DruidlevelingEarthSeason 6

Landslide – Druid Leveling Build for Diablo 4

Our recommended Landslide leveling build for Druid.

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LandslideWind ShearPetrifyTrampleBlood HowlPoison Creeper


Vessel of Hatred Guide

Build Introduction

The LandslideLandslide Druid leveling build crushes foes under the might of the Earth. The Landslide druid excels at ranged attacks, targeted zone control and strong defense to quickly and effectively level.

After progressing through the Main Story and reaching level 60, continue your LandslideLandslide adventure with the Landslide Druid Endgame Guide, or choose any of our Endgame Builds.

For general tips and information about leveling a Druid in Diablo 4, check out our Druid Leveling Page.

Skill Tree Points and Skill Bar

Suggested Skill Bar
Poison Creeper Poison Creeper Blood Howl Blood Howl Trample Trample Petrify Petrify Wind Shear Wind Shear Landslide Landslide

The table below outlines the recommended order for allocating Skill Points. 59 Points are gained from leveling, and the remaining 12 are from completing Renown events in each zone, for a total of 71 Skill Points.

OrderSkillCluster
1Wind ShearWind ShearBasic SkillBasic Skill
2Enhanced Wind ShearEnhanced Wind ShearBasic SkillBasic Skill
3LandslideLandslide Rank 1Core SkillCore Skill
4Enhanced LandslideEnhanced LandslideCore SkillCore Skill
5Primal LandslidePrimal LandslideCore SkillCore Skill
6Fierce Wind ShearFierce Wind ShearBasic SkillBasic Skill
7Blood HowlBlood Howl Rank 1Defensive SkillDefensive Skill
8Enhanced Blood HowlEnhanced Blood HowlDefensive SkillDefensive Skill
9Innate Blood HowlInnate Blood HowlDefensive SkillDefensive Skill
10LandslideLandslide Rank 2Core SkillCore Skill
11LandslideLandslide Rank 3Core SkillCore Skill
12Poison CreeperPoison Creeper Rank 1Companion SkillCompanion Skill
13Enhanced Poison CreeperEnhanced Poison CreeperCompanion SkillCompanion Skill
14Ferocious Poison CreeperFerocious Poison CreeperCompanion SkillCompanion Skill
15LandslideLandslide Rank 4Core SkillCore Skill
16LandslideLandslide Rank 5Core SkillCore Skill
17TrampleTrample Rank 1Wrath SkillWrath Skill
18Enhanced TrampleEnhanced TrampleWrath SkillWrath Skill
19Savage TrampleSavage TrampleWrath SkillWrath Skill
20NeurotoxinNeurotoxin Rank 1Wrath SkillWrath Skill
21EnvenomEnvenom Rank 1Wrath SkillWrath Skill
22EnvenomEnvenom Rank 2Wrath SkillWrath Skill
23EnvenomEnvenom Rank 3Wrath SkillWrath Skill
24PetrifyPetrify Rank 1Ultimate SkillUltimate Skill
25Prime PetrifyPrime PetrifyUltimate SkillUltimate Skill
26Supreme PetrifySupreme PetrifyUltimate SkillUltimate Skill
27Crushing EarthCrushing Earth Rank 1Wrath SkillWrath Skill
28SafeguardSafeguard Rank 1Wrath SkillWrath Skill
29SafeguardSafeguard Rank 2Wrath SkillWrath Skill
30Stone GuardStone Guard Rank 1Wrath SkillWrath Skill
31Stone GuardStone Guard Rank 2Wrath SkillWrath Skill
32Stone GuardStone Guard Rank 3Wrath SkillWrath Skill
33Poison CreeperPoison Creeper Rank 2Companion SkillCompanion Skill
34Earthen MightEarthen MightKey PassivesKey Passives
