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New Uniques and Aspects for Season 6 of Diablo

A list of all new Uniques and Aspects in Season 6 of Diablo 4!

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Neviriah

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Listed below are all the new Uniques and Aspects for Season 6 of Diablo 4 (Season of Hatred)!

New Mythic Uniques

All Classes

Heir of PerditionHeir of Perdition

Heir of Perdition – Mythic Unique Helm

  • Affixes
    • Inherent: +200% Damage to Angels and Demons
    • +20% Critical Strike Chance
    • +20% Lucky Hit Chance
    • +20% Movement Speed
    • +2 to Core Skills
  • Power
    • Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.

Shroud of False DeathShroud of False Death

Shroud of False Death – Mythic Unique Chest Armor

  • Affixes
    • Inherent: +1 to All Passives
    • +111 All Stats
    • +222 Maximum Life
    • +333% Damage on Next Attack After Entering Stealth
    • 11.1% Resource Generation
  • Power
    • If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.

Shattered VowShattered Vow

Shattered Vow – Mythic Unique Polearm

  • Affixes
    • Inherent: +400% Damage to Healthy Enemies
    • +444 Maximum Life
    • +29.6% Attack Speed while Berserking
    • +444.4% Damage Over Time
    • Lucky Hit: Up to a +44.4% Chance to Become Berserking
  • Power
    • Enemies afflicted by more Damage over Time than remaining Life are Executed.

Spiritborn

Nesēkēm, the HeraldNesēkēm, the Herald – Mythic Unique Glaive

  • Affixes
    • [6] to Apex
    • [10] to All Skills
    • 217% Critical Strike Damage
    • [6] to Diminishment
  • Every 5 seconds an enemy is marked for your next [10] hits. Marked enemies are Vulnerable and your attacks against them are guaranteed to Critical Strike and Overpower.

New Uniques

All Classes

Barbarian

Ugly Bastard HelmUgly Bastard Helm

Ugly Bastard Helm – Unique Helm

  • Affixes
    • Inherent: +X% Fire Resistance
    • X% Wrath of the Berserker Cooldown Reduction
    • Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
    • +X to Prolific Fury
    • +X to Aggressive Resistance
  • Power
    • Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.

Druid

Stone of VehemenStone of Vehemen

  • Affixes
    • Inherent: +X% Damage to Crowd Controlled Enemies
    • +X Willpower
    • +X% Critical Strike Damage
    • +X% Chance for Stone Burst Projectiles to Cast Twice
    • +X to Stone Burst
  • Power
    • While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
    • Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.

Necromancer

The UnmakerThe Unmaker

  • Affixes
    • X% Damage Reduction while you Have a Barrier
    • X% Resource Generation
    • X% Chance for Soulrift to Deal Double Damage
    • +X to Imperfectly Balanced
  • Power
    • Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.

Rogue

Pitfighter's GullPitfighter’s Gull

  • Affixes
    • Inherent: +X% Shadow Resistance
    • Inherent: +X% Resistance to All Elements
    • +X% Critical Strike Chance
    • +X% Damage on Next Attack After Entering Stealth
    • X% Smoke Grenade Cooldown Reduction
    • +X to Mending Obscurity
  • Power
    • Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.

Sorcerer

Sidhe BindingsSidhe Bindings

  • Affixes:
    • +X% Non-Physical Damage
    • +X% Familiar Explosion Size
    • +X% Chance for Familiar to Hit Twice
    • +X to Familiar
  • Casting Familiar now summons all three elemental variants at once. Familiar’s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.

Spiritborn

Helm

Loyalty's MantleLoyalty’s Mantle – Unique Helm

  • Affixes
    • All Stats
    • Damage
    • Critical Strike Chance
    • Damage Reduction
  • While your Spirit Hall choices match, their bonuses are 100% more potent and Skills with that Base Spirit cost [20 – 60%] less and have [20 – 60%] reduced Cooldowns.

Harmony of EbewakaHarmony of Ebewaka – Unique Helm

  • Affixes
    • All Stats
    • Damage
    • Critical Strike Chance
    • Damage Reduction
  • Your Skills are all additionally Jaguar, Eagle, Gorilla or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a Skill increases its damage by [10 – 50%] .

