EndgameColdroguemeleeSeason 6

Flurry Overpower – Rogue Build for Diablo 4

Overpower your foes with blazing speed!

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Lexyu

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FlurryDeath TrapCold ImbuementDark ShroudCaltropsDash


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Build Introduction

The Flurry Overpower Rogue rapidly stabs every foe in range with guaranteed Critical Overpower damage. FlurryFlurry deals massive damage in a large area around the player while instantly dashing to targets with Improved FlurryImproved Flurry. This Area-of-Effect build is the fastest speed-farming setup to clear Torment 4 activities and is powerful enough to push past Tier 100 in The Pit.

The Flurry Overpower Rogue is a top-performing build for the endgame of Diablo 4 but requires strict gearing to function. Make sure you meet the Build Requirements before getting started. The Dance of Knives Rogue is recommended as a starter build to collect gear for Flurry Overpower.

Strengths and Weaknesses

Strengths
  • Massive damage output from Critical Overpower
  • Area-of-Effect damage to clear groups of enemies
  • The fastest mobility for speed-farming activities
  • Essentially immortal
Weaknesses
  • Extremely strict gearing requirements
  • Complex mechanics
  • Requires melee range

Check the build tier lists to see how this build compares to others on Icy Veins.

Video Overview and Gameplay Footage

Build Requirements

The Flurry Ovepower Rogue is a specialized build that requires strict gearing to function. Obtain the following items before switching to this build.

Skill Tree Points and Skill Bar

Skill Bar Setup for Overpower Flurry Rogue (order does not matter)
FlurryFlurryDeath TrapDeath TrapCold ImbuementCold ImbuementDark ShroudDark ShroudCaltropsCaltropsDashDash

The Skill Tree above shows the full allocation of 71 Skill Points for the Overpower Flurry Rogue build. Make sure you obtain the 12 Skill Points available from Renown.

PuncturePuncture is not equipped on the Skill Bar, and it is only allocated as a prerequisite to unlock the next skill cluster.

Flurry Rogue Specialization

Preparation is the required Rogue Specialization for the Flurry Overpower Rogue. FlurryFlurry with Beastfall BootsBeastfall Boots consumes all Energy to activate Preparation twice, reducing the Cooldown of Death TrapDeath Trap by 10 seconds. A hidden mechanic prevents Preparation from being activated more than 2 times at once.

Paragon

After Character Level 60, experience gains are applied to Paragon up to Level 300. A maximum of 228 Paragon Points can be obtained through Paragon Levels, Renown, and Altars of Lilith. Follow the Paragon setup designed for the Flurry Overpower Rogue to gain a considerable amount of progression for your character.

Glyphs are inserted into sockets on each Paragon board and can be found during various activities in Diablo 4. Level up the Glyphs included in the Paragon setup by completing The Pit. Clearing higher tiers of The Pit allows Glyphs to reach higher levels.

Important Notes:

  • Make sure you select the correct Legendary Boards and rotate them into the proper orientation.
  • Attach Legendary Boards in the order shown, as bonus requirements of Rare Nodes increase with their placement order.
  • Prioritize leveling each of your equipped Glyphs to 15 to gain the increased radius, which can be required to meet additional bonus requirements. Afterward, level each Glyph to 46 to unlock its Legendary Bonus and gain another radius increase.
  • 2 Paragon setup tabs are available! The Base Setup is designed to quickly unlock the essential Glyph sockets and Legendary Nodes at a moderate Paragon Level. The Full Setup additionally includes the remaining beneficial nodes. After completing the Full Setup, invest any remaining Paragon Points into Dexterity nodes.

Gear, Gems, Elixirs, and Stats

The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.

Legendary Aspects

Listed below are all the best-in-slot Aspects for the Flurry Overpower Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes.

Galvanized Slasher's AspectGalvanized Slasher’s Aspect is optional if 87 Maximum Energy cannot be obtained from Harlequin CrestHarlequin Crest and Beastfall BootsBeastfall Boots. For this setup, remove Conceited AspectConceited Aspect.