35Poison CreeperPoison Creeper Rank 3Companion SkillCompanion Skill
36Poison CreeperPoison Creeper Rank 4Companion SkillCompanion Skill
37Poison CreeperPoison Creeper Rank 5Companion SkillCompanion Skill
38Call of the WildCall of the Wild Rank 1Companion SkillCompanion Skill
39Call of the WildCall of the Wild Rank 2Companion SkillCompanion Skill
40Call of the WildCall of the Wild Rank 3Companion SkillCompanion Skill
41Feral AptitudeFeral Aptitude Rank 1Companion SkillCompanion Skill
42Feral AptitudeFeral Aptitude Rank 2Companion SkillCompanion Skill
43Feral AptitudeFeral Aptitude Rank 3Companion SkillCompanion Skill
44Nature's ReachNature’s Reach Rank 1Companion SkillCompanion Skill
45Nature's ReachNature’s Reach Rank 2Companion SkillCompanion Skill
46Nature's ReachNature’s Reach Rank 3Companion SkillCompanion Skill
47HumanityHumanity Rank 1Companion SkillCompanion Skill
48HumanityHumanity Rank 2Companion SkillCompanion Skill
49HumanityHumanity Rank 3Companion SkillCompanion Skill
50DefianceDefiance Rank 1Ultimate SkillUltimate Skill
51DefianceDefiance Rank 2Ultimate SkillUltimate Skill
52DefianceDefiance Rank 3Ultimate SkillUltimate Skill
53Circle of LifeCircle of Life Rank 1Ultimate SkillUltimate Skill
54Circle of LifeCircle of Life Rank 2Ultimate SkillUltimate Skill
55Circle of LifeCircle of Life Rank 3Ultimate SkillUltimate Skill
56ResonanceResonance Rank 1Ultimate SkillUltimate Skill
57ResonanceResonance Rank 2Ultimate SkillUltimate Skill
58ResonanceResonance Rank 3Ultimate SkillUltimate Skill
59Heart of the WildHeart of the Wild Rank 1Core SkillCore Skill
60Wild ImpulsesWild Impulses Rank 1Core SkillCore Skill
61Wild ImpulsesWild Impulses Rank 2Core SkillCore Skill
62Wild ImpulsesWild Impulses Rank 3Core SkillCore Skill
63BacklashBacklash Rank 1Defensive SkillDefensive Skill
64BacklashBacklash Rank 2Defensive SkillDefensive Skill
65BacklashBacklash Rank 3Defensive SkillDefensive Skill
66Ancestral FortitudeAncestral Fortitude Rank 1Defensive SkillDefensive Skill
67Ancestral FortitudeAncestral Fortitude Rank 2Defensive SkillDefensive Skill
68Ancestral FortitudeAncestral Fortitude Rank 3Defensive SkillDefensive Skill
69VigilanceVigilance Rank 1Defensive SkillDefensive Skill
70VigilanceVigilance Rank 2Defensive SkillDefensive Skill
71VigilanceVigilance Rank 3Defensive SkillDefensive Skill

Spirit Boons – The Druid Class Specialization

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row. To access Spirit Boons:

  • Reach Level 15, accepting the quest chain beginning with Druid: Spirits of the Lost Grove.
  • Clear the Túr Dúlra Stronghold scenario in Scosglen.
  • Complete the quest chain to gain access to the Animal Spirits.
Boon NameAnimalEffect
Advantageous BeastDeerGain 15% Movement Speed and 15% Impairment Reduction.
Scythe TalonsEagleGain +15% increased Critical Strike Chance.
Pack LeaderWolfLucky Hit: Critical Strikes have up to a 30% chance to reset the Cooldowns of your Companion Skills.
EnergizeWolfLucky Hit: Dealing damage has up to a 15% chance to restore 30 Spirit.
Obsidian SlamSnake Every 10th kill will cause your next Earth Skill to Overpower.

