This is a legacy build that is not competitive for the current version of Diablo 4, and which we do not recommend using. It only exists for documentation purposes. Trampleslide, while a novel build style, does not compete well in the current meta. The problems include:
- Low cast volume availability compared to a proper Landslide build.
- The opportunity cost of Aspects to make Trample a vehicle for landslides.
- Both Aspect of the Trampled Earth and Subterranean Aspect casts of Landslide do not benefit from Hard Cast requirements from Earthbreaker.
- Procced Landslides from these same aspects do not scale with damage Ranks in Landslide.
Check out our high tier performing Landslide build Here, and thank you for your continued support!
Build Introduction
Your Druid has the zoomies! Nature’s Fury Trampleslide is here to get rid of them, alongside enemies, with immense map-clearing power. Charge through the trash mobs, elites, and bosses of Sanctuary, leaving waves of powerful Landslide behind, obliterating all in your path.
This article will cover everything necessary need to start your own Trampleslide adventure including Endgame pushing, in-depth explanations and options.
Strengths and Weaknesses
- Clear maps with near-constant Landslides
- Low resource management
- Strong mobility and access to Unstoppable
- Constant knockbacks can be unbearable for group play
- Can fall behind traditional Landslide setups
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
The following Legendary Aspects are required for build functionality to get started on the Trampleslide Druid:
Skill Tree Points and Skill Bar
Bug: Only one rank is placed into Landslide because Landslides generated from Subterranean Aspect and Aspect of the Trampled Earth do not benefit from the Skill ranks. If that is ever fixed, the skill ranks from the Wild Impulses branch will go there.
Spirit Boons – The Druid Class Specialization
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their blessing. Once fully unlocked, you can activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Wariness | Deer | Take 15% reduced damage from Elites |
Iron Feather | Eagle | Gain +20% Max Life. |
Avian Wrath | Eagle | Gain x30% Critical Strike Damage. |
Pack Leader | Wolf | Lucky Hit: Critical Strikes have up to a 25% chance to reset the Cooldowns of your Companion Skills. |
Calm Before the Storm | Snake | Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
In Farm or speed content, Iron Feather can be replaced with Calamity for more Cataclysm uptime.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Trampleslide Druid. All Glyphs are placed as if they are max radius (Level 15+).
Click this Link to see the paragon board in its entirety. Paragon Board images provided by d4builds.gg.
Starting Board
From the Starting Board, path up and place the Outmatch Glyph in the Glyph socket.
Constricting Tendrils
For the second board, choose Constricting Tendrils, placed against the Starting Board, rotated three times. Socket the Territorial glyph and take the Legendary Node Constricting Tendrils.
Earthen Devastation
For the third board, choose Earthen Devastation, placed against the left side of the Constricting Tendrils board, rotated three times. Socket the Earth and Sky Glyph and take the Legendary Node Earthen Devastation.
Ancestral Guidance
For the fourth board, choose Ancestral Guidance, placed against the top side of the Constricting Tendrils board, rotated three times. Socket the Poise Glyph. the Legendary Node is not taken.
Heightened Malice
For the fifth board, choose Heightened Malice, placed against the top of the Earthen Devastation board and the left side of the Ancestral Guidance board. From the Earthen Devastation board, socket the Undaunted Glyph. From the Ancestral Guidance board, take the Legendary Node Heightened Malice.
Survival Instincts
For the final board, choose Survival Instincts, placed from the right side of the Constricting Tendrils board. Socket the Tectonic Glyph and take the Legendary Node.
For further info on Paragon choices, check the Paragon Information in the Additional Information Section.
Gear, Stats, Gems and Elixirs
The following are the recommended Legendary Aspects, Gear Affixes, Gems, and Elixirs for the Trampleslide Druid.
Legendary Aspects
Below are the recommended Legendary Aspects for each gear slot. Gear Slots with multiple options are listed in recommended priority.
