The Spiritborn class in Diablo 4 has access to 24 different skills in six categories. Additionally, most skills also have an “enhanced” version, as well as two upgrades that improve the skills in various ways.
This section provides a brief overview of the Spiritborn skills as well as their enhancements and upgrades.
For a detailed list of Spiritborn passives, refer to our Passive Talents page.
For more general information about the class, refer to our Spiritborn Guide.
Spiritborn Basic Skills
Basic Skills are spammable skills with the primary purpose of generating Vigor, the Resource used by other skills. Because they are free and have no cooldown, they are used to fill empty time while waiting for other, more powerful skills to become available. Basic Skills are also a good way to inflict debuffs like Vulnerable, Thorns, or Poison.
Withering Fist
Thrash
Thunderspike
Rock Splitter
Spiritborn Core Skills
The Spiritborn class uses Core Skills to spend Resource (Vigor) to deliver powerful attacks! Core skills are among the strongest skills for most classes, including the Spiritborn. However, while they have no cooldown, their biggest drawback is their Vigor cost.
Stinger
Vigor Cost | 40 |
Lucky Hit Chance | 21% |
Damage Type | Poison |
Spirit Guardian | Centipede |
Description | Strike a small area, dealing {x} damage to enemies within as well as surrounding Poisoned enemies. |
Enhanced Stinger | Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit. |
Rampant Stinger | Stinger deals 5% increased Direct damage to Elites for every Nearby Poisoned enemy. |
Advantageous Stinger | If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds. |
Rake
Quill Volley
Vigor Cost | 35 |
Lucky Hit Chance | 13% |
Damage Type | Lightning |
Spirit Guardian | Eagle |
Description | Hurl 5 feathers that pierce through enemies, each dealing {x} damage. |
Enhanced Quill Volley | Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once. |
Rampant Quill Volley | Quill Volley’s feathers fly 50% further and converge on your target with 0.20% additional Critical Strike Chance for each point of Vigor you had on cast. |
Advantageous Quill Volley | Quill Volley hurls out 3 additional feathers and deals 30% increased damage to each enemy per hit. |
Crushing Hand
Spiritborn Focus Skills
Spiritborn Focus skills provide a wide range of utility, such as pulling enemies together or applying various debuffs.
Toxic Skin
Ravager
Soar
Vortex
Cooldown | 12 seconds |
Lucky Hit Chance | 21% |
Damage Type | Lightning |
Spirit Guardian | Eagle |
Description | Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals {x} damage to them. |
Enhanced Vortex | Casting Vortex increases the damage of the next Skill cast by 20%. |
Replenishing Vortex | Critical Strikes with Vortex reduce its Cooldown by 1 second. |
Measured Vortex | While you have an active Barrier, your Vortex does 200% additional damage and Knocks enemies down for 3 seconds. |
Spiritborn Defensive Skills
Defensive Skills help to improve the Spiritborn’s defensive capabilities, whether through a Barrier, Crowd Control, or escaping incoming melee strikes as fast as possible.
Armored Hide
Cooldown | 25 seconds |
Lucky Hit Chance | 31% |
Damage Type | Physical |
Spirit Guardian | Gorilla |
Description | Passive: Gain 1 Resolve every 5 seconds. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds. |
Enhanced Armored Hide | Activating Armored Hide grants you Maximum Resolve and increases your Thorns by 64 for the duration. |
Reinforced Armored Hide | While active, Armored Hide increases your Block Reduction by 5% for every Nearby enemy. |
Adaptable Armored Hide | When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit. |
Concussive Stomp
Cooldown | 10 seconds |
Lucky Hit Chance | 21% |
Damage Type | Physical |
Spirit Guardian | Gorilla |
Description | Stomp in front of you, releasing a shockwave that deals {x} damage and Knocks Down enemies for {x} seconds. |
Enhanced Concussive Stomp | Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 100%. |
Reinforced Concussive Stomp | Concussive Stomp gains an additional Charge and does 500% increased damage to Unstoppable enemies and Bosses. |
Adaptable Concussive Stomp | When enemies recover from Concussive Stomp, you Dodge their next 3 attacks. |
Counterattack
Charges | 2 |
Charge Cooldown | 15 seconds |
Lucky Hit Chance | 31% |
Damage Type | Fire |
Spirit Guardian | Jaguar |
Description | Passive: Gain 20% Dodge Chance and automatically retaliate against Close enemies for {x} damage when you Dodge their attacks. Active: Dodge all direct attacks for 2 seconds. |
Enhanced Counterattack | Counterattack’s Cooldown is reduced by 0.5 seconds per stack of Ferocity you have. |
Reinforced Counterattack | Counterattack passively increases your Critical Strike Damage by 10% for every Close enemy. |
Adaptable Counterattack | When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds. |
Scourge
Cooldown | 12 seconds |
Lucky Hit Chance | 21% |
Damage Type | Poison |
Spirit Guardian | Centipede |
Description | Call forth a wave of insects that bite enemies, Fearing and Slowing them for {x} seconds and applying {x} Poisoning damage over 6 seconds. |
Enhanced Scourge | Each time you hit an enemy with Scourge you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%. |
Reinforced Scourge | Casting Scourge grants 100% of your Maximum Vigor over 6 seconds. |
Adaptable Scourge | Lucky Hit: Hitting an enemy affected by Scourge has up to a 50% chance to Life Steal 35% of the damage done. |
Spiritborn Potency Skills
Potency Skills provide various useful effects and mainly focus on AoE (area-of-effect) damage.