Loyalty's MantleLoyalty’s Mantle – Unique Helm

  • Affixes
    • All Stats
    • Damage
    • Critical Strike Chance
    • Damage Reduction
  • While your Spirit Hall choices match, their bonuses are 100% more potent and Skills with that Base Spirit cost [20 – 60%] less and have [20 – 60%] reduced Cooldowns.

Harmony of EbewakaHarmony of Ebewaka – Unique Helm

  • Affixes
    • All Stats
    • Damage
    • Critical Strike Chance
    • Damage Reduction
  • Your Skills are all additionally Jaguar, Eagle, Gorilla or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a Skill increases its damage by [10 – 50%] .

Rings

Band of First BreathBand of First Breath – Unique Ring

  • Affixes
    • Ranks to Auspicious
    • Lucky Hit Chance while You Have a Barrier
    • Damage
    • Maximum Life
  • Evading consumes 1 stack of Resolve to generate [20 – 40] Vigor. Gain Armored Hide’s Passive Effect.

Peacemonger's SignetPeacemonger’s Signet – Unique Ring

  • Affixes
    • Dodge Chance
    • [X%] Damage for 4 Seconds After Killing an Elite
    • Ranks to Perseverance
    • Ranks to Fueled
  • Generate [1 – 7] Vigor per second while you have at least 4 stacks of Ferocity. Gaining Ferocity also grants Resolve.

Ring of the Midday HuntRing of the Midday Hunt – Unique Ring

  • Affixes
    • Cooldown Reduction
    • Ranks to Nourishment
    • Resource Generation
    • Life On Kill
  • Your Maximum Vigor is increased by 50% and every kill grants you [1 – 7] Vigor. While you have any Ferocity your Poisonings deal their damage in 33% of the normal duration.

Ring of the Midnight SunRing of the Midnight Sun – Unique Ring

  • Affixes
    • Damage to Elites
    • Attack Speed
    • Ranks to Mirage
    • Critical Strike Damage
  • Critical Strikes restore [10 – 30%] of the Vigor you have spent in the last 2 seconds, increased by your Critical Strike Damage Bonus. Gain Counterattack’s Passive Effect.

Wound DrinkerWound Drinker – Unique Ring

  • Affixes
    • Total Armor
    • Thorns
    • Ranks to Patient Guard
    • Damage Reduction from Poisoned Enemies
  • Generates [1 – 7] Vigor each time you deal Thorns damage. Gain Toxic Skin’s Passive Effect.

Ring of Writhing MoonRing of Writhing Moon – Unique Ring

  • Affixes
    • Critical Strike Chance
    • Movement Speed
    • Lucky Hit: Up to a [X%] Chance to Make Enemies Vulnerable for 2 Seconds
    • Ranks to Unrestrained
  • Every 10 seconds a Pestilent Swarm spawns from you which deals [X] Poison damage per hit. Pestilent Swarms now always spawn orbiting around you and generate 1 Vigor per hit.

Gloves

Craze of the Dead GodCraze of the Dead God – Unique Gloves

  • Affixes
    • Ranks to Antivenom
    • Poison Damage Over Time
    • Damage to Poisoned Enemies
    • Healing Received
  • When you take direct damage you instead receive [150 – 100]% of it in the form of Poisoning over 10 seconds. Based your Poisoned Life amount, dealing direct damage has up to a 10% chance to infect an enemy with Touch of Death and clear the Poisoning from you.

Chest

Jacinth ShellJacinth Shell – Unique Chest Armor

  • Affixes
    • Damage Reduction while Injured
    • Ranks to Endurance
    • Damage
    • Maximum Life
  • Spending Vigor Heals you for [1 – 10%] of your Maximum Life. Every second, your active Cooldowns now drain 10% of your Maximum Life to reduce their durations by 3 seconds.

