GuidelevelingJaguarGorillapoisonSeason 6

Stinger – Spiritborn Leveling Build for Diablo 4

Rush through enemies and poison everything in your path!

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Neviriah

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GhazzyTV

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Updated: Posted:

CounterattackRushing ClawArmored HideThe HunterRock SplitterStinger


To find out more general information about leveling as a Spiritborn in Diablo 4, you can check out our main Spiritborn Leveling Guide. Or you can go to our Spiritborn Builds page for a list of other leveling builds to choose from.

This build focuses on poison damage over time and can easily complete the campaign on Normal difficulty. However, if you want to challenge your skills on Hard, Expert, or Penitent difficulties, we recommend using the Eagle Quill Volley or Jaguar Rake builds instead, as the Centipede Stinger is more gear-reliant.

Once your character reaches Level 60 or is ready for Torment I Difficulty, pick one of our Endgame Builds to continue your Spiritborn journey.

Build Introduction

This Spiritborn leveling build revolves around StingerStinger as the main skill and provides massive poison damage against large groups of enemies, combined with multiple Jaguar skills as well as the Jaguar as our Spirit Guardian, to amplify our attacks. Armored HideArmored Hide and the Gorilla as secondary Spirit Guardian provide plenty of survivability, which will be great during leveling, or whenever you find yourself in a dangerous situation. 

For information on Season 6, you can check out our Season Hub.

Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!

Allocation of Skill Points

The table below outlines the recommended order for allocating your Skill Points. At Level 60, you will have a total of 59 points available and an additional 12 points can be obtained upon completing Renown in each zone, resulting in a total of 71 points.

OrderSkillCluster
1Rock SplitterRock SplitterBasic Skill
2Enhanced Rock SplitterEnhanced Rock SplitterBasic Skill
3StingerStingerCore Skill
4Enhanced StingerEnhanced StingerCore Skill
5Advantageous StingerAdvantageous StingerCore Skill
6StingerStinger Rank 2Core Skill
7StingerStinger Rank 3Core Skill
8StingerStinger Rank 4Core Skill
9StingerStinger Rank 5Core Skill
10VigorousVigorousCore Passive
11VelocityVelocityCore Passive
12Armored HideArmored HideDefensive Skill
13Enhanced Armored HideEnhanced Armored HideDefensive Skill
14Reinforced Armored HideReinforced Armored HideDefensive Skill
15CounterattackCounterattackDefensive Skill
16Counterattack EnhancementCounterattack EnhancementDefensive Skill
17Reinforced CounterattackReinforced CounterattackDefensive Skill
18Rushing ClawRushing ClawPotency Skill
19VigorousVigorous Rank 2Core Passive
20VigorousVigorous Rank 3Core Passive
21VelocityVelocity Rank 2Core Passive
22VelocityVelocity Rank 3Core Passive
23Focal PointFocal PointFocus Passive
24The HunterThe HunterUltimate Skill
25Harmonious HunterHarmonious HunterUltimate Skill
26Exalted HunterExalted HunterUltimate Skill
27The HunterThe Hunter Rank 2Ultimate Skill
28The HunterThe Hunter Rank 3Ultimate Skill
29The HunterThe Hunter Rank 4Ultimate Skill
30The HunterThe Hunter Rank 5Ultimate Skill
31Focal PointFocal Point Rank 2Focus Passive
32Focal PointFocal Point Rank 3Focus Passive
33MirageMirageFocus Passive
34Adaptive StancesAdaptive StancesKey Passive
35UnrestrainedUnrestrainedFocus Passive
36UnrestrainedUnrestrained Rank 2Focus Passive
37UnrestrainedUnrestrained Rank 3Focus Passive
38ApexApex Focus Passive
39ApexApex Rank 2Focus Passive
40ApexApex Rank 3Focus Passive
41DiminishmentDiminishmentFocus Passive
42DiminishmentDiminishment Rank 2Focus Passive
43DiminishmentDiminishment Rank 3Focus Passive
44Patient GuardPatient GuardDefensive Passive
45AntivenomAntivenomDefensive Passive
46NourishmentNourishmentDefensive Passive
47NourishmentNourishment Rank 2Defensive Passive
48 NourishmentNourishment Rank 3Defensive Passive
49EnduranceEnduranceDefensive Passive
50EnduranceEndurance Rank 2Defensive Passive
51EnduranceEndurance Rank 3Defensive Passive
52PerseverancePerseveranceDefensive Passive
53PerseverancePerseverance Rank 2Defensive Passive
54PerseverancePerseverance Rank 3Defensive Passive
55ResilientResilientPotency Passive
56ResilientResilient Rank 2Potency Passive
57ResilientResilient Rank 3Potency Passive
58ResolutionResolutionUltimate Passive
59ResolutionResolution Rank 2Ultimate Passive
60ResolutionResolution Rank 3Ultimate Passive
61Spiritual AttunementSpiritual AttunementUltimate Passive
62SupremacySupremacyUltimate Passive
63SupremacySupremacy Rank 2Ultimate Passive
64SupremacySupremacy Rank 3Ultimate Passive
65PotentPotentPotency Passive
66FurnaceFurnacePotency Passive
67FurnaceFurnace Rank 2Potency Passive
68FurnaceFurnace Rank 3Potency Passive
69RavenousRavenousPotency Passive
70RavenousRavenous Rank 2Potency Passive
71RavenousRavenous Rank 3Potency Passive

