Build Introduction
The Flurry Overpower Rogue rapidly stabs every foe in range with guaranteed Critical Overpower damage. Flurry deals massive damage in a large area around the player while instantly dashing to targets with Improved Flurry. This Area-of-Effect build is the fastest speed-farming setup to clear Torment 4 activities and is powerful enough to push past Tier 100 in The Pit.
The Flurry Overpower Rogue is a top-performing build for the endgame of Diablo 4 but requires strict gearing to function. Make sure you meet the Build Requirements before getting started. The Dance of Knives Rogue is recommended as a starter build to collect gear for Flurry Overpower.
Strengths and Weaknesses
- Massive damage output from Critical Overpower
- Area-of-Effect damage to clear groups of enemies
- The fastest mobility for speed-farming activities
- Essentially immortal
- Extremely strict gearing requirements
- Complex mechanics
- Requires melee range
Check the build tier lists to see how this build compares to others on Icy Veins.
Video Overview and Gameplay Footage
Build Requirements
The Flurry Ovepower Rogue is a specialized build that requires strict gearing to function. Obtain the following items before switching to this build.
- Harlequin Crest
- Banished Lord’s Talisman
- Beastfall Boots
- At least 275 Maximum Energy is required. 87 Maximum Energy is necessary on gear, while the remaining is obtained through Elixir of Resourcefulness II and the 1.30x Energy multiplier from Momentum. Obtain 87 Maximum Energy from the following sources, ranked by priority.
- Maximum Resource affixes from Harlequin Crest and Beastfall Boots, preferably with Greater Affixes and Masterworking bonuses.
- Galvanized Slasher’s Aspect provides up to 35 Maximum Energy, at the cost of up to 25% damage from replacing an Offensive Aspect. This option is a last resort if you cannot obtain 87 Maximum Energy from Harlequin Crest and Beastfall Boots.
- Tibault’s Will provides a Maximum Energy affix but is not recommended due to the inconsistency with resource gains (see Resource Management).
- The Cooldown of Death Trap needs to be reduced to 10.27 seconds or less by any combination of the following sources.
- Cooldown Reduction from Harlequin Crest and Ultimate Cooldown Reduction from Beastfall Boots, preferably with Greater Affixes and Masterworking bonuses.
- Trap Cooldown Reduction tempers from Subterfuge Efficiency on 2 Legendary Rings with Masterworking bonuses.
- 9% Trap Cooldown Reduction from Spring-loaded and Trap Skill Cooldown Reduction nodes in the Deadly Ambush paragon board.
Skill Tree Points and Skill Bar
The Skill Tree above shows the full allocation of 71 Skill Points for the Overpower Flurry Rogue build. Make sure you obtain the 12 Skill Points available from Renown.
Puncture is not equipped on the Skill Bar, and it is only allocated as a prerequisite to unlock the next skill cluster.
Flurry Rogue Specialization
Preparation is the required Rogue Specialization for the Flurry Overpower Rogue. Flurry with Beastfall Boots consumes all Energy to activate Preparation twice, reducing the Cooldown of Death Trap by 10 seconds. A hidden mechanic prevents Preparation from being activated more than 2 times at once.
Paragon
After Character Level 60, experience gains are applied to Paragon up to Level 300. A maximum of 228 Paragon Points can be obtained through Paragon Levels, Renown, and Altars of Lilith. Follow the Paragon setup designed for the Flurry Overpower Rogue to gain a considerable amount of progression for your character.
Glyphs are inserted into sockets on each Paragon board and can be found during various activities in Diablo 4. Level up the Glyphs included in the Paragon setup by completing The Pit. Clearing higher tiers of The Pit allows Glyphs to reach higher levels.
Important Notes:
- Make sure you select the correct Legendary Boards and rotate them into the proper orientation.
- Attach Legendary Boards in the order shown, as bonus requirements of Rare Nodes increase with their placement order.
