Listed below are all the new Uniques and Aspects for Season 6 of Diablo 4 (Season of Hatred)!
New Mythic Uniques
All Classes
Heir of Perdition – Mythic Unique Helm
- Affixes
- Inherent: +200% Damage to Angels and Demons
- +20% Critical Strike Chance
- +20% Lucky Hit Chance
- +20% Movement Speed
- +2 to Core Skills
- Power
- Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.
Shroud of False Death – Mythic Unique Chest Armor
- Affixes
- Inherent: +1 to All Passives
- +111 All Stats
- +222 Maximum Life
- +333% Damage on Next Attack After Entering Stealth
- 11.1% Resource Generation
- Power
- If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.
Shattered Vow – Mythic Unique Polearm
- Affixes
- Inherent: +400% Damage to Healthy Enemies
- +444 Maximum Life
- +29.6% Attack Speed while Berserking
- +444.4% Damage Over Time
- Lucky Hit: Up to a +44.4% Chance to Become Berserking
- Power
- Enemies afflicted by more Damage over Time than remaining Life are Executed.
Spiritborn
Nesēkēm, the Herald – Mythic Unique Glaive
- Affixes
- [6] to Apex
- [10] to All Skills
- 217% Critical Strike Damage
- [6] to Diminishment
- Every 5 seconds an enemy is marked for your next [10] hits. Marked enemies are Vulnerable and your attacks against them are guaranteed to Critical Strike and Overpower.
New Uniques
All Classes
Barbarian
Ugly Bastard Helm – Unique Helm
- Affixes
- Inherent: +X% Fire Resistance
- X% Wrath of the Berserker Cooldown Reduction
- Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
- +X to Prolific Fury
- +X to Aggressive Resistance
- Power
- Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.
Druid
- Affixes
- Inherent: +X% Damage to Crowd Controlled Enemies
- +X Willpower
- +X% Critical Strike Damage
- +X% Chance for Stone Burst Projectiles to Cast Twice
- +X to Stone Burst
- Power
- While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
- Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.
Necromancer
- Affixes
- X% Damage Reduction while you Have a Barrier
- X% Resource Generation
- X% Chance for Soulrift to Deal Double Damage
- +X to Imperfectly Balanced
- Power
- Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.
Rogue
- Affixes
- Inherent: +X% Shadow Resistance
- Inherent: +X% Resistance to All Elements
- +X% Critical Strike Chance
- +X% Damage on Next Attack After Entering Stealth
- X% Smoke Grenade Cooldown Reduction
- +X to Mending Obscurity
- Power
- Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.
Sorcerer
- Affixes:
- +X% Non-Physical Damage
- +X% Familiar Explosion Size
- +X% Chance for Familiar to Hit Twice
- +X to Familiar
- Casting Familiar now summons all three elemental variants at once. Familiar’s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.
Spiritborn
Helm
Loyalty’s Mantle – Unique Helm
- Affixes
- All Stats
- Damage
- Critical Strike Chance
- Damage Reduction
- While your Spirit Hall choices match, their bonuses are 100% more potent and Skills with that Base Spirit cost [20 – 60%] less and have [20 – 60%] reduced Cooldowns.
Harmony of Ebewaka – Unique Helm
- Affixes
- All Stats
- Damage
- Critical Strike Chance
- Damage Reduction
- Your Skills are all additionally Jaguar, Eagle, Gorilla or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a Skill increases its damage by [10 – 50%] .
Loyalty’s Mantle – Unique Helm
- Affixes
- All Stats
- Damage
- Critical Strike Chance
- Damage Reduction
- While your Spirit Hall choices match, their bonuses are 100% more potent and Skills with that Base Spirit cost [20 – 60%] less and have [20 – 60%] reduced Cooldowns.
Harmony of Ebewaka – Unique Helm
- Affixes
- All Stats
- Damage
- Critical Strike Chance
- Damage Reduction
- Your Skills are all additionally Jaguar, Eagle, Gorilla or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a Skill increases its damage by [10 – 50%] .
Rings
Band of First Breath – Unique Ring
- Affixes
- Ranks to Auspicious
- Lucky Hit Chance while You Have a Barrier
- Damage
- Maximum Life
- Evading consumes 1 stack of Resolve to generate [20 – 40] Vigor. Gain Armored Hide’s Passive Effect.
