The best-in-slot gear, Gems, and Runes are covered on this page of the Lightning Spear Sorcerer build guide. Use the buttons below to navigate to the other pages.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Lightning Spear Sorcerer build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes.
Aspect of Splintering Energy is imprinted onto a Staff for a +100% bonus effect. Splintering Energy is the main source of damage for the Lighting Spear Sorcerer, and the imprint on a Two-Handed Weapon provides the build with a 2x damage multiplier.
Aspect of Elemental Constellation can be swapped to the Staff for higher single-target damage, and Aspect of Splintering Energy can be switched to the non-boosted Glove slot. This setup doubles the base damage Constellation daggers for more effective elite and boss killing.
Gear Slot | Name | Effect |
---|---|---|
Amulet | Fractured Winterglass | Casting Frozen Orb has a [35 – 65%] chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a [50 – 90%] chance to launch a Frozen Orb at Nearby enemies. |
Staff | Aspect of Splintering Energy | Critical Hits with Lightning Spear cause Lightning to arc from it dealing [X] damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus. |
Ring Slot #1 (replaced by Tal Rasha’s Iridescent Loop) | Storm Swell Aspect | You deal x [15 – 35%] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies. |
Ring Slot #2 | Aspect of Frozen Orbit | Frozen Orb explodes 2 additional times at its destination for [45 – 60%] of its damage. |
Gloves | Aspect of Elemental Constellation | Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing [X] damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast. |
Helm (replaced by Harlequin Crest) | Everliving Aspect | You take [20 – 25%] less damage from Crowd Controlled or Vulnerable enemies. |
Chest (Raiment of the Infinite optional) | Snowveiled Aspect | Ice armor makes you unstoppable and grants you 25% Damage Reduction for [3.5 – 5.0] seconds. |
Pants (Tibault’s Will optional) | Aspect of Concentration | Casting a Conjuration Skill grants you [15 – 25%] Damage Reduction for 5 seconds. |
Boots (replaced by Esu’s Heirloom) | Aspect of the Bounding Conduit | Teleport’s Cooldown is reduced by [1.0 – 2.5] seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds. |
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Grand Emerald if Critical Strike Chance is capped at 100% or Grand Sapphire. | Grand Topaz for Intelligence or Grand Amethyst for increased Barrier Generation. | Any Resistance Gems needed or Skull for Armor (up to the 1,000 Armor cap). |
If you are playing the Season of Witchcraft (Season 7), visit Gelena at the Tree of Whispers to craft Occult Gems. Socketing 3 of the following Occult Gems into your jewelry, listed in order of importance.
- Witching Hour — While you have three or more Eldritch Witch Powers slotted, every 1 second, the next Core Skill you cast gains the Eldritch tag.
- Moonlight Ward — For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and 0.5% Maximum Resistance to All Elements.
- Dust Stone — For each of your Auras and Hexes an enemy is afflicted by, they take 2.5% increased damage from you.
- Friend of the Bog — While you have three or more Growth and Decay Witch Powers slotted, you gain 10% primary stat, 10% Maximum Life and you are always Unhindered.
- Killing Wind — While you have three or more Eldritch Witch Powers slotted, gain 25% Movement Speed and 15% Critical Strike Chance.
- Hungering Void — While you have an Aura active, pull Nearby enemies toward you every 8 seconds.
Runes are unlocked during the Vessel of Hatred campaign and then start dropping during various activities. A Rune of Offering and a Rune of Invocation can be combined by inserting them into equipment with two available sockets, creating a Runeword. A limit of two Runewords can be equipped.
Insert one of the following Runewords, consisting of a Rune of Offering and a Rune of Invocation, into your equipped Staff. The other Runeword can be inserted into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary.
Runewords | Effects |
---|---|
Tam Gar | Gain: 25 Offering — Cast a non-Channeled Core Skill. Requires: 25 Offering, Cooldown: 1 Second — Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. |
Lith Ohm | Gain: 25 Offering — Stand still for 0.3 seconds. Requires: 600 Offering, Cooldown: 2 Seconds — Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. |
If you prefer to stutter-step (move in between attacks), replace Lith with Moni.
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for Lightning Spear Sorcerers. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, but their benefits may vary depending on how much is stacked or other character stats. Attempt to obtain all affixes in each line before moving to the next line. Bolded affixes are the most important targets for Masterworking upgrades.
If you are not capped at 100% Critical Strike Chance with Esu’s Heirloom and gear affixes, temper Shock Critical Strike Chance from Shock Finesse in the Offensive Slots.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element.
Armor is only needed until capped at 1,000.
Check out our Tempering Guide for more details on Blacksmith upgrading.