Pants

Protection of the PrimeProtection of the Prime – Unique Pants

  • Affixes
    • Damage while Healthy
    • Life per 5 Seconds
    • Maximum Resistance to All Elements
    • Maximum Life
  • While moving you gain [10 – 20%] Dodge Chance or after standing still for 2 seconds you become Unstoppable.

Boots

Scorn of the EarthScorn of the Earth – Unique Boots

  • Affixes
    • Attacks Reduce Evade’s Cooldown by 1 Seconds
    • Resource Generation
    • Damage
    • Cooldown Reduction
  • Soar deals [10 – 50%] increased damage and your Evade is now Soar.

Weapons

Rod of KepelekeRod of Kepeleke – Unique Quarterstaff

  • Affixes
    • Maximum Vigor
    • Vigor per Second
    • Ranks to Core Skills
    • Critical Strike Chance
  • Your Core Skills are now additionally Basic Skills, free to cast, and deal up to 30% less damage based on their cost. At Maximum Vigor your Core Skills instead deal normal damage and consume all Vigor to Critically Strike with [1.0 – 3.0%] increased Critical Strike Damage for each point spent.

SepazontecSepazontec – Unique Quarterstaff

  • Affixes
    • Cooldown Reduction
    • Damage while Healthy
    • All Stats
    • Ranks to Follow Through
  • Your Basic Skills deal [100 – 200%] increased damage, always use their 3rd attack, and every 3rd cast unleashes triple strikes.

Wūshe Nak PaWūshe Nak Pa – Unqiue Glaive

  • Affixes
    • Ultimate Damage
    • Vigor on Kill
    • Ranks to Supremacy
    • Critical Strike Chance
  • Casting an Ultimate Skill grants you its matching Primary Spirit Hall Bonus and increases All Skill Ranks by [5 – 10] for 15 seconds. Your Ultimate Skills each gain an additional Skill Type: The Seeker is a Focus Skill. The Hunter is a Mobility Skill. The Devourer is a Potency Skill. The Protector is a Defensive Skill.

New Legendary Aspects

All Classes

Aspect of AssistanceAspect of Assistance – Generic Utility Aspect

  • Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.

Barbarian

Aspect of Shattering SteelAspect of Shattering Steel – Offensive Aspect

  • Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420% 80-280% of Weapon Damage) Physical damage.

Aspect of the Flaming RampageAspect of the Flaming Rampage – Offensive Aspect

  • Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.

Aspect of Herculean SpectacleAspect of Herculean Spectacle – Offensive Aspect

  • Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.

Druid

Aspect of the Agile WolfAspect of the Agile Wolf – Utility Aspect

  • Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.

Aspect of the Rabid BearAspect of the Rabid Bear – Offensive Aspect

  • While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].

Stormcrow's AspectStormcrow’s Aspect – Offensive Aspect

  • Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.

Aspect of Shattered DefensesAspect of Shattered Defenses – Offensive Aspect

  • Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.

Aspect of Anticline BurstAspect of Anticline Burst – Offensive Aspect

  • Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.

Necromancer

Reaping Lotus' AspectReaping Lotus’ Aspect – Offensive Aspect

  • Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.

Phasing Poltergeist's AspectPhasing Poltergeist’s Aspect – Offensive Aspect

  • When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.

Aspect of Fel GluttonyAspect of Fel Gluttony – Offensive Aspect

  • Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.

Rogue

Aspect of Poisonous CloudsAspect of Poisonous Clouds – Offensive Aspect

  • When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.

Aspect of Splintering ShardsAspect of Splintering Shards – Offensive Aspect

  • Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.

Aspect of Star ShardsAspect of Star Shards – Offensive Aspect

  • Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.

Sorcerer

Aspect of Charged FlashAspect of Charged Flash – Offensive Aspect

  • After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.

Aspect of Elemental ConstellationAspect of Elemental Constellation – Offensive Aspect

  • Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.

Aspect of OverheatingAspect of Overheating – Offensive Aspect

  • After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.

Spiritborn

Offensive Aspects

Aspect of Binding MorassAspect of Binding Morass – Offensive Aspect

  • Dealing indirect damage to an enemy progressively Slows them by [5 – 20%] for 3 seconds, up to 80%.