Gear SlotNameEffect
Ranged Weapon (+100% bonus effect)Aspect of Encircling BladesAspect of Encircling BladesFlurryFlurry damages enemies in a circle around you and deals [35 – 55%] increased damage.
AmuletBanished Lord's TalismanBanished Lord’s TalismanAfter you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 – 60%] increased damage.
Dual-Wielded Weapon Slot #1 (replaced by Asheara's KhanjarAsheara’s Khanjar)Aspect of RetributionAspect of RetributionDistant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [15 – 35%] increased damage to Stunned and Knocked Down enemies.
Dual-Wielded Weapon Slot #2 (replaced by DoombringerDoombringer)Edgemaster's AspectEdgemaster’s AspectSkills deal up to [5 – 25%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Gloves (Fists of FateFists of Fate optional)Conceited AspectConceited AspectDeal x [10 – 30%] increased damage while you have a Barrier active.
Ring Slot #1 (Ring of Starless SkiesRing of Starless Skies optional)Breakneck Bandit's AspectBreakneck Bandit’s AspectFlurry deals [25-45%] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.
Ring Slot #2Aspect of Stolen VigorAspect of Stolen VigorWhile at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal [30 – 50%] increased damage and you become Unstoppable for 3 seconds every 8 seconds.
HelmHarlequin CrestHarlequin CrestGain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
Chest (replaced by Shroud of False DeathShroud of False Death)Frostbitten AspectFrostbitten AspectEnemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds. You deal x [10 – 30%] increased Critical Strike Damage against Frozen or Stunned enemies.
Note: Only used for the damage increase, not for Grenades.
Pants (Tibault's WillTibault’s Will optional)Aspect of Concussive StrikesAspect of Concussive StrikesLucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal x [5 – 25%] increased damage to Dazed enemies.
BootsBeastfall BootsBeastfall BootsWhen you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy.

Gems and Runewords

Listed below are the best Gems to socket into gear for each item type.

Weapon GemsArmor GemsJewelry Gems
Grand DiamondGrand Diamond for Ultimate Damage to scale No WitnessesNo Witnesses.Grand EmeraldGrand Emerald for Dexterity.Any Resistance Gems needed or Grand SkullGrand Skull for Armor (up to the 1,000 Armor cap).

Insert the following 2 Runewords, each consisting of a Rune of Offering and a Rune of Invocation, into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary.

RunewordsEffects
YulYul
XalXal
Gain: 50 Offering — Cast a Skill with a Cooldown.
Requires: 200 Offering, Cooldown: 1 Second — Gain 20% Maximum Life for 6 seconds.
ZanZan
QaxQax
Gain: 150 Offering — Cast an Ultimate Skill.
Requires: 400 Offering, Cooldown: 1 Second — Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.

Elixirs and Incense

Visit the Alchemist in any main town to craft helpful Elixirs, or find Elixirs by killing enemies or opening chests during various activities in Diablo 4. Listed below are the best Elixirs to consume for the Overpower Flurry Rogue, ranked by importance.

  1. Elixir of Resourcefulness IIElixir of Resourcefulness II greatly assists in reaching the 275 Maximum Energy required for this build.
  2. Elixir of Fortitude IIElixir of Fortitude II provides the highest increase for Overpower damage, if you already have at least 275 Maximum Energy without Elixir of Resourcefulness IIElixir of Resourcefulness II.

Reddamine BuzzReddamine Buzz is a notable Incense for Maximum Life to increase Overpower damage.

Stat Priority and Tempering Affixes

Listed below are the affixes to prioritize on gear for Flurry Overpower Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next. Yellow affixes are the most important targets for Masterworking upgrades, while blue affixes are secondary options.

Daggers are equipped for higher spike damage with Weapon MasteryWeapon Mastery, while Swords provide a more consistent damage output. The ranged weapon type does not matter much. Crossbows provide a higher value for the Vulnerable damage implicit stat than Bows, although the damage difference is not noticeable with all the additive Overpower damage.

Maximum Life has a high priority due to it increasing Overpower damage.

The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.

Armor is only needed until capped at 1,000.