Slot | Gear Affixes | Tempering Affixes |
---|---|---|
Staff | 1. Critical Strike Damage, Maximum Life, Intelligence | Frost Augments — Frozen (Weapon): Chance for Frozen Orb Projectiles to Cast Twice up to 100% cap Worldly Finesse (Offensive): Critical Strike Damage |
Helm | 1. Cooldown Reduction, Mana per Second 2. Any uncapped Resistances or Armor 3. Lucky Hit Chance, Maximum Life, Intelligence | Conjuration Fortune (Utility): Lightning Spear Lucky Hit Chance Worldly Endurance (Defensive): Armor up to 1,000 cap, otherwise Frost Cage: Ice Armor Duration |
Chest | 1. Ranks to Defensive Skills, Mana per Second 2. Any uncapped Resistances or Armor 3. Maximum Life, Intelligence | Conjuration Fortune (Utility): Lightning Spear Lucky Hit Chance Worldly Endurance (Defensive): Armor up to 1,000 cap, otherwise Frost Cage: Ice Armor Duration |
Gloves | 1. Critical Strike Chance, Attack Speed, Critical Strike Damage 2. Lucky Hit Chance, Maximum Life, Intelligence | Worldly Finesse (Offensive): Critical Strike Damage Conjuration Fortune (Utility): Lightning Spear Lucky Hit Chance |
Pants | 1. Any uncapped Resistances or Armor 2. Maximum Life, Intelligence | Worldly Fortune (Utility): Lucky Hit Chance to Freeze Worldly Endurance (Defensive): Armor up to 1,000 cap, otherwise Frost Cage: Ice Armor Duration |
Boots | Implicit Stat: Evade Grants +125% Movement Speed for 1.5 Seconds 1. Movement Speed, Mana per Second 2. Any uncapped Resistances or Armor 3. Maximum Life, Intelligence | Natural Motion (Mobility): Evade Cooldown Reduction or Movement Speed Conjuration Fortune (Utility): Lightning Spear Lucky Hit Chance |
Amulet | Fractured Winterglass | Masterworking Priority: Ranks to Conjuration Mastery |
Rings | 1. Critical Strike Chance, Attack Speed, Critical Strike Damage 2. Resource Cost Reduction, Lucky Hit Chance, Intelligence, Maximum Life | Conjuration Efficiency (Resource): Lightning Spear Cooldown Reduction Worldly Finesse (Offensive): Critical Strike Damage |
Unique and Mythic Items
Listed below are the recommended and optional Unique Items for the Lightning Spear Sorcerer build. Each item description includes the most important affix to target for Masterworking upgrades.
- Fractured Winterglass (required) reduces the Cooldown of Lightning Spear when Frozen Orb is cast to deal more damage and stack Conjuration Mastery.
- Masterworking Priority: Ranks to Conjuration Mastery
- Harlequin Crest (recommended) provides a boosted Cooldown Reduction affix that is essential for this build.
- Masterworking Priority: Cooldown Reduction
- Tal Rasha’s Iridescent Loop (recommended) provides up to a 75% damage multiplier with 3 elemental stacks.
- Masterworking Priority: Cooldown Reduction
- Esu’s Heirloom (recommended) provides up to +40% Critical Strike Chance to proc Aspect of Splintering Energy and a doubled duration on the Evade Movement Speed implicit compared to Legendary Boots.
- Masterworking Priority: Critical Strike Damage or Movement Speed
- Flickerstep (optional) allows Unstable Currents to be activated more often. The boosted Attacks Reduce Evade’s Cooldown affix is beneficial for the Telestomp setup, but the Unique Boots cannot be tempered with Evade Cooldown.
- Masterworking Priority: Damage Reduction from Close Enemies
- Raiment of the Infinite (optional) enables the Telestomp playstyle to vortex and Stun enemies.
- Masterworking Priority: Ranks to Glass Cannon
- Tyrael’s Might (optional) is the best defensive option for a Chest Armor, although this Mythic Unique Item can be difficult to obtain. The divine barrage does not contribute a significant portion of the total damage in this build.
- Masterworking Priority: Damage Reduction
- Fists of Fate (optional) provides 4 valuable affixes, most notably the mega-boosted Lucky Hit Chance. Unfortunately, the unique effect does not work with the damage proc from Aspect of Splintering Energy. Well-rolled Legendary Gloves with Storm Swell Aspect are better for damage.
- Masterworking Priority: Critical Strike Chance or Lucky Hit Chance
- Ring of Starless Skies (optional) provides a 1.5x damage multiplier and solves any Mana issues. Imprint Aspect of Frozen Orbit onto Legendary Gloves for this setup. Fists of Fate should not be used together with Ring of Starless Skies, since Frozen Orbit is too important to drop.
- Masterworking Priority: Critical Strike Chance
- Tibault’s Will (optional) provides multiple bonuses not normally available on Legendary Pants, including Damage Reduction while Unstoppable, a damage multiplier, and Mana generation. Alternate activations of the unique effect with Teleport, Flame Shield, and Ice Armor (with Snowveiled Aspect).
- Masterworking Priority: Damage Reduction while Unstoppable.
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