, Weapon Master, and Wrath Skills deal 25% increased direct damage to Hexed enemies.

Runewords

Use these Runeword combinations for the Hurricane Druid, placed in 2-Handed Weapon and Armor slots:

Runeword CombinationRuneword Effects
Nagu XalNaguNagu – Maintain at least 1 summon for 6 seconds gaining 100 offering per Summon, up to 600 max.
XalXal – Requires: 200 Offering. Gain 20% Maximum Life for 6 seconds. Overflow: Increased duration. Cooldown: 1 second
Bac QaxBacBac – Travel 5 Meters. Gain 50 Offering.
QaxQax – Requires: 400 Offering. Overflow: Further Increased Damage. Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.

Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

With the Companion Setup, NaguNagu will keep the XalXal Max Life active persistently. More life is more Overpower.

QaxQax trigger should be used on HurricaneHurricane for a large multiplier, and is ‘snapshot’ to affect the entire duration of the Hurricane. Casts of Companion Skills can trigger Qax so commit the companion casts before the Qax rune is triggered, or rebuild it before the next cast of Hurricane.

Some other Runes of Ritual may be more efficient builders for QaxQax depending on content and playstyle, such as CemCem for Evade, IgniIgni for Stored Offering, or LithLith for Stand Still.


Elixirs, Incense and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • Craft the highest available Elixir of FortitudeElixir of Fortitude for Maximum Life. Max Life% is significant for Overpower.
  • If mats are available, craft ReddamineReddamine for more Max Life.
  • Remember to upgrade your potion as you level, increasing the instant healing of the potion!

Paragon

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Hurricane Druid.

The road to max Paragon is long. The above Paragon tabs show the following:

  • The BASE SETUP tab spends 50 fewer points than the max 328 points, taking stricter pathing to take all most all Legendary, Rare and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
  • The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes, as well as give additional additive bonuses especially within the Glyph areas.

Glyphs have two significant breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.

Glyphs are placed as if they are at least level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

For a more defensive glyph setup:


Powers of Witchcraft and Occult Gems

Seasonal players can choose from a selection of Witchcraft powers and Occult gems to enhance their gameplay. 1 Unique and 5 Normal Witchcraft Powers can be equipped using the Witchcraft tab on the character sheet. Occult gems are placed into the jewelry sockets, and can be crafted at the Tree of Whispers. Use the following setup for the Hurricane Druid:

Witchcraft Powers

Unique Power

The CycleThe CycleGrowth and Decay

  • Dealing any damage with your skills has a 15% chance to grow a flower from the ground. When an enemy is near, the flower deals X Poison damage to that enemy over 5 seconds. If an ally is near, the flower heals for 6% maximum Life. The flower withers away after use. A flower may grow once every 2 seconds per enemy. Frequency limited to a maximum of 3 per second.
  • Rank 5: The damage and healing affects all enemies or allies near the flower.

Normal Powers

Aura SpecializationAura SpecializationLost Power

  • The size of your Aura Effects is increased.
  • Rank 10: Increase the Critical Strike Damage by 50% against enemies inside your Aura Effects.

Hex of ShatteringHex of ShatteringPsyche

  • Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering causing them to deal reduced damage for 5 seconds.
  • Rank 8: When any Hex Effect is applied to Headrotten, all damage will be guaranteed Critical Strikes for 5 seconds.

Aura of SiphoningAura of SiphoningGrowth and Decay

  • Conjure an aura of decay that deals Poison damage to enemies every second.
  • Rank 10: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life.

Soul HarvestSoul HarvestGrowth and Decay

  • Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for X seconds.
  • Rank 9: Soul Harvest does not lose duration so long as enemies are nearby.

Force of WillForce of WillPsyche

  • When you kill an enemy, your next Overpower deals X% increased damage, up to 100%.
  • Rank 4: The damage bonus extends to the next 2 Overpowers instead of 1.
  • When bossing or in low kill content where you do not get good Overpower stacks from Force of Will, this can be exchanged for another useful power like Hex SpecializationHex Specialization.

This is a Friend of the Bog setup that offers high Critical Strike Damage, Overpower damage, Willpower and Max Life. The Unique Power will help keep Poisoned active on enemies.

Occult Gems

  • Moonlight WardMoonlight Ward – For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and .5% Maximum Resistance to All Elements.
  • Elder SigilElder Sigil – Your Agility, Corpse, Incarnate, Mastery, Weapon Master, and Wrath Skills deal 25% increased direct damage to Hexed enemies.
  • Friend of the BogFriend of the Bog – While you have three or more Growth & Decay Witch Powers slotted, you gain 10% primary stat, 10% Maximum Life and you are always Unhindered.

Optionally, for farm or quality of life in non-push content, swap Friend of the Bog for Hungering Void.

