This page covers all Necromancer Skills, Enhancements, and Upgrades.
Neviriah
WRITER
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The Necromancer class in Diablo 4 has access to 20 different skills in six categories. Additionally, most skills have an enhancement and two upgrades that improve them in a variety of ways.
The following section provides an overview of all Necromancer skills, enhancements, and upgrades. For a detailed list of Necromancer passives, refer to our Necromancer Passive Talents page.
Basic Skills are spammable skills whose primary purpose is to regenerate Essence in order to be able to use more powerful skills from other categories.
Decompose
Essence Generation
13 per second
Lucky Hit Chance
40%
Damage Type
Shadow
Description
Tear the flesh from an enemy, dealing {#}% damage per second and forming a usable Corpse with the flesh every 1 second.
These are some of the most used Necromancer skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Essence cost.
Blight
Essence Cost
20
Lucky Hit Chance
40%
Damage Type
Shadow
Description
Unleash concentrated blight that deals {#}% damage and leaves behind a defiled area, dealing {#}% damage over 6 seconds.
Sever deals 2% increased damage for each Minion you have upon Cast and spawns a Corpse at its end point.
Blood Surge
Essence Cost
30
Lucky Hit Chance
20%
Damage Type
Physical
Description
Draw blood from enemies, dealing {#}% damage, and expel a blood nova, dealing {#}% damage. Blood Surge’s nova damage is increased by x5% per enemy drained, up to x50%.
Blood Surge heals you for 3% of your maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then heal for an additional 2.5% of your maximum Life.
If an enemy is damaged by Blood Surge‘s nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Each time an enemy is hit by Blood Surge’s nova, you are Fortified for 1% Maximum Life. While you are Fortified for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.
Blood Lance
Essence Cost
15
Lucky Hit Chance
50%
Damage Type
Physical
Description
Throw a blood lance that lingers in an enemy for 3 seconds, dealing {#}% damage to the enemy and all other lanced enemies.
Bone Spear has 5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more Bone Shards form upon expiration and you gain 10% Maximum Essence for 5 seconds.
Blood Mist is now a Mobility Skill that grants 30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through.
You gain 15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends.
Bone Prison
Cooldown
15 seconds
Description
Unearth a prison of bone with {#} Life that surrounds the target area for 6 seconds. Friendly players and Minions can freely pass through Bone Prison walls.
Reduce your active cooldowns by 0,5 seconds for each enemy trapped by Bone Prison, up to 5 seconds.
Curse Skills
The Curse Skill category includes all Necromancer skills that inflict Curses upon enemies. Curses help with dealing damage over time and increase the damage dealt to Cursed enemies.
Iron Maiden
Essence Cost
10
Damage Type
Physical
Description
Curse the target area. Enemies afflicted by Iron Maiden take {#}% damage each time they deal direct damage. Lasts 10 seconds.
Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already cursed with Iron Maiden.
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {#}% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
After Bone Spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.
Ultimate Skills
Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.
Army of the Dead
Cooldown
60 seconds
Lucky Hit Chance
64%
Damage Type
Physical
Description
Call forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode when around enemies, dealing 120% damage. Volatile Skeleton explosions Stun enemies for 2 seconds.
Rank 5 Bonus
Army of the Dead’s damage is increased by 125% 40% of your Skeleton Mage and Golem Damage bonuses.
Your Critical Strike Chance is increased by 20%[+] while Bone Storm is active.
Soulrift (Vessel of Hatred)
Cooldown
50 seconds
Lucky Hit Chance
x%
Damage Type
Shadow
Description
Corrupt nearby enemies for 8 seconds, dealing 65% Weapon damage per second. Every 0.25 seconds, rip out and absorb the soul of an enemy, generating 2 Essence and granting a Barrier for 2% of your Maximum Life for 5 seconds. While soul draining from a Boss, Soulrift will now additionally also drain up to two other enemies at the same time.
Rank 5 Bonus
Every 30 souls consumed refills 1 of your Healing Potions with the lifeblood of your tortured victims.
Soulrift extracts twice the souls from enemies and applies Vulnerable to them for 3 seconds. After it ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds.
Every soul absorbed increases your damage by 0.5%, up to 75%. This bonus persists for 5 seconds after Soulrift ends.
Dismount Skill
While mounted, the Necromancer class has access to a unique Dismount Skill which causes them to jump off the mount, slam the ground, and create a frontal cone of magic bones, damaging enemies in the way. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.