Prioritize your first 25 Spirit Offerings to unlock the Wolf’s Pack Leader; Poison CreeperPoison Creeper is a significant source of our damage so cooldown resets go a long way. This is especially potent once Subterranean AspectSubterranean Aspect is found.

Gear, Gems, Elixirs, and Stats

The following sections cover the Legendary Aspects, Gear Affixes, Gems, and Runewords important for your character’s progression while leveling.

Legendary Aspects and Codex of Power

The Codex of Power updates and improves the quality of the Aspects by salvaging Legendary Powers. Legendary Items with Aspect powers can be found across all content in Diablo 4. Randomly dropped Legendary Aspects can have a specific range of power on them. For example, Aspect of The AftershockAspect of The Aftershock can roll between 5.5% and 15.5% for the effect. Salvaging a higher rank will improve the Aspect’s rank within your Codex from then on.

Aspects gained from Dungeons will enter the Codex of Power at rank 1. This makes Dungeons a great way to get started when putting together a build without relying on random drops. For example, to access Aspect of QuicksandAspect of Quicksand directly without needing a random drop, you can clear Feral’s Den in Scosglen. A Rank 1 Aspect of QuicksandAspect of Quicksand is just as good as any rank since the slow application is what matters for synergies with other aspects like Crashstone AspectCrashstone Aspect or Aspect of the UmbralAspect of the Umbral.

The build defining aspects for Landslide are the following, found from random drops:

AspectAspect TypeLegendary Aspect Power Location
Subterranean AspectSubterranean AspectOffensivePoison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 15-35% increased damage to Poisoned enemies.Random Drop
Aspect of The AftershockAspect of The AftershockOffensiveLandslide’s earth pillars each strike a second time and deal an additional 5.5-15.5% bonus damage per hit.Random Drop

While hunting for the random drop aspects listed, these dungeon-sourced Aspects are effective Aspects for the build, sorted by type:

AspectAspect TypeLegendary Aspect Power Location
Crashstone AspectCrashstone AspectOffensiveEarth Skills deal 35-75% increased damage to Crowd Controlled enemies.Stockades, Scosglen
Aspect of RetaliationAspect of RetaliationOffensiveYour Core Skills deal up to 35-75% increased damage based on your amount of Fortify.Seaside Descent, Dry Steppes
Aspect of QuicksandAspect of QuicksandUtilityDamage from Earth Skills Slow enemies hit by 20-60% for 5 seconds.Feral’s Den, Scosglen
Ballistic AspectBallistic AspectUtilityWhen you have Fortify your Earth Skills gain +2 Ranks.Whispering Pines, Scosglen
Aspect of the UmbralAspect of the UmbralResourceRestore 1-8 of your Primary Resource when you Crowd Control an enemy.Champion’s Demise, Dry Steppes
Aspect of the Calm BreezeAspect of the Calm BreezeResourceWind Shear now deals Poisoning damage over 4 seconds.

Lucky Hit: Wind Shear has up to a 6-14% chance to fully restore your Spirit.
Grinning Labyrinth, Dry Steppes
Skinwalker's AspectSkinwalker’s AspectDefensiveWhen you use a Shapeshifting Skill that changes your form, gain 5-25% Life. If you are at full Life, gain the same amount as Fortify.Fading Echo, Kehjistan
Aspect of MightAspect of MightDefensiveBasic Skills grant 20% Damage Reduction for 2-10 seconds.Dark Ravine, Dry Steppes
Aspect of DisobedienceAspect of DisobedienceDefensiveYou gain 0.4-.8% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25-40%.Halls of the Damned, Kehjistan

Gear Affix and Stat Priority

Below are the recommended Gear Affixes for each slot for the Landslide Leveling Build. Gear Affixes are listed by importance. Affixes in Bold are the most important for the build, and alternatives are added as well.

