Sorceress Talents
The Sorcerer class has access to 37 different talents (passive skills) in Diablo 4.
As more points are allocated into the skill tree, additional talent choices become available. Unlike skills, however, talents are passive. This means that you do not have to actively equip them in order to use them.
Each talent can be given up to 3 skill points, except for the powerful Capstone talents, which can only be given one skill point.
For a detailed list of Sorceress skills, refer to our skills page.
Sorcerer SkillsFor more general information about the class, refer to our Sorceress guide.
Sorcerer OverviewSorceress Core Talents
The Core talents of the Sorcerer are fairly quick to unlock, requiring only 2 skill points to be allocated in the skill tree.
Devastation | Your maximum Mana is increased by {#}. |
Elemental Dominance | Your Core and Mastery Skills deal {#}% increased damage when cast above 50 Mana. |
Potent Warding | After casting a Non-Basic Skill, you gain {#}% Resistance to all elements and +{#}% Maximum Resistance to that Skills element for 9 seconds. |
Sorceress Defensive Talents
Sorcerer Defensive talents are unlocked after allocating 6 skill points in the skill tree.
Elemental Attunement | Lucky Hit: Critical Strikes have a {#}% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
Glass Cannon | You deal x{#}% increased damage, but take {#}% more damage. |
Energy Focus (Vessel of Hatred) | You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health. |
Dampen Layer (Vessel of Hatred) | You gain 2/4/6% Damage Reduction while you have an active Barrier. |
Sorceress Conjuration Talents
Sorcerer Conjuration talents are unlocked after 11 skill points have been allocated in the skill tree.
Conjuration Mastery | You gain {#}% increased damage, {#}% Movement Speed, and {#}% Mana Generation for each active Conjuration. |
Precision Magic | Your Lucky Hit Chance is increased by {#}%. |
Align the Elements | You gain {#}% Damage Reduction against Elites for each second you have not taken damage from one, up to 60%. This bonus persists for 2 seconds after taking damage. |
Mana Shield | Every time you spend 100 Mana, you gain {#}% Damage Reduction for 5 seconds. |
Protection | Using a cooldown grants {#}% of your Maximum Life as a Barrier for 3 seconds. |
Sorceress Mastery Talents
To unlock the Sorcerer Mastery Talents, 16 skill points must first be allocated in the skill tree.
(Regarding Skills: Mastery Skills are also considered Core Skills.)
Inner Flames | Your Pyromancy Skills deal x{#}% increased damage while you are Healthy. |
Devouring Blaze | You deal x{#}% increased Critical Strike Damage against Burning enemies. If they are also Crowd-Controlled, this bonus is increased to {#}%. |
Crippling Flames | Lucky hit: Your Pyromancy Skills have up to a {#}% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy. |
Static Discharge | Lucky Hit: Critical Strikes with Shock Skills have up to a {#}% chance to form a Crackling Energy. |
Invigorating Conduit | Upon absorbing Crackling Energy, you gain {#} Mana. |
Shocking Impact | Every time you Stun an enemy, you deal {#}% Lightning Damage to them. |
Icy Veil | Your Barriers have a {#}% increased duration. |
Snap Freeze | Lucky hit: Frost Skills have a {#}% chance to instantly Freeze. |
Cold Front | While you have a Barrier active, you apply {#}% more Chill. |
Sorceress Ultimate Talents
To unlock the Ultimate talents of the Sorcerer, a total of 23 skill points must be allocated in the skill tree.
Permafrost | Frost Skills deal {#}% increased damage to Elites. |
Hoarfrost | You deal {#}% increased damage to Chilled enemies, and {#}% increased damage to Frozen enemies. |
Icy Touch | You deal {#}% increased Cold Damage to Vulnerable enemies. |
Frigid Breeze | Lucky Hit: Cold Damage against Vulnerable enemies has a 20% chance to generate {#} Mana. |
Coursing Currents | Hitting enemies with Shock Skills increases your Critical Strike Chance by {#}%. Resets upon getting a Critical Strike. |
Electrocution | Enemies deal {#}% less damage for 5 seconds after being Critically Struck by your Shock Skills. |
Convulsions | Lucky Hit: Shock Skills have up to a {#}% chance to Stun enemies for 3 seconds. |
Conduction | Critical Strikes with Shock Skills increase your Movement Speed by +{#}% for 3 seconds. |
Fiery Surge | Killing a Burning enemy increases your Mana Regeneration by {#}% for 3 seconds. |
Soulfire | Your Pyromancy Skills cost {#}% less Mana and deal {#}% increased damage. Double these bonuses after standing still for 2 seconds. |
Endless Pyre | You deal {#}%[x] increased Burning damage. This bonus is increased to {#}%[x] to enemies while they are affected by more Damage Over Time than their total Life. |
Warmth | Every 1 second, you Heal for {#}% of your Maximum Life for each Nearby Burning enemy. Healing increased to {#}% from Bosses. |
Evocation (Vessel of Hatred) | Gain 4% Cooldown Reduction. |
Elemental Synergies (Vessel of Hatred) | Your Frost, Shock, and Pyromancy damage is increased by 1/2/3%[x] for each skill you have equipped of that type. |
Sorceress Capstone Talents
Last but not least, the Sorcerer Capstone talents are unlocked after 33 skill points have been allocated in the skill tree. Unlike most other talents, however, Capstone talents are mutually exclusive. This means that only one of them may be selected, so make sure you choose wisely.
Avalanche | Lucky Hit: Your Frost Skills have up to a 10% chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x45% more damage. Chance is doubled against Vulnerable enemies. |
Shatter | After Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen. |
Combustion | Your Burning effects deal x60% increased damage, and an additional x2% per unique source of Burning you have applied to the enemy. |
Esu’s Ferocity | Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds. Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike. |
Overflowing Energy | Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites. |
Vyr’s Mastery | When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage. |
Enlightenment (Vessel of Hatred) | Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks, you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened, your Bonus Damage with Fire, Lightning and Cold are equal to them combined and you gain: 25%[x] increased damage 45%[+] Mana Regeneration 20%[+] Attack Speed |