Aspect of Bristling VengeanceAspect of Bristling Vengeance – Offensive Aspect

  • Payback now echoes forward and additionally deals [100 – 130%] of your Thorns damage to enemies.

Aspect of Combined StrikesAspect of Combined Strikes – Offensive Aspect

  • Each different Basic Skill you cast increases all of your damage by [10 – 25%] for 10 seconds.

Aspect of Falling FeathersAspect of Falling Feathers – Offensive Aspect

  • Moving with a Mobility Skill or Evade drops Spirit Feathers along you which each deal [X] Lightning damage on impact.

Aspect of InfestationAspect of Infestation – Offensive Aspect

  • Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [X] Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.

Aspect of PestilenceAspect of Pestilence – Offensive Aspect

  • Stinger spawns a Pestilence Swarm at its target location which deals [35 – 65%] of Stinger’s Base damage per hit. Pestilent Swarms now last 100% longer and spiral outwards.

Aspect of Plains PowerAspect of Plains Power – Offensive Aspect

  • Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [3 – 6%] per stack while you remain within.

Aspect of Potent ExchangeAspect of Potent Exchange – Offensive Aspect

  • Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal x [10 – 25%] increased damage.

Aspect of Rallying ReversalAspect of Rallying Reversal – Offensive Aspect

  • You have [25 – 100%] chance to gain 1 Ferocity when you Crowd Control an enemy.

Aspect of Recalling FeathersAspect of Recalling Feathers – Offensive Aspect

  • Casting a Focus Skill recalls Nearby Spirit Feathers which deal [X] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 10 randomly around you.

Aspect of Redirected ForceAspect of Redirected Force – Offensive Aspect

  • Gain increased Critical Strike Damage equal [50 – 190%] of your Block Chance. Blocking doubles this bonus for 10 seconds.

Aspect of Simple ReprisalAspect of Simple Reprisal – Offensive Aspect

  • When you cast the 3rd attack of your Basic Skills you have a [10 – 25%] chance to unleash Payback.

Aspect of Unyielding HitsAspect of Unyielding Hits – Offensive Aspect

  • Casting a Gorilla Skill adds [21 – 36%] of your Armor to all attacks for 3 seconds.

Aspect of Wild ClawsAspect of Wild Claws – Offensive Aspect

  • Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [35 – 45%] Base damage.

Bristleback AspectBristleback Aspect – Offensive Aspect

  • When you Dodge or Block an attack you trigger [200 – 350%] Thorns attacks against the attacker.

Fell Soothsayer's AspectFell Soothsayer’s Aspect – Offensive Aspect

  • When you cast an Incarnate Skill enemies around you become Vulnerable for [2 – 5] seconds.

Insatiable AspectInsatiable Aspect – Offensive Aspect

  • Kills extend the duration of your active Touch of Death swarms by 0.5 seconds. When a swarm is replaced early it bursts for [1 – 2%] of the damage it would have done.

Reaper's AspectReaper’s Aspect – Offensive Aspect

  • Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10 – 25%] increased Critical Strike Chance against them.

Rebounding AspectRebounding Aspect – Offensive Aspect

  • Quill Volley’s feathers explode upon reaching their apex for [25 – 39%] of its Base damage then return to where they were cast.

Ruthless AspectRuthless Aspect – Offensive Aspect

  • Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1 – 8.5%] for each 10% of their missing Life.

Starving Ravager's AspectStarving Ravager’s Aspect – Offensive Aspect

  • Ravager no longer has a duration and instead drains [25 – 10] Vigor every second. When you do not have enough Vigor then Ravager ends.

Tormentor's AspectTormentor’s Aspect – Offensive Aspect

  • Enemies who move while Poisoned by you additionally take [50 – 190%] of your Thorns damage per second.

Unrelenting AspectUnrelenting Aspect – Offensive Aspect

  • Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25 – 40%] of its Base damage per hit.

Defensive Aspects

Aspect of AvoidanceAspect of Avoidance – Defensive Aspect

  • Whenever an enemy hits you, your Dodge Chance against that enemy increases by [4 – 7%] . Successfully Dodging resets this bonus.