SlotGemStats
2 Handed MaceEmeraldEmeraldResource Cost Reduction
Willpower
Max Life
Overpower Damage
Chance on Hit for Spirit
Helm SapphireSapphireRanks in Poison CreeperPoison Creeper
Ranks to Companion Skills
Willpower
Max Life
Spirit Per Second
ChestSapphireSapphireMax Life
Spirit Per Second
Willpower
Armor
GlovesN/ARanks in LandslideLandslide
Critical Strike Chance
Attack Speed
Willpower
Critical Strike Damage
Pants SapphireSapphireMax Life
Armor
Willpower
Dodge Chance
BootsN/AMovement Speed
Spirit Per Second
Willpower
Dodge Chance
AmuletDiamondDiamondMovement Speed
Ranks to EnvenomEnvenom

Critical Strike Chance
Willpower%
Resource Cost Reduction
RingsDiamondDiamondCritical Strike Chance
Attack Speed
Maximum Life
Resource Generation
Chance on Hit to makes enemies Vulnerable
  • Critical Strike Chance is important for Pack Leader Spirit boon resets and overall damage.
  • Resource Cost Reduction and Spirit Per Second will go a long way to help us keep sending out waves of Landslides.
  • A couple Armor Affixes will help us stay ahead of the Damage.

Tempering

Tempering manuals are found across Sanctuary. The Blacksmith is able to apply extra Tempering affixes on items. Manuals are divided by types similar to Legendary Aspect Powers; a Resource manual like Worldly StabilityWorldly Stability has Resource type tempers, and can only be placed on rings and amulet.

When tempering at the Blacksmith, the item will randomly select one of the listed affixes from the chosen Tempering Manual. There is a limit to the number of times a temper can be rerolled to try to get the desired affix. This means the item can get ruined for the build, and you must try again with a new item. Unique Items cannot be Tempered. Here’s a list of Useful tempers to look out for, sorted by type.

Manual TypeManual NameManual Effect
WeaponEarth AugmentsEarth AugmentsChance for LandslideLandslide to Hit Twice
OffensiveEarth FinesseEarth FinesseEarth Critical Strike Chance
Earth Lucky Hit Chance
Earth Damage
Earth Overpower Damage
OffensiveNatural FinesseNatural FinesseDamage to Close Enemies
Damage to Distant Enemies
Damage to Crowd-Controlled Enemies
UtilityWorldly FortuneWorldly FortuneLucky Hit: Chance to Immobilize
Lucky Hit: Chance to Stun
DefensiveWorldly EnduranceWorldly EnduranceTotal Armor%
MobilityNatural MotionNatural MotionMovement Speed
ResourceWorldly StabilityWorldly StabilityResource Generation

Gems and Runewords

See below for the best Gems to socket into your gear for each category:

  • Weapon: EmeraldEmerald for Critical Strike Damage.
  • Armor: SapphireSapphire for Willpower.
  • Jewelry: DiamondDiamonds for All Resistances

Runewords are a flexible power to help strengthen a build or fill its weaknesses. Two Runes combine for the total Runeword effect:

  • A conditional trigger Rune of Ritual that supplies Offerings when the condition is met.
  • An effect Rune of Invocation that costs Offerings.

Once the Rune of Ritual has supplied enough Offerings, the Rune of Invocation will trigger its effect. Some Runes of Invocation will have overflow effects, where excess Offerings will spillover to empower the triggered effect.

Runewords replace Gems in gear. Up to two sets of Runeword pairs can be placed at a time. Runeword combinations are placed within 2 sockets of the same item e.g. Helm, Chest, Pants or 2-handed Weapon.

The following are Runeword combinations for the Landslide Leveling Druid. These leveling recommendations are limited to Magic and Rare quality runes, and are placed in 2-Handed Weapon and one Armor slot:

Runeword CombinationRuneword Effects
Poc Lum PocPoc – Gain: 5 Offering. Spend 5% of your Maximum Resource.
LumLum – Requires: 5 Offering (Overflow: Increased Resource Restored) Cooldown: 1 Second.
Restore 2.5 Primary Resource.
Moni GarMoniMoni – Gain: 35 Offering. Cast a Skill after moving. (Cooldown: 0.2 seconds)
GarGar – Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

PocLum will give a refund on Spirit after spending. MoniGar will be a tidy Critical Strike Chance increase for damage and Packleader Boon resets.