Slot | Gems | Aspect | Unique/Legendary Power Effect |
---|---|---|---|
2-Handed Axe | Royal Emerald | Aspect of the Changeling’s Debt | You deal 25-55% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. |
Helm | Royal Ruby | (Required)Vasily’s Prayer | Your Earth Skills are now also Werebear Skills and Fortify you for 2-5%. |
Chest | Royal Ruby | Aspect of Shared Misery | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30-50% chance for that Crowd Control effect to spread to another unaffected enemy. |
Gloves | Subterranean Aspect | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [15 – 30]% increased damage to Poisoned enemies. | |
Pants | Royal Ruby | (Offensive) Aspect of Concussive Strikes OR (Defensive)Aspect of Might OR (Convenience) Wildbolt Aspect | Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20%[x] increased damage to Dazed enemies. |
Boots | Symbiotic Aspect OR (optional) Wildheart Hunger | When the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 3.0-5.0 seconds. | |
Amulet | Royal Diamond | Aspect of the Trampled Earth | Trample now summons 6 Landslide pillars of earth during its duration that deal 70-100% normal damage. Trample is now also a Nature Magic and Earth Skill. |
Ring 1 | Royal Diamond | Aspect of The Aftershock | Landslide’s earth pillars each strike a second time and deal an additional 5.5-13% bonus damage per hit. |
Ring 2 | Royal Diamond | (Recommended) Mjölnic Ryng OR Aspect of Natural Balance | While Cataclysm is active, you gain unlimited Spirit and deal 40-100%increased damage. |
For the dedicated page for Gear Systems and Itemization Overview, check here.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the final column, and the bolded affixes are the most important targets for Masterworking upgrades. To masterwork, you will need rare materials that only drop from The Pit. Be sure to check our Tempering guide, our Masterworking guide, as well as our guide about The Pit for more details about these topics.
Unique Items cannot be Tempered, but can be Mastercrafted. Any slot with an Optional Unique Item will include a valid alternative legendary power setup.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
2 Handed Axe | Willpower Max Life Critical Strike Damage Resource Cost Reduction* | Earth Augments – Chance for Landslide Projectiles To Cast Twice Natural Finesse – Damage to Crowd Controlled Enemies |
(Required)Vasily’s Prayer | Willpower Maximum Life Armor Ranks to Defensive Posture | |
Chest | Willpower Max Life Armor Resistance to All Elements | Worldly Endurance – Total Armor OR Dodge Chance Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Gloves | Lucky Hit Chance Attack Speed Critical Strike Chance Willpower | Earth Finesse – Earth Lucky Hit Chance OR Natural Finesse – Damage to Crowd Controlled Enemies Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Pants | Willpower Max Life Dodge Chance Resistance to All Elements | Worldly Endurance – Max Life Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Boots | Impicit: Evade Grants +125% Movement Speed for 1 Second Movement Speed Max Life Willpower | Druid Motion – Trample Cooldown Reduction Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Boots – (Optional Offensive)Wildheart Hunger | Movement Speed Shapeshifting Attack Speed Cold Resistance Ranks to Heightened Senses | |
Amulet | Ranks to Envenom Cooldown Reduction Movement Speed Attack Speed | Druid Motion – Trample Cooldown Reduction Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Rings – Legendary Aspect | Attack Speed Lucky Hit Chance Max Life Critical Strike Chance | Earth Finesse – Earth Lucky Hit Chance OR Natural Finesse – Damage to Crowd Controlled Enemies Ultimate Efficiency – Cataclysm Cooldown Reduction |
Ring – (Recommended) Mjölnic Ryng | Willpower Critical Strike Chance Movement Speed While Cataclysm is Active Ranks to Endless Tempest |
- Tempers for Damage To Crowd-Controlled Enemies is beneficial to max out Earthen Devastation. Once that is capped, take Tempers for Earth Lucky Hit Chance.