  • Hungering VoidHungering Void – While you have an Aura active, pull Nearby enemies toward you every 8 seconds.

Unique Items

The following Unique Items are required, recommended, or optional for the Hurricane Druid.

  • (Recommended Unique) Tempest RoarTempest Roar makes HurricaneHurricane a Werewolf Skill, which allows it to benefit from multipliers like Lust for CarnageLust for Carnage and contribute to other Shapeshifting benefits like QuickshiftQuickshift and Heightened SensesHeightened Senses. The multiplier from Lust for Carnage will help offset losing a potential Legendary Aspect item with Hurricane Duration temper on it.
  • (Optional, Convenience) Insatiable FuryInsatiable Fury is a quality-of-life improvement for the build, helping to keep you in Werebear form to keep ProvocationProvocation ticking. This is not only a convenient Unique, but gives strong defensive benefit with the ranks to Iron FurIron Fur and boost to Ursine StrengthUrsine Strength. However, this is another slot that will compete with Hurricane Duration temper on a Legendary Chest, so can be a damage loss. With the boost to Ursine StrengthUrsine Strength however, it is not as much of a loss to use.
  • (Recommended) Mjölnic RyngMjölnic Ryng is an oppressively strong option with up to a 100% multiplier. The ranks in Endless TempestEndless Tempest are also welcome for a Hurricane-centric build.

Mythic Unique Items

No Mythic Unique Items are recommended for this build.


Mercenaries

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.

The following Mercenary options are recommended for the Hurricane Druid:

Main Mercenary – Varyana, the Berserker

Reinforcement – Raheir, the Shieldbearer

  • Reinforcement Ability – CraterCrater
  • Opportunity – MaulMaul

Both No Escape and Crater will be useful pull-ins.


Rotation and Playstyle

  1. Prep your HurricaneHurricane:
  2. Cast HurricaneHurricane with ProvocationProvocation, ClarityClarity stacks, and QaxQax rune.
  3. Maintain CataclysmCataclysm while engaged with enemies.
  4. MaulMaul as filler and for Fortify. Be careful not to consume ProvocationProvocation with Maul. Staying in Werebear Form will give the Survival InstinctsSurvival Instincts multipliers.

Check out the advanced Build Mechanics section for a more in-depth description on how the build works, what synergies exist, and what to look out for.


Season 7 Updates: Season of Witchcraft

Gameplay will be similar for Hurricane this season, but there are a few quality of life increases. The Nagu rune of ritual is an easy trigger for a Companion build, and the Overload Boon applying Poison is more consistent than the previous Toxic ClawsToxic Claws, at the expense of a Boon slot. Overall damage should be higher with changes to several Legendary Paragon nodes.

The following list details the important changes in the Season 7 Patch Updates that are specific to the Hurricane Druid. For general Season 7 information, check out our Season 7 Hub.

Itemization:

  • Tempest RoarTempest Roar – Changed flat damage Willpower affix to +% Willpower affix.
  • Mjölnic RyngMjölnic Ryng – New Effect- While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits.
  • Aspect of the UnsatiatedAspect of the Unsatiated – New Effect- After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40% increased damage until you go below 30 Spirit.

Skills and Stats:

  • CataclysmCataclysm New Effect at Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.
  • HurricaneHurricane Can now be cast while moving.
  • Toxic ClawsToxic Claws – New Effect – Damage from Shred and Lacerate deal an additional 24% of their Base damage as Poisoning damage over 4 seconds.
  • Heightened SensesHeightened Senses – New Effect – When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed. Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.
    • Note: This is a significant nerf, effectively killing the 17 ranks immortality cheese.
  • Snake Boon Overload – New Effect
    • Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds.
    • Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage.
  • Heightened MaliceHeightened Malice – New Effect – While a Poisoned enemy is Nearby, you deal 35% increased damage plus an additional 5% for each additional Poisoned enemy, up to 4.
  • Ancestral GuidanceAncestral Guidance – New Effect – After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.
  • Survival InstinctsSurvival Instincts – New Effect: While in Werebear form, you deal 30% increased damage or 45% when you are at full Life. You have 1% increased Overpower damage, up to 25%, for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.

Advanced Information

It is time to get started on your Hurricane journey!

Or see below for further information on how the build works, as well as further explanations for Paragon, Gearing, and Gameplay, and available playstyle options.

Build Mechanics

The Hurricane Druid is an effective and tanky build with high damage that speeds through content. Our primary Skill is HurricaneHurricane, which benefits from several interactions from Skill Passives, Legendary Powers, Gearing, and supporting Skills. There is some important set-up to making this damage work.

ProvocationProvocation is how we guarantee HurricaneHurricane to Overpower. This Overpower works for the entire duration of the cast Hurricane. MaulMaul and if used, Insatiable FuryInsatiable Fury help keep us in Werebear form to keep ProvocationProvocation stacks ticking.