- Prioritize leveling each of your equipped Glyphs to 15 to gain the increased radius, which can be required to meet additional bonus requirements. Afterward, level each Glyph to 46 to unlock its Legendary Bonus and gain another radius increase.
- 2 Paragon setup tabs are available! The Base Setup is designed to quickly unlock the essential Glyph sockets and Legendary Nodes at a moderate Paragon Level. The Full Setup additionally includes the remaining beneficial nodes. After completing the Full Setup, invest any remaining Paragon Points into Dexterity nodes.
Gear, Gems, Elixirs, and Stats
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Flurry Overpower Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes.
Galvanized Slasher’s Aspect is optional if 87 Maximum Energy cannot be obtained from Harlequin Crest and Beastfall Boots. For this setup, remove Conceited Aspect.
Gear Slot | Name | Effect |
---|---|---|
Ranged Weapon (+100% bonus effect) | Aspect of Encircling Blades | Flurry damages enemies in a circle around you and deals [35 – 55%] increased damage. |
Amulet | Banished Lord’s Talisman | After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 – 60%] increased damage. |
Dual-Wielded Weapon Slot #1 (replaced by Asheara’s Khanjar) | Aspect of Retribution | Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [15 – 35%] increased damage to Stunned and Knocked Down enemies. |
Dual-Wielded Weapon Slot #2 (replaced by Doombringer) | Edgemaster’s Aspect | Skills deal up to [5 – 25%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Gloves (Fists of Fate optional) | Conceited Aspect | Deal x [10 – 30%] increased damage while you have a Barrier active. |
Ring Slot #1 (Ring of Starless Skies optional) | Breakneck Bandit’s Aspect | Flurry deals [25-45%] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit. |
Ring Slot #2 | Aspect of Stolen Vigor | While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal [30 – 50%] increased damage and you become Unstoppable for 3 seconds every 8 seconds. |
Helm | Harlequin Crest | Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Chest (replaced by Shroud of False Death) | Frostbitten Aspect | Enemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds. You deal x [10 – 30%] increased Critical Strike Damage against Frozen or Stunned enemies. Note: Only used for the damage increase, not for Grenades. |
Pants (Tibault’s Will optional) | Aspect of Concussive Strikes | Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal x [5 – 25%] increased damage to Dazed enemies. |
Boots | Beastfall Boots | When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy. |
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Grand Diamond for Ultimate Damage to scale No Witnesses. | Grand Emerald for Dexterity. | Any Resistance Gems needed or Grand Skull for Armor (up to the 1,000 Armor cap). |
Insert the following 2 Runewords, each consisting of a Rune of Offering and a Rune of Invocation, into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary.
Runewords | Effects |
---|---|
Yul Xal | Gain: 50 Offering — Cast a Skill with a Cooldown. Requires: 200 Offering, Cooldown: 1 Second — Gain 20% Maximum Life for 6 seconds. |
Zan Qax | Gain: 150 Offering — Cast an Ultimate Skill. Requires: 400 Offering, Cooldown: 1 Second — Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. |
Elixirs and Incense
Visit the Alchemist in any main town to craft helpful Elixirs, or find Elixirs by killing enemies or opening chests during various activities in Diablo 4. Listed below are the best Elixirs to consume for the Overpower Flurry Rogue, ranked by importance.
- Elixir of Resourcefulness II greatly assists in reaching the 275 Maximum Energy required for this build.
- Elixir of Fortitude II provides the highest increase for Overpower damage, if you already have at least 275 Maximum Energy without Elixir of Resourcefulness II.
Reddamine Buzz is a notable Incense for Maximum Life to increase Overpower damage.
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for Flurry Overpower Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next. Yellow affixes are the most important targets for Masterworking upgrades, while blue affixes are secondary options.
Daggers are equipped for higher spike damage with Weapon Mastery, while Swords provide a more consistent damage output. The ranged weapon type does not matter much. Crossbows provide a higher value for the Vulnerable damage implicit stat than Bows, although the damage difference is not noticeable with all the additive Overpower damage.