Check out our Tempering Guide for more details on Blacksmith upgrading.

SlotGear AffixesTempering Affixes
Ranged Weapon1. Maximum Life
2. Dexterity
3. Overpower Damage
Agile AugmentsAgile Augments (Weapon): Chance for Flurry to Deal Double Damage up to 100% cap
Trap ExpertiseTrap Expertise (Offensive): Caltrops Duration
Dual-Wielded Weapons1. Maximum Life
2. Dexterity
3. Overpower Damage
Agile AugmentsAgile Augments (Weapon): Chance for Flurry to Deal Double Damage up to 100% cap
Cutthroat FinesseCutthroat Finesse (Offensive): Cutthroat Attack Speed
HelmHarlequin CrestHarlequin CrestMasterworking Priority: Maximum Resource or Cooldown Reduction
Chest1. Maximum Life, Ranks to Dark Shroud
2. Any uncapped Resistances or Armor
3. Dexterity
Alchemist ControlAlchemist Control (Utility): Flurry Size up to 100% cap
Rogue CloakingRogue Cloaking (Defensive): Ranks to Aftermath
Gloves1. Ranks to Flurry, Maximum Life, Attack Speed
2. Any uncapped Resistances or Armor
Cutthroat FinesseCutthroat Finesse (Offensive): Cutthroat Attack Speed
Alchemist ControlAlchemist Control (Utility): Flurry Size up to 100% cap
Pants1. Maximum Life, Dexterity
2. Any uncapped Resistances or Armor
Alchemist ControlAlchemist Control (Utility): Flurry Size up to 100% cap
Rogue CloakingRogue Cloaking (Defensive): Ranks to Aftermath
BootsBeastfall BootsBeastfall BootsMasterworking Priority: Maximum Resource or Ultimate Cooldown Reduction
AmuletBanished Lord's TalismanBanished Lord’s TalismanMasterworking Priority: Ranks to Core Skills
Rings1. Maximum Life, Attack Speed
2. Any uncapped Resistances
3. Dexterity
Subterfuge EfficiencySubterfuge Efficiency (Resource): Trap Cooldown Reduction
Cutthroat FinesseCutthroat Finesse (Offensive): Cutthroat Attack Speed

Unique and Mythic Items

Listed below are the required, recommended, and optional Unique Items for the Flurry Overpower Rogue build. Each item description includes the most important affix to target for Masterworking upgrades.

  • Harlequin CrestHarlequin Crest (required) provides the essential Maximum Resource and Cooldown Reduction required for this build.
    • Masterworking Priority: Maximum Resource or Cooldown Reduction
  • Banished Lord's TalismanBanished Lord’s Talisman (required) is the focus of this Overpower-based build.
    • Masterworking Priority: Ranks to Core Skills
  • Beastfall BootsBeastfall Boots (required) is necessary to consume all Energy for increased damage and activation of Banished Lord's TalismanBanished Lord’s Talisman.
    • Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction
  • Shroud of False DeathShroud of False Death (recommended) provides the highest damage increase in the slot due to the +1 Ranks to All Passives inherent affix.
    • Masterworking Priority: Maximum Life
  • DoombringerDoombringer (recommended) provides a massive percentage of Maximum Life to scale Overpower damage.
    • Masterworking Priority: Maximum Life
  • Asheara's KhanjarAsheara’s Khanjar (recommended) is the best option for damage output if Ranks to Weapon MasteryWeapon Mastery has a Greater Affix and Masterworking bonuses.
    • Masterworking Priority: Ranks to Weapon Mastery
  • Tibault's WillTibault’s Will (optional) is beneficial if you have not already obtained 275 Maximum Energy from other sources (see Resource Management).
    • Masterworking Priority: Maximum Resource
  • Fists of FateFists of Fate (optional) is notable for the Crowd Control Effects to quickly stagger bosses during high-tier Pit pushes. Well-rolled Legendary Gloves with Ranks to FlurryFlurry, Attack Speed, Maximum Life, a Flurry Size temper, and an Offensive Aspect are preferred for speed-farming activities.
    • Masterworking Priority: Attack Speed
  • Ring of Starless SkiesRing of Starless Skies (optional) provides a highly valuable 1.5x multiplier and Ranks to Core Skills. Only equip Ring of Starless Skies if you do not need the Trap Cooldown Reduction temper from a Legendary Ring for a 10-second Death TrapDeath Trap Cooldown. For this setup, keep Breakneck Bandit's AspectBreakneck Bandit’s Aspect for the Stun or Aspect of Stolen VigorAspect of Stolen Vigor if you are using Tibault's WillTibault’s Will for the Unstoppable status. Warning: You need perfect gearing to utilize Ring of Starless Skies, including a Harlequin CrestHarlequin Crest and Beastfall BootsBeastfall Boots with double Greater Affixes on Cooldown Reduction and Maximum Resource.
    • Masterworking Priority: Ranks to Core Skills