- Lucky Hit, Chance to Stun or Immobilize, and Earth Lucky Hit Chance play into synergy for effects like Constricting Tendrils, Heightened Malice, and Aspect of Shared Misery. These all help contribute to Primal Landslide Terramote Generation. Lucky Hit Chance also is beneficial for Calm Before the Storm triggers for Cataclysm.
- Chance to Immobilize or Stun affects volume of Primal Landslide.
- Tempers for reducing Trample cooldown are to help Trample get reset in fewer triggers of Symbiotic Aspect. This competes with Movement Speed Temper 🙁
- Critical Strike Chance is low priority because of Primal Landslide Guaranteeing high volumes of Critical Strikes.
Armor cap is 9230 against any enemies Level 100 and above, for up to 85% Damage Reduction. This is generally reached at 925 Item Power with a maxed armor Affix from Vasily’s Prayer.
For information on Legendary Aspects and the updated Codex of Power, see here.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Royal Emerald for Critical Strike Damage | Royal Ruby For Max Life% | Royal Diamond for Resistance to all Elements |
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft the highest available Elixir of Advantage for Attack Speed and Lucky Hit.
- If mats are available, craft Chorus of War.
- Remember to upgrade your potion as you level, increasing the instant healing of the potion!
Unique Items
- (Required) Vasily’s Prayer has a number of interactions with the build. Making Landslide into a Werebear skill allows the build to mostly stay in Werebear form and benefit from Shapeshifting functions such as Survival Instincts.
- (Recommended) Mjölnic Ryng gives a strong multiplier while Cataclysm is active. Cooldown Reductions like Calm Before the Storm or Ultimate Efficiency — Cataclysm Cooldown Reduction help maintain this buff. Uptime should be good, but not full. Trampleslide is a high Lucky Hit build so will get plenty of Calm before the Storm triggers.
- (Optional Defensive) Insatiable Fury Can be useful for Trampleslide. Offering strong defensiveness from Iron Fur Ranks and Ranks to Trample, meaning that Skill Point can be used elsewhere. Move Aspect of Shared Misery to pants.
- (Optional Offensive) Wildheart Hunger Gives a 5 second buff that boosts a stacking damage buff every 2 second, up to 20 stacks of the damage buff. This means a shapeshift to Werebear or Werewolf needs to happen at least every 5 seconds, to maintain the damage stacks. This can be a very disruptive Unique Item to gameplay, but the multiplier is hard to ignore. Move Symbiotic Aspect to Pants.
- (Optional) Airidah’s Inexorable Will is still a high quality of life ring with decent affixes, including ultimate cooldown reduction. Can replace either ring slot.
- Earthbreaker is not recommended for Trampleslide. It only triggers from hard-cast Landslides so any from Aspect of the Trampled Earth or Subterranean Aspect will not work with it. It would be much more useful on our more traditional Landslide Build.
Mythic Unique Items
Tyrael’s Might – While at full Life, your Skills unleash a divine barrage dealing [X] damage.
This is a solid Unique Item with great defensive affixes. The effect that should trigger often with the amount of damage events Trampleslide puts out. Move Aspect of Shared Misery to pants.
Rotation and Playstyle
- Blood Howl for attack speed and Werewolf buff upkeep such as Heightened Senses.
- Cataclysm when engaging enemies for a high damage multiplier from Mjölnic Ryng.
- Trample to send out waves of Landslide for Aspect of the Trampled Earth.
- Poison Creeper for Subterranean Aspect Landslide.
- Storm Strike as filler, and to upkeep storm-related buffs like Resonance and Aspect of Natural Balance.
Check out the advanced Build Mechanics section for a more in-depth description on how the build works, what synergies exist, and what to look out for.
Season 5: Season of the Infernal Hordes
Rejoice, Season 5 brings significant buffs to Landslide‘s damage, area, and total cast events from extra pillars! Poison Creeper can be cast while moving which is a great boon for our zoomies!