Peacemonger’s Signet – Unique Ring
- Affixes
- Dodge Chance
- [X%] Damage for 4 Seconds After Killing an Elite
- Ranks to Perseverance
- Ranks to Fueled
- Generate [1 – 7] Vigor per second while you have at least 4 stacks of Ferocity. Gaining Ferocity also grants Resolve.
Ring of the Midday Hunt – Unique Ring
- Affixes
- Cooldown Reduction
- Ranks to Nourishment
- Resource Generation
- Life On Kill
- Your Maximum Vigor is increased by 50% and every kill grants you [1 – 7] Vigor. While you have any Ferocity your Poisonings deal their damage in 33% of the normal duration.
Ring of the Midnight Sun – Unique Ring
- Affixes
- Damage to Elites
- Attack Speed
- Ranks to Mirage
- Critical Strike Damage
- Critical Strikes restore [10 – 30%] of the Vigor you have spent in the last 2 seconds, increased by your Critical Strike Damage Bonus. Gain Counterattack’s Passive Effect.
Wound Drinker – Unique Ring
- Affixes
- Total Armor
- Thorns
- Ranks to Patient Guard
- Damage Reduction from Poisoned Enemies
- Generates [1 – 7] Vigor each time you deal Thorns damage. Gain Toxic Skin’s Passive Effect.
Ring of Writhing Moon – Unique Ring
- Affixes
- Critical Strike Chance
- Movement Speed
- Lucky Hit: Up to a [X%] Chance to Make Enemies Vulnerable for 2 Seconds
- Ranks to Unrestrained
- Every 10 seconds a Pestilent Swarm spawns from you which deals [X] Poison damage per hit. Pestilent Swarms now always spawn orbiting around you and generate 1 Vigor per hit.
Gloves
Craze of the Dead God – Unique Gloves
- Affixes
- Ranks to Antivenom
- Poison Damage Over Time
- Damage to Poisoned Enemies
- Healing Received
- When you take direct damage you instead receive [150 – 100]% of it in the form of Poisoning over 10 seconds. Based your Poisoned Life amount, dealing direct damage has up to a 10% chance to infect an enemy with Touch of Death and clear the Poisoning from you.
Chest
Jacinth Shell – Unique Chest Armor
- Affixes
- Damage Reduction while Injured
- Ranks to Endurance
- Damage
- Maximum Life
- Spending Vigor Heals you for [1 – 10%] of your Maximum Life. Every second, your active Cooldowns now drain 10% of your Maximum Life to reduce their durations by 3 seconds.
Pants
Protection of the Prime – Unique Pants
- Affixes
- Damage while Healthy
- Life per 5 Seconds
- Maximum Resistance to All Elements
- Maximum Life
- While moving you gain [10 – 20%] Dodge Chance or after standing still for 2 seconds you become Unstoppable.
Boots
Scorn of the Earth – Unique Boots
- Affixes
- Attacks Reduce Evade’s Cooldown by 1 Seconds
- Resource Generation
- Damage
- Cooldown Reduction
- Soar deals [10 – 50%] increased damage and your Evade is now Soar.
Weapons
Rod of Kepeleke – Unique Quarterstaff
- Affixes
- Maximum Vigor
- Vigor per Second
- Ranks to Core Skills
- Critical Strike Chance
- Your Core Skills are now additionally Basic Skills, free to cast, and deal up to 30% less damage based on their cost. At Maximum Vigor your Core Skills instead deal normal damage and consume all Vigor to Critically Strike with [1.0 – 3.0%] increased Critical Strike Damage for each point spent.
Sepazontec – Unique Quarterstaff
- Affixes
- Cooldown Reduction
- Damage while Healthy
- All Stats
- Ranks to Follow Through
- Your Basic Skills deal [100 – 200%] increased damage, always use their 3rd attack, and every 3rd cast unleashes triple strikes.
Wūshe Nak Pa – Unqiue Glaive
- Affixes
- Ultimate Damage
- Vigor on Kill
- Ranks to Supremacy
- Critical Strike Chance
- Casting an Ultimate Skill grants you its matching Primary Spirit Hall Bonus and increases All Skill Ranks by [5 – 10] for 15 seconds. Your Ultimate Skills each gain an additional Skill Type: The Seeker is a Focus Skill. The Hunter is a Mobility Skill. The Devourer is a Potency Skill. The Protector is a Defensive Skill.