Mercenaries

Once the Den is unlocked during the main questline in the Vessel of Hatred expansion for Diablo 4, complete Mercenary key quests to acquire them. Hire a Mercenary and enlist a Reinforcement in the following setup.

Advanced Information

Additional details are provided in the following sections for a more in-depth explanation of the Flurry Overpower Rogue. Read this advanced information after understanding the basic overview of the build in the previous sections.

Build Mechanics

The Flurry Overpower Rogue is a specialized build for the endgame of Diablo 4. Every cast of FlurryFlurry is guaranteed to Overpower through Banished Lord's TalismanBanished Lord’s Talisman. A Maximum Energy of 275 is required for Beastfall BootsBeastfall Boots to consume in a single cast of FlurryFlurry. The Preparation specialization for Rogue is activated twice from the Energy consumption to reduce the Cooldown of Death TrapDeath Trap by 10 seconds. Therefore, the base Cooldown of Death Trap needs to be lowered to at least 10.27 seconds for a seamless rotation.

Overpower damage is scaled by Maximum Life and Fortify. Maximum Life is one of the most important stats to obtain from gear and Paragon. Fortify is granted by Shield ChargeShield Charge from Raheir and should be kept at 100% of Maximum Life.

Second WindSecond Wind makes the Flurry Overpower Rogue almost immortal due to the rapid energy consumption and high maximum Life.

Cold ImbuementCold Imbuement is the optimal choice for single-target damage output due to the benefits of Mixed Cold ImbuementMixed Cold Imbuement and Frigid FinesseFrigid Finesse. A highly-optimized character can swap to Shadow ImbuementShadow Imbuement to kill multiple enemies with more range during Torment 4 activities. For this setup, take Skill points out of Cold Imbuement nodes (3), SturdySturdy (3), and Dark ShroudDark Shroud (1) to obtain Shadow Imbuement Rank 5, Enhanced Shadow ImbuementEnhanced Shadow Imbuement, and Mixed Shadow ImbuementMixed Shadow Imbuement.

Danse MacabreDanse Macabre is not included in the Paragon setup, despite it potentially dealing more damage than other options. Dark ShroudDark Shroud needs to be cast right before each FlurryFlurry to benefit from Danse Macabre. This execution is more difficult than the Button Holding Technique and is not recommended for general use.

Resource Management

At least 275 Energy needs to be generated before each cast of FlurryFlurry to chain together activations of Banished Lord's TalismanBanished Lord’s Talisman. The math for calculating Resource Generation from gear affixes and Strength seems to be bugged, providing a higher gain than expected. All Stat affixes from Shroud of False DeathShroud of False Death and DoombringerDoombringer are beneficial to increase the Resource Generation from Strength.

The most ideal setup obtains AftermathAftermath Rank 7 through 3 Skill Points, +1 Ranks to All Passives from Shroud of False DeathShroud of False Death, and a +3 Ranks to AftermathAftermath temper on Legendary Pants. This setup should completely fill Energy.

Check that the Banished Lord’s Talisman buff icon stays at 275 to make sure you have enough Energy generation. If you see a number around 200-274 on the buff icon, you need more Resource generation from Strength or Ranks to Aftermath. A low number of 25 or under means you skipped a Death TrapDeath Trap in the rotation and double-casted FlurryFlurry.