There will be several Runeword combinations that help out and work, feel free to try them all out as you acquire the runes. For example, some of the damage effect triggers like TonTon will do especially good damage in very early levels.

Elixirs and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • Craft the highest Elixir of PrecisionElixir of Precision for Critical Strike Chance, Critical Strike Damage and bonus Experience. Or Iron Skin ElixirIron Skin Elixir can help push the Capstone Dungeons earlier and easier.
  • Remember to upgrade your potion as you level, increasing the instant healing of the potion. Upgrades are available when you reach Level 10, 20, 30, 40, 50, and 60.

Unique Items

Here’s a list of useful Unique Items for the Landslide Druid to look out for while leveling:

Mercenaries

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition. As you build Rapport with your Mercenary, you gain more access to their Skills and Perks.

The following Mercenary options are recommended for the Landslide Leveling Druid:

Main Mercenary – Varyana, the Berserker

Reinforcement – Raheir, the Shieldbearer

  • Reinforcement Ability – CraterCrater

Hysteria and Bloodlust will both give strong Attack Speed bonuses.

Damage Rotation

  1. Poison CreeperPoison Creeper on gathered enemies for lethal Poison Damage.
  2. PetrifyPetrify against Elites and Bosses to stun and apply a Critical Strike Damage debuff.
  3. LandslideLandslide to crush your enemies.
  4. Blood HowlBlood Howl to heal and generate Spirit, and TrampleTrample as a mobility tool and to generate Spirit.
  5. Wind ShearWind Shear as filler to generate Spirit and activate bonuses like ResonanceResonance.

Advanced Information

It is time to start your Landslide journey!

Or see below for further information on how the build works, Skill and gameplay options, and what to do after level 60, including a starter Paragon board to help you transition to the Endgame Landslide build.

Mechanics and Playstyle

The primary sources of damage for the Landslide Leveling Druid are LandslideLandslide and Poison CreeperPoison Creeper.

LandslideLandslide summons pillars at the cast location that crush enemies between them.

  • Enhanced LandslideEnhanced Landslide is a counter on the Landslide icon, and after damaging enemies 4 times, the next hit will also Immobilize enemies.
  • Primal LandslidePrimal Landslide generates Terramotes when Immobilizing or Stunning an enemy, or a flat chance when damaging a boss. Terramotes are then consumed on subsequent hits to guarantee a Critical Strike and deal an additional 40% Critical Strike Damage.
  • Terramotes will be generated from your sources of Immobilize and Stun, including:

Poison CreeperPoison Creeper is a Companion that passively attacks to apply a small Poison. The Active Skill deals significant Poison damage over time in a wide area around the player and Immobilizes enemies.

The active cast of Poison CreeperPoison Creeper, especially in early levels, is lethal damage to all but the toughest enemies, making it very efficient to use on most leveling builds. We take Pack Leader boon to reset the Companion Active Skill.

Supporting Skills

Wind ShearWind Shear is our filler Basic Attack, generating Spirit, increasing Movement Speed, and applying Vulnerable to enemies. With Aspect of the Calm BreezeAspect of the Calm Breeze it becomes a strong Damage over Time attack that applies Poison to enemies.

Blood HowlBlood Howl heals and generates Spirit with Innate Blood HowlInnate Blood Howl on cast. This can be cast frequently, and the cooldown is reduced when you kill enemies.

TrampleTrample is a mobility tool that grants Unstoppable, knocks enemies, and generates Spirit on cast from Savage TrampleSavage Trample.