The following list details the important changes in the Season 5 Patch Updates that are specific to the Hurricane Druid. For general Season 5 information, check out our Season 5 Hub.
Itemization:
- Several Changes to all Unique Item Gear Affixes, including buffs to Vasily’s Prayer!
- New Item – Mjölnic Ryng – -While Cataclysm is active, you gain unlimited Spirit and deal 40-100%X increased damage.
- New Aspect – Wildbolt Aspect – Every 3.5-2.0 seconds, Distant enemies are Pulled In to you and take 10% increased damage for 3 seconds.
- New Temper – Ultimate Efficiency – for Ultimate Skill cooldown reduction.
- Aspect of The Aftershock – Delay from second set of landslides slightly decreased.
Skills and Stats:
- Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.
- Landslide –
- Damage per hit of Landslide increased from 37.5% to 70%.
- Damage area increased from 1.5 to 2.
- Doubled the number of pillars.
- Total damage increased from 70% to 280%.
- Hurricane Damage buffed from 187% to 346%.
- Earthen Bulwark Grants a Barrier based on Max Life, instead of Base Life
- Poison Creeper can now be cast while moving.
- Cataclysm Lightning Strike rate is doubled. Now more consistently hits enemies with its lightning strikes.
- Heightened Senses increased for each Skill Rank from 2% to 3%.
- Earthen Devastation Now has a maximum bonus capped at 60%.
- Survival Instincts Now has a maximum damage bonus of 60%.
Advanced Information
It is time to get started on your Tramplesliding journey!
Or see below for further information on how the build works, as well as further explanations for Paragon, Gearing, and Gameplay, and available playstyle options.
Build Mechanics
Landslide is our primary, high-damage Skill. Many parts work together to put out high volumes of Critical Strike Landslides.
The triggers for Landslide are the following:
- Aspect of the Trampled Earth summons waves of Landslide as you Trample.
- Symbiotic Aspect allows Storm or Earth Damage to reset your Trample through Nature’s Fury.
- Aspect of The Aftershock doubles the amount of Landslides generated and ramps damage significantly.
- Subterranean Aspect makes your Poison Creeper cast a wave of Landslide around you.
- Weapon Temper for Chance for Landslide to cast Extra Projectiles.
Terramotes and you: Primal Landslide – When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40%[x] Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. Triggers for Immobilizes and Stuns come from a variety of sources:
- Landslides damaging enemies builds a counter on Enhanced Landslide – After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
- Poison Creeper Active Skill use. Poison Creeper is constantly reset from Pack Leader Spirit Boon Lucky Hits on Critical Strikes.
- Utility Tempers for Lucky Hit: Chance to Stun or Lucky Hit: Chance to Immobilize
- Knockbacks from Trample when the enemy hits walls.
- Constricting Tendrils – Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120%[x] of the Base damage dealt over 4 seconds.
- Enhanced Storm Strike has a chance to Immobilize all enemies hit.
- Aspect of Shared Misery Spreads these Crowd-Control effects to nearby enemies, which are even more Terramote events.
Whew, that was a lot of Lucky Hits! That’s why there’s so much Lucky Hit on gear and from other sources like Tectonic. The only unfortunate part is Nature’s Fury itself does not interact with Lucky Hit. Everything else does though!
Another layer of damage events is Poison effects!
- Poison Creeper applies poison both passively and when the Skill is used.
- Constricting Tendrils is a Lucky Hit to Immobilize but also Poison enemies!
- These poison events are spread with Aspect of Shared Misery.
- Since enemies are constantly poisoned because we have such high Lucky Hit chance, we get to benefit from Aspect of the Changeling’s Debt, Heightened Malice, Envenom and other Poison-related effects like Damage Reduction from Poisoned enemies.
- Aspect of the Changeling’s Debt is solid because we will often be in Werebear form, and benefiting from the Multiplier.