New Legendary Aspects
All Classes
Aspect of Assistance – Generic Utility Aspect
- Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.
Barbarian
Aspect of Shattering Steel – Offensive Aspect
- Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420%
80-280%of Weapon Damage) Physical damage.
Aspect of the Flaming Rampage – Offensive Aspect
- Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.
Aspect of Herculean Spectacle – Offensive Aspect
- Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.
Druid
Aspect of the Agile Wolf – Utility Aspect
- Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.
Aspect of the Rabid Bear – Offensive Aspect
- While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].
Stormcrow’s Aspect – Offensive Aspect
- Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.
Aspect of Shattered Defenses – Offensive Aspect
- Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.
Aspect of Anticline Burst – Offensive Aspect
- Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.
Necromancer
Reaping Lotus’ Aspect – Offensive Aspect
- Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.
Phasing Poltergeist’s Aspect – Offensive Aspect
- When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.
Aspect of Fel Gluttony – Offensive Aspect
- Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.
Rogue
Aspect of Poisonous Clouds – Offensive Aspect
- When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.
Aspect of Splintering Shards – Offensive Aspect
- Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.
Aspect of Star Shards – Offensive Aspect
- Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.
Sorcerer
Aspect of Charged Flash – Offensive Aspect
- After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.
Aspect of Elemental Constellation – Offensive Aspect
- Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.
Aspect of Overheating – Offensive Aspect
- After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Spiritborn
Offensive Aspects
Aspect of Binding Morass – Offensive Aspect
- Dealing indirect damage to an enemy progressively Slows them by [5 – 20%] for 3 seconds, up to 80%.
Aspect of Bristling Vengeance – Offensive Aspect
- Payback now echoes forward and additionally deals [100 – 130%] of your Thorns damage to enemies.
Aspect of Combined Strikes – Offensive Aspect
- Each different Basic Skill you cast increases all of your damage by [10 – 25%] for 10 seconds.
Aspect of Falling Feathers – Offensive Aspect
- Moving with a Mobility Skill or Evade drops Spirit Feathers along you which each deal [X] Lightning damage on impact.
Aspect of Infestation – Offensive Aspect
- Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [X] Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.
Aspect of Pestilence – Offensive Aspect
- Stinger spawns a Pestilence Swarm at its target location which deals [35 – 65%] of Stinger’s Base damage per hit. Pestilent Swarms now last 100% longer and spiral outwards.
Aspect of Plains Power – Offensive Aspect
- Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [3 – 6%] per stack while you remain within.
Aspect of Potent Exchange – Offensive Aspect
- Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal x [10 – 25%] increased damage.
Aspect of Rallying Reversal – Offensive Aspect
- You have [25 – 100%] chance to gain 1 Ferocity when you Crowd Control an enemy.
Aspect of Recalling Feathers – Offensive Aspect
- Casting a Focus Skill recalls Nearby Spirit Feathers which deal [X] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 10 randomly around you.
Aspect of Redirected Force – Offensive Aspect
- Gain increased Critical Strike Damage equal [50 – 190%] of your Block Chance. Blocking doubles this bonus for 10 seconds.
Aspect of Simple Reprisal – Offensive Aspect
- When you cast the 3rd attack of your Basic Skills you have a [10 – 25%] chance to unleash Payback.
Aspect of Unyielding Hits – Offensive Aspect
- Casting a Gorilla Skill adds [21 – 36%] of your Armor to all attacks for 3 seconds.
Aspect of Wild Claws – Offensive Aspect
- Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [35 – 45%] Base damage.
Bristleback Aspect – Offensive Aspect
- When you Dodge or Block an attack you trigger [200 – 350%] Thorns attacks against the attacker.
Fell Soothsayer’s Aspect – Offensive Aspect
- When you cast an Incarnate Skill enemies around you become Vulnerable for [2 – 5] seconds.
Insatiable Aspect – Offensive Aspect
- Kills extend the duration of your active Touch of Death swarms by 0.5 seconds. When a swarm is replaced early it bursts for [1 – 2%] of the damage it would have done.
Reaper’s Aspect – Offensive Aspect
- Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10 – 25%] increased Critical Strike Chance against them.