Maximum Life has a high priority due to it increasing Overpower damage.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.
Armor is only needed until capped at 1,000.
Check out our Tempering Guide for more details on Blacksmith upgrading.
Slot | Gear Affixes | Tempering Affixes |
---|---|---|
Ranged Weapon | 1. Maximum Life 2. Dexterity 3. Overpower Damage | Agile Augments (Weapon): Chance for Flurry to Deal Double Damage up to 100% cap Trap Expertise (Offensive): Caltrops Duration |
Dual-Wielded Weapons | 1. Maximum Life 2. Dexterity 3. Overpower Damage | Agile Augments (Weapon): Chance for Flurry to Deal Double Damage up to 100% cap Cutthroat Finesse (Offensive): Cutthroat Attack Speed |
Helm | Harlequin Crest | Masterworking Priority: Maximum Resource or Cooldown Reduction |
Chest | 1. Maximum Life, Ranks to Dark Shroud 2. Any uncapped Resistances or Armor 3. Dexterity | Alchemist Control (Utility): Flurry Size up to 100% cap Rogue Cloaking (Defensive): Ranks to Aftermath |
Gloves | 1. Ranks to Flurry, Maximum Life, Attack Speed 2. Any uncapped Resistances or Armor | Cutthroat Finesse (Offensive): Cutthroat Attack Speed Alchemist Control (Utility): Flurry Size up to 100% cap |
Pants | 1. Maximum Life, Dexterity 2. Any uncapped Resistances or Armor | Alchemist Control (Utility): Flurry Size up to 100% cap Rogue Cloaking (Defensive): Ranks to Aftermath |
Boots | Beastfall Boots | Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction |
Amulet | Banished Lord’s Talisman | Masterworking Priority: Ranks to Core Skills |
Rings | 1. Maximum Life, Attack Speed 2. Any uncapped Resistances 3. Dexterity | Subterfuge Efficiency (Resource): Trap Cooldown Reduction Cutthroat Finesse (Offensive): Cutthroat Attack Speed |
Unique and Mythic Items
Listed below are the required, recommended, and optional Unique Items for the Flurry Overpower Rogue build. Each item description includes the most important affix to target for Masterworking upgrades.
- Harlequin Crest (required) provides the essential Maximum Resource and Cooldown Reduction required for this build.
- Masterworking Priority: Maximum Resource or Cooldown Reduction
- Banished Lord’s Talisman (required) is the focus of this Overpower-based build.
- Masterworking Priority: Ranks to Core Skills
- Beastfall Boots (required) is necessary to consume all Energy for increased damage and activation of Banished Lord’s Talisman.
- Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction
- Shroud of False Death (recommended) provides the highest damage increase in the slot due to the +1 Ranks to All Passives inherent affix.
- Masterworking Priority: Maximum Life
- Doombringer (recommended) provides a massive percentage of Maximum Life to scale Overpower damage.
- Masterworking Priority: Maximum Life
- Asheara’s Khanjar (recommended) is the best option for damage output if Ranks to Weapon Mastery has a Greater Affix and Masterworking bonuses.
- Masterworking Priority: Ranks to Weapon Mastery
- Tibault’s Will (optional) is beneficial if you have not already obtained 275 Maximum Energy from other sources (see Resource Management).
- Masterworking Priority: Maximum Resource
- Fists of Fate (optional) is notable for the Crowd Control Effects to quickly stagger bosses during high-tier Pit pushes. Well-rolled Legendary Gloves with Ranks to Flurry, Attack Speed, Maximum Life, a Flurry Size temper, and an Offensive Aspect are preferred for speed-farming activities.
- Masterworking Priority: Attack Speed
- Ring of Starless Skies (optional) provides a highly valuable 1.5x multiplier and Ranks to Core Skills. Only equip Ring of Starless Skies if you do not need the Trap Cooldown Reduction temper from a Legendary Ring for a 10-second Death Trap Cooldown. For this setup, keep Breakneck Bandit’s Aspect for the Stun or Aspect of Stolen Vigor if you are using Tibault’s Will for the Unstoppable status. Warning: You need perfect gearing to utilize Ring of Starless Skies, including a Harlequin Crest and Beastfall Boots with double Greater Affixes on Cooldown Reduction and Maximum Resource.