Aspect of DeflectionAspect of Deflection – Defensive Aspect

  • While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles arer also deflected back at enemies and deal [25 – 30%] of Counterattack’s Base damage on impact.

Aspect of EnduranceAspect of Endurance – Defensive Aspect

  • Your Resolve has a [2 – 5%] chance to not be lost when you are hit for each stack of Ferocity you have.

Aspect of Forest PowerAspect of Forest Power – Defensive Aspect

  • Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 – 15%] while active.

Aspect of InterdictionAspect of Interdiction – Defensive Aspect

  • Gain [1 – 10%] Block Chance per Resolve stack.

Aspect of Invigorating WillAspect of Invigorating Will – Defensive Aspect

  • Losing a stack of Resolve has a 10% chance to Heal you for [5 – 10%] of your Maximum Life.

Aspect of Kinetic SuppressionAspect of Kinetic Suppression – Defensive Aspect

  • Casting a Non-Basic Mobility Skill grants [1 – 6] Resolve and causes your next Concussive Stomp to strike in a circle.

Aspect of Layered WardsAspect of Layered Wards – Defensive Aspect

  • Your Block Reduction is increased by [25 – 40%] while you have a Barrier.

Aspect of Temporal IncisionsAspect of Temporal Incisions – Defensive Aspect

  • Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.5 – 2] seconds.

Aspect of TenacityAspect of Tenacity – Defensive Aspect

  • You gain Resolve for each [30 – 15] Vigor you gain over 100.

Bruiser's AspectBruiser’s Aspect – Defensive Aspect

  • Gain [5%] increased Armor and [7 – 60] Thorns per [1%] missing Maximum Health.

Raider's AspectRaider’s Aspect – Defensive Aspect

  • Heal for [1 – 16%] Maximum Life when you Poison a Healthy enemy.

Resource Aspects

Aspect of AlacrityAspect of Alacrity – Resource Aspect

  • Your Skills Cooldown [10 – 40%] faster while moving.

Aspect of Empowered FeathersAspect of Empowered Feathers – Resource Aspect

  • Lucky Hit: Eagle Skills have up to a [25 – 30%] chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds.

Aspect of ExhilarationAspect of Exhilaration – Resource Aspect

  • Lucky Hit: Hitting a Vulnerable enemy has up to a [25 – 32%] chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5%.

Utility Aspects

Aspect of ApprehensionAspect of Apprehension – Utility Aspect

  • Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal x [25 – 40%] increased damage to Feared enemies.

Aspect of Reactive ArmorAspect of Reactive Armor – Utility Aspect

  • Gain 10% Block Chance. Blocking an attack from a Close enemy has a [30 – 60%] chance to cast a free Concussive Stomp at them.

Aspect of Soil PowerAspect of Soil Power – Utility Aspect

  • Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [X] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.

Aspect of TurbulenceAspect of Turbulence – Utility Aspect

  • Soar casts Vortex at its landing location and deals x [15 – 30%] increased damage.

Duelist's AspectDuelist’s Aspect – Utility Aspect

  • Maximum Ferocity increased by [1 – 4] .

Menacing AspectMenacing Aspect – Utility Aspect

  • Scourge continuously affects enemies around you for [3 – 6] seconds.

Mobility Aspects

Aspect of Fleet WingsAspect of Fleet Wings – Mobility Aspect

  • Razor Wings is now also an Incarnate Skill with: Passive: You are Unhindered. Active: You gain [15 – 30%] increased Movement Speed per active Razor Wing.

Aspect of HasteAspect of Haste – Mobility Aspect

  • Every second while moving gain [10 – 25%] Bonus Movement Speed for 2 seconds, up to [30 – 75%] .

Aspect of MomentumAspect of Momentum – Mobility Aspect

  • After you Evade, your next Core Skill dashes to your target and does x [5 – 20%] increased damage.

Aspect of Sky PowerAspect of Sky Power – Mobility Aspect

  • Lucky Hit: Up to a 25% chance to create a Mystical Circle for 10 seconds. Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [X] Lightning damage when you Evade.
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