Rebounding Aspect – Offensive Aspect
- Quill Volley’s feathers explode upon reaching their apex for [25 – 39%] of its Base damage then return to where they were cast.
Ruthless Aspect – Offensive Aspect
- Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1 – 8.5%] for each 10% of their missing Life.
Starving Ravager’s Aspect – Offensive Aspect
- Ravager no longer has a duration and instead drains [25 – 10] Vigor every second. When you do not have enough Vigor then Ravager ends.
Tormentor’s Aspect – Offensive Aspect
- Enemies who move while Poisoned by you additionally take [50 – 190%] of your Thorns damage per second.
Unrelenting Aspect – Offensive Aspect
- Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25 – 40%] of its Base damage per hit.
Defensive Aspects
Aspect of Avoidance – Defensive Aspect
- Whenever an enemy hits you, your Dodge Chance against that enemy increases by [4 – 7%] . Successfully Dodging resets this bonus.
Aspect of Deflection – Defensive Aspect
- While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles arer also deflected back at enemies and deal [25 – 30%] of Counterattack’s Base damage on impact.
Aspect of Endurance – Defensive Aspect
- Your Resolve has a [2 – 5%] chance to not be lost when you are hit for each stack of Ferocity you have.
Aspect of Forest Power – Defensive Aspect
- Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 – 15%] while active.
Aspect of Interdiction – Defensive Aspect
- Gain [1 – 10%] Block Chance per Resolve stack.
Aspect of Invigorating Will – Defensive Aspect
- Losing a stack of Resolve has a 10% chance to Heal you for [5 – 10%] of your Maximum Life.
Aspect of Kinetic Suppression – Defensive Aspect
- Casting a Non-Basic Mobility Skill grants [1 – 6] Resolve and causes your next Concussive Stomp to strike in a circle.
Aspect of Layered Wards – Defensive Aspect
- Your Block Reduction is increased by [25 – 40%] while you have a Barrier.
Aspect of Temporal Incisions – Defensive Aspect
- Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.5 – 2] seconds.
Aspect of Tenacity – Defensive Aspect
- You gain Resolve for each [30 – 15] Vigor you gain over 100.
Bruiser’s Aspect – Defensive Aspect
- Gain [5%] increased Armor and [7 – 60] Thorns per [1%] missing Maximum Health.
Raider’s Aspect – Defensive Aspect
- Heal for [1 – 16%] Maximum Life when you Poison a Healthy enemy.
Resource Aspects
Aspect of Alacrity – Resource Aspect
- Your Skills Cooldown [10 – 40%] faster while moving.
Aspect of Empowered Feathers – Resource Aspect
- Lucky Hit: Eagle Skills have up to a [25 – 30%] chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds.
Aspect of Exhilaration – Resource Aspect
- Lucky Hit: Hitting a Vulnerable enemy has up to a [25 – 32%] chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5%.
Utility Aspects
Aspect of Apprehension – Utility Aspect
- Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal x [25 – 40%] increased damage to Feared enemies.
Aspect of Reactive Armor – Utility Aspect
- Gain 10% Block Chance. Blocking an attack from a Close enemy has a [30 – 60%] chance to cast a free Concussive Stomp at them.
Aspect of Soil Power – Utility Aspect
- Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [X] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
Aspect of Turbulence – Utility Aspect
- Soar casts Vortex at its landing location and deals x [15 – 30%] increased damage.
Duelist’s Aspect – Utility Aspect
- Maximum Ferocity increased by [1 – 4] .
Menacing Aspect – Utility Aspect
- Scourge continuously affects enemies around you for [3 – 6] seconds.
Mobility Aspects
Aspect of Fleet Wings – Mobility Aspect
- Razor Wings is now also an Incarnate Skill with: Passive: You are Unhindered. Active: You gain [15 – 30%] increased Movement Speed per active Razor Wing.
Aspect of Haste – Mobility Aspect
- Every second while moving gain [10 – 25%] Bonus Movement Speed for 2 seconds, up to [30 – 75%] .
Aspect of Momentum – Mobility Aspect
- After you Evade, your next Core Skill dashes to your target and does x [5 – 20%] increased damage.
Aspect of Sky Power – Mobility Aspect
- Lucky Hit: Up to a 25% chance to create a Mystical Circle for 10 seconds. Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [X] Lightning damage when you Evade.