Payback
Cooldown | 12 seconds |
Lucky Hit Chance | 31% |
Damage Type | Physical |
Spirit Guardian | Gorilla |
Description | Smash enemies in front of you, dealing {x} damage. When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1 seconds. |
Enhanced Payback | Each time an enemy attacks you the damage they take from Payback is increased by 5% for 60 seconds, up to 75% |
Poised Payback | Payback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent. |
Invasive Payback | Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds. |
Razor Wings
Charges | 3 |
Charges Cooldown | 10 seconds |
Lucky Hit Chance | 23% |
Damage Type | Lightning |
Spirit Guardian | Eagle |
Description | Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing {x} damage each way. |
Enhanced Razor Wings | Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind. |
Poised Razor Wings | Razor Wings has a 10% chance to regain a Charge when they hit an enemy a second time. Double this chance if you have an active Barrier. |
Invasive Razor Wings | Razor Wings consumes 3 Charges to send out a spiral of 3 wings at once. |
Rushing Claw
Charges | 4 |
Charges Cooldown | 4 per 20 seconds |
Lucky Hit Chance | 26% |
Damage Type | Fire |
Spirit Guardian | Jaguar |
Description | Slash a short distance through an enemy, striking all enemies along the way twice for a total of {x} total damage. |
Enhanced Rushing Claw | Enemies hit by Rushing Claw take 10% increased damage from Rushing Claw, up to 80%. |
Poised Rushing Claw | When Rushing Claw hits an Elite enemy you gain 25% increased Dodge Chance for 3 seconds. |
Invasive Rushing Claw | Using Rushing Claw’s last Charge will instantly refill all Charges by consuming 4 stacks of Ferocity. |
Touch of Death
Cooldown | 15 seconds |
Lucky Hit Chance | 21% |
Damage Type | Poison |
Spirit Guardian | Centipede |
Description | Strike an enemy and infect them, dealing {x} damage and applying {x} Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing {x} damage per hit. You can have up to 3 swarms active at once. |
Enhanced Touch of Death | Touch of Death‘s infection Heals you for 2% of your Maximum Life per second for a total of 18% Maximum Life. You Heal any remaining when the swarm hatches. |
Poised Touch of Death | Touch of Death is now a Core Skill which costs 70 Vigor and has no Cooldown. |
Invasive Touch of Death | Touch of Death‘s swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies. |
Spiritborn Ultimate Skills
Ultimate Skills are powerful skills that have a particularly long cooldown. Ultimate Skills are often built around in order to be effective, and only one Ultimate Skill can be equipped at a time.
The Protector
Cooldown | 45 seconds |
Lucky Hit Chance | 16% |
Damage Type | Physical |
Spirit Guardian | Gorilla |
Description | The Gorilla spirit protects an area for 6 seconds, continuously smashing surrounding enemies for {x} damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds. |
Harmonious Protector | The Protector’s strikes deal 300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds. |
Exalted Protector | The Protector’s area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%. |
The Seeker
Charges | 3 |
Charges Cooldown | 30 seconds |
Lucky Hit Chance | 31% |
Damage Type | Lightning |
Spirit Guardian | Eagle |
Description | The Eagle Spirit swoops down and deals {x} damage. After a short delay it blasts off dealing {x} damage. |
Harmonious Seeker | The Seeker’s first hit Knocks enemies Down for {x} seconds and the second hit is a guaranteed Critical Strike. |
Exalted Seeker | The Seeker constantly makes all Nearby enemies Vulnerable while active. |
The Hunter
Cooldown | 45 seconds |
Lucky Hit Chance | 16% |
Damage Type | Fire |
Spirit Guardian | Jaguar |
Description | Bound across the battlefield with the Jaguar Spirit, dealing {x} damage upon landing and then rapidly slashing enemies in the area for {x} total damage over 7 strikes. |
Harmonious Hunter | The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100% increased damage to Injured enemies for 8 seconds. |
Exalted Hunter | Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times. |
The Devourer
Cooldown | 45 seconds |
Lucky Hit Chance | 10% |
Damage Type | Poison |
Spirit Guardian | Centipede |
Description | The Centipede Spirit emerges, blasting enemies in a line for {x} damage and spitting at others for {x} damage. Lasts for 15 seconds. |
Harmonious Devourer | As it emerges, The Devourer launches 10 toxic globs that apply 143 Poisoning damage over 6 seconds wherever they land. |
Exalted Devourer | While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 40 damage per hit to enemies it passes through. |
Spiritborn Dismount Skill
While mounted, the Spiritborn has access to a unique Dismount Skill that allows them to leap off the mount and slam down on enemies with a powerful lightning attack that is similar to other skills of the Eagle Guardian Spirit. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Ability until they mount back.