- Masterworking Priority: Ranks to Core Skills
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion for Diablo 4, complete Mercenary key quests to acquire them. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Raheir
- Skills: Shield Charge, Raheir’s Guard, Provoke, Mocking Lure
- Reinforcement: Varyana
- Skill: Bloodthirst
- Opportunity: Cast when the player casts any skill in combat
Advanced Information
Additional details are provided in the following sections for a more in-depth explanation of the Flurry Overpower Rogue. Read this advanced information after understanding the basic overview of the build in the previous sections.
Build Mechanics
The Flurry Overpower Rogue is a specialized build for the endgame of Diablo 4. Every cast of Flurry is guaranteed to Overpower through Banished Lord’s Talisman. A Maximum Energy of 275 is required for Beastfall Boots to consume in a single cast of Flurry. The Preparation specialization for Rogue is activated twice from the Energy consumption to reduce the Cooldown of Death Trap by 10 seconds. Therefore, the base Cooldown of Death Trap needs to be lowered to at least 10.27 seconds for a seamless rotation.
Overpower damage is scaled by Maximum Life and Fortify. Maximum Life is one of the most important stats to obtain from gear and Paragon. Fortify is granted by Shield Charge from Raheir and should be kept at 100% of Maximum Life.
Second Wind makes the Flurry Overpower Rogue almost immortal due to the rapid energy consumption and high maximum Life.
Cold Imbuement is the optimal choice for single-target damage output due to the benefits of Mixed Cold Imbuement and Frigid Finesse. A highly-optimized character can swap to Shadow Imbuement to kill multiple enemies with more range during Torment 4 activities. For this setup, take Skill points out of Cold Imbuement nodes (3), Sturdy (3), and Dark Shroud (1) to obtain Shadow Imbuement Rank 5, Enhanced Shadow Imbuement, and Mixed Shadow Imbuement.
Danse Macabre is not included in the Paragon setup, despite it potentially dealing more damage than other options. Dark Shroud needs to be cast right before each Flurry to benefit from Danse Macabre. This execution is more difficult than the Button Holding Technique and is not recommended for general use.
Resource Management
At least 275 Energy needs to be generated before each cast of Flurry to chain together activations of Banished Lord’s Talisman. The math for calculating Resource Generation from gear affixes and Strength seems to be bugged, providing a higher gain than expected. All Stat affixes from Shroud of False Death and Doombringer are beneficial to increase the Resource Generation from Strength.
The most ideal setup obtains Aftermath Rank 7 through 3 Skill Points, +1 Ranks to All Passives from Shroud of False Death, and a +3 Ranks to Aftermath temper on Legendary Pants. This setup should completely fill Energy.
Check that the Banished Lord’s Talisman buff icon stays at 275 to make sure you have enough Energy generation. If you see a number around 200-274 on the buff icon, you need more Resource generation from Strength or Ranks to Aftermath. A low number of 25 or under means you skipped a Death Trap in the rotation and double-casted Flurry.
Tibault’s Will is not recommended due to inconsistencies. Death Trap, Cold Imbuement, and Dark Shroud should generate 75 Energy in each rotation from the unique effect on Beastfall Boots, but the full generation does not always work when multiple cooldown skills are activated. Legendary Pants with the Ranks to Aftermath temper are more reliable for consistent Energy generation.
Cold Imbuement and Crowd Control
Cold Imbuement is utilized for Crowd Control and multiple damage increases. The 25% chill applies to every hit from Flurry, meaning enemies become Frozen after just one cast. The multiple hits quickly activate the additional bonuses on Mixed Cold Imbuement and Frigid Finesse for some insane damage multipliers.