Ultimate Skill and Key Passive

PetrifyPetrify is a Stun, Critical Strike Damage debuff on enemies, and Spirit Generator. Use this against Elites and Bosses to help take them down, or as a periodic cast to give back Spirit.

Earthen MightEarthen Might is a Lucky Hit Chance to guarantee 100% Earth Critical Strike Chance and fill Spirit. The Lucky Hit Chance increases when the enemy is Stunned, Immobilized, Knocked Back, or the attack is a Critical Strike.

Druids Have Options!

Any of the Supporting Skills can be substituted for another desirable supporting Skill depending on looted Legendary Aspects, leveling content, or by playstyle preference. Some examples can include:

  • For the Basic Skill builder, Wind ShearWind Shear is taken to enable the Landslide ranged playstyle, and for Poison application with Aspect of the Calm BreezeAspect of the Calm Breeze. Storm StrikeStorm Strike could also be taken for the higher Vulnerable application and Chance to Immobilize, potentially increasing Terramote generation.
  • This build recommends the Spirit Generation on Blood HowlBlood Howl and TrampleTrample for smoothness of play, but the other passives, such as Enhanced Blood HowlEnhanced Blood Howl for Attack Speed and Natural TrampleNatural Trample for Fortify Generation work as well.
  • If more defensives are wanted, Preserving Earthen BulwarkPreserving Earthen Bulwark can provide Barrier, Unstoppable, and Fortify, or Cyclone ArmorCyclone Armor for a low investment passive increase to defense.
  • CataclysmCataclysm can be a strong Ultimate Skill alternative to Petrify, guaranteeing Vulnerable and dealing good damage in early leveling. If you found Blood Boiling AspectBlood Boiling Aspect, line casts with the Aspect to deal large Overpower damage for the duration of the cast.
  • The Key Passive Earthen MightEarthen Might is used for periodic Spirit and guaranteed Critical Strikes for Earth Skills, which plays well with Terramotes and Petrify Critical Strike Damage buffs. If you found your Vasily's PrayerVasily’s Prayer, Bestial RampageBestial Rampage can now be used instead for a persistent Damage and Attack Speed increase; use LandslideLandslide for Werebear, and Blood HowlBlood Howl for Werewolf buffs.

Roadmap at Level 60

Once you’re ready at level 60 or even sooner it’s time to start those Endgame Activities.

Paragon

After Level 60, you gain no more Skill Points and instead start progressing in the Paragon Board. Allocate Paragon Points into nodes along the path to gain further power. Rare Glyphs start at 3 Radius, growing by 1 Radius at level 15, and then at level 46. Level up your glyphs by running The Pit.

Here is an early 3 board setup to get you started. It prioritizes Spirit Generation nodes from theAncestral GuidanceAncestral Guidance board, and Earth Damage Multipliers from the Earthen DevastationEarthen Devastation board. Remember to rotate the boards as necessary! This will get you ready for that transition to the Landslide Endgame Guide or other Endgame Druid Builds.

Thanks so much for reading and good luck on leveling!

Changelog

  • November 17, 2024: Minor updates for patch 2.0.5.
  • October 17, 2024: Ownership of page transferred, replacing previous guide.
    • page restructured for improved readability, explanations and options.
    • Changes to recommended Skill Bar and Skill Tree, Legendary Aspects, Gearing, and Mechanics.
  • October 3rd, 2024: Updated for Season 6 (Patch 2.0.2)
  • August 3rd, 2024: Updated for Season 5 (Patch 1.5.0)
  • June 17th, 2024: Updated for Season 4 Midseason (Patch 1.4.3)
  • May 10th, 2024: Updated for Season 4 (Patch 1.4.0)
  • January 22nd, 2024: Updated for Season 3 (Patch 1.3.0)
  • October 17th, 2023: Updated for Season 2 (Patch 1.2.0)
  • July 18th, 2023: Guide updated for Season 1.
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