These are the abilities you want on your skill bar:

Suggested Skill Bar
CounterattackCounterattackRushing ClawRushing ClawArmored HideArmored HideThe HunterThe HunterRock SplitterRock SplitterStingerStinger

Skill Tree

Here is the completed skill tree for the build:

Spirit Hall – Spiritborn Specialization

The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the Sacred Hunt questline, within the town of Gea Kul in Kehjistan, as soon as possible. The quest is given by Tarka.

The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. You do not have to pick the same Guardian twice! Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!

The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.

  • Primary Spirit Guardian: Jaguar
  • Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds. All skills are now also Jaguar skills.
  • Secondary Spirit Guardian: Gorilla
    • Maximum Resolve increased by 2. When you have at least 5 stacks of Resolve, you are Unstoppable.

For this endgame build, we use the Jaguar as the primary Spirit Guardian to maximize StingerStinger‘s damage while altering it to also be considered a Jaguar skill, which will help the build with additional strikes thanks to the primary spirit passive of the Jaguar. The secondary Guardian is the Gorilla, simply for increased Resolve and another way to gain Unstoppable.

Mercenaries

During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. As you level up, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Aldkin as your main companion, and Raheir as Reinforcement.

Aldkin Skill Tree choices:

Raheir Reinforcement choices:

Mechanics and Playstyle

The build is rather simple, centered around StingerStinger as the main source of damage.

Jaguar skills will provide all the mobility you need, while also increasing critical strike damage through CounterattackCounterattack, as well as additional damage to Injured enemies with The HunterThe Hunter Ultimate.

The Gorilla’s Armored HideArmored Hide helps with protection and further boosts our survivability, while Rock SplitterRock Splitter is a good filler and generates Vigor.

Lastly, StingerStinger will greatly benefit from the Aspect of InfestationAspect of Infestation and the Aspect of PestilenceAspect of Pestilence, which will increase and amplify our poison damage even further.

Damage Rotation

Let’s see how this build will look in action:

  1. Use Rushing ClawRushing Claw to get close to enemies.
  2. Armored HideArmored Hide for increased protection.
  3. CounterattackCounterattack to boost dodge chance and increased Critical Strike Damage for every close enemy.
  4. The HunterThe Hunter Ultimate for even more damage, especially to Injured enemies.
  5. Spam StingerStinger as much as possible!
  6. Use Rock SplitterRock Splitter as a filler or to generate Vigor.

Gear, Gems, Elixirs, and Stats

When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.

Legendary Aspects

For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Apsects onto items by visiting the Occultist.

Listed below are all the Aspects that are important for this Centipede Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling. However, when placed in your Weapon slot, the Aspect of InfestationAspect of Infestation provides an insane damage boost of +100% effectiveness. All Aspects are listed in order of priority.

If you want a recommendation regarding which Aspect to get first, the Aspect of the UmbralAspect of the Umbral would be a good priority as it will help with Vigor management. You can unlock this aspect either through finding it naturally, as a random drop, or by completing the Champion’s Demise Dungeon in Dry Steppes.

Aspect NameLegendary Aspect PowerSource
Aspect of InfestationAspect of InfestationLucky hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals {x} poison damage per hit. Pestilent Swarms now also deal 100% of their Base Damage as Poisoning Damage over 6 seconds.
Aspect of the UmbralAspect of the UmbralRestore {x} of your primary resource when you crowd control an enemy.Champion’s demise, Dry steppes
Aspect of PestilenceAspect of PestilenceSoarSoar casts VortexVortex at its landing location and deals {x}% increased damage.
Duelist's AspectDuelist’s AspectMaximum Ferocity increased by 1-5.
Aspect of EnduranceAspect of EnduranceYour resolve has a x% chance to not be lost when you are hit for each stack of Ferocity you have.
Aspect of InterdictionAspect of InterdictionGain x% Block Chance per Resolve stack.
Aspect of Unyielding HitsAspect of Unyielding HitsCasting a Gorilla skill adds x% of your Armor to all attacks for 3 seconds.
Aspect of the Dark DanceAspect of the Dark DanceEvery 5 seconds, your next Core skill costs {x} life instead of primary resource. This will only occur if you have at least 60% of your Maximum Life. Skills that spend life deal x% bonus damage.
Aspect of DisobedienceAspect of DisobedienceYou gain x% increased armor for 4 seconds when you deal any form of damage stacking up to x%.Halls of the Damned, Kehjistan

Stat Priority and Tempering Affixes

During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works

Tempering is only possible if you have already found a few Tempering Manuals while leveling!

Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):

Gear SlotImportant Affixes (ranked by priority)Tempering Recipes and Affixes
Helm1. Dexterity
2. Armor
3. Resistances
Spiritborn GuardSpiritborn Guard (Defensive): Armored Hide Active Duration
Centipede InnovationCentipede Innovation (Utility): Stinger Size
Chest1. Armor
2. Resistances
3. Maximum Life
Natural SchemesNatural Schemes (Utility): Crowd Control Duration or
Worldly EnduranceWorldly Endurance (Defensive): Total Armor
Gloves1. Ranks to Stinger
2. Critical Strike Chance
3. Damage over Time
Centipede FinesseCentipede Finesse (Offensive): Centipede Damage
Centipede InnovationCentipede Innovation (Utility): Stinger Size
Pants1. Armor or Dexterity
2. Maximum Life
3. Resistances
Natural ResistanceNatural Resistance (Defensive): Any Needed Resistance or
Centipede InnovationCentipede Innovation (Utility): Stinger Size
Boots1. Vigor Per Second
2. Movement Speed
3. Resistances, Armor
Natural MotionNatural Motion (Mobility): Movement Speed Increase or
Centipede InnovationCentipede Innovation (Utility): Stinger Size
Amulet1. Attack Speed
2. Ranks Ravenous
3. Resource Cost Reduction
Manual: Worldly StabilityManual: Worldly Stability: Resource Cost Reduction / Resource Generation or
Natural FinesseNatural Finesse (Offensive): Damage / Damage to Crowd Controlled Enemies
Rings1. Resource Cost Reduction
2. Critical Strike Damage
3. Critical Strike Chance
Manual: Worldly StabilityManual: Worldly Stability (Resource): Resource Cost Reduction / Resource Generation or
Centipede FinesseCentipede Finesse (Offensive): Centipede Damage
Weapon (Polearm)1. Dexterity
2. Maximum Life
3. Damage Over Time
Centipede FinesseCentipede Finesse (Offensive): Centipede Damage or
Centipede AugmentsCentipede Augments (Weapon): Chance for Stinger to Extra Hit

Gems and Runewords

Listed below are the best Gems to socket into gear for each item type.

Weapon GemsArmor GemsJewelry Gems
AmethystAmethyst for Damage Over Time or
SapphireSapphire For Vulnerable Damage
SkullSkull for healing received or
EmeraldEmerald for Dexterity 
SkullSkull For more Armor

If you find some of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.

Runeword CombinationRuneword Effects
Cem TalCemCem – Gain: 50 Offering — Cast Evade.
TalTal – Requires: 100 Offering, Cooldown: 1 Second — Evoke the Spiritborn‘s Pestilent Swarm, dealing damage to enemies.
Poc WatPocPoc – Gain: 2 Offering — Spend 5% of your Maximum Resource.
WatWat – Requires: 100 Offering, Cooldown: 1 Second — Evoke the Necromancer’s Horrid DecrepifyHorrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
Tam GarTamTam – Gain: 25 Offering — Cast a non-channeled core skill.
GarGar – Requires: 25 Offering, Cooldown: 1 Second — Gain 2.5% critical strike chance for 5 seconds, up to 25%.
Lith OhmLithLith – Gain: 25 Offering — Stand still while fighting for 0.3 seconds.
OhmOhm – Requires: 500 Offering, Cooldown: 2 Seconds — Evoke the Barbarian’s War Cry, increasing your Movement Speed and damage dealt.

Which Elixirs Should You Use?

Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled HerbsBundled Herbs)

Listed below are Elixirs that will be useful for you while leveling as a Centipede focused Spiritborn:

  1. Elixir of ResourcefulnessElixir of Resourcefulness for better Resource Management.
  2. Elixir of AdvantageElixir of Advantage to boost Attack Speed.
  3. Elixir of Iron BarbsElixir of Iron Barbs or Elixir of FortitudeElixir of Fortitude for a small defensive boost until other options become available.

Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.

Season 6: Hatred Rising

For a complete overview of Season 6, its mechanics and theme, new game mode, and other changes coming with the Season of Hatred Rising, please take a look at our comprehensive season hub here.

What matters most for leveling are the Realmwalkers. Defeating the Realmwalker will open a portal to the Seeting Realm. Completing the dungeon within will reward you with various items, depending on the rewards you choose upon entering, as well as Seething opals, which are consumables you can use. They can be stacked with elixirs to increase experience gains even further. For more information on which different Opals are available, head to our Seething Opal section here

Difficulty and Endgame

Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum level (60), then spend them on a weapon to kickstart your preferred endgame build.

Changelog

  • October 2nd, 2024: Guide created and theorycrafted for Season 6.
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