- Poisoned enemies are also Slowed from Neurotoxin, another layer of Crowd-Control!
Cataclysm casts Lightning Storm and Tornado frequently, and with Mjölnic Ryng can provide a hefty 100% multiplier to all damage. Cooldown Reduction Gear Affix, Endless Tempest ranks and Calm Before the Storm and Calamity Spirit Boons help keep this Skill active.
That was a lot, but it’s all a bit less to worry about in practice, just check out the Rotation Section for the Tl;dr!
Paragon
The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. For general paragon board information, check the guide here.
The recommended Paragon boards with images for the Trampleslide Druid are listed above. The following section goes over some explanations and descriptions for the pathing process for the Trampleslide Druid.
Broadly speaking, decisions for pathing through the Druid paragon board are divided into three categories:
- Damage – The paragon boards provide a significant amount of Damage Multipliers and Additives. This includes:
- Socketed Glyphs such as Earth and Sky and Fang and Claw, and Outmatch.
- Legendary Nodes such as Survival Instincts and Earthen Devastation.
- Magic and Rare nodes such as Oppress or Impel.
- Defense – The paragon boards help reach goals on Damage Reduction, Armor and Resistances. This includes:
- Damage Reduction is improved from Undaunted and Territorial secondary effects, Poise gives periodic Barrier, and individual nodes provide bonuses like Damage Reduction from Poisoned Enemies.
- Resistances are improved from Magic and Rare Resistance nodes, with Earth and Sky and Outmatch bonuses improving their nearby Resistance nodes.
- Armor goals are reached with the help of Armor nodes in Inner Beast.
- Max Life nodes such as Courage.
- Build Functionality – The paragon boards improve Interactions for the build from a few sources, including:
- Constricting Tendrils creating Immobilize events for Primal Landslide, and creating Poison Events for Heightened Malice.
- Tectonic improving Lucky Hit Chance for effects like Constricting Tendrils or Armor Tempers to Immobilize or Stun.
Changelog
- 25 September, 2024: Build set to Legacy build until such time as it becomes competitive again.
- 7 August, 2024: Updated for post-launch of season 5. Small changes to weapon type and optional unique item recommendations.
- 3 August, 2024: Updated for patch 1.5.0 and Season of the Infernal Horde
- 17 June, 2024: Updated for mid-season patch 1.4.3.
- May 15, 2024: Small changes in gear affixes to adjust for season launch changes from PTR.
- May 8, 2024: Significant changes for the 1.4.0 and Season 4 Gear, Tempering and Masterworking revamp. New paragon board, Skill tree, and legendary power loadout. Structure of page adjusted for better readability and frontloading information.
- February 5, 2024: Added separate Bossing and non-Bossing options to Construct Stone recommendations. Changes to Gear Affix Recommendations to give better total Damage, Life and Armor. Changes to Skill tree to account for Wild Impulses underperforming to its tooltip.
- January 26, 2024: Adjustments to Construct Stone recommendations.
- January 22, 2024: Initial review and reevaluation for Season 3 and 1.3.0 balance changes has begun.
- December 7, 2023: Updates to paragon board for Abattoir of Zir.
- October 18, 2023: Update to Vampiric Power recommendations, Boon options, Unique options, and various tooltip updates.
- Oct 14, 2023: Initial review and reevaluation has begun to update the guide for Season 2 and 1.2.0 balance changes.
- August 8th, 2023: Added Patch 1.1.1 section and checked guide for accuracy.
- July 24th, 2023: Restructured Introduction. Changed Skill Tree to recommending Predatory Instinct over Nature’s Reach with the introduction of the Subterranean Aspect and Seasonal Malignant Heart Inexorable Force.
- July 23rd, 2023: Referenced Malignant Hearts in the Gems section. Added Creeperslide Variant section.
- July 19th, 2023: Guide updated for Season 1 and 1.1 balance changes.