(Important) How many ranks in ProvocationProvocation can matter! Since Aspect of the TempestAspect of the Tempest increases Hurricane Damage with every tick, this means the longer we can Temper and Mastercraft the HurricaneHurricane, the more ramping damage it will tick for. Tempest stacks are reset on Hurricane refresh. So for example, if our Hurricane’s duration is 16 seconds, we would only want 2 points in ProvocationProvocation instead of 3, so that we can still use skills in that downtime and so Tempest stacks can go higher and deal more damage. Likewise, only a single point in ProvocationProvocation if our Hurricane is longer than 20 seconds. However, with enough Hurricane Duration tempers we can hit extreme amounts of Hurricane duration such that we get multiples of duration of ProvocationProvocation, letting us skip entire Provocation triggers. For example, if Hurricane has reached more than 40s duration, we could recast Hurricane every other rank 1 of ProvocationProvocation. Since Aspect of the TempestAspect of the Tempest will just keep stacking up, this can mean extreme stacks of Hurricane damage multipliers.

Storm skills, including HurricaneHurricane, will benefit heavily from multipliers like ThunderstruckThunderstruck. This is why Damage to Close is tempered onto gear.

There are no native sources of Unstoppable for this build. Use Aspect of MetamorphosisAspect of Metamorphosis and Boot Impicit Affix for Attacks to reduce Evade Cooldown if desired.

Poison for EnvenomEnvenom is applied with:

Despite being a Storm spell, HurricaneHurricane deals Physical Damage.

Companions

The active skill use of Companions stack up ClarityClarity for more Critical Strike Chance and Damage multiplier to the entire HurricaneHurricane cast. This benefits HurricaneHurricane for its entire duration.

(Important) The active skill use of Ravens and Wolves can Overpower their attacks. Poison Creeper cannot. This means Ravens and Wolves need to be cast for ClarityClarity stacks before ProvocationProvocation reaches max stacks.

After enough ranks in ClarityClarity on Amulet, you can guarantee full Critical Strike Chance on the HurricaneHurricane with just two Companions. At a damage loss, RavensRavens can be replaced with a defensive benefit like Innate Debilitating RoarInnate Debilitating Roar or Preserving Earthen BulwarkPreserving Earthen Bulwark.

Ultimate and Key Passives

CataclysmCataclysm is our Ultimate ability. With the Mjölnic RyngMjölnic Ryng, it will provide up to a 100% damage multiplier while active. We use ranks in Endless TempestEndless Tempest and Calamity Spirit Boon to extend the duration. Ranks in CataclysmCataclysm lower the cooldown of Cataclysm, including sources like Stormshifter's AspectStormshifter’s Aspect.

Ursine StrengthUrsine Strength is a steady Damage and Overpower multiplier that benefits from the damage increase in any Form, so long as you are Healthy. Healthy means to be above 80% Life. If used, These bonuses are increased by Insatiable FuryInsatiable Fury.

Paragon

The Paragon Board is a progression system unlocked at Level 60, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. For general paragon board information, check the guide here.

The recommended Paragon boards for the Hurricane Druid are listed above. The following section goes over some explanation and descriptions for the pathing process for the Hurricane Druid.

Broadly speaking, decisions for pathing through the Druid paragon board are divided into three categories:

  • Damage – The paragon boards provide a significant amount of Damage Multipliers and Additives. This includes:
  • Defense – The paragon boards help reach goals on Damage Reduction, Armor and Resistances. This includes:
    • Damage Reduction is improved from individual Magic and Rare nodes providing bonuses like Damage Reduction against Vulnerable enemies.
    • Resistances are improved from Magic and Rare Resistance nodes.
  • Build Functionality – The paragon boards improve total build functionality including:
    • Max Life% nodes increase Effective Health but also boost capability for total Fortify as well. This increases overall output for Overpower damage.

Changelog

  • 19 January, 2025: Updated for Season 7 and Patch 2.1 updates. Two tab paragon board introduced.
  • 17 November, 2024: Minor Updates for patch 2.0.5.
  • 15 October, 2024: Updated guide for new onsite Paragon tool.
  • 28 September, 2024: Updated for Season 6. Changes to Paragon, Tempers, Skill Tree, and recommended Uniques.
  • 7 August, 2024: Updated for post-launch of season 5. No Changes to Skills, Gearing or Paragon.
  • 2 August 2024: Updated for patch 1.5.0 and Season of the Infernal Hordes.
  • 17 June, 2024: Updated for mid-season patch 1.4.3.
  • May 15, 2024: Small changes in gear affixes to adjust for season launch changes from PTR.
  • 10 May, 2024: Guide Created.
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