Tibault's WillTibault’s Will is not recommended due to inconsistencies. Death TrapDeath Trap, Cold ImbuementCold Imbuement, and Dark ShroudDark Shroud should generate 75 Energy in each rotation from the unique effect on Beastfall BootsBeastfall Boots, but the full generation does not always work when multiple cooldown skills are activated. Legendary Pants with the Ranks to AftermathAftermath temper are more reliable for consistent Energy generation.

Cold Imbuement and Crowd Control

Cold ImbuementCold Imbuement is utilized for Crowd Control and multiple damage increases. The 25% chill applies to every hit from FlurryFlurry, meaning enemies become Frozen after just one cast. The multiple hits quickly activate the additional bonuses on Mixed Cold ImbuementMixed Cold Imbuement and Frigid FinesseFrigid Finesse for some insane damage multipliers.

Elites are easy to kill after being Frozen, but bosses are initially immune to Crowd Controls. Cold ImbuementCold Imbuement can be used against bosses to eventually Stagger them. After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.

The In-Game Crowd Control Tooltip

Damage Rotation

Use the following rotation to optimize damage output.

  1. Use a Potion every 10 seconds to activate the damage buff from Unstable ElixirsUnstable Elixirs.
  2. Against tough elites and bosses, cast CaltropsCaltrops to apply Enhanced CaltropsEnhanced Caltrops for more damage.
  3. (Optional) Cast Smoke GrenadeSmoke Grenade on enemies every 5 seconds to apply Enhanced Smoke GrenadeEnhanced Smoke Grenade.
  4. Cast Death TrapDeath Trap to generate Energy through AftermathAftermath, activate Beastfall BootsBeastfall Boots, and group enemies up with Prime Death TrapPrime Death Trap.
  5. Cast Cold ImbuementCold Imbuement.
  6. Cast Dark ShroudDark Shroud.
  7. Cast FlurryFlurry.
  8. Continue repeating the rotation of Death TrapDeath Trap, Cold ImbuementCold Imbuement, Dark ShroudDark Shroud, and FlurryFlurry.

Button Holding Technique

On a keyboard, the easiest method to execute the damage rotation is to hold down the buttons for Death TrapDeath Trap, Cold ImbuementCold Imbuement, and Dark ShroudDark Shroud, while tapping the button for FlurryFlurry after every Death Trap is cast. Make sure you release any movement buttons to allow the held-down Skills to cast. The rate at which Flurry can be cast depends on your Attack Speed. Spamming Flurry too fast can cause Death Trap to be skipped.

Only 2 buttons work when held down on a controller. Players using a controller can hold down buttons for Cold ImbuementCold Imbuement and Dark ShroudDark Shroud, while alternating the button-tapping for Death TrapDeath Trap and FlurryFlurry.

Pit Pushing Build Variant

The Pit Pushing Build Variant for the Flurry Overpower Rogue is designed to clear the highest possible Tiers of The Pit. This setup can clear 10-15 Pit Tiers higher than the original version of the build but is not recommended for any other activities due to the higher difficulty of execution.

The Button Holding Technique does not generate Energy consistently with the inclusion of Tibault's WillTibault’s Will. The skill rotation must be executed manually with ConcealmentConcealment cast immediately before every FlurryFlurry to generate Energy and activate Danse MacabreDanse Macabre. Timing must be accurate, as spamming skills too fast result in a failed rotation.

Make the following changes to the original version of the build for this setup.

Watch the video below for gameplay of a Pit Tier 108 clear. Gear is shown at the end of the video.

Changelog

  • November 19th, 2024: Pit Pushing Build Variant section added.
  • November 16th, 2024:
    • Paragon slightly adjusted with 2 separate setups.
    • Raheir Skills changed in Mercenary section.
  • November 1st, 2024:
    • Video guide added.
    • Lowered priority of Overpower Damage on gear.
  • October 30th, 2024:
  • October 25th, 2024: Guide created.
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