Elites are easy to kill after being Frozen, but bosses are initially immune to Crowd Controls. Cold Imbuement can be used against bosses to eventually Stagger them. After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
Damage Rotation
Use the following rotation to optimize damage output.
- Use a Potion every 10 seconds to activate the damage buff from Unstable Elixirs.
- Against tough elites and bosses, cast Caltrops to apply Enhanced Caltrops for more damage.
- (Optional) Cast Smoke Grenade on enemies every 5 seconds to apply Enhanced Smoke Grenade.
- Cast Death Trap to generate Energy through Aftermath, activate Beastfall Boots, and group enemies up with Prime Death Trap.
- Cast Cold Imbuement.
- Cast Dark Shroud.
- Cast Flurry.
- Continue repeating the rotation of Death Trap, Cold Imbuement, Dark Shroud, and Flurry.
Button Holding Technique
On a keyboard, the easiest method to execute the damage rotation is to hold down the buttons for Death Trap, Cold Imbuement, and Dark Shroud, while tapping the button for Flurry after every Death Trap is cast. Make sure you release any movement buttons to allow the held-down Skills to cast. The rate at which Flurry can be cast depends on your Attack Speed. Spamming Flurry too fast can cause Death Trap to be skipped.
Only 2 buttons work when held down on a controller. Players using a controller can hold down buttons for Cold Imbuement and Dark Shroud, while alternating the button-tapping for Death Trap and Flurry.
Pit Pushing Build Variant
The Pit Pushing Build Variant for the Flurry Overpower Rogue is designed to clear the highest possible Tiers of The Pit. This setup can clear 10-15 Pit Tiers higher than the original version of the build but is not recommended for any other activities due to the higher difficulty of execution.
The Button Holding Technique does not generate Energy consistently with the inclusion of Tibault’s Will. The skill rotation must be executed manually with Concealment cast immediately before every Flurry to generate Energy and activate Danse Macabre. Timing must be accurate, as spamming skills too fast result in a failed rotation.
Make the following changes to the original version of the build for this setup.
- Reallocate 3 Skill Points invested into Dash to obtain Subverting Smoke Grenade. Enhanced Smoke Grenade is applied to enemies for more damage. The poison damage from Subverting Smoke Grenade also activates Alchemical Advantage for increased Attack Speed (Cap #2). Reallocate Skill Points from Stutter Step or Sturdy for this setup.
- Reallocate 3 Skill Points invested into Dark Shroud to obtain Subverting Concealment, and equip Concealment on the Skill Bar.
- Replace the Deadly Ambush board with the Danse Macabre board and obtain its Legendary Node. Make sure you meet the Death Trap cooldown requirement without the Trap Cooldown Reduction nodes in the Deadly Ambush Board.
- Equip Tibault’s Will. Its additional Maximum Resource affix allows for more focus on the Cooldown Reduction affix on Harlequin Crest. This setup makes it easier to incorporate Ring of Starless Skies into the build.
- A well-rolled Fists of Fate is preferred over Legendary Gloves for Pit Pushing.
- A Legendary Dagger/Sword is preferred over Asheara’s Khanjar for Pit Pushing.
- If you have 112 Maximum Resource from gear, Elixir of Fortitude II can be used instead of Elixir of Resourcefulness II.
Watch the video below for gameplay of a Pit Tier 108 clear. Gear is shown at the end of the video.
Changelog
- November 19th, 2024: Pit Pushing Build Variant section added.
- November 16th, 2024:
- Paragon slightly adjusted with 2 separate setups.
- Raheir Skills changed in Mercenary section.
- November 1st, 2024:
- Video guide added.
- Lowered priority of Overpower Damage on gear.
- October 30th, 2024:
- Galvanized Slasher’s Aspect added as an optional source of Maximum Resource to make it easier to get started with the build.
- Tibault’s Will no longer recommended due to inconsistencies.
- Caltrops added to the Damage Rotation.
- October 25th